KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


23,851 to 23,900 of 24,150 << first < prev | 473 | 474 | 475 | 476 | 477 | 478 | 479 | 480 | 481 | 482 | 483 | next > last >>

Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Eben MacTeague wrote:
Eben peeks into his wrapped bundle. "Maybe you're right about that. A skull would be easier to bronze than a rubbery head anyway. You got any spells that will take the meat off?"

"I think so. I've been learning more spontaneous spells, lately. This is one of them."

She places a hand on her holy symbol and another on the carefully wrapped bundle. "Smälta."

With a wet, grinding noise, the ball of cloth diminishes slightly in size.

Channel damage [6/7].

Might be a bit delayed on figuring out new spell prep. Gotta go to bed soon!


Battle at the Rift, The Isle of Last Resort

Was that decompose corpse?

Oh, by the way--everyone levels up!


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Eben beams with gratitude and then grimaces with buyer's remorse as mouldering, oozing charnel liquid that used to be mind flayer flesh seeps out of the cloth and over his hands. "Uh... I didn't think that one through, I guess..."


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11
Dungeon Kobold wrote:
As he departs, Krekie's black eyes are bright with innocence, watching Tanith's and Eben's exchange. She takes out a pipe and lights it with a tindertwig. "You should know where they come from, Creed. That's the family you would wed into."

"Huh? Red, you're related to those things?"


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina winces.

"...kind of. Pre-reincarnation."

Liberty's Edge

Male Underpowered Warrior 1
Dungeon Kobold wrote:

Was that decompose corpse?

Oh, by the way--everyone levels up!

Yes!


Battle at the Rift, The Isle of Last Resort

There is no day and no night in this world, only an eternal rainy twilight. The embers of the fire hiss and slowly die as the group's rest stretches on. Sabir eats her dinner silently, while Krekie, perhaps in anticipation of her departure, is chattier than usual. Though her questions seem harmless, many are about the group's adventures to-date, making it somewhat hard to tell if this is innocent curiosity or a wish to gain intelligence. Clunk stands off to the side, grimly keeping watch over the forest. One can almost hear a distant song echoing from the depths of the woods.

Sleep comes easier to some than others. Clunk, of course, does not sleep. "This unit can manage the watches," he says. "It advises all of you receive an interrupted eight hours of rest. Your judgment is severely impaired by lack of sleep."

Krekie does not seem wholly convinced, but she does eventually lay down to sleep--once she is convinced that her prisoner has nodded off. A sea crow perched in one of the trees continues the vigil, however.

For the members of Spiny's Six, there is only one dream.

The below sequence takes place at a point when as many party members as possible are sleeping at once. If the PCs insist on alternating watches with Clunk, I can roll to see who gets left out of the sequence and find something else for you to do. Otherwise, no need to stay in spoilers.

Sleepers:
The songs of buzzing bumblebees greet you as you find yourself awakening in a well-lit woodland meadow. The birch trees around you are young and green, and streams babble between their arching roots, all converging at the center of the meadow in a sparkling pool. The massive bumblebees--some the size of sling bullets--ignore the wildflowers to instead land among the willows, where they hungrily scrape up the sap and carry it off to nests unseen.

A great boulder rises from the pond. It looks like it has been carved, but only halfway, only enough to give the vague impression of a coiled-up dragon. A tamarack tree grows atop it, its autumn-golden pine needles
falling into the pool below and forming a golden halo around the statue.

Whoever falls asleep first is the first to arrive here, and whoever falls asleep last is the last. Those who must wait needn't wait long--time bends, as dream time often does, and it doesn't take more than a few minutes before the entire group is assembled. Forzamele is missing, as are, of course, Krekie, Sabir and Clunk.

A minute after the last arrival, silver light begins to spread across the pool, and a familiar face appears within:

Lashonna.

The party's patron of late, friend to the late great worm-hunting wizard Bucknard, the woman who sent the party on this errand in a quest to find the truth behind the stolen history of Dragotha the Dracolich's missing phylactery, emerges from the pool. Though water falls around her, she is perfectly dry, clad tonight in a pastel blue gown that compliments her shimmering pale hair. She glances back at the boulder, lips quirking, then turns to face the party and gives a wide, relieved smile.

"Finally."


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Oh, hey! What are you doing here? Were you waiting for us?" Cuetzpalli asks, sounding a little confused as he takes in the beautiful scene.


Battle at the Rift, The Isle of Last Resort

"Waiting and hoping. You're in another plane, aren't you?" The bard pinches the bridge of her nose, then shrugs as if to brush the frustrations away. "It's fine. I just had to find the right spell to contact you, and that tasked me with a couple days' worry. Have you made it to the island? Have you found the library?"


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"We're on the island and we're working our way to the library. Getting there ended up being... complicated ", Ursus explains.


1 person marked this as a favorite.
Battle at the Rift, The Isle of Last Resort

Tanith's feeling a little bearish about this party's prospects.

"Understood." She nods curtly. "I have a backup scroll of this spell, but it's best to be concise if we can. First, do you know of a woman named Celeste? Blonde, pierced lip, a little rough around the edges. She's in Alhaster looking for you. I don't know if I should trust her, or this 'Manzorian' who-knows-who she says she works for." She waves her hand derisively, briefly looking a little more the noblewoman and a little less the anxious bard.

Recap:
Celeste is a disguised ghaele eladrin who helped the party infiltrate the Champion's Games. She works for Manzorian (Manzorian being the pseudonym of the archmage Tenser who faked his death, Allustan's old mentor and the party's primary patron) as a field agent.


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

"To expand on what Tanith said, Darl and his crew are dead, captured, or switched sides. Darl himself is extremely dead. That's the main threat down, so there should only be one more step until we're 'worthy' of admission to the library," Eben says, apparently not comprehending the word 'concise'. "Anyway, yeah, Celeste is good people. Manzorian is the one that sent us to Alhaster in the first place, following Bucknard's trail. She should be safe to talk to."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina lets out a little yawn as she appears in the dream.

"...Lashonna?"


Battle at the Rift, The Isle of Last Resort

Lashonna smiles at Carina. "Hello, there, Carina. Sorry to hijack whatever dreams you were planning on having."

She glances down at the water, where her reflection stares back at her. Her smile wavers slightly. She takes a deep breath, appearing to steady herself, and turns back to the party.

"Zeech's Great Project is accelerating. I can't slow it down well, and I don't know enough about Kuluth-Mar to even gauge how. Did this Manzorian... know Bucknard well? Is he connected to the Circle of Eight like Bucknard was?" She pinches the bridge of her nose. "Because that's the second thing. News is that Mordenkainen has moved off-world. So have Bigby and Otto. With Tenser and Otiluke dead, those dead priests in Greyhawk, Rary turned traitor, Drawmij still missing... Bucknard was paranoid towards the end, but I begin to wonder if maybe he was right. Maybe someone or something is targeting the great mortal powers." A nervous laugh escapes her. "Scary times for the 'arch-bard', hm? So you think I should trust this Manzorian, this wizard of the coast? An archmage just popping out of obscurity like he did makes me very nervous. But I need help here."


1 person marked this as a favorite.
THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Yeah, he is Tenser. Faked his death, innit? Trusting him has worked out okay so far for us."


1 person marked this as a favorite.
*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Eben winces. "That was something we weren't supposed to let anyone know, Cuetz." He sighs. "Okay, so now you're in the loop, obviously there are very important reasons to keep that completely to yourself, Lashonna. For starters, if Tenser finds out, well, I really don't want to see what an archmage does when his trust has been violated."


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Whoops... But, it's Lashonna! She said she needed to know! Eben's probably right though. You can keep that information quiet, right?" the bloodrager asks Lashonna.

Doh! I'm just going to shut up now.


Battle at the Rift, The Isle of Last Resort

Lashonna's eyes widen at Cuetzpalli's words, and she actually takes a step back. "Of--of course! Aside from Maralee, Tenser was the dearest to Bucknard of any. I would never betray one he loved, nor your trust. Nor would I get you disintegrated."

She lets out a soft laugh. "Tenser alive. That is a secret that gladdens my heart. I will keep it close, and I will trust him."

Previous mentions of Maralee, Bucknard's late sister.

Her expression turns serious again. "There is one third final piece of news. Two days ago, a vast shadow was seen gliding under the Nyr Dyv near the docks. No light could penetrate it. The water was ice-cold, as heavy as the deepest depths. A nearby fishing trauler's haul came out completely crushed. And whatever it was, it turned after a moment and took off in the exact direction you chose." Her lips tighten. "And then it was gone. It blinked out of sight, as if hopping to another plane. Something's following you. The servants of Kyuss seem to have finally gotten wind of our plans. Are the island's protections intact?"


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

"We might have... almost met the thing you're talking about. Two days ago? Um..." Eben thinks back to the last two days, but decides he needs to ask some followup. "How many days ago did we leave? Time... might be working a bit differently where we are. In any case, yes, there's an ancient intelligent hurricane surrounding the island. I don't know that it will hamper anything underwater, but then it would have to get through the gateway to this plane."


Battle at the Rift, The Isle of Last Resort

Lashonna blinks. "Well, you left the 14th, and it's the 18th now."


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Is 4 days the rough amount of time we've been gone for on our side? Sounds about right, but I haven't been keeping meticulous track.


Battle at the Rift, The Isle of Last Resort

The party reached Tilagos and received Moreto's menacing scry on the 14th, and slept on what, to them, was the 15th, on their way to fight the Thorn Valley Nightmare. The next "day", you slew Harrodroth, wind walked up to find the Roc King dead, zoomed over to negotiate with Krathanos, had a nice lunch, and jaunted down to kill the Evil Pope. Then you made your way to the forest and slept. To you, it ought to be the morning of the 17th. So it's not catastrophically off, but it's off.

Here's a recap I did shortly before the fight with Darl Qethos.


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

"Huh. Yeah, looks like we lost a day or so of time, relatively. Well, hopefully we'll be done here in a day or so, though who knows how much time going through the library itself will take. So we shouldn't be planar-timing all the way through the Age of Worms itself. Anyway, we'll keep an eye out for... whatever it us underwater."


Battle at the Rift, The Isle of Last Resort

When the party awakens, Krekie and Sabir are already gone.

"The kenku indicated that she does not enjoy conversations meant solely to facilitate partings," Clunk says by way of explanation. He turns to face the forest. "Shall we get this over with?"


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli gets his gear on and then casts greater false life on himself.

THP: 3d10 + 16 ⇒ (6, 9, 3) + 16 = 34

He seems to be glowing with a new and powerful angelic aura, a scintillation of color that follows him everywhere like a barely visible rainbow halo.

"Ready," he says, nodding grimly.


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

"No, you're not..." Eben says, casting his own set of spells, first on himself, then walking around, touching first Kelmarchen, then tying little strips of leather on to the clothing of Cuetzpalli, Tanith, and Farrukh, and casting an additional spell upon each of those. "OK, now you're ready."

Casting arcane concordance to Extend the next four spells I cast: greater magic weapon on Kelmarchen, lasting for 30(!) hours, and freedom of movement on the three burly boys, lasting for five hours on each. Eben's own GMW on his bow still has about two hours of life in it as well.
Apologies if this contributes to KC's hate of high level PF1. :-)


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Appreciate it Eben."

Tanith prepares with his usual blessings.

Shield other on Carina; endure elements, resist energy, greater magic weapon, and iron skin on Tanith.


Battle at the Rift, The Isle of Last Resort

No, no, the armistice we all signed clearly dictates I like the game now.

Gark's pretty busy lately, so we'll wait a bit on them and DCat.


HP: 149/149| AC: 35 (39) FF: 33 (37) Touch: 16 (20) CMD: 29 (33)| Init: +11 (+15)|Fort +15, Ref +13, Will +13| Action Points 10/11| Perception +24 (+26 Underground, +27 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: God|

"Hey, Clunk, can you tell if the time we lost was a one-time thing? Or is it something ongoing? Like is time moving 10% slower here ALL the time or did we just jump forward a day once?"


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina is quiet as she rises, her eyes steely and determined.


Battle at the Rift, The Isle of Last Resort

Clunk is silent a moment. "It is difficult to predict the behavior of time in this place, but this unit believes the anomalies will stop soon. It is unlikely we will face excessive delays beyond what have already been observed."


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Was it Astraden who has been casting bear's endurance on me every day?


Battle at the Rift, The Isle of Last Resort

Yup, looks like.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden, being late to bed and late to rise, misses Lashonna's dream. After rising and eating the last of her suspicious hardtack and jerky, she clears her throat and begins her incantations. She gives Olidammara's blessing to Clunk's overcoat, marks out a circle of silver dust around herself, and says a prayer of finding for Cuetzpalli.

Astraden will cast magic vestment on Clunk, magic circle against evil on herself, and find the path on Cuetzpalli to find the quickest route to the forest's center.

"It's not uncommon for planes to have strange time effects. Not weird at all, considering how this place seems designed to resist the passage of time."


Battle at the Rift, The Isle of Last Resort

After Astraden casts her spells for the morning, enchanting Cuetzpalli's pathfinding and Clunk's clothing and placing a couple of protective wards over herself and Carina, the party sets out into the Doomshroud Forest.

What sets in first is the quiet. For the first time since they arrived, the members of Spiny's Six cannot hear the rain. Instead, there is the slow, oily drip-drip-drip of black tar from the trees to the forest floor. The leaves of these trees are large, thick and waxy, forming little 'bowls' full of the hateful stuff to cover the roots and stick to the bottoms of the adventurers' boots.

The viscous drip-drip-drip forms an uneasy, irregular sort of rhythm to the adventurers' journey. It's dark and humid, with an unpleasant smell between burning bone and molasses hanging thick in the air over them. Spiders make their webs above pools of tar-sap to catch small insects lured in by the tar's foul sweetness.

The most unsettling part might be that the party can see some signs that things weren't always like this. A clump of wild chamomile grows green and healthy, sheltered from the sap by old spiderwebs. The bones of what used to be a truly enormous elk are nearly swallowed up in insidious black vines. Here and there are even scattered marks of intelligent life--a broken wagon wheel, a scrap of cloth, the moss-eaten remains of a cellar descending down into the earth. But the deeper in they go, the fouler the forest becomes. Surely nothing natural could live here for long and escape corruption. Not even the spiders.

I'll get the second half of this post up when I can. You will be traveling for a total of five hours. Around the second hour, something will happen.


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

Given the alterations to spell durations, I'll add the following to Eben's pre-cast spell list, all used with Extend Spell via arcane concordance: good hope, moment of greatness, cat's grace, mirror image, shield, and gravity bow.

Eben's updated buff list is as follows:
Greater magic weapon on Eben (longbow): All day.
Greater magic weapon on Cuetzpalli (Kelmarchen): All day+
Freedom of movement on Tanith, Farrukh, and Cuetzpalli: all day.
Good hope on the group: full dungeon/8 hour travel
Moment of greatness on the group: full dungeon/8 hour travel
Cat's grace on Eben: full dungeon/8 hour travel
Mirror image on Eben: full dungeon/8 hour travel
Shield on Eben: full dungeon/8 hour travel
Gravity bow on Eben: full dungeon/8 hour travel


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden touches one of the tar pools, then calls Cuetzpalli over to help her out...

Astraden walks alongside Cuetzpalli. "So, does it feel good to have Zyrxog dead? I bet Eligos will be glad to hear he's finally done for."


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Yeah, definitely, that bastard had it coming for too long." Cuetzpalli nods. "Eligos will be very pleased, I'm sure. Soon as we get out of this horror-show we can let him know." The Olman is clearly very put off by the corrupted forest, looking like he wants to crawl out of his own skin.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina shivers and hugs herself to Tanith.


Battle at the Rift, The Isle of Last Resort

The party has been traveling for two hours through the murk and foulness when they come to the top of a ten-foot cliff. Astraden's spell on Cuetzpalli guides him further in, down the cliff and beyond. Down below, across a shallow, muddy, half-clogged creek, is a clearing lit by the glowing puffballs that seem to grow everywhere and on everything around here.

Six tall black trees grow in a ring around the clearing, facing the party. The trees are reminiscent of aspens, but their bark is the same mucky, oily black as the sap they leak. Many of the trees in this forest are twisted into terrifying, monstrous shapes, but on these six trees in particular, the party can almost see faces contorted in agony in the black bark.

At the center, framed by the two arching parentheses of trees, is one more mark of past life here--an eight-foot-tall standing stone. A sputtering silver light shines out from the stone, a mystical sigil resembling a many-petaled flower. Runes wind around the glowing flower, some sort of ancient spell, message or warning.

Linguistics 20:
The runes are in the secret script of Druidic, a language rarely put to writing for fear the mercurial whispers of nature will be decrypted, given names, and so lose their power. Only a truly great scholar of language could possibly decode it.

Linguistics 40 or higher:
The runes read,
Let this gateway grow hale and green
And its guardians safe in dream
As long as the forests untouched remain
By the whispers of gods and by magics arcane.

Map updated. Your position is about ten feet up over the creek. The creek and clearing are at ground level.


*=temporarily buffed Human Bard 15/Ranger 1 — 119/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 2/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 39/40— Perception +19 — Init +4— Action Points 12/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 3/3, Forzamele 3/3

linguistics+good hope: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

Eben just barely recognizes the runic script. "Ohhhh, hey, that's Druidic. Not something you see in the written form very often. I have no chance of translating it, though. Where's Anlathi when we need her?"


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Look at that light. One last bit of life holding on in the middle of all this darkness." Cuetzpalli squints at the stone, but makes no move to approach until someone more bookish approves of the move. "No one knows what those symbols mean?"


Battle at the Rift, The Isle of Last Resort

Added permissions.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden shakes her head. "Might be Druidic, yeah. Is this where the undead druid are from?"

Astraden approaches to within sixty feet and scans for magic.

Detect magic.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 7/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith builds up a good sweat performing his usual morning workout and dedications to Kord. He prepares his usual prayers before the party ventures down into the swamp.

Buffs:
Shield Other [Carina] - all day
Endure Elements [Tanith] - all day
Resist Energy Lightning [Tanith] - 3 encounters
Greater Magic Weapon [Tanith's Poleaxe] - 1 full dungeon
Ironskin [Tanith] - 2 encounters

Carina Viera wrote:
Carina shivers and hugs herself to Tanith.

The big man wraps an arm protectively around the shivering alchemist.

"Not the worst ruin we've visited but not the kind of place I want to stay overnight. The 'Doomshroud' sounds like some kind of monster. Cuetz, you see any interesting tracks over the last couple hours?"

Tanith stands very still and listens for songs, mournful or otherwise.


THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Survival: 1d20 + 19 ⇒ (4) + 19 = 23

Did I?


Battle at the Rift, The Isle of Last Resort

Cuetzpalli:
Funny enough, no. You've seen almost nothing at all. The one track of interest was also the oldest--in an area of the forest that seemed to have dried out, you found a single enormous clawprint, as if from a massive bird or dinosaur--or dragon. The clawprint has practically fossilized, though, meaning it must be thousands of years old.[/ooc]

Astraden:
Give me a Spellcraft check.


Battle at the Rift, The Isle of Last Resort

Astraden Spellcraft DC 24:
You sense many ancient druidic magics emanating off of the stone, as well as from the twisted trees growing around it. It looks like some sort of binding spell, or perhaps a stasis effect.

You also notice an especially curious ambient effect hanging over the clearing. It entwines with your magic, bonding with it like water to water, and it takes you a moment to realize what it is:

It's another detect magic spell.

Even as you realize this, the 'feelers' the stone is extending outward suddenly snap. Six long threads. It's as if the very presence of magic--or perhaps your kind of magic--has set something off. Or broken something fragile. Something terrible is about to come from those six trees.

Astraden, if failed:
The auras of magic here are overwhelming, and it's hard to pick anything out immediately. However, as you look deeper, you suddenly sense something snap.

Astraden gazes upon the magics at work here, and briefly, all are quiet, trying to help her concentrate. She suddenly recoils as if struck.

A moment later, there is a tearing, splitting sound, like wood peeling from wood.

The trees begin to dance.

No, not dance. Writhe. Contort. As if there are things inside of them, as if they are a spider's silken cocoons for her prey now thrashing for freedom. The trees sway from side to side, and a song fills the air sung by six voices as sweet as honey.

Laughs bright Moon at bitter Sea
Tethered, bound, like I to tree
She pulls the waters where she will
But shades 'low Sister Sea are still
And in black wind the stars will fall,
The Moon will die, the Oerth will crawl
The Green will fail, the Worm is free
To harvest, drink, like I from thee

If Astraden succeeded on the higher Spellcraft DC, she may act in the Surprise Round. StormDragon can take over from here.


1 person marked this as a favorite.
THP: 0 HP: 155/165 (203/213), BR 27/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Just one really old dino-print," Cuetzpalli responds.

Then the trees start.

He shifts instantly into a battle-stance, raising Kelmarchen. "Nobody drinks me!" he yells, pointing it at the closest writhing plant.

23,851 to 23,900 of 24,150 << first < prev | 473 | 474 | 475 | 476 | 477 | 478 | 479 | 480 | 481 | 482 | 483 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / KC's Age of Worms IC All Messageboards

Want to post a reply? Sign in.