KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


3,251 to 3,300 of 8,715 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>
RPG Superstar 2010 Top 32, 2011 Top 4

Hey, you know what this adventure could use? A mirror of opposition...


Female Kobold

Ooh, that's actually a really good idea!
*Scribble scribble*


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

...

...

*cries a little inside*


Female Kobold

And I'm heading to bed. I'll try to post in the morning real quick before heading out.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I forgot to ask this when I was leveling, but after this combat can I retrain the Reactionary trait to something else? Anything else, really. It's essentially a waste of space on my character sheet considering the way we do Initiative. I bring up our average by a whopping...1.

I'd rather have Armor Expert to eliminate my shield's ACP, or Shield Bearer (which is a neat Trait. Gives me +1 damage with a shield, but more interestingly lets me give an adjacent ally +2 AC once per day).


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I'm not terribly excited about my campaign trait either. Where are all the profession checks?!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually, you could use that to bolster your income. Though it doesn't look like you have any ranks in Profession.

The Campaign Traits in general seem really limited now I'm looking back over them...since a lot have benefits that are only relevant while in Diamond Lake.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

True. I think I had a rank at one point but I dropped it when I retrained Tanith into a Godling.

I guess he was never very good at actual mining.


Female Kobold

I don't think Tanith ever had a single rank in Profession (miner), actually. I remember it coming up around Three Faces of Evil. :P

The campaign traits weren't meant to be terribly useful past the first few adventurers—I was giving traits as a way to encourage flavor and well-integrated backstories (which worked very well), not to keep everyone at a certain power level. Traits are only half-feats to begin with.

Replacing Reactionary is okay. You didn't know what sort of initiative system we'd be using when we took it (nor did I). If Tanith wants to replace his trait, too, he can.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Did you write those up on your own or did you find them as part of a PF conversion?

Also, are you saying Farrukh found the lever to raise the wall so Tanith didn't need to bust it down?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Gark, I sent you a PM. Did you get a chance to check it out?

Liberty's Edge

Male Underpowered Warrior 1

Ah, no, sorry. I tried one of those kinds of things a while ago and couldn't really keep it up :(


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

You just have to do the one. It's not like a facebook game where there's upkeep or something.

Danke went nuts. He's played in like 10 games since he started ours.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

It's done.

I ended up recruiting a friend from outside the game to fill in for Gark.

RPG Superstar 2010 Top 32, 2011 Top 4

Tanith 'Kordson' Creed wrote:

You just have to do the one. It's not like a facebook game where there's upkeep or something.

Danke went nuts. He's played in like 10 games since he started ours.

I'm mortified that it's that visible.

Eh, it was my day off.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

LOL.

I'm rather impressed by the attention to detail placed on the McDonalds boxes.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I'm not sure what Carina's got planned for this round but if she can heal Tanith that'd free him up to attack instead of double healing.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Potential DM judgment call question:

What kind of action do you think the destruction domain’s smite is? I’d assumed the it was a standard action but a good chunk of the forums seems to think it’s a no-action kind of once-per-attack thing.


Female Kobold

I don't think infusions can be used on others as a standard action—I think they function as potions in that way. One of the handier things about Filge's syringes.

Come to think of it, if there'd been a necromancy-related alchemist archetype, that would have been a great fit for him.

And the attack appears to be part of the smite action, like how Smite Evil worked in 3.5. I assume your question is, "two uses for a full attack, or only ever one use for one attack?".

The wording makes it sound like the latter: One standard action to add half your cleric level to damage. Not spectacular, but handy if you only get a standard action to act.


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I suppose, if nothing else, Carina could use a syringe or two for healing emergencies.

They'll be even better for administering breath of life extracts. :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Kobold Cleaver wrote:

I don't think infusions can be used on others as a standard action—I think they function as potions in that way. One of the handier things about Filge's syringes.

Come to think of it, if there'd been a necromancy-related alchemist archetype, that would have been a great fit for him.

You mean like the Reanimator? =p


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Gark had mentioned that Gattel had a syringe which he no longer needed. If Carina was going to start injecting Tanith with stuff, now'd be a good time. =P


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11
Kobold Cleaver wrote:
The wording makes it sound like the latter: One standard action to add half your cleric level to damage. Not spectacular, but handy if you only get a standard action to act.

Gotcha. That's how I've been running it.


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21
Tanith 'Kordson' Creed wrote:
Gark had mentioned that Gattel had a syringe which he no longer needed. If Carina was going to start injecting Tanith with stuff, now'd be a good time. =P

Well, I've only got one extract left...

Liberty's Edge

Male Underpowered Warrior 1

I think you need to load the extracts into it beforehand, since it uses differently shaped vials . . . Carina might be able to try using Astraden's wand, though.


The Gateway Grove, The Isle of Last Resort

I just want to lay all cards on the table: The next combat is almost certainly* going to be very, very rough. You're probably making the right call pushing ahead (at this point, doing otherwise is going to mean losing the one lead you've got), but definitely keep in mind that the fight could get nasty. You guys tend to be really good at being careful and thinking ahead—I think PbPs help with that, giving people more time to plan and consider—so I'm sure you'll be fine, but with a shrunken party, it's hard to say how the battle will go.

*I never do know with you guys.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith’s just about spent on resources. He’s got one action point, a smite, and a couple low level spells.

That said, we’ve got a couple decent consumables we can take advantage of and one us has a healthy seven action points saved up still.

Liberty's Edge

Male Underpowered Warrior 1

That reminds me . . . Rynjin, we still only get 8 action points total. Remember they increase only every even-numbered level.

I figure we should remind you while you're still above half :U


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

6. Just used one to yank a door open and still attack.

Farrukh sorta has the best of both worlds between a Ranger and a Fighter: He can "go all day" like a Fighter (as long as the universal resource of HP holds out), and can make one enemy have a bad day like a Ranger.

So resources wise I'm ready to go as long as the rest of my party is.

If someone could be a flank partner for me in the final battle I can nova some APs for extra attacks and whatnot.

The main issue is, as with any party: Healz. What have we got?

I have a single CLW potion left from that stash I usually stock up. We have, what, 7 Charges from a CLW wand left between 2 wands? And I think an Extract of Cure Moderate or some such.

That's gonna be the main issue, especially since Tanith is low on HP as I recall (you should be at 11, I think).

Ironically several party members dying may have been a mixed blessing, or even a slightly good thing from a metagame perspective. We can have everybody on the team go in mostly healed rather than having everyone at half HP or worse and within prime "Fireball, you lose lol" range.

Gark the Goblin wrote:

That reminds me . . . Rynjin, we still only get 8 action points total. Remember they increase only every even-numbered level.

I figure we should remind you while you're still above half :U

Is that what it is? I keep thinking it's 2+Level or something.


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

If the next fight is going to be as rough as you say, KC, I'm reluctant to go in there with my resources spent...


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

We're fine for out of combat healing. We've got Astraden's wand and a bunch of potions.

Why would Tanith be at 11? He spent last turn healing.


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21
Tanith 'Kordson' Creed wrote:
We're fine for out of combat healing. We've got Astraden's wand and a bunch of potions.

...two of which are contaminated...

Liberty's Edge

Male Underpowered Warrior 1

Maybe Farrukh can jimmy the lock and just trap them in there. Then since no one but PCs ever trains Disable Device, everyone will be totally safe :U

Carina still has four potions of CLW that she thinks are poisonous or something. We also have twelve cure light wounds potions in the party fund. And a necroturgon of false life. I say load the syringe with an extract from Carina, have her drink the false life necroturgon, heal everyone with the potions we have now (since they're harder to use than the wands), and give Tanith the barkskin and shield of faith potions if they'll stack with his current AC.

Maybe give Farrukh the expeditious retreat one? Then he can get into position fast.

Anyone who doesn't have an amulet of natural armor should take Cuetzpalli's. Also his belt of strength and Astraden's brooch of shielding. Tanith should grab Astraden's scrolls in case you get separated from Spiny.

Gattel had a +2 chain shirt if anyone could get use out of it but obviously not much else.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Man, Farrukh would love a Belt of Giant's Strength. Haven't been able to afford one just yet. I think Tanith has one already or I'd tell him to take it.

Expeditious Retreat suits me pretty well. It's a spell I always take whenever possible.

I could use the +2 shirt as well. Mine's +1 but Mithral. I'd change back after this encounter though, the no ACP bit is more valuable to me than the AC most times.

Tanith 'Kordson' Creed wrote:

We're fine for out of combat healing. We've got Astraden's wand and a bunch of potions.

Why would Tanith be at 11? He spent last turn healing.

I missed that. I skimmed most posts that weren't KCs yesterday since I missed like 20 with no notification.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Astraden how many charges does your wand have on it?

We have a bunch of potentially contaminated potions. Did we ever determine if there was a way to make them safe?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith doesn’t have a belt of strength but he’s been getting by with self-cast bull’s strengths.

The potion of barkskin would be nice but I don’t know if it’s worth risking Ebola.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

It's the CL 3 one; I think it's got 3 charges left. Since she died we've only been using your wand, right?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Yeah, Tanith’s got a CL 1 wand with 4 charges left.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

By the by, we should buy a wand of Infernal Healing. Better for out of combat.

Unless anybody buys into the "Ew no 'evil' magic has cooties" view the devs have.


1 person marked this as a favorite.
Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Infernal Healing is more efficient HP:gold but it’s less efficient time-wise. We tend to run with a lot of minute per level buffs. We’d be burning through them like crazy.

Liberty's Edge

Male Underpowered Warrior 1

Think of it this way: You have +12 Fortitude and the onset of most diseases is at least a day. If you die in this battle, you don't have to worry about the disease anyway. If you don't die, you can get back to the bathhouse within about two hours. This is assuming the potions are even bad, which I'm still sorta skeptical about.

Definitely your call though. Hell, you could give it to Spiny.


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Alright...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Tanith 'Kordson' Creed wrote:
Infernal Healing is more efficient HP:gold but it’s less efficient time-wise. We tend to run with a lot of minute per level buffs. We’d be burning through them like crazy.

It has two benefits that doesn't eat into that:

1.) You can cast a single Infernal Healing, and then several CLW while it does its business. You end up with, essentially, a Maximized (+1) Cure Light Wounds. And it works while you're walking too.

2.) It is by far a better option for just before we rest and recover spells and such, especially after a day like this where everything renewable has been or will be expended.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I don’t know really want to feed it to Spiny either. What if it’s tainted with Kyuss-Ebola? There’s no save against Kyuss infestation!

Maybe KC will give us a way to test and/or cleanse the potions. We’ve been toting them around for a while. Certainly Carina’s thought of something. =P


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

...

...well, this just got awkward...

I suppose I could just look inside the potion bottles...

Actually, I may have forgotten, but is there a way for me to determine if the potions are safe to drink?


The Gateway Grove, The Isle of Last Resort
Rynjin wrote:
The main issue is, as with any party: Healz. What have we got?

You do have a wand of cure moderate wounds you saw Elaxan use. You could try to activate it blindly.

Rynjin wrote:

By the by, we should buy a wand of Infernal Healing. Better for out of combat.

Unless anybody buys into the "Ew no 'evil' magic has cooties" view the devs have.

While using it is not an evil act, I believe Greyhawk would treat it as a "dubious" act roughly on the level with an 'evil' spell like animate dead. In other words, go ahead and do it, but you may not want to be too loud about using it. Keep in mind that the Free City has banned worship of evil deities and generally doesn't take kindly to evil magics, whether the practitioner him/herself is evil or not. You won't get arrested, nor will you get alignment gotcha'd, but guards may give you a hard time if they spot it, and people will give you a wide berth if they see you using devil magic.

As a reminder, Carina's hunch was that, since the lizardfolk "usually had the otyugh check their food", the means of getting the worms through was by potions found in the nursery. These potions were kept in the kobolds' chest. Nobody ever asked if the adult lizardfolk had access to any potions from Ilthane, and nobody ever bothered to check the potions—at the time, healing potions were in plentiful supply, so people were willing to just ignore them.

Aside from drinking them, you could pour them out into another vial and see if anything's visible as it flows. Or you could stick a finger in and feel around manually, though it does make the potion a little gross. :P

The latter is an easier check, but obviously only allows one person to roll.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We have a Cure Moderate wand? Nice. Thankfully Cure Moderate Wounds is an Alchemist Extract, so Carina can activate it with no trouble.


Female Kobold

I did mention it before, though I just said "he used a wand to heal 2d8+3".


Action Points: 10/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

O_O

Yay! :D

Alright then, should I start investigating the potions now or later? I'll just stick my finger in them and wiggle it around.

*totally not a violation of every lab safety precaution ever*


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Depends on if it's a Perception check or not. If so, Farrukh can try it.

3,251 to 3,300 of 8,715 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / KC's Age of Worms Discussion All Messageboards

Want to post a reply? Sign in.