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Hello and welcome to the OOC Discussion and Character Creation thread for the "Kill Bargle!" Revenge Game. Please make sure your seatbacks are straightened and your tray tables are in their fully upright and locked position before commencing character creation.
Special Note: During character creation, please keep in mind that this is an old-timey dungeon crawl a la early 1980s TSR. Having said that, if you really want to max out your Ride skill, be my guest.
So here are the rules guidelines:
CHARACTER CREATION RULES
The following sources are available for use in character creation:
- Pathfinder RPG Beta Rules (including all web enhancement and Character Traits documents)
- Pathfinder Campaign Setting (for alternate Class abilities, regional feats, and equipment)
- Spell Compendium (double check specific spells with GM)
- The SRD for any rules not specifically mentioned in the above sources.
- If you would like to use an item or a rule from a Pathfinder source not mentioned, please ask me.
20 Point Buy for Stats
All PCs begin at 3rd level at 3,330 XP, and progression will be using the "Fast" table
Starting wealth is 3,000 gp to be spent as you please
No Evil alignments
All PCs receive one free skill point which must be spent on either a Craft of Profession skill. Note that this does not confer Class Skill status on that particular skill.
Hit Points
Hit Points are calculated as follows:
1st Level: Max hit die + Con Score + Con bonus
Subsequent levels: Half hit die plus 1 for d6 and d8 and plus 2 for d10 and d12 (i.e. 4, 5, 7, or 8) + Con bonus
Characters die not at -10 hp, but at -Con score hp, so a character with a Con score of 14 dies when he reaches -14 hp. Characters with a Con score of less than ten die at -10 hp, as per the normal rules.
Characters do not fall unconcious until they reach a negative hp score greater than their Con bonus. That means a character with a Con score of 14 is considered disabled at 0, -1, and -2 hp and falls unconscious at -3 hp. Characters with a Con score of less than 10 fall unconscious at -1 hp.
Character Traits
All PCs receive two character traits for free at first level which can be chosen from the list in THIS document. Additional traits may be gained by selecting "Additional traits" feat from the same document.
ADDITIONAL RULES
Poison
Poisons that deal ability damage work a little differently, as they no longer have primary and secondary damage (I often forget to roll the secondary damage). Instead, the two damage dice are combined and the poisoned person takes 1 point of ability damage per round until s/he makes a successful save or is otherwise healed up to the maximum ability damage possible. Let's say a poison in the original SRD rules does 1d6 primary and 1d4 secondary damage. With these new rules the poisoned character would take 1 hp of damage per round, up to a total of 10 points of damage, but get a saving throw every turn, with only one successful save needed to permanently end the poison's effect.
Actions in Combat
- A character who can draw a weapon as part of a move action can draw anything reasonable with a move action (wand, potion, scroll).
- Readying an action does not change your initiative point. Delaying still does.
- Standing up from prone is a move action that does NOT provoke an Attack of Opportunity.
Best,
BrOp

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Amended character ala hp and traits.
Everything looks good so far. You don't have to listen to me, but you might want to not pick "Armor Expert" as a trait, as you are already wearing armor with an ACP of 0.
BrOp
Addendum: Also, since you'll be playing a ranger in a dungeon adventure, I want to give you a different way to shine. *Cough* *Cough* Favored Enemy *Cough* *Cough* Humanoid (reptilian) *Cough* *Cough*

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Here's a question for everyone:
I've been thinking of using Paizo's Critical Hit and Fumble decks for this game. How do people feel about this? I would be using the optional rules where you can "bank" critical hits in order to stave of fumbles and where weapons with a higher critical threat multipliers step up (see HERE).
BrOp

Zo |

She still needs some work (and a background), but here's your rogue.
I don't mind using Critical Hit & Fumble decks, although I may change my tune if I do any lasting damage to my own character. :)

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Critical decks work for me!
Very cool. Unless anyone has any major objections, I will put them into use once we have our first combat.
Let me explain how they will work:
Please make all skill, ability, and attack rolls using Invisible Castle. If you roll a potential critical on a hit, please make a confirmation check as per normal. If the result is a crit I will draw a card from Paizo's Critical Hit Deck and announce the results in the next combat summary. If your attack has a higher critical multiplier than x2, I will step up the effect on the card as well. Note that this is different from the old rules, and is an optional rule included with the new decks. In addition, if you role a confirmed critical hit you can choose not to take it (and just do normal damage) and "bank" that crit for a later trade-in. Trade against what, I hear you cry?
Fumbles. Every time you roll a natural "1" on an attack roll, you automatically miss and have a chance to fumble. When this happens, please roll another attack roll using your FULL (i.e. highest) attack modifier with that weapon. If the roll is again a miss, you fumble. At that point I draw a card from the dreaded Critical Fumble Deck. It is at this point that if you have banked a critical hit, you can trade it in and simply miss (and not fumble) with the current attack.
Please note that anyone can fumble, but only PCs and major villains of my choosing use the Critical Hit deck.
Any questions?

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I'm toying with the idea of making Aleena's father blind. Is everyone players as well as DM up for that? If so what modifications would you out on me?
It would put you at quite a disadvantage in almost any combat, of course, especially if you faced anything with sneak attack abilities. If this were a mostly RP or diplomacy-based adventure, I would say go for it. But it isn't. If you wanted to go with something less combat oriented, you could simply downplay all his physical stats and pump the mental ones, and focus on spellcasting.

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**rolls**
Damn it failed my Will Save.
If there's a spot still open then Bargle has a warm place in my heart as well as the first D&D game I ever played.
For nostalgia's sake!!!
Of course. We currently have five players, so a sixth would not be a problem. Just have to adjust the CR a bit more. :) Heh, heh, heh
Just post as your character in this thread when you're ready for me to review it.
Thanks for your interest!
BrOp

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Branding Opportunity wrote:Just post as your character in this thread when you're ready for me to review it.
Thanks for your interest!
Cool.
Let's see, what do we need?
We have:
Wizard
Ranger
Paladin
Rogue
Clerichmmm...
I have no preference, as we have all the standard bases covered. Is there a Pathfinder RPG class that you have been wanting to try out?

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I have no preference, as we have all the standard bases covered. Is there a Pathfinder RPG class that you have been wanting to try out?
I am in the most heinous Sorcerer kick at the moment! Bloodlines are by far my most favoured addition the new ruleset.
I am thinking I might try out a Celestial Sorceress of Sarenrae (she seems to be a popular Goddess amongst the party). It is one of the few I haven't given a go yet.
Cordelia Crichton |

OK, here's everything but the History and Appearance of my character.
FEAT SELECTION
Cosmopolitan is the Katapeshi Regional Feat from Campaign Setting
TRAIT SELECTION
Merchant's Child is a Katapeshi Regional Trait from the Legacy of Fire Player's Guide (if you won't allow this that's no problem, I'll just choose something else from the Trait Supplement)
Both of these choices will make a little more sense once I have her History written in (as will the strange name choice for a Katapeshi).
MAGIC ITEM
Dawnflower Sash is from Gods and Magic and is the Sarenrae specific Magic Item.

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First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.
Here are my comments on the PCs:
Rhade:
- I don't quite see how you came up with your hp total. I get: 10 + 7 + 7 (HD) + 14 (Con score) + 6 (Con bonus) = 44 hp. Did you add 2 hp from your Favored Class bonus?
- I count 21 skill ranks. Did you forget your bonus Craft or Profession skill rank? Also, if you did add 2 hp from your Favored Class bonus, you have 1 Fav Class pt to spend on skills or add an additional hp.
Everything else looks great!
Ignacious Throckmorton III:
- I believe your CMB should be -1 (1 BAB -1 Str -1 Small size), not -4
- Seems that you haven't assigned all of your skill points yet.
- I am guessing judging from the cost of some of your scrolls that some of them are from your spellbook. Would you mind listing which spells you have in your spellbook? I am assuming that you "found" all of the spells in it, so you would not have to pay the "copying from another wizard's spellbook" charge, but you still have to pay the 100 gp/page charge for copying them into the spellbook. That also includes spells you received from gaining second and third level level.
Gregory Shadowbane:
Zo:
I'm guessing this PC is still a work in progress, but I thought I'd mention these things, just for the sake of completeness than anything else.
- You obviously know a lot more languages.
- Where did you take your Favored Class bonus? I know it wasn't in hp, did you add extra skill points?
- Remember the bonus skill point in a Craft or Profession skill. I don't know if you added it in, as you did not do a breakdown of how your skills are calculated (which is fine). I just thought I'd mention it.
Cordelia Chrichton:
- Not quite sure how your skills break down, but I wanted to make sure you added your bonus skill points for Favored Class. Also don't forget the freebie skill point that you can put into a Craft or Profession skill. Also don't forget that Heal is a Class Skill for you, so you get the +3 Class Skill bonus.
- The way I read it, you get Bless as a bonus spell for being Celestial. That means you should know a total of 4 1st level spells.
Otherwise everything looks great!
Father Meghdad:

Gregori Shadowbane |

First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.
Here are my comments on the PCs:
[Gregory Shadowbane:
** spoiler omitted **[
Yup, planning for the level up. Hence the extra Lay on hands as well.

Zo |

I think 7 languages is right, correct? She starts with Common & Varisian, gets 2 for her Int & 3 for Linguistics.
I actually forgot my Favored Class bonus. I took the extra hit points.
I also couldn't decide what to do with her Craft/Profession skill until the end, then forgot to go back and put it in. She should be good now.

Rhade |

First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.
Here are my comments on the PCs:
Rhade:
** spoiler omitted **
Amended accordingly the favoured class bonus went for extra skill pts with the bonus craft/profession going to his profession/guide skill, let me know if any other problems arise.

Ignacious Throckmorton III |

First of all, congrats to everyone for getting their characters together so quickly! I look forward to getting things started.
Here are my comments on the PCs:
Ignacious Throckmorton III:
** spoiler omitted **
Math hard. Player head hurt. I fixed the skill points, added the bonus craft rank and accounted for buying spells. Anything with an asterisk by it is a purchased spell. I think Iggie's square now.

Father Meghdad |

Father Meghdad wrote:I put the freebie skill point into craft (alchemy).I think you also have 28 hp rather than 26. Should be 8 (HD) + 5 + 5 (2nd and 3rd level) + 10 (Con score). Every little bit counts!
I missed the half die plus 1 when reading the creation rules. Will fix. :)

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DM BrOp - Kill Bargle! wrote:I missed the half die plus 1 when reading the creation rules. Will fix. :)Father Meghdad wrote:I put the freebie skill point into craft (alchemy).I think you also have 28 hp rather than 26. Should be 8 (HD) + 5 + 5 (2nd and 3rd level) + 10 (Con score). Every little bit counts!
Plus you have your Favored Class bonus (1 skill or hp per level). I always forget about that one. That's assuming you want Cleric to be your Favored Class. :)

DM BrOp - Kill Bargle! |

This is the point in the adventure (before the first combat begins) when I ask for a marching order, both for 5' and 10' corridors.
Just to make things easier, here is my suggestion. Please feel free to make comments.
5'
FRONT
Zo (Rogue)
Rhade (Ranger)
Cordelia (Sorcerer)
Ignatius (Wizard
Father Meghdad (Cleric)
Gregori (Paladin)
BACK
10'
FRONT
Zo - Rhade
Cordelia - Ignatius
Father Meghdad - Gregori
BACK

Rhade |

This is the point in the adventure (before the first combat begins) when I ask for a marching order, both for 5' and 10' corridors.
Just to make things easier, here is my suggestion. Please feel free to make comments.
5'
FRONT
Zo (Rogue)
Rhade (Ranger)
Cordelia (Sorcerer)
Ignatius (Wizard
Father Meghdad (Cleric)
Gregori (Paladin)
BACK10'
FRONT
Zo - Rhade
Cordelia - Ignatius
Father Meghdad - Gregori
BACK
Looks fine

DM BrOp - Kill Bargle! |

Hopeless,
Are you still having trouble with Invisible Castle?
To Everyone:
Also, do you want the rogue and the ranger scouting more than 5' ahead? In other words, should they stay with the party, or a good distance ahead where the folks with the high ACP won't give them away?

Joana |

To Everyone:
Also, do you want the rogue and the ranger scouting more than 5' ahead? In other words, should they stay with the party, or a good distance ahead where the folks with the high ACP won't give them away?
I vote for us scouting farther ahead. Not much point in rolling Stealth checks if you've got someone in full plate clanking along at your heels. We've just got to hope one of us escapes to bring the cavalry, if needed. ;)

DM BrOp - Kill Bargle! |

I vote for us scouting farther ahead. Not much point in rolling Stealth checks if you've got someone in full plate clanking along at your heels. We've just got to hope one of us escapes to bring the cavalry, if needed. ;)
So how far ahead would seem good to you? Thirty feet? More? Less?

DM BrOp - Kill Bargle! |

20-25' should work
OK, I'll have them moving 25' ahead of everyone. In situations like this, where people are using skills over longer periods of time, I am just assuming that everyone makes passive Stealth and Perception checks (Taking 10). Otherwise we would technically end up making dozens of skill checks, and how fun is that? If there's anything that draws your particular attention, I'll have you make separate ones.

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In situations like this, where people are using skills over longer periods of time, I am just assuming that everyone makes passive Stealth and Perception checks (Taking 10). Otherwise we would technically end up making dozens of skill checks, and how fun is that? If there's anything that draws your particular attention, I'll have you make separate ones.
Sounds sound.

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Hi folks,
I recently found out that I will be going out of town for work (Natchez, MS) for the entire month of May. I believe that I will be taking a laptop with me, but that is not definite yet. What this means is that there is a chance I will be posting less, or worse, that I will have to cease posting regularly for that time. I will have my Blackberry with me, so I can continue with that if need be, but of course that means no combat maps and whatnot.
I will keep you updated. I am committed to continuing this game as I think we're off to a good start.
Best,
BrOp (Alex)