Zellara

Ellaria's page

304 posts. Alias of Badslacker.


About Ellaria

Race: Human
Class: Wizard
Level: 3
HP (max): 27
HP (current): 27

Ability Scores:
Strength: 10 (+0)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 10 (+0)
Charisma: 12 (+1)

Alignment: Neutral
Basic Speed: 30 ft

AC: 12 (10+1+1)
Initiative: +7 (+4 feat +1 dex +2 trait)

Reflex: +2 (+1 dex)
Fortitude: +3 (+2 con)
Will: +3 (+0 wis)

Languages: Common, Goblin, Orc, Elven, Draconic, Sylvan

Attacks:
BAB: +1
Melee attacks: +1 to hit, +0 to damage
Ranged attacks: +2 to hit, +0 to damage

Arcane School: Enchantment (Opp. Divination, Transmutation)
Familiar: Crow

Enchantment School

Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning.
Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Spells(Memorized):

Level 0 (5):
Acid Splash
Dancing Lights
Ghost Sound
Prestidigitation
Detect Magic

Level 1 (4):
Sleep
Charm Person
Sleep
Summon Monster I

Level 2 (3):
Hideous Laughter
Summon Swarm
Stone Call

Spells(Known, in addition to above):
Level 1: Hypnotism, Summon Monster I, Mage Armor, Magic Missile, Burning Hands, Grease, Disguise Self, Sleep, Charm Person, Shield, Unseen Servant, Memory Lapse, Hydraulic Push, Vanish, Ray of Enfeeblement

Level 2:Acid Arrow, Summon Swarm, Fire Breath, Hideous Laughter, Stone Call

Level 3:Displacement, Haste

Skills (7 per level):
Bluff(Cha): +8 (+10 with Enchanting Smile)
Craft(Alchemy) (Int): +10
Knowledge(Arcana) (Int): +10
Knowledge(History) (Int):+10
Knowledge(Geography) (Int):+10
Linguistics(Int): +10
Spellcraft(Int): +10
Appraise(Int): +10

Feats:
Proficient with club, dagger, heavy and light crossbows, quarterstaff.
Scribe Scroll
Dodge
Improved Initiative

Traits:

Fast-talker(+1 to bluff) - Used to bluff and sometimes even manipulate her teachers into teaching her more.
Reactionary (+2 to initiative) - Was picked on by her brothers.

Money: 530gp

Equipment: Horse, Traveler's outfit, 21 days of rations, light crossbow, 3 daggers, spellbook, acid flask.
Magic equipment: Wand of Cause Fear (24 charges), Flaming Bolts+1 (7).

Bio and Background:

Ellaria carries a crossbow and a couple of daggers, but doesn't use them often. She prefers to solve her problems without fighting, but when that fails, she has quite a few spells to help her - Sleep and Burning hands are her favorites. She likes to preform tricks with some of her other spells such as Prestidigitation and Mage Hand.

Ellaria is about 165cm tall, and weighs about 60kg. Her eyes are dark, hair is dark brown and skin is quite tanned. As she was born to noble parents, her clothes are usually of high quality, and she has a couple that were made especially for her. She places her spellbook and other basic adventuring gear in her backpack, leaving her hands free for whatever she'd like. More of a scholar than a fighter, she carries a diary in which she writes notes about the interesting things she encounters during her travels.

Ellaria seems to be aloof, thinking about loftier ideals, theories and goals instead of focusing on the mundane world. Although she sees herself as a scholar, she believes (mainly because of her education) that the world must be experienced as well as being studied from a lab. She's quite naive, friendly and looks at the world as a bright, nice place. She wasn't exposed to poverty, crime or other darker realities of the world, so whenever she encounters them she tries to set things right. She feels that other races such as goblins, gnolls and even orcs all have their ways and should be judged specifically, with no prejudice. Other than that she has a sense of humor, which doesn't seem to be appreciated by others.

Ellaria was born to a rich, noble family, living a few miles out of Absalom. Her first name was given to her by her parents to honor a human cleric which saved her father's life while sacrificing her own. Most of Ellaria's early years were ones of rich, spoiled children. Although she could have had anything she asked for, from the day she started learning to read she always asked for books, especially fairy-tale books, which she loved best. As time passed, she developed a keen interest in magic, which her parents did their best to foster. Ellaria received the best tutoring in the area, learning for whole days at her parents' estate. Although learning, experimenting and magic delighted her, it wasn't enough to hold her attention for long, and an urge for exploration rose up in her. Leaving home wasn't easy for her, and up till now she's still looking for the employment she's heard of with no success.