KILL BARGLE! [PFRPG Nostalgic Revenge Crawl] (Inactive)

Game Master Branding Opportunity


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Scarab Sages

Hello and welcome to the OOC Discussion and Character Creation thread for the "Kill Bargle!" Revenge Game. Please make sure your seatbacks are straightened and your tray tables are in their fully upright and locked position before commencing character creation.

Special Note: During character creation, please keep in mind that this is an old-timey dungeon crawl a la early 1980s TSR. Having said that, if you really want to max out your Ride skill, be my guest.

So here are the rules guidelines:

CHARACTER CREATION RULES

The following sources are available for use in character creation:

  • Pathfinder RPG Beta Rules (including all web enhancement and Character Traits documents)
  • Pathfinder Campaign Setting (for alternate Class abilities, regional feats, and equipment)
  • Spell Compendium (double check specific spells with GM)
  • The SRD for any rules not specifically mentioned in the above sources.
  • If you would like to use an item or a rule from a Pathfinder source not mentioned, please ask me.

20 Point Buy for Stats

All PCs begin at 3rd level at 3,330 XP, and progression will be using the "Fast" table

Starting wealth is 3,000 gp to be spent as you please

No Evil alignments

All PCs receive one free skill point which must be spent on either a Craft of Profession skill. Note that this does not confer Class Skill status on that particular skill.

Hit Points
Hit Points are calculated as follows:
1st Level: Max hit die + Con Score + Con bonus
Subsequent levels: Half hit die plus 1 for d6 and d8 and plus 2 for d10 and d12 (i.e. 4, 5, 7, or 8) + Con bonus

Characters die not at -10 hp, but at -Con score hp, so a character with a Con score of 14 dies when he reaches -14 hp. Characters with a Con score of less than ten die at -10 hp, as per the normal rules.

Characters do not fall unconcious until they reach a negative hp score greater than their Con bonus. That means a character with a Con score of 14 is considered disabled at 0, -1, and -2 hp and falls unconscious at -3 hp. Characters with a Con score of less than 10 fall unconscious at -1 hp.

Character Traits
All PCs receive two character traits for free at first level which can be chosen from the list in THIS document. Additional traits may be gained by selecting "Additional traits" feat from the same document.

ADDITIONAL RULES

Poison
Poisons that deal ability damage work a little differently, as they no longer have primary and secondary damage (I often forget to roll the secondary damage). Instead, the two damage dice are combined and the poisoned person takes 1 point of ability damage per round until s/he makes a successful save or is otherwise healed up to the maximum ability damage possible. Let's say a poison in the original SRD rules does 1d6 primary and 1d4 secondary damage. With these new rules the poisoned character would take 1 hp of damage per round, up to a total of 10 points of damage, but get a saving throw every turn, with only one successful save needed to permanently end the poison's effect.

Actions in Combat

  • A character who can draw a weapon as part of a move action can draw anything reasonable with a move action (wand, potion, scroll).
  • Readying an action does not change your initiative point. Delaying still does.
  • Standing up from prone is a move action that does NOT provoke an Attack of Opportunity.

Best,

BrOp


Male Half Elf Ranger 3rd

Amended character ala hp and traits.

Scarab Sages

Rhade wrote:
Amended character ala hp and traits.

Everything looks good so far. You don't have to listen to me, but you might want to not pick "Armor Expert" as a trait, as you are already wearing armor with an ACP of 0.

BrOp

Addendum: Also, since you'll be playing a ranger in a dungeon adventure, I want to give you a different way to shine. *Cough* *Cough* Favored Enemy *Cough* *Cough* Humanoid (reptilian) *Cough* *Cough*

Scarab Sages

Here's a question for everyone:

I've been thinking of using Paizo's Critical Hit and Fumble decks for this game. How do people feel about this? I would be using the optional rules where you can "bank" critical hits in order to stave of fumbles and where weapons with a higher critical threat multipliers step up (see HERE).

BrOp


Here is Ignacious in his current form.


I noticed someone in the recruitment thread put forth a halfling wizard, so should I go with the rogue rather than the sorceror for the sake of party balance?

Scarab Sages

Joana wrote:
I noticed someone in the recruitment thread put forth a halfling wizard, so should I go with the rogue rather than the sorceror for the sake of party balance?

That would be great, Joana. This adventure REALLY needs a rogue.

Thank you,

BrOp


M Aasimar Paladin (Warrior of the Holy Light ) 5

Will be detailing Gregori over the next day or so. I personally love the way the deck makes for interesting criticals. An arrow to the throat is different from a warhammer to the kneecap, the conditions added bring a more organic element to combat.

Scarab Sages

Gregori Shadowbane wrote:
I personally love the way the deck makes for interesting criticals. An arrow to the throat is different from a warhammer to the kneecap, the conditions added bring a more organic element to combat.

Well, that's two in favor (including me). Anyone else want to chime in?

BrOp


Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6

She still needs some work (and a background), but here's your rogue.

I don't mind using Critical Hit & Fumble decks, although I may change my tune if I do any lasting damage to my own character. :)

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Critical decks work for me!

Scarab Sages

James Martin wrote:
Critical decks work for me!

Very cool. Unless anyone has any major objections, I will put them into use once we have our first combat.

Let me explain how they will work:

Please make all skill, ability, and attack rolls using Invisible Castle. If you roll a potential critical on a hit, please make a confirmation check as per normal. If the result is a crit I will draw a card from Paizo's Critical Hit Deck and announce the results in the next combat summary. If your attack has a higher critical multiplier than x2, I will step up the effect on the card as well. Note that this is different from the old rules, and is an optional rule included with the new decks. In addition, if you role a confirmed critical hit you can choose not to take it (and just do normal damage) and "bank" that crit for a later trade-in. Trade against what, I hear you cry?

Fumbles. Every time you roll a natural "1" on an attack roll, you automatically miss and have a chance to fumble. When this happens, please roll another attack roll using your FULL (i.e. highest) attack modifier with that weapon. If the roll is again a miss, you fumble. At that point I draw a card from the dreaded Critical Fumble Deck. It is at this point that if you have banked a critical hit, you can trade it in and simply miss (and not fumble) with the current attack.

Please note that anyone can fumble, but only PCs and major villains of my choosing use the Critical Hit deck.

Any questions?

RPG Superstar 2008 Top 16

I'm toying with the idea of making Aleena's father blind. Is everyone players as well as DM up for that? If so what modifications would you out on me?

Scarab Sages

MythrilDragon wrote:
I'm toying with the idea of making Aleena's father blind. Is everyone players as well as DM up for that? If so what modifications would you out on me?

It would put you at quite a disadvantage in almost any combat, of course, especially if you faced anything with sneak attack abilities. If this were a mostly RP or diplomacy-based adventure, I would say go for it. But it isn't. If you wanted to go with something less combat oriented, you could simply downplay all his physical stats and pump the mental ones, and focus on spellcasting.

RPG Superstar 2008 Top 16

Thats cool, I just saw an avatar that looked like it was blind so I was pondering it. I think I'll stay away from to gonzo on this since it's a bit more old school.


Male Half Elf Ranger 3rd

Can't seem to get that link to invisible castle to work is it a paizo die roller?

Scarab Sages

Rhade wrote:
Can't seem to get that link to invisible castle to work is it a paizo die roller?

No, it's just a bad link. I don't know what happened there. Really wish I could go back and edit that post, but oh well.

The correct link is just:

invisiblecastle.com/roller

BrOp

Scarab Sages RPG Superstar 2009 Top 32

**rolls**

Damn it failed my Will Save.
If there's a spot still open then Bargle has a warm place in my heart as well as the first D&D game I ever played.
For nostalgia's sake!!!

Take that Mark... you can't shake me!!! ;)-

Scarab Sages

flash_cxxi wrote:

**rolls**

Damn it failed my Will Save.
If there's a spot still open then Bargle has a warm place in my heart as well as the first D&D game I ever played.
For nostalgia's sake!!!

Of course. We currently have five players, so a sixth would not be a problem. Just have to adjust the CR a bit more. :) Heh, heh, heh

Just post as your character in this thread when you're ready for me to review it.

Thanks for your interest!

BrOp

Scarab Sages RPG Superstar 2009 Top 32

Branding Opportunity wrote:

Just post as your character in this thread when you're ready for me to review it.

Thanks for your interest!

Cool.

Let's see, what do we need?
We have:
Wizard
Ranger
Paladin
Rogue
Cleric

hmmm...

Scarab Sages

flash_cxxi wrote:
Branding Opportunity wrote:

Just post as your character in this thread when you're ready for me to review it.

Thanks for your interest!

Cool.

Let's see, what do we need?
We have:
Wizard
Ranger
Paladin
Rogue
Cleric

hmmm...

I have no preference, as we have all the standard bases covered. Is there a Pathfinder RPG class that you have been wanting to try out?

Scarab Sages RPG Superstar 2009 Top 32

Branding Opportunity wrote:
I have no preference, as we have all the standard bases covered. Is there a Pathfinder RPG class that you have been wanting to try out?

I am in the most heinous Sorcerer kick at the moment! Bloodlines are by far my most favoured addition the new ruleset.

I am thinking I might try out a Celestial Sorceress of Sarenrae (she seems to be a popular Goddess amongst the party). It is one of the few I haven't given a go yet.


Female Human (Kelishite) Celestial Sorceress 3

OK, here's everything but the History and Appearance of my character.

FEAT SELECTION
Cosmopolitan
is the Katapeshi Regional Feat from Campaign Setting

TRAIT SELECTION
Merchant's Child
is a Katapeshi Regional Trait from the Legacy of Fire Player's Guide (if you won't allow this that's no problem, I'll just choose something else from the Trait Supplement)

Both of these choices will make a little more sense once I have her History written in (as will the strange name choice for a Katapeshi).

MAGIC ITEM
Dawnflower Sash
is from Gods and Magic and is the Sarenrae specific Magic Item.


Meet Aleena's father. I'll work up a bit more background later but here is the crunch we need to play.

Scarab Sages

Cordelia Crichton wrote:
OK, here's everything but the History and Appearance of my character.

The feat, trait and magic item are all fine.


M Aasimar Paladin (Warrior of the Holy Light ) 5

Will have background and description tomorrow

RPG Superstar 2009 Top 16

flash_cxxi wrote:

**rolls**

Damn it failed my Will Save.
If there's a spot still open then Bargle has a warm place in my heart as well as the first D&D game I ever played.
For nostalgia's sake!!!

Take that Mark... you can't shake me!!! ;)-

AH..t'was but a matter of time. ;)

Scarab Sages

First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.

Here are my comments on the PCs:

Rhade:

Spoiler:

  • I don't quite see how you came up with your hp total. I get: 10 + 7 + 7 (HD) + 14 (Con score) + 6 (Con bonus) = 44 hp. Did you add 2 hp from your Favored Class bonus?
  • I count 21 skill ranks. Did you forget your bonus Craft or Profession skill rank? Also, if you did add 2 hp from your Favored Class bonus, you have 1 Fav Class pt to spend on skills or add an additional hp.

Everything else looks great!

Ignacious Throckmorton III:

Spoiler:

  • I believe your CMB should be -1 (1 BAB -1 Str -1 Small size), not -4
  • Seems that you haven't assigned all of your skill points yet.
  • I am guessing judging from the cost of some of your scrolls that some of them are from your spellbook. Would you mind listing which spells you have in your spellbook? I am assuming that you "found" all of the spells in it, so you would not have to pay the "copying from another wizard's spellbook" charge, but you still have to pay the 100 gp/page charge for copying them into the spellbook. That also includes spells you received from gaining second and third level level.
I love your interpretation of the religous outlook of the followers of Abadar. I'm sure he will be fun to play.

Gregory Shadowbane:

Spoiler:
I know you're still working on your character, so I won't go into specifics. I did want to make sure you want the "Sacred Conduit" trait, as you actually can't Channel Positive Energy until 4th level. I'm just making sure.

Zo:

Spoiler:

I'm guessing this PC is still a work in progress, but I thought I'd mention these things, just for the sake of completeness than anything else.
  • You obviously know a lot more languages.
  • Where did you take your Favored Class bonus? I know it wasn't in hp, did you add extra skill points?
  • Remember the bonus skill point in a Craft or Profession skill. I don't know if you added it in, as you did not do a breakdown of how your skills are calculated (which is fine). I just thought I'd mention it.

Cordelia Chrichton:

Spoiler:

  • Not quite sure how your skills break down, but I wanted to make sure you added your bonus skill points for Favored Class. Also don't forget the freebie skill point that you can put into a Craft or Profession skill. Also don't forget that Heal is a Class Skill for you, so you get the +3 Class Skill bonus.
  • The way I read it, you get Bless as a bonus spell for being Celestial. That means you should know a total of 4 1st level spells.

Otherwise everything looks great!

Father Meghdad:

Spoiler:
Everything looks great! Did you remember to take your free skill rank in a Craft or Profession skill? I didn't do the math to double check


The first IC Post is up! Please join me THERE!

BrOp


I put the freebie skill point into craft (alchemy).


M Aasimar Paladin (Warrior of the Holy Light ) 5
Branding Opportunity wrote:

First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.

Here are my comments on the PCs:

[Gregory Shadowbane:
** spoiler omitted **

[

Yup, planning for the level up. Hence the extra Lay on hands as well.


Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6

I think 7 languages is right, correct? She starts with Common & Varisian, gets 2 for her Int & 3 for Linguistics.

I actually forgot my Favored Class bonus. I took the extra hit points.

I also couldn't decide what to do with her Craft/Profession skill until the end, then forgot to go back and put it in. She should be good now.


Male Half Elf Ranger 3rd
Branding Opportunity wrote:

First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.

Here are my comments on the PCs:
Rhade:
** spoiler omitted **

Amended accordingly the favoured class bonus went for extra skill pts with the bonus craft/profession going to his profession/guide skill, let me know if any other problems arise.


Branding Opportunity wrote:

First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.

Here are my comments on the PCs:

Ignacious Throckmorton III:
** spoiler omitted **

Math hard. Player head hurt. I fixed the skill points, added the bonus craft rank and accounted for buying spells. Anything with an asterisk by it is a purchased spell. I think Iggie's square now.


Father Meghdad wrote:
I put the freebie skill point into craft (alchemy).

I think you also have 28 hp rather than 26. Should be 8 (HD) + 5 + 5 (2nd and 3rd level) + 10 (Con score). Every little bit counts!


DM BrOp - Kill Bargle! wrote:
Father Meghdad wrote:
I put the freebie skill point into craft (alchemy).
I think you also have 28 hp rather than 26. Should be 8 (HD) + 5 + 5 (2nd and 3rd level) + 10 (Con score). Every little bit counts!

I missed the half die plus 1 when reading the creation rules. Will fix. :)

Scarab Sages

Father Meghdad wrote:
DM BrOp - Kill Bargle! wrote:
Father Meghdad wrote:
I put the freebie skill point into craft (alchemy).
I think you also have 28 hp rather than 26. Should be 8 (HD) + 5 + 5 (2nd and 3rd level) + 10 (Con score). Every little bit counts!
I missed the half die plus 1 when reading the creation rules. Will fix. :)

Plus you have your Favored Class bonus (1 skill or hp per level). I always forget about that one. That's assuming you want Cleric to be your Favored Class. :)

Scarab Sages RPG Superstar 2009 Top 32

I made a big long post explaining my math for skill points and how it all worked out but the Post Monster ate it. :(

Thanks for the catch on the spell. Fixed it. There should have been Identify on there as well, but must have missed it.


This is the point in the adventure (before the first combat begins) when I ask for a marching order, both for 5' and 10' corridors.

Just to make things easier, here is my suggestion. Please feel free to make comments.

5'

FRONT
Zo (Rogue)
Rhade (Ranger)
Cordelia (Sorcerer)
Ignatius (Wizard
Father Meghdad (Cleric)
Gregori (Paladin)
BACK

10'

FRONT
Zo - Rhade
Cordelia - Ignatius
Father Meghdad - Gregori
BACK


Male Half Elf Ranger 3rd
DM BrOp - Kill Bargle! wrote:

This is the point in the adventure (before the first combat begins) when I ask for a marching order, both for 5' and 10' corridors.

Just to make things easier, here is my suggestion. Please feel free to make comments.

5'

FRONT
Zo (Rogue)
Rhade (Ranger)
Cordelia (Sorcerer)
Ignatius (Wizard
Father Meghdad (Cleric)
Gregori (Paladin)
BACK

10'

FRONT
Zo - Rhade
Cordelia - Ignatius
Father Meghdad - Gregori
BACK

Looks fine


M Aasimar Paladin (Warrior of the Holy Light ) 5

Sounds about right.


Stealth & perception at the front and spellcasters protected in the middle -- looks good!


Hopeless,

Are you still having trouble with Invisible Castle?

To Everyone:
Also, do you want the rogue and the ranger scouting more than 5' ahead? In other words, should they stay with the party, or a good distance ahead where the folks with the high ACP won't give them away?


DM BrOp - Kill Bargle! wrote:

To Everyone:

Also, do you want the rogue and the ranger scouting more than 5' ahead? In other words, should they stay with the party, or a good distance ahead where the folks with the high ACP won't give them away?

I vote for us scouting farther ahead. Not much point in rolling Stealth checks if you've got someone in full plate clanking along at your heels. We've just got to hope one of us escapes to bring the cavalry, if needed. ;)


Joana wrote:
I vote for us scouting farther ahead. Not much point in rolling Stealth checks if you've got someone in full plate clanking along at your heels. We've just got to hope one of us escapes to bring the cavalry, if needed. ;)

So how far ahead would seem good to you? Thirty feet? More? Less?

Scarab Sages RPG Superstar 2009 Top 32

DM BrOp - Kill Bargle! wrote:

This is the point in the adventure (before the first combat begins) when I ask for a marching order, both for 5' and 10' corridors.

Just to make things easier, here is my suggestion. Please feel free to make comments.

All looks good to me. Roll out!

RPG Superstar 2009 Top 16

20-25' should work


Mark Thomas wrote:
20-25' should work

OK, I'll have them moving 25' ahead of everyone. In situations like this, where people are using skills over longer periods of time, I am just assuming that everyone makes passive Stealth and Perception checks (Taking 10). Otherwise we would technically end up making dozens of skill checks, and how fun is that? If there's anything that draws your particular attention, I'll have you make separate ones.

Scarab Sages RPG Superstar 2009 Top 32

DM BrOp - Kill Bargle! wrote:
In situations like this, where people are using skills over longer periods of time, I am just assuming that everyone makes passive Stealth and Perception checks (Taking 10). Otherwise we would technically end up making dozens of skill checks, and how fun is that? If there's anything that draws your particular attention, I'll have you make separate ones.

Sounds sound.

Scarab Sages

Hi folks,

I recently found out that I will be going out of town for work (Natchez, MS) for the entire month of May. I believe that I will be taking a laptop with me, but that is not definite yet. What this means is that there is a chance I will be posting less, or worse, that I will have to cease posting regularly for that time. I will have my Blackberry with me, so I can continue with that if need be, but of course that means no combat maps and whatnot.

I will keep you updated. I am committed to continuing this game as I think we're off to a good start.

Best,

BrOp (Alex)

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