Rhade's page

169 posts. Alias of hopeless.

Full Name



Half Elf


Ranger 3rd







Special Abilities

Low-light Vision, Keen Senses, Elven Immunities, Adaptability, Elf Blood, Wild Empathy


Neutral Good




Near Sandpoint


Common, Elven and Varisian



Strength 14
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 13
Charisma 12

About Rhade

Base Speed: 30’
Attack (melee/ranged): +5/+5
Masterwork Cold Iron Long Sword +6 or +4 in two weapon combat does 1d8+2 damage
Ornate Silver Dagger +5 or +3 (See above) does 1d4+2 (or +1 in two weapon combat or +0 when thrown)
Shortsword +5 or +3 (See above) does 1d6+2 (or +1 in two weapon combat)
Longbow +5 does 1d8 damage

Hit Dice: (3d10+6) 30hp (Taken 4 damage)
AC: (+1 Mithril Shirt, Dex) 17 (Touch 12, Flatfoot 15)
Saves (F/R/W): +5/+5/+2 (+4 vs enchantments)
Initiative: +4/+5* (Dex +2, Reactionary +2/ +1 in Swamps*)

Racial Abilities
Dexterity +2
Low-Light Vision
Keen Senses: +2 to Perception checks.
Elven Immunities: Immune to magic sleep effects and gets a +2 racial saving throw bonus against enchantment spells or effects.
Adaptability: Gains Skill Focus as a bonus feat at 1st level
Elf Blood: For purposes of effects based on race he is considered both an elf and a human.
Favoured Class: Ranger (Extra skill pt rather than hp)
Bonus Craft/Profession skill rank: Put in Profession/Guide

Class Abilities:
Weapon & Armour Proficiency: Can wield any simple or martial weapon along with any light or medium armour with any shield except tower shields.
Favoured Enemy/Humanoid(Reptilian): Gains +2 to Bluff, Perception, Sense Motive and Survival skill checks as well as a bonus to hit and damage any member of this species.
Track: Can add half his Ranger levels as a bonus to Survival checks involving tracking.
Wild Empathy: Gets to add his Ranger levels and his Charisma modifier to checks involving befriending animals.
Combat Style/Archery: Gets to select bonus feats from the Archery combat style.
Endurance: Gains this as a bonus feat.
Favoured Terrain/Swamps: Gains +2 to Knowledge/Geography, Perception, Stealth and Survival skill checks as well as to Initiative checks whilst in his favoured terrain.

Acrobatics (Dex) 0+2= +2
Appraise (Int) 0+1= +1
Bluff (Cha) 0+1= +1 (+3 vs reptilian humanoids)
Climb (Str) 1+2+3= +6
Craft/Bowmaking (Int) 1+1+3= +5
Diplomacy (Cha) 0+1= +1
Disguise (Cha) 0+1= +1
Escape Artist (Dex) 0+2= +2
Handle Animal (Cha) 2+1+3= +6
Heal (Wis) 1+1+3= +5
Intimidate (Cha) 2+1+3= +6
Knowledge/Dungeoneering (Int) 1+1+3= +5
Knowledge/Geography (Int) 1+1+4= +6 (+8 in swamps)
Knowledge/Local (Int) 1+1= +2
Knowledge/Nature (Int) 3+1+4= +8
Perception (Wis) 3+1+5= +9 (+11 when either in swamps or against reptilian foes and +13 when it involves both)
Perform/ (Cha) 0+1= +1
Profession/Guide (Wis) 2+1+3= +6
Ride (Dex) 1+2+3= +6
Sense Motive (Wis) 0+1= +1 (+3 vs reptilian humanoids)
Spellcraft (Int) 0+1= +1
Stealth (Dex) 2+2+3= +7 (+9 in swamps)
Survival (Wis) 3+1+6= +10 (+11 when tracking, +12 in swamps or vs reptilian humanoids, becomes +13 when tracking in forests or reptilian humanoids and +15 when all 3 apply)
Swim (Str) 1+2+3= +6

Skill Focus/Survival (Bonus): Gains +3 to this skill
Point Blank Shot(1st level): Gains +1 to attack and damage at ranges up to 30’.
Precise Shot (2nd level): No penalties for firing into melee
Two Weapon Fighting (3rd level): -2 to fighting with two weapons in melee as long as the offhand weapon is light.
Endurance (Bonus): Gains +4 to checks and Fortitude saves involving fatigue or endurance effects.

Devotee of the Green (+1 to both Knowledge/Geography and Nature checks,
Reactionary (+2 Initiative)

Languages Known
Common (Taldane), Elven and Varisian.

Traveller’s Outfit, +1 Mithril Shirt Armour, Masterwork Cold Iron Long Sword, Ornate Silver Dagger, Long Bow, Quiver with 17 Arrows, Short Sword, Backpack, Bedroll, Sack, Flint & Steel, Belt Pouch, Torches x2, Waterskin, Whetstone, Wooden Holy Symbol of Sarenrae, 3 days Trail Rations, 50’ Silk Rope, Potion of Cure Light Wounds, Potion of Magic Weapon, 3 silver spoons (worth 1gp each), 5 gold pieces, 8 silver pieces and 6 copper pieces.

Encumbrance: 50.88lbs

Character Notes
Rhade was born to a flighty elven maiden and a bard she was infatuated with, after she left his father raised the boy until he realised his son possessed none of his talents nor any inclination to life as a bard so he apprenticed him to a Ranger based near Sandpoint before heading on to Magnimar.
Rhade grew to enjoy his life as a ranger becoming a guide to earn his way and during some of his early missions found first his silver dagger and then his cold iron long sword before during a mission to help a wizard find some exotic spell components he found his mithril shirt which the wizard later enchanted as payment for Rhade’s services.
He recently bought a couple of potions from Sandpoint which is where he met the others for the first time.