KenderKin's Kingmaker Part 1 (Inactive)

Game Master Freddy Honeycutt

Kingmaker AP
Book 1


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Obi aims for the bandit Imiria targeted, stepping out of hiding to get a clear shot, and throws a ball of flame at him.

Fire Bolt:1d20 + 5 ⇒ (16) + 5 = 21 ranged touch attack
Fire Damage:1d6 ⇒ 1


M somewhat akin to a kender Y / MA

Ellaria is up!


Unsurprised by the turn of events, Ellaria starts casting a spell.

Cast Sleep on the bandits.


M somewhat akin to a kender Y / MA

The leader puts the two with nets in front of himself as he grabs for a saddlebag.

The two men drop the ends of their nets and grab longswords.

The leader drinks a potion from a bottle and fades from sight....

Sleep spell goes off
will saves

Spoiler:

1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (1) + 2 = 3

You see one bandit fall into slumber.....

You are up!


Male Human Paladin 3 of Cayden Cailean

Does the leader (who I thought Eadric already skewered) provoke an AoO by retrieving and drinking that potion? :)

And I believe that Torod acts before the bandits. :)

It is difficult to follow without having rolled inits but previously Torod acted first with stormburst, then the bandit's threw their nets, then the 3 of us did our things. (plus Imiria? I thought she went back to Olegs'?) I would think the pattern should repeat...

And the bandit's with longswords seem to have a standard action left to spend? :)


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod continues to target the leader with his stormburst ability.
Stormburst: RTouch
to hit 1d20 + 4 ⇒ (9) + 4 = 13 damage 1d6 + 1 ⇒ (1) + 1 = 2 + -2 pen to hit for 1 rd


M somewhat akin to a kender Y / MA

The horses continue to walk forwards at a slow pace as if nothing out of the ordinary is happening, one of them even manages to wander off the road towards a patch of clover for a bit of light grazing.

leader ie second in command after the 1st leader died

Just trying to speed the final assault up a bit!

"Jark run an get help from those in tha fort!"
Yells the awake, bandit with a longsword in hand.

He takes a swing at Torod
1d20 + 3 ⇒ (17) + 3 = 20

Damage
1d8 + 1 ⇒ (5) + 1 = 6

Carry on!


Female Human Witch 2

"Jark must be the one who turned invisible!"


Ellaria turns toward the bandit who is still fighting and fires a bolt at his direction but misses horribly.

Crossbow attack: 1d8 + 2 ⇒ (1) + 2 = 3, damage: 1d8 ⇒ 5


M somewhat akin to a kender Y / MA

Obi is up!


Obi thought quickly about what he could. He didn't have any way to locate the now invisible thief, and his firends were to close for his most damaging spells... he takes a deep breath and places the blessing of fire on his friends, lending them strength.

Casting Bless.


Male Human Paladin 3 of Cayden Cailean

I take it that is a no for the AoO? :/

Eadric wheels his horse around and directs it to attacks right where the bandit was standing just a moment ago before he disappeared. Eadric himself attacks the square directly behind that in the direction of the fort.
Ride check (fight with trained mount): 1d20 + 3 ⇒ (14) + 3 = 17 success

Attack w/bite +Bless: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Miss chance (low hits): 1d100 ⇒ 62 complete miss

Attack w/hoof +Bless: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Miss chance (low hits): 1d100 ⇒ 1 unlikely to hit

Attack w/hoof +Bless: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Miss chance (low hits): 1d100 ⇒ 13 possible hit

Attack w/lance +Bless: 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d8 + 4 ⇒ (3) + 4 = 7
Miss chance (low hits): 1d100 ⇒ 38 possible hit

Ride check (guide with knees): 1d20 + 2 ⇒ (10) + 2 = 12 success

Current AC: 20 (24 vs movement triggered AoO)

In summation, that is two possible hits into 2 separate squares that the bandit might be standing in given he only had a 5' step left to move. :)


M somewhat akin to a kender Y / MA

It seemed that your horse did connect with something at some point as you charged through the area....

Though you were not certain if it was right or left or even if the horse went straight over him.

The problem it seems now is finding the bandit!

The bandit does not retailate...


Male Human Paladin 3 of Cayden Cailean

Amendment to the above post: When Eadric commands his horse to attack, it uses its' scent ability to try and pinpoint the invisible bandit's location using a move equivalent action before attacking. If the horse is successful in pinpointing the square, Eadric will direct his attack to the same square.

Ninja'd! And I did not charge on the second attack for what it is worth. Unless you are telling me they are really spread out... a map would be helpful. ;)


M somewhat akin to a kender Y / MA

The horses continue forwards at the rate they were a few of them getting more and more off track....

X--------
----T-----X-----------I, O, E
----------
X----------
---------
----------
---X-------
----E-------

Eadric's sucky map!

X horses
T Torod
I Imiria
O Obi
E Ellaria

Each set of lines is 10 feet

Eadric takes an action for his horse to indicate the bandit is somewhere back towards Torod......

;)


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Are we waiting on me?
Torod begins casting a spell.
Summon Nature's Ally


M somewhat akin to a kender Y / MA

OOhhhhh What are we summoning?

Anyone else got an action?


Is this a new round? Can Ellaria act again now?


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Giant spiders have tremorsense.


M somewhat akin to a kender Y / MA

Yes A new round is starting...

Torod good idea the spiders likely can find the bandit.....

ALthough we are still in rounds the bandit is not attacking as he would lose invisibility to do so.........


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Kenderkin:
, maybe you could add an initiative order with a note on who's acted to your posts. That would do a good job of letting people know when to act.
Something like:

Round 3
Torod - summoning
Bandit 1 -
Bandit 2 -
Bandit 3 - sleep
Bandit 4 (Jark) - invisible
Eadric -
Imiria -
Obi -
Elleria -

Round 4
Torod -
Bandits -
Eadric -
Imiria -
Obi -
Elleria


Ellaria advances slowly, looking for anything unusual before acting.


Male Human Paladin 3 of Cayden Cailean

I will admit to still being confused... init order would be a good start. One bandit is invisible somewhere in the vicinity of Torod? The other bandit is where? Beside Torod I would assume. AoO? I would make a map but I am on my laptop and haven't the time at the moment. :(

Eadric circles his horse and waits for an opportunity to attack one of the bandits. delay?


M somewhat akin to a kender Y / MA

Torod's spiders seem a bit confused as well not certain they can pinpoint the bandit as the horses continue forward at an easy pace.....

Perception
DC 15

Spoiler:

The bandits horse's shadow seems a bit too tall in the sun.....

Let's not get too complex these guys were here just to bring you some potions of invisibility.. ;)


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

We could use some help in visualizing the battlefield. Not necessarily a map, but more description as to everyone's location. In the same vein, an init order would be a great help. Both could prove terribly useful when we get into a really involved combat as well.

Perception 1d20 + 12 ⇒ (19) + 12 = 31

"He's on that horse over there." I'll direct the spider to attack the horse. I really only want the bandit, but that would be to much.


M somewhat akin to a kender Y / MA

Ok everyone roll for initiative!


Male Human Paladin 3 of Cayden Cailean

Initiative roll: 1d20 + 1 ⇒ (10) + 1 = 11


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Initiative 1d20 + 2 ⇒ (2) + 2 = 4


Initiative:1d20 + 5 ⇒ (15) + 5 = 20


M somewhat akin to a kender Y / MA

Obi seems ahead on initiative....

Can Ellaria win and act first?

A sleeping bandit still rests upon the road about 30 feet back.....


Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


If he can make it...

Running over to where the seemingly riderless horse is, Obi says a quick chant and flings multicolored fire at it.

Color Spray, DC 14 Will Save.


M somewhat akin to a kender Y / MA

Bandit will save
1d20 - 1 ⇒ (8) - 1 = 7

There is a thud and a cloud of dust as the bandit falls off the horse and lands on the hard ground, he remains invisible...

Thanks Obi! ;)

The slumbering bandit remains on the ground about 34 feet away.

So you now have two bandit prisoners.......


Ellaria will tie one of the bandits, then run through his equipment until he wakes up and is ready for questioning.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Doesn't that leave a couple of bandits that are still alive and kicking?


M somewhat akin to a kender Y / MA

You find 6 potions in the saddlebags.......


Female Human Witch 2

"Are them all potions o invisibility?"


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"If so, our problems with getting into the fort could be solved."


M somewhat akin to a kender Y / MA

You secure the two bandits both are tied with strong ropes their arms are behind them and their feet are also tied. You tied them securely to two strong logs, so they are not going anywhere.

They come around at different times one man is apparently blinded, the other who was invisible can see....

The leader looks around and shouts at you!
"You dare interfere with us? We will feed you to the birds you will be pecked to death!"

Need some spellcraft checks on the potions!


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Spellcraft 1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft 1d20 + 6 ⇒ (16) + 6 = 22
Spellcraft 1d20 + 6 ⇒ (7) + 6 = 13
Spellcraft 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft 1d20 + 6 ⇒ (12) + 6 = 18

Can we aid another on these rolls? Anyone want to help?


M somewhat akin to a kender Y / MA

Torod is fairly certain the 5 clear potions are invisibility, the sixth potion is blue and Torod is not so certain about it.....

Maybe it is just water ;)


Male Human Paladin 3 of Cayden Cailean

Eadric looms over the bound "leader". Stay your tongue cretin or you shall find yourself swinging from yonder tree by your neck!

Turning to the others, I grow weary of dealing with prisoners. Don't any of you possess lethal magic? Eadric steps away from the bandit and glances at Torod's findings. So that is the plan then? The five of us stroll up to the fort whilst invisible?


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"The potions effects won't last long, but they will help. And I agree with you about prisoners. Doesn't that charter give us the lawful right to execute bandits?" Torod doesn't have much faith in the charter, but he does like it when it works in his favor.


Male Human Paladin 3 of Cayden Cailean

Obviously, but I would rather enact justice through combat whenever possible... I grow tired of the job of executioner...

And I am quite positive that whatever minimal time I have while so magicked will be of little consequence. For me at least. I am hardly subtle or stealthy in my movements. Eadric gazes at the fort in the distance. Are we to scale the palisade? Or hope that by some miracle the gate will be left open for us to waltz through? I still think that some of us should enter via disguise...


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"I can take care of executing them, but I suggest we question them first. They may have something useful to tell us. Once that is taken care of we can finalize our plan."


Female Human Witch 2

"So some of you are gonna dress as bandits and the others are going to ride in invisible?"


Male Human Paladin 3 of Cayden Cailean

Do they use some kind of challenge and reply, and what it is currently, when entering the fort would be useful...


I am this close to just burning down their fort and watching what scurries out. These bandits are like rabbits I tell you![/halfling craziness]

"I can go without drinking a potion. If the bandits are anything like Eadric, I could step on their toes and they wouldn't notice me."


Male Human Paladin 3 of Cayden Cailean

Eadric looks around... I thought I heard a voice? Bah... must be the wind.

;)


Female Human Witch 2

"I think the challenge was in what the bandit said to Torod, or at least one of the words in what he said."

@ Torod
"What did the bandit say to you as greeting?"

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