
Rhade |

Rhade from IC Thread wrote:Out of curiosity what system are you using for fumbles?The Critical Hit and Fumble Decks from Paizo.
Ooh have actually seen those in play, the following week the dm decided to not use them, should be interesting to see what develops!

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I'd like to try something different to try and speed things up a bit. I'm happy if you make your own rolls using Invisible Castle most of the time, but at certain times I will make them for you, just to speed things up. If we have to wait around for this many people to roll initiative before we start combat, well, we'll be waiting around a lot, especially if someone is busy and doesn't check these boards daily.
If you don't want me to roll for you, please feel free to roll initiative a bunch of times and post the results here. That way I can always come back here and pick your next roll.
Thanks,
BrOp

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I'd like to try something different to try and speed things up a bit. I'm happy if you make your own rolls using Invisible Castle most of the time, but at certain times I will make them for you, just to speed things up. If we have to wait around for this many people to roll initiative before we start combat, well, we'll be waiting around a lot, especially if someone is busy and doesn't check these boards daily.
Thanks,
BrOp
Yeah, sorry I've been busy the past few days and haven't had much of a chance to check other than to catch up and do a minor post here and there.
I have no problem at all being DMPC'd if I'm tardy.

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Hey folks,
Just to let you know, I'll be at GenCon this year (my first time ever!). If you're planning on being there as well, please feel free to stop by and say hello. You'll generally be able to find me in Paizo's "Pathfinder Society" room running games. I'll have a tag with my messageboard account name on it.
BrOp (Alex)

Rhade |

I'd like to try something different to try and speed things up a bit. I'm happy if you make your own rolls using Invisible Castle most of the time, but at certain times I will make them for you, just to speed things up. If we have to wait around for this many people to roll initiative before we start combat, well, we'll be waiting around a lot, especially if someone is busy and doesn't check these boards daily.
If you don't want me to roll for you, please feel free to roll initiative a bunch of times and post the results here. That way I can always come back here and pick your next roll.
Thanks,BrOp
I have no problem with this haven't been able to use Invisible Castle so if it helps speed things up then by all means, I don't know if I've mentioned this here but am in the process of moving home which looks like it'll happen sometime between now and early september will try and update when I know exactly when but this might mean I can't post until I can change my details with my email provider and they acknowledge it.

Joana |

So far only Zo, Ignacious and Rhade have posted their actions for this round. I feel a bit strange DMPCing half the party.
Particularly since they're the half that can keep this from being a TPK?
"Father Meghdad" posted a while back that he had a new job that was keeping him busy, and I don't think he's posted since. I've seen our paladin and sorcerer around the boards, though. Perhaps they just need a bit more time to come save us from being eaten? ;)

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Hi folks,
Just want to let you know that between now and the end of GenCon my posting will decline in frequency a bit as I'll be very busy. I'm running 9 Pathfinder Society games there, so I have my work cut out for me.
I hope that after August 18th we can come back strong, as there is still plenty of good 'sploring to do in Castle Mistamere, not to mention confronting Bargle, of course.
Best,
BrOp

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OK BrOp, I have a problem with Cordelia brought about by one of the Rules changes from BETA to PFRPG.
Humans have lost their Free Martial Weapon Proficiency, something which I think is utterly stupid and was one of the things I thought was really good about the new Rules (seriously!!! considering that every other Race bar Half-Elves gets access to a few free WPs, is it at all that powerful that Humans get to chooose 1 Weapon to be Proficient in?). This means that she no longer has access to Martial Weapon Proficiency (Scimitar), which in turn negates her ability to use her Masterwork Scimitar. I seriously do not like this rule (and one other concerning some Sorcerers, but don't get me started on that one either) and since Cordelia was made from a flavour perspective (worshipper of Sarenrae) to take advantage of this rule I am doubly not happy. What should I do?
Your thoughts please...

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OK BrOp, I have a problem with Cordelia brought about by one of the Rules changes from BETA to PFRPG.
** spoiler omitted **
Hi folks,
I am back from GenCon where I had a great time running many, many games for Pathfinder Society.
Is everyone ready to pick up where we left off? I would also like to update the characters for the Pathfinder RPG game. If someone doesn't have the new tome, you can find the rules at such sites as http://www.d20pfsrd.com/
Please let me know if you have any questions.
Looking forward to getting back to Castle Mistamere.

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I'm still here! I've been catching up with work after returning from GenCon. Sorry about the prolonged silence on my end.
There are still a few folks who have not posted their actions for this round. As an apology for being gone for so long, and to get things started again, why don't all the enthralled PCs make another new and improved Will save to resist the effect of the harpy's song.
Also, it seems that MythrilDragon (Father Meghdad) has left us for good. He hasn't posted since June in character, and checking his page, it seems he hasn't posted as MythrilDragon since then either. We can either replace him and bring in a new character, get someone to play Father Meghdad's character or just loose him from the group entirely. The last option would mean no Cleric in the party, of course.
What is your preference?
BrOp

Zo |

Did we do racial hit points in this game? If so, I guess I need to subtract 6 hp for Final rules.
It's a shame to lose Father Meghdad. His character had such an intergral tie to the mission, it'd be hard to write him out.

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Did we do racial hit points in this game? If so, I guess I need to subtract 6 hp for Final rules.
Yup, everyone just goes back to HD + Con modifier.
It's a shame to lose Father Meghdad. His character had such an intergral tie to the mission, it'd be hard to write him out.
I agree :(

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Also, James, since Iggy is snapping out from under the "siren's song", he'll get to actually act this round! Go ahead and please post an action. Thanks!
BrOp
EDIT: As to Father Meghdad, why don't I just DMPC him for the rest of the adventure. That way I can have a little RP fun and the party can have more healing. If you still want to turn into a Cleric 1/Wizard 2, that's still fine.

Ignacious Throckmorton III |

Also, James, since Iggy is snapping out from under the "siren's song", he'll get to actually act this round! Go ahead and please post an action. Thanks!
BrOp
EDIT: As to Father Meghdad, why don't I just DMPC him for the rest of the adventure. That way I can have a little RP fun and the party can have more healing. If you still want to turn into a Cleric 1/Wizard 2, that's still fine.
I'll keep Iggie a Wizard then. He's more fun as an arcanist!

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I'll keep Iggie a Wizard then. He's more fun as an arcanist!
Sounds good. Remember there are some changes in the new rules. First of all you loose your bonus hit dice (Con score), so your hp should now be a more modest (but still quite adequate) 17.
I think you should also get more spells. Spells/day for a Wiz 3 with Int 16 is: 0-level 4, 1st-level 3+1, 2nd-level 2+1, with the +1 being conjuration spells of course.
Also, Copying spells into your spellbook is now MUCH cheaper. The total costs for 2 second and 1 first level spell is now only 90 gp (instead of 500). That means that you have 410 gp more gold than you did before. Care to spend it on something.
I'm also looking at the new celestial creature template released with the Bestiary preview (damn, I wish they'd publish it!). It looks like the "Smite evil" ability lasts until the targeted creature is dead. It also says that the creature gets its Cha mod as an attack bonus against the smitten creature and its HD as a damage bonus. Since the 3.5 fire beetle (as an example) has 1 HD, but only a 7 Cha, I'm going to rule that it gets a +1 to attack and damage until the creature is dead. Not bad for a little celestial critter, especially since it does 2d4 damage.
Also note that the summon monster tables have changed, and you are no longer able to summon the same creatures you did before.
More comments for others soon!

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Adjusted Rhade accordingly, one question do we still get that bonus skill point for either a Craft or Profession?
Yes.
In other news, here are a few specific comments regarding character conversion. Please let me know if I did the math wrong, or if I didn't account for something.
Rhade:
Your max hp should be 30, I believe (10+7+7+6 Con mod), unless you take your favored class bonus in hp.
Speaking of which, where did you take your favored class bonus? I'm guessing skills, since I see 25 ranks in skills when you should only have 21 (6+Int bonus per level).
CMB +5, CMD 17
Gregori:
Max HP should be 30 (10 + 7 + 7 + 3 Con + 3 feat), unless you took your favored class bonus as hp.
All medium and heavy armors have gained a point of AC in the conversion, so your field plate should give you a +8 AC bonus.
You should be able to Lay on Hands 7/day with the "Extra Lay on Hands" feat (1 Level + 4 Cha + 2 feat).
Longsword damage 1d8+2
Warhammer damage 1d8+2
CMB +5, CMD 15
Zo:
HP should be 18 (8 + 5 + 5), unless you took your favored class bonus as hp.
Your Perception bonus at the top of your sheet should match the recalculated one at the bottom.
Cordelia:
HP should be 23 (6 + 4 + 4 + 6 Con + 3 Feat) unless you took your favored class bonus as hp.
Your Heavenly Fire ability now only works 6/day and does 1d4+1 points of healing or damage.
Your Bloodline Arcana now gives all summoned creatures DC 1/evil. I don't know if that would make you want to change your spell selection, but if you does, please go ahead and do so.
Heal is now a class skill for you, so if you put 1 rank into it, you would immediately get the +3 class skill bonus.
Father Meghdad:
Since I'll continue playing him, here are my changes.
He'll have 18 hp (currently 10).
Domain abilities are largely unchanged, although he can only use them 6/day.
He gets domain spells again, so he'll take Burning Hands and Produce Flame.
His spells per day are now 4/3+1/2+1
I'm going to remove his Combat Casting feat and take Selective Channeling instead.

Joana |

Zo:
HP should be 18 (8 + 5 + 5), unless you took your favored class bonus as hp.
Your Perception bonus at the top of your sheet should match the recalculated one at the bottom.
I went back and checked the character generator, and I did put her favored class bonus in hit points so 21 should be correct. I don't know why the Perception at the top was off; it's a standard output from the generator stat block. I just deleted it.

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I'll be unable to post in a few weeks time due to moving home (about the 19th of october) and since I don't know when I can get back online after this happens I'm letting you know now in case my internet provider starts resetting my access before I can give you more warning nearer the time
No problem. Thanks for letting us know.