| KenderKin |
The other men do not seem perturbed by the turn of events everyone just gathers outside for a fight. The bandits even making wagers on who is going to be the victor of this match.
The man stands ready facing off against Eadric.
"Ready fer yer lesson sonny?"
"Too bad it will be yer last one!"
attack longsword
1d20 + 4 ⇒ (8) + 4 = 12
Damage
1d8 + 2 ⇒ (1) + 2 = 3
| Eadric Cuthwulf |
Can we roll initiative for the next round? I'd rather not concede the init and possibly HP to a lucky hit by him. I might need all the HP I can after this fight is over. :)
Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
EDIT: Ok... nevermind. :)
Eadric easily steps out of the way of the drunken bandit's clumsy swing while lashing out with his own sword... attack w/longsword: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 1d8 + 2 ⇒ (8) + 2 = 10
| KenderKin |
Eadric slices into the bandit with his sword!
The bandits in the background that are "seconding" the current opponent do not even notice Ellaria's sleep spell being cast......
Will saves
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (17) + 2 = 19
One bandit slumps to the ground the other bandits making fun of him in the process, still unaware of any trouble!
Ellaria
I assume you are not targeting Eadric or his opponent, rather those standing aside from the action.
Cool?
The bandit tries to counter-attack
Longsword 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d8 + 2 ⇒ (6) + 2 = 8
Any other actions spoiler or otherwise?
| Eadric Cuthwulf |
Eadric again easily sidesteps the bandit's attack. Eadric follows up his previous strike with an overhand chop, aiming for the bandit's sword arm shoulder... attack w/longsword: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d8 + 2 ⇒ (6) + 2 = 8
EDIT Confirm critical: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 2 ⇒ (7) + 2 = 9
...presumably removing the arm and killing the bandit is a spray of gore and blood!
| Torod |
Sorry for the delay. Real life interferance.
Torod fades to the rear of the cheering crowd and casts Summon Nature's Ally II (giving up Barkskin) to get an earth elemental.
| KenderKin |
Three of the bandits carry the sleeping one away.
One nods towards Eadric and the prone body in front of him.
"You keep what you kill."
and walks away.....
The invisibility potions are wearing off!
Ellaria and Obi actions?
You can hide or look for concealment up to you, just need to know where you will be. and make a stealth roll for when the potion wears off!
Eadric actions?
| Eadric Cuthwulf |
Eadric reaches down and wipes his sword clean on the dead bandit's body, before snatching the dead man's coin purse. Putting on his best snarling visage he bellows, That is what we do to cheaters around here!
Eadric moves back towards the gambling table to wait for the next development. And for Torod and KK to sort out things.
| KenderKin |
Suddenly the front gates groan as pounding starts on them.
"I saw a woman! I know I did!"
The bandit above the gates calls to his fellows.
"Prepare a counter-attack!"
Several bandits ready themselves to ride out the gates to meet the threat.
"Earth elemental! Could be a caster about or its a rogue one, but get it off tha gates."
Four bandits make ready as another prepares to open the gates.
The one shouting about a woman leads two more towards the right side of the fort!
Ellaria
They are after you...what will you do?
Obi
You see and hear everything
plus the large man heads down from the area overhead
Actions please!
| Torod |
Torod will again try to surreptitiosly cast Summon Nature's Ally II again. This time on the inside of the fort. I'll have the elemental rise up out of the ground in the middle of the defenders.
| KenderKin |
OK Got it.
Four bandits head out the gates to engage the earth elemental and keep it from damaging the gates.....
Two bandits head towards Ellaria, with Eadric coming behind them.
One bandit is alseep (due to magic) and one bandit lost a duel with eadric (dead)
Torod brings another elemental and it quickly shuts the bandits that went out of the gate, outside!
This elemental causes the bandits on the walkways to head down the stairs.....
This should start the combat phase! ;)
| Torod |
AC 18, T 12, FF 16; HP 25/31
Shillelagh
SNA II (elemental) 2/3 rounds
SNA II (elemental) 3/3 rounds
Can we get an update on the map?
Cast Shillelagh
Earth Elemental 1 (outside)
Slam 1d20 + 9 ⇒ (1) + 9 = 10 damage 1d6 + 8 ⇒ (2) + 8 = 10
That assumes there is someone for him to hit
Earth Elemental 1 (inside)
Slam 1d20 + 9 ⇒ (20) + 9 = 29 damage 1d6 + 8 ⇒ (3) + 8 = 11
confirm crit 1d20 + 9 ⇒ (10) + 9 = 19 damage 1d6 + 8 ⇒ (4) + 8 = 12
| Eadric Cuthwulf |
Sorry all. I have been out of town all week.. longer than I anticipated and to top that off, my computer with the map blew up. I have the parts to fix the computer, but I need the time to make the repairs and update the map. Hopefully by Monday/Tuesday! Again, sorry...
| Eadric Cuthwulf |
Sorry all, it has been a really busy past couple of weeks. I have been out of town more than in... I have picked up a ton of work... and the new computer is assembled but I haven't had the time to transfer over my files yet, making a map update very difficult.
Perhaps if KK can list our location co-ordinates (and those of the visible bandits, elementals, etc) using my last posted map, I can see if I can whip something up tomorrow night.
Again, my apologies. *crosses fingers that people are still checking the thread*
| KenderKin |
I thought somewhere around AD 20 area for Eadric, Ellaria and the charmed bandit.....
AE 8, 9, 10 bandits.....
AP 11, 12 the slumbering man and the staglord, both getting ready to repel the invasion....
Anyone still need to declare areas?
The archers are on the upper floors and are armed with crossbows.