KenderKin's Kingmaker Part 1 (Inactive)

Game Master Freddy Honeycutt

Kingmaker AP
Book 1


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M somewhat akin to a kender Y / MA

Torod harvests fangberries, passing them out to the rest of the group....

Anyone else?


Male Human Paladin 3 of Cayden Cailean

Eadric watches Torod gather berries, but makes no move to pick any himself, realizing this sort of thing is best left to those with special knowledge. When Torod passes some berries to Eadric, he remarks, Are these the berries Bokken was looking for. If so, we should get enough for him as well.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"Ok."


M somewhat akin to a kender Y / MA

As Torod enters the thicket for the fourth time!

Torod is attacked!

Swarm of spiders
1d20 ⇒ 19
1d6 ⇒ 3

If it hits... Fortitiude save DC 11

Knowledge nature
DC 10

Spoiler:

Chew spiders


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Fort 1d20 + 5 ⇒ (10) + 5 = 15

auto success on Know: nature. What are chew spiders?

I'll come out of the bushes and, if they are still on me, I'll cast Flaming Sphere on myself to get them off me.


M somewhat akin to a kender Y / MA

Torod

Spoiler:

Chew spiders are only dangerous in large numbers, which apparently the thicket has in at least one section, you should be able to harvest fangberries without any further issues with the spiders


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"Make sure to mark this location on the map. Let's keep going."


Male Human Paladin 3 of Cayden Cailean

Eadric leans back in his saddle as he watches with interest as Torod is covered in tiny spiders. It is good to be a druid indeed! he muses with a slight smile creasing his lips.

As Torod emerges from the thicket Eadric asks, Are you all right Torod?

Eadric nods and smiles at Torod's comment and dutifully marks the map. After he is finished he looks up at Torod and adds, Yes, let us continue.


M somewhat akin to a kender Y / MA

As you leave the grasslands behind and enter the forest into the hex below tuskgutter and the the boggard,
A series of quick, yipping barks come from a nearby clearing…..

Perception DC 15

Spoiler:

An open pit trap is still difficult to spot in the clearing here. The pit, was once covered by a layer of branches, has claimed a brush thylacine, and the hungry creature paces the confines of the 10-foot-square, 20-foot-deep pit in a frenzy.

Fail perception check?

Spoiler:

As you near this pit that is obscured you get to the pit’s edge and the side slips away.

A DC 15 Reflex save prevents a 20-foot-fallinto the pit and exposure to the frantic thylacine’s hunger.
fall damage 2d6 ⇒ (4, 4) = 8


Perception: 1d20 ⇒ 17

Ellaria notices something wrong in the clearing ahead, then warns the others. "Be careful! There's a concealed pit overthere, the voices are probably from inside".


M somewhat akin to a kender Y / MA

The Beast at the bottom of the pit!


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Perception 1d20 + 12 ⇒ (2) + 12 = 14


Male Human Paladin 3 of Cayden Cailean

Perception check: 1d20 + 3 ⇒ (10) + 3 = 13

Can we get a +2 from Ellaria? :)


Male Human Paladin 3 of Cayden Cailean

Eadric's horse's perception check: 1d20 + 8 ⇒ (6) + 8 = 14

Doh! :)

In the pit I go! :)


M somewhat akin to a kender Y / MA

Just as Eadric heads towards the pit Ellaria tries to tell him something....

There is a reflex save for Eadric's horse DC 15 to miss the pit...

Eadric

Spoiler:

If your horse fails the save you can have a reflex save to not go in with the horse, or you can choose to go in!


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Ref 1d20 + 3 ⇒ (3) + 3 = 6
The dice are trying to kill me.


Male Human Paladin 3 of Cayden Cailean

Selaes' reflex save: 1d20 + 7 ⇒ (19) + 7 = 26

Eadric and his mount fail to notice the pit but Selaes deftly sidesteps the pit as the edge gives way, keeping rider and horse from tumbling into the yawning hole.

If Torod falls into the pit, Eadric will attempt a fast dismount and jump into the pit after him.


Perception:1d20 + 3 ⇒ (5) + 3 = 8

"What pit?" Obi thinks just a second before he falls in.


Ellaria curses as Torod and Obi fall into the pit, then readies herself for battle.


M somewhat akin to a kender Y / MA

Here is the official....

Eadric's horse went into the pit, Eadric avoids falling, but is not in time to stop Torod.

No one else wanders into the pit.

Torod falling damage 2d6 ⇒ (1, 4) = 5
The pit is 20 feet deep, with steep sides, except where the earth collapsed under Eadric's horse!

The Beast
Jumps on Eadric's horse!

Attack Bite 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d6 + 4 ⇒ (5) + 4 = 9

Knowledge nature
DC 16

Spoiler:

Normal animal that has been starving in the pit for some time!

DM notes

Spoiler:

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 25 (3d8+12)
Fort +7, Ref +5, Will +2


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

I will spend the round summoning an earth elemental.

K: Nature 1d20 + 9 ⇒ (12) + 9 = 21


M somewhat akin to a kender Y / MA

You are up!

Except Torod....


M somewhat akin to a kender Y / MA
KenderKin wrote:

You are up!

Except Torod....

Ditto!


Male Human Paladin 3 of Cayden Cailean

Eadric will either...

Eadric drops his lance free action draws his sword and leaps into the pit in defense of his horse and Torod, free action coupled with move action attempting to land standing acrobatics check (DC 15): 1d20 - 4 ⇒ (18) - 4 = 14 but fails, landing prone instead, and hurting himself in the process. non-lethal damage from jump down 1d6 ⇒ 3 plus lethal damage from second 10' 1d6 ⇒ 6 He then attempts to stand to face the animal. standard action - possibly provoking AoO

Or if KK will allow the attempt...

Eadric drops his lance free action draws his sword and leaps into the pit in defense of his horse and Torod, free action coupled with move action attempting to land upon the animal ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19 dealing either 3d6 ⇒ (3, 1, 3) = 7 damage, or half damage at KK's discretion. Also, if the animal is aware of Eadric's attempt it is allowed a Relex save (DC 15) to halve the damage as well. Even if he is successful, Eadric will still take the damage listed above and land prone. :)


M somewhat akin to a kender Y / MA

Eadric attempts to ride the beast dropping down from above!

Reflex save
1d20 + 5 ⇒ (6) + 5 = 11

The creature fails to dodge out of the way as Eadric strikes and hits the mark, yet then eats dirt as he falls flat on his face.....unable to enjoy the feel of the sword connecting!

Ellaria?
Obi?


Ellaria stands at the edge of the pit and casts a spell, causing massive stones to fall down on the general location of the creature.

Stone call for 2d6 ⇒ (5, 6) = 11 damage.


Male Human Paladin 3 of Cayden Cailean

Ouch! Doesn't that get all of us? :)


M somewhat akin to a kender Y / MA

Here we go.....

Large stones begin to fall in the pit as a friendly elemental arrives right below Eadric and his horse, both lifting and expelling Eadric and his horse from the pit!

Saving them from the stone rain!

Round 2

Torod

Spoiler:
feel free to direct your elemental as you please


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Remember that lifting and expelling thing you just mentioned? Yeah, that. If you rule that I can't communicate with it, the elemental and I will just pound the poor, hungry beastie.

Scimitar:
to hit 1d20 + 4 ⇒ (9) + 4 = 13 damage 1d6 + 2 ⇒ (3) + 2 = 5

Earth Elemental
AC 17; HP 17
Slam: augment summon, earth mastery
to hit 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 damage 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9


Male Human Paladin 3 of Cayden Cailean

So many questions.... How far did the thing "expel" Eadric from the pit? Stone Call is 40' radius! Does Eadric take damage from being expelled? (And that is quite the feat I must say!) Torod can summon elementals?!?! :P


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Summon Nature's Ally II allows small elementals. As for expelling you, my guess would be Kenderkin had the elemental rise up from the earth underneath you and the horse. This is not supported by the rules, but what the hey? Except that leaves me and the elemental alone in the hole with the ravenous critter.


M somewhat akin to a kender Y / MA

I was thinking the elemental was a bit stronger at this stage, oh well

The elemental itself is not taking damage from the stones that fell and took it's own idea to clear out the pit a bit.....

Torod

Spoiler:

Your call was answered, but through some unknown way, similar to the rain and electricity infusing the storm burst, this elemental is obviously a medium sized elemental!

Eadric

Spoiler:
no damage from being moved

The energy of the spell Ellaria cast seems to have somehow strengthened the elemental that Torod brought forth.

Spellcraft check
DC 15

Spoiler:

Somehow magics came together in a strange fashion...

DC 20
Spoiler:

Event may or may not be repeatable

DC 25
Spoiler:

Mystic Theurge's have made similar such claims, trying to do themselves what only occurs accidentally at times.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Spellcraft 1d20 + 11 ⇒ (15) + 11 = 26

A medium elemental would have had an AB of +12 giving a total of 18 and damage of 11.


M somewhat akin to a kender Y / MA

And killing the beast in the pit!


"That's all?" Ellaria seems surprised after the short fight. Looking to the elemental, she adds: "That elemental seems quite large, Torod. How did you manage to summon it?"


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"I am not sure. Maybe it has to do with the flow of the Power in this area. It could be close to (the plane of) Earth. Let us continue our explorations."


M somewhat akin to a kender Y / MA

You cross through the hex where you battled the Tazzelworms, and head into a new hex through edge 5 nearly completing your current charter as far as the area goes...

The stink of moldering plants and a strange quiet in the
sound of birdlife surrounds a somewhat sunken clearing
in the woods here. At the center of the clearing, the soggy
ground becomes an insect-infested, stagnant, swamp-like
pond, and sprawled at the pond’s southern edge is what
appears to be a dead horse.

Knowledge nature
DC 20

Spoiler:

A small clump of wolfsbane grows here, you almost did not even see it.


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

K: nature 1d20 + 9 ⇒ (17) + 9 = 26

Torod gathers up the wolfsbane.

I'm lost. Can we get a map to see what we've done so far?


M somewhat akin to a kender Y / MA

Further investigation reveals the creature to be a dead unicorn, its horn broken off at the brow and its body strangely untouched by insects or other necrophages. The stink of mold comes not from the
body, which is weirdly odorless, but from the fouled water of the pond.

Torods mapYou are at the bottom left corner, marked dead unicorn......


M somewhat akin to a kender Y / MA

An examination of the unicorn reveals no obvious cause of death, although the creature’s eyes are milky and sightless, indicating the creature was blind at the
time of its death.

A DC 20 Heal check

Spoiler:
the creature’s horn was removed after its death, and that the lack of obvious wounds would indicate the unicorn was likely slain by some form of death magic

The fact that the bugs and scavengers don’t seem interested in the body is a mystery…..

DC 30Knowledge (the planes)

Spoiler:
you recall tales of how the acts of some powerful fey creatures from the First World can leave their victims “marked” in a way that even their bodies shed a strange aura of repulsion to natural life—as if animals and vermin could sense the anger of such powerful fey and knew better than to involve themselves with such a victim.

Detect magic

Spoiler:

a faintly lingering necromancy aura


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

I've been hit by the post eating monster. Fortunately, kenderkin answered my questions

Torod is shaken by the scene. "We need to get out of here."


"Shouldn't we examine the area further? Whoever killed this unicorn would be dangerous for anyone else who will pass here", Ellaria says, uncertainty in her voice.


Female Human Witch 2

"Oh my gosh this is terrible!"

Detect magic

Knowledge planes
1d20 + 9 ⇒ (4) + 9 = 13

Spellcraft
1d20 + 9 ⇒ (10) + 9 = 19

Spoiler:

Imiria appears to get things moving!

"Slain by death magic an aura still lingers!"

Imiria is taller than she was and has a scimitar on her hip......


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

Torod has already left the area.


Male Human Paladin 3 of Cayden Cailean

Sorry. Out of town till Friday. Will post then.


"Do you have any idea who killed this creature? or when?"

Ellaria looks around for any signs of tracks or anything else of interest.

Perception: 1d20 ⇒ 8


Female Human Witch 2

"Ellaria yah might want tah ask Torod bought this, I mean it seems Torod knows something."

Torod might make the knowledge check...
DC 30 Knowledge (the planes or nature)

Spoiler:

you recall unsettling tales of how the acts of some powerful fey creatures from the First World can leave their victims “marked” in a way that even their bodies shed a strange aura of repulsion to natural life—as if animals and vermin could sense the anger of such powerful fey and knew better than to involve themselves with such a victim.

No Torod does not have to return to the scene to make an assessment!


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

I only have a +9 so my max is 29. I can't make that check. But for sake of the game K: Nature 1d20 + 9 ⇒ (20) + 9 = 29

Really? Really?


M somewhat akin to a kender Y / MA

Torod thinks so hard as to nearly burst a blood vessel, then gets lost in a daydream a half waking stupor...

Torod

Spoiler:

Your vision fills with the idea of the first world the age before men when the fey reigned supreme, the creatures so unsettling and powerful the magical acts of some powerful fey creatures from the First World can leave their victims “marked” in a way that even their bodies shed a strange aura of repulsion to natural life—as if animals and vermin could sense the anger of such powerful fey and knew better than to involve themselves in those matters.

The vision of the world before men fades as you believe with certainty that a very powerful fey, or very powerful fey magic was involved in this unicorn's death


Half Elf Hunter/Rogue 5/1| HP 61/61| AC 18 (20) T 12 FF 16 (18)| Fo +6 Re +8 Wi +4| Init +3| Percep +16| Spells: Lvl 2: 2/3; Lvl 1: 5/5

"I REPEAT. TIME TO GO." Torod leaves. He will leave the others if they decide to stay. He'll go several hours away and wait no longer than a day for them to catch up.
When they do catch up, he'll tell them to read the spoiler.

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