Elf

Torod's page

1,365 posts. Alias of Dax Thura.


Classes/Levels

Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

About Torod

Torod Mistwalker- Hunter
Male half-elf hunter (divine hunter) 5/rogue (sniper) 1 (Pathfinder RPG Advanced Class Guide 26, 95, Pathfinder RPG Advanced Player's Guide 134)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +16
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 61 (6d8+18)
Fort +6, Ref +8, Will +4; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+2/19-20) or
. . wyandare +7 (1d6+4/18-20 plus 2d6 vs. Fey)
Ranged mwk composite longbow +6 (1d8+2/×3)
Special Attacks sneak attack +1d6, wooden fists (+1, 6 rounds/day)
Hunter (Divine Hunter) Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—barkskin, flaming sphere (DC 15), lesser restoration, summon nature's ally II
. . 1st (5/day)—cure light wounds, entangle[D] (DC 14), gravity bow[APG], magic fang, speak with animals, summon nature's ally I
. . 0 (at will)—create water, detect magic, light, mending, purify food and drink (DC 13), read magic
. . Domain Plant
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Statistics
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Str 14, Dex 15, Con 14, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Augment Summoning, Precise Shot, Rapid Shot, Spell Focus (conjuration)
Traits birthmark, pioneer
Skills Acrobatics -2 (-6 to jump), Climb +6, Diplomacy +4, Disable Device +5, Handle Animal +5, Knowledge (geography) +9, Knowledge (nature) +8, Knowledge (religion) +7, Linguistics +9, Perception +16, Profession (Cartography) +7, Ride +2, Sense Motive +7, Spellcraft +6, Stealth +4, Survival +10, Swim +2; Racial Modifiers +2 Perception
Languages Auran, Celestial, Common, Draconic, Elven, Ignan, Sylvan, Terran
SQ animal companion (celestial thylacine named Chuffy), animal focus (5 minutes/day), domain (plant), elf blood, improved empathic link, nature training, track +2, wild empathy +4, woodland stride
Combat Gear arrows (20), potion of cat's grace, potion of invisibility (2), stag's helm; Other Gear agile breastplate[APG], wyandare, dagger, mwk composite longbow (+2 Str), handy haversack, bedroll, belt pouch, blanket[APG], candle (3), flint and steel, hemp rope (50 ft.), masterwork thieves' tools, spell component pouch, string or twine[APG] (2), torch (2), trail rations (4), waterskin, whetstone, wooden holy symbol of Erastil, light horse, arrows, arrows, bit and bridle, feed (per day), honey (per jar), mess kit, pot, riding saddle, saddlebags, shovel, small tent, tea (per cup), teapot, trail rations, 1,092 gp, 5 sp, 6 cp
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Special Abilities
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Animal Companion (animal companion (celestial thylacine named Chuffy)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter (Divine Hunter) Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Torod is a dark skinned half elf with long black hair. He is at home in the wilderness, but totally out of his element in a city. While he is quiet and polite, Torod is not fully competent with the social niceties. He has a birthmark that looks like a horned serpent over his heart.

Torod never knew his father and barely recalls his mother. When he was still a small child, Torod was given to a hermit to raise and never saw her again. The hermit recently passed and the wood no longer feels like home, so he left. He's decided it's time for him to see more of the world. Brevoy is where the Power of the World lead him to be.

Honey hair biggens
Furry and bee-headed biggens

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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Chuffy CR –
Female celestial thylacine (Pathfinder RPG Bestiary, Pathfinder RPG Bestiary 3 312)
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
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Defense
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AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 70 (5d8+30)
Fort +9, Ref +6, Will +4
Defensive Abilities evasion; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 11
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Offense
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Speed 30 ft.
Melee bite +8 (1d6+7/19-20)
Special Attacks smite evil
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Statistics
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Str 20, Dex 14, Con 20, Int 2, Wis 13, Cha 7
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Improved Natural Armor, Iron Will, Toughness
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Fighting, Guard, Stay, Watch
Skills Acrobatics +6, Perception +7, Stealth +6
SQ animal focus, attack any target, come, defend, fighting, guard, watch, woodland stride
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Come [Trick] The animal will come to you on command.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) No damage on successful reflex save.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Smite Evil (1/day) (Su) +0 to hit, +5 to damage when used.
Spell Resistance (11) You have Spell Resistance.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Watch [Trick] Stands watch over designated area.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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Dice Rolls:

Perception [dice]1d20+16[/dice]
Chuffy Perception [dice]1d20+7[/dice]

Stealth[dice]1d20+5[/dice]
Chuffy Stealth [dice]1d20+6[/dice]

Wyandare (Scimitar +2 feybane):
[dice=to hit]1d20+7[/dice] [dice=to hurt]1d6+4[/dice] [dice=v Fey]2d6[/dice]

Comp Longbow, mw mighty +2: tiger aspect
[dice=to hit]1d20+6+1[/dice] [dice=to hurt]1d8+2[/dice]

[dice=Flaming Sphere DC 15]3d6[/dice]

[dice=Cure Light Wounds]1d8+5[/dice]

Chuffy Bite:
[dice=to hit]1d20+7[/dice] [dice=to hurt]1d6+6[/dice]