Summon Monster I:
Celestial Giant Fire Beetle
Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple: +0/-4
Attack: Bite +3 melee (2d4+2)
Full Attack: Bite +3 melee (2d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Darkvision 60 ft., vermin traits, resistance to acid 5, cold 5, and electricity 5, spell resistance 6
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 14, Dex 11, Con 15, Int 3, Wis 10, Cha 7
Monstrous Spider, Small
Size/Type: Small Vermin
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +0/-6
Attack: Bite +4 melee (1d4 plus poison)
Full Attack: Bite +4 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison (DC 11, 1d3 Str), web
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +4, Ref +3, Will +0
Abilities: Str 11, Dex 17, Con 14, Int Ø, Wis 10, Cha 2
Skills: Climb +13, Hide +11*, Jump +0*, Spot +4*
Feats: Weapon Finesse
Summon Monster II
Celestial Giant Bee
Size/Type: Medium Vermin
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 80 ft. (good)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Sting +4 melee (1d4+2 plus poison)
Full Attack: Sting +4 melee (1d4+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +5, Ref +3, Will +2
Abilities: Str 15, Dex 14, Con 15, Int Ø, Wis 12, Cha 9
Skills: Spot +5, Survival +1*
Feats: —
Celestial Giant Bombardier Beetle
Size/Type: Medium Vermin
Hit Dice: 2d8+8 (17 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Bite +4 melee (1d4+3)
Full Attack: Bite +4 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +7, Ref +0, Will +0
Abilities: Str 17, Dex 10, Con 18, Int Ø, Wis 10, Cha 9
Skills: —
Feats: —
Acid Spray (Ex): When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 15 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.
Monstrous Spider, Medium
Size/Type: Medium Vermin
Hit Dice: 2d8+6 (15 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple: +1/+1
Attack: Bite +4 melee (1d6+2 plus poison)
Full Attack: Bite +4 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +6, Ref +3, Will +0
Abilities: Str 15, Dex 17, Con 17, Int Ø, Wis 10, Cha 2
Skills: Climb +13, Hide +7*, Jump +0*, Spot +4*
Feats: Weapon Finesse
Summon Swarm
Rat Swarm
Size/Type: Tiny Animal (Swarm)
Hit Dice: 4d8+8 (26 hp)
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +3/—
Attack: Swarm (1d6 plus disease)
Full Attack: Swarm (1d6 plus disease)
Space/Reach: 10 ft./0 ft.
Special Attacks: Disease, distraction
Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 6, Dex 15, Con 14, Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +16, Listen +6, Move Silently +8, Spot +7, Swim +12
Feats: Alertness, Stealthy, Weapon Finesse
Summon Monster III:
Celestial Black Bear
Size/Type: Medium Animal
Hit Dice: 3d8+12 (25 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +8 melee (1d4+6)
Full Attack: 2 claws +8 melee (1d4+6) and bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +4, Will +2
Abilities: Str 23, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run
Celestial Bison
Size/Type: Large Animal
Hit Dice: 5d8+25 (47 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +10 melee (1d8+11)
Full Attack: Gore +10 melee (1d8+11)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +4, Will +1
Abilities: Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Hellhound
Size/Type: Medium Outsider (Evil, Extraplanar, Fire, Lawful)
Hit Dice: 4d8+12 (30 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+5
Attack: Bite +7 melee (1d8+3 plus 1d6 fire)
Full Attack: Bite +7 melee (1d8+3 plus 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, fiery bite
Special Qualities: Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Saves: Fort +7, Ref +5, Will +4
Abilities: Str 17, Dex 13, Con 17, Int 6, Wis 10, Cha 6
Skills: Hide +13, Jump +14, Listen +7, Move Silently +13, Spot +7, Survival +7*
Feats: Improved Initiative, Run, Track B