Keolin's Reign of Winter Campaign, Table 1 (Inactive)

Game Master Nickadeamous

Roll20 Link
Loot List

Initiatives:

[dice=Ragnar] 1d20-1 [/dice]
[dice=Warden] 1d20+2 [/dice]
[dice=Fang] 1d20+3 [/dice]
[dice=Droviz] 1d20+3 [/dice]
[dice=Havelock] 1d20+3 [/dice]
[dice=Krystae] 1d20+6 [/dice]
[dice=Elen] 1d20+3 [/dice]


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Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Thanks to all of your kind encouragement - *hugs Havelock* - I hereby present the new and improved Droviz. ;)


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

OK I have updated Elen's statblock.

Now we need to try to get back to the storyline. We just beat a witch boss, right?


Curse of the Crimson Throne Roll20

I sent paizo an email of Friday requesting the game moved over to me so hopefully they get that done this week. Does anyone have a contact for Keolin, like maybe an email address? I'd rather get an invite and GM rights to the existing roll20 site rather than starting a new one. I'm also reviewing characters tonight and I'm waiting to see what VMC Havelock goes with, but I fully intend to have the game play resume before the week is out.


Curse of the Crimson Throne Roll20

Droviz:

Your armor class includes a +3 shield bonus from a heavy shield. I saw at one point you had selected Shield Focus, but changed your mind.

It looks like you changed Weapon Focus to longsword, but your melee stats still reflect Weapon Focus (greatsword). Your melee stats for your swords have +1 damage but it should be +2.

Your speed has a note after it about (Scale mail encumbrance) but I don't see that you have any scale mail armor. It looks like you wear mw studded leather armor.

Consider losing the silver longsword and making your warhammer the silver weapon. Bludgeoning weapons don't lose a damage point from being silver, only slashing and piercing weapons do. It will save you some money and weight.

Also, consider swapping the Fast Talker trait for the Seeker trait and the Keen Senses racial ability for the Ambitious Schemer (bluff) racial trait. This will net you a +1 bonus to both Bluff and a +2 bonus to Perception at pretty much no cost.

I saw your PM. We'll have to modify the ability slightly to fit your SLA's. I have no problem with Darkness working with it, but the rest of your SLA's, and all of the Drow SLA's that I can find, wouldn't qualify. "whenever a magus casts a spell with a range of “touch” from the magus spell list". The only spell that is a touch spell and on the magus list is Darkness. Strangely, Deeper Darkness is not on the magus list. Faerie Fire would be nice, but it's not a touch spell. My solution is basically this. A home-brewed feat.

Flexible Spell Strike
Prerequisite: Character level 11th, Spell Like Abilities, Spell Strike class feature.
Benefit: Pick up to three Spell Like Abilities. You can use these Spell Like Abilities with your Spell Strike class feature. These spells can be from any list.

Elen:

Your Save DC's for Evil Eye and Misfortune should be 17 now instead of 16. Your Save DC for Slumber should be 18.

You should have four 1st level spells prepared and two 2nd level spells prepared.

Please note the Spontaneous Casting ability on your sheet.

Ragnar:

Your Fort Save on your tag line is +6 and +4 on your character sheet.

Krystae:

Since the Knowledge is Power ability of the Witch Hunter inquisition is essentially the same thing as the Spell Sage ability of the Witch Hunter Archetype, I'm going to change it to the following: You gain a +2 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival checks with dealing with arcane casters.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I'm pretty sure the DCs are correct. DCs of hexes are 10 + 1/2 witch level (rounded down) + Int. The reason I don't have more spells prepared is that we leveled up while going through this current tower or dungeon or whatever it is and there hasn't been time to prepare the new spells. If there's time after we beat the witch I could take an hour and prepare new spells to fill the slots.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

fixed


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Well, multi classing as an Alchemist is a tricky proposition, and even with these mechanics where I don't give up anything, finding something that really ties in and fits is no easy task.
Especially not with Havelock's backstory, seeing as he has told so many lies, and is so good at it that he is not sure what is true anymore.
A bit like the Joker really...(don't read to much into that, I'm looking at you Droviz).
He has convinced himself that the professor bit is the truth, but is it or not? not even I know that for sure.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

I'm saying nothing.
...
But if you ever want to buy clown makeup and green feather-paint, I know a guy. ;)


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Pffft!
Everyone knows that the FIRST ting you get when you become the Joker is a great big sci fi gun, the man even says so himself.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Sure, but after that there's the next thing you need: brand awareness! :D


Curse of the Crimson Throne Roll20

I think Rogue with Trapfinding and Sneak Attack or Bard with Bardic Knowlege and eventually Lore Master would augment Havelock nicely, but I think the best fit would be Sorcerer with the Rakshasa bloodline.


Curse of the Crimson Throne Roll20
Elen Emerwen wrote:
I'm pretty sure the DCs are correct. DCs of hexes are 10 + 1/2 witch level (rounded down) + Int. The reason I don't have more spells prepared is that we leveled up while going through this current tower or dungeon or whatever it is and there hasn't been time to prepare the new spells. If there's time after we beat the witch I could take an hour and prepare new spells to fill the slots.

I stand corrected. You are right.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Never take your eyes off an old Scoundrel. Not even for a minute. ;)


Curse of the Crimson Throne Roll20

The campaign has officially been moved over to me, thanks Paizo. I can sign into the roll20 site that you were using, but I do not have GM rights over it. I will be working on setting up a new one tonight/tomorrow. Please PM me an email address that I can send the game invite too. Barring any issues, I expect to resume game play at some point tomorrow.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

You bastards! Just saw the GM recruitment... Do you have a spot free? ^_^ Reign of Winter is the last of the AP's I totally want to play and am not in a game/have one coming.

Sorry for barging in, but hey, can't hurt to ask, plus you'd possibly remember me IF someone goes missing...


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Hmm... Is there a slot we've left unfilled, guys?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Also, apologies, I should have elaborated on that "barging in"...Many-Faced GM is the GM of the character I posted with, and Ragnar(Sandman) and Krystae(Fargrim) are in that game with me- which I enjoy greatly, thus my expression of interest.

You have a Fighter, an Alchemist, an Oracle, an Inquisitor, and a Witch by my count - all with the VMC boon...so no inherent weaknesses that need filling(unfortunately), but not a far-fetch to occupy some niche or double up on certain roles-(say, a Vishkanya Unchained Rogue with VMC(Sorcerer:Serpentine) to flank with at the frontline).


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

It's up to the GM, but I don't mind. We don't really have a scout or trap springer.

As a note, one thing I really love about this group is the thematic consistency. All the characters tie in closely to the themes of the game, and into the really old Golarion mythology. There's kind of a Fae/Norse/Gothic Fantasy feel to all the characters. I'd really like to see that trend continue with any new party members.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

How would you say I fit into that? As an Alve? :)


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Simple, Dökkálfar, the dark elf who live in the earth.


fluid fey-touched Dreamlord

Obviously I would take care to fit in. But yeah, the Tengu Alchemist threw me off a bit, and the Elf and Drow getting along just fine with the Half-Ogre. ^_^

Honestly, I had not taken a look at creation rules yet, just would get me worked up in making something, but I'd be flexible, obviously.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2
MordredofFairy wrote:

Obviously I would take care to fit in. But yeah, the Tengu Alchemist threw me off a bit, and the Elf and Drow getting along just fine with the Half-Ogre. ^_^

Honestly, I had not taken a look at creation rules yet, just would get me worked up in making something, but I'd be flexible, obviously.

Don't forget the Witch Hunter getting along with the witch! I agree with Ragnar, the feel of this group is one of my favorite things! Creation rules were initially 20-point buy with 2 Traits; however, with Many-Face taking over I would double check to see what restrictions will be placed upon character creation.

Also... speaking of, GM, how would you feel about implementing Background skills with this campaign like you did with the S&S campaign?

*EDIT*

Did we ever decide on Loot distribution? I cannot recall and wanted to get the Loot Tracker fully up to date. I know the wand and scroll were going to Elen, the two CMW potions should go to Ragnar and Droviz since they are our primary melee guys. The Ring, Cloak, and Amulet should probably go to the melee folks as well, but I'm okay with whatever we decide.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Ragnar is more of an ancient human with giant blood than than a half-ogre.

-Posted with Wayfinder


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

And Droviz is a svartalfar, while Elen is a Ljosalfar.

-Posted with Wayfinder


fluid fey-touched Dreamlord

I understand, no worries :)
Just saying it was not initially self-explaining, courtesy of the mechanical self-identification used in your statlines/top of sheets.

As said, IF GM allows me to join, I'll make sure to work something fitting out. No good pondering before then-(easier said than done...Rakshasa-Spawn Tieflings would make nice Huldra's, and Skinwalker Witchwolfs make nice Mares...Skinwalker won't work with the attribute changes, but Tiefling could turn out fine.)

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Many-Faced GM:
Here is a little Backstory information I had given to Keolin long ago when the campaign first started. I'm not sure if you want to try to work this into the campaign or not, but here it is...

For a little extra flavor to Krystae's background. Krystae's birthmother of a White Witch from Irrisen. Her father had been captured and enthralled by a White Witch while he was exploring into Irrisen. Shortly after Krystae was born, her father broke through the bewitchment and fled with Krystae back to the west.

Along the coastline, her father would have met his soon to be step-mother and they all returned to Taldor. Eventually the witch located Krystae and her father. Krystae's step-mother died due to a nasty hex (Infected Wounds) loosed upon her by the witch. Her father was kidnapped and taken back to Irrisen.

It's a little basic right now, but just wanted to throw it out there to you before I forgot! Any questions, let me know!


Curse of the Crimson Throne Roll20

Please PM me your thoughts on adding one member to the group.


Curse of the Crimson Throne Roll20

I have no issues with implementing Background skills. If anyone has any problems with adding Background skills, please PM me.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Could we do Lore and Artistry skills too?


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

I would love to add Background skills.

The scarcity of skill points to flesh out a character is one of my biggest complaints with the game. The background skill system fixes that problem nicely.


Curse of the Crimson Throne Roll20

Majority rules in this instance so feel free to add background skills.

Also please PM me your thoughts on adding one person to the group if you haven't already.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

OK, added background skills. I had one point in Knowledge (history) before which I'm taking to be a background skill. I put the skill point this freed up into Knowledge (religion).

Remaining background skills:
1 into Knowledge (Geography) especially as this is also used for knowing stars and planets.

1 into Knowledge (nobility)

3 into Linguistics. Learning Aklo, Dwarven, and if it's alright, Sakvroth (Drow sign language) which I'd like to retcon that Droviz has been teaching her for a while now. Learning a non-verbal sign language could be useful in a variety of situations.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Ooh, background skills! ^_^

I'll add 3 to Linguistics, taking Aklo, Necril and Sakvroth. All languages Droviz could have picked up in the Darklands - and which he would be happy to teach all of you.

2 Ranks to Craft (weaponsmithing) because that skill makes sense for a career mercenary.

The last rank goes to Profession (gambler) because Droviz is fun like that. ;)


Curse of the Crimson Throne Roll20

Would you like to return to the teleporter you came through, or the one in Q22?


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

I'd like to claim the Bag of Holding and the Alchemist stuff.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

I say try the new teleporter. We're reasonably certain where the old one leads.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I guess we're all adapting to updates on this campaign no longer taking 2 weeks between them.

That's a huge haul. Fortunately the bag of holding ought to hold the bulky items. Can we put the cauldron in it as well?

Finally, do you need us to do spellcraft checks to identify it all?


Curse of the Crimson Throne Roll20

Yeah, I can understand that. I do believe pacing is a big part of keeping interest going. You guys are kind of the evidence to the contrary though. I can wait though, I'm not going anywhere.

It is a tremendous hall. Almost everything should fit in the bag, including the cauldron.

Only one Spellcraft check is currently needed. Taking 10 is enough to succeed on identifying everything except the one DC 35 Spellcraft check.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I will get Krystae's skills fixed and work on getting the proper items to each person on the Loot Tracker.

Here's what I'm thinking: Amulet of NA +1 goes to Droviz, Ring of Protection +1 goes to Ragnar, Cloak of Resistance +1 to Havelock. All arcane scrolls to Elen while all Divine scrolls can go to Ragnar/Krystae. The pots of CMW: one to Droviz and one to Ragnar. All alchemist stuff to Havelock.

What do you guys think? Anything else that I'm missing?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Are you making distinction between divine and arcane scrolls, GM?

-Posted with Wayfinder


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

You're forgetting the ring of regeneration. ^^
Otherwise, I'm cool! :D


Curse of the Crimson Throne Roll20

All of the scrolls are actually arcane scrolls from the witch's spell list.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Well in that case, I say all the scrolls go to Elen! And I can't believe I forgot about the Regen ring! Obviously everyone would be interested in that, but I feel that the melee folks would benefit from it most; Ragnar, Droviz, and Havelock. Krystae would likely pass on it to those who need it most, even though it's an awesome item! How should we deal with that?? Highest roll wins? Figure Droviz and Havelock would like that method lol


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Alrighty. Since it's a choice out of three... 1d3 ⇒ 1 BAM!

Spoiler:
Thank you, dice roller! :p


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

We could wait to decide until Havelock has had a chance to examine it properly, it might have another function that could help someone over the rest.
Then again, having someone use it until then might not hurt either.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

So Krystae and Ragnar wouldn't be able to use them without multiple UMD checks right?


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Alechemists can also use Comprehend Languages, Delay poison, Remove Disease and Youthful appearance.
Mind you, I'm not about to compete for them.


Curse of the Crimson Throne Roll20

Yes, UMD checks would be needed for the non-witches to use the scrolls.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Alchemists can't use spell-completion items like scrolls, though. Only Spell-trigger items like wands and staves. I guess all the scrolls will go to Elen since she's the only one who can use them.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Works for me. Feed them to your familiar.

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