KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Female Kobold

Yeah, the main thing we're waiting on now is the communication between the rest of the party and Cuetzpalli/Astraden. The Angels will escort the "basement" group up to the webbed area for these purposes.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

If nothing else, I have a new, healthy respect for what an erinyes can do.

Now I'd love to use one as a villain myself.


Base Erinyes aren't really that intimidating.


Female Kobold

They seem to work pretty well stapled onto a class, though. And I do enjoy roleplaying this game's version of devils.


Female Kobold

Just so you guys all know, I pulled an all-nighter last night, so I'm probably not gonna be great for posting today. If I don't post today, look for a post Saturday.

Liberty's Edge

Male Underpowered Warrior 1

It's okay. I think we're kind of still deciding what we want to do now.

RPG Superstar 2010 Top 32, 2011 Top 4

As an FYI, I'm going to be camping (well, cabin-camping) for the next week or so. (tomorrow morning through Sunday the 10th) I'll try and keep abreast of things, but we'll be in the mountains and apparently the wifi is s+~&ty and cell signals are s+$+tier. Plus my sole source of internetting will be my tablet, which is usually a b#%*~ to compose a forum post on. Long story short, assume Eben is quieter than normal for a while because he's so pissed about Zeech's Angels winning this round. Feel free to GMPC him as needed, especially if he's useful in a situation. Or if a response is needed from him and it's been over 12 hours.

Liberty's Edge

Male Underpowered Warrior 1

Have fun!


By the by, what was the answer to this?

Storm Dragon wrote:
Edit: Also, unrelated question, when did we last refill APs? I feel like I should have more than 2 since I never use the things.

Liberty's Edge

Male Underpowered Warrior 1

I think it was right after the Harbinger fight.


Female Kobold

I was meaning to get to that—I just wanted to make sure you were moving on for now and that this encounter was over. Since it looks like we're done here:

Everybody level-up to level 13! Refresh to 11 Action Points, pick your new feat, upgrade your absentee cohort, select 7th-level spells, etc, etc. You will level-up at the end of the day, so if you want to blow the rest of your APs casting remove diseases, well, I'll look the other way. :P

I knew I wanted to level you guys up at some point during the adventure, to help catch everyone up. This seems like a fitting moment. Consider this a consolation prize of sorts: Sometimes, characters learn more from a hard-fought loss than a hard-fought victory.

Liberty's Edge

Male Underpowered Warrior 1

Wowzers. The first thing I think of is how I can finally regenerate Estavlin's arm . . .


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Any thoughts on feats for Astraden to take? I'm not sure I qualify for Liberation Channel or Channeled Revival because I only channel 6d6/7d6 when harming undead (or if you count the phylactery for prerequisites which seems wrong). If KC will allow it, I'm thinking about Ability Focus (channel energy) which would make my DCs a little less of a coinflip for regular undead. Or Quicken Spell, which would conceivably let me Quick Channel, cast a regular spell, and then pop off a quickened spiritual weapon if we were in a dire spot (it's just tricky as a prepared caster to know what to bring).

Seems like item creation feats are going to be less useful now that we're out of the major downtime, but I could always start making wondrous items if it's particularly desired.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden Level 13
Cleric 6/soul warden 1/cleric 1/soul warden 1/cleric 2/soul warden 2

New Feat Channeled Revival (if KC allows me to qualify with undead-hurting dice)
5+2+1 hp
BAB +1
Spellcasting: CL +1, concentration +1, +1 7th-level spell, +1 4th-level spell
Channel energy +1d6 to undead
Trickery domain copycat +1 round, master's illusion +1 round
2+1+1 skill points in soul warden class: +2 ranks Sense Motive, +1 rank Spellcraft, +1 rank Stealth
Corpse whisperer +1
Harvest 4 uses/day
New Channel Casting Options command undead, necromantic burden
11 action points

Also I feel like this is something I was doing right when I first leveled up and then "fixed" because I forgot: Astraden maybe shouldn't be getting domain spells for her highest-level spells, since she's not wholly cleric and her robe only helps with the domain powers?


So, there's one ability from Warder I've been hesitant to use partially due to logistical issues with play by post (the other half is I haven't had many eligible Counters that I particularly felt needed to be used multiple times per round until now): Extended Defense.

The text, for posterity.

Extended Defense (Ex) wrote:

Upon reaching 5th level, the warder becomes ever more skilled at adapting to the flow of combat. Once per day, the warder may activate Extended Defense as an immediate action. When she does, the character chooses a counter she has readied; she may initiate that counter as a free action (even on another’s turn) at will until the beginning of her next turn. At the beginning of her next turn, the chosen counter is expended. Every three levels beyond this (8th, 11th, 14th, and 17th levels), she may use this ability an additional time per day. This ability can only be used with counters that negate attacks or allow the warder to use another roll in place of a saving throw.

I now have a Counter I feel will be of IMMENSE help to the party going forward...so long as it doesn't impose too much of a strain on the game.

Iron Defender's Riposte wrote:

The Iron Tortoise master is wary of the danger to his charges that his enemies represent, and he is ready to spring into motion to defend them. By using this maneuver when an ally within 20-ft is attacked, the martial disciple may rush up 20 ft. to become adjacent his ally. Once there, he may make an opposed attack roll using his base attack bonus plus his shield bonus to AC to negate the attack to his ally. If successful, the attack is negated and he may make an immediate counter attack against that foe which inflicts an additional +4d6 points of damage and dazes them if the target fails a Fortitude save (DC 17 + initiation modifier).

Essentially, in an ideal round I could activate Extended Defense and ping pong around the battlefield blocking every attack aimed at an ally. This, naturally, is very helpful...but also requires a LOT of rolls to be done.

I figured I'd ask if you wanted to either work out a less strenuous way to use this, or impose some kind of limitation on this combo. Either nixing the combo (or the counter) outright, or imposing some kind of limitation (one attack per target, a limited number of blocked attacks per round, infinite attacks blocked but only against one targeted ally, etc.).

I like this counter, and feel like it could be extremely clutch in some scenarios, but the amount of rolls involved and potential damage blocked makes me balk a bit, as does using Extended Defense on most things in general. In a live game I'd be more comfortable with it but in this format it feels wonky, even moreso than other Immediate action stuff in Pathfinder PBPs.

Liberty's Edge

Male Underpowered Warrior 1

Yeah, that does sound a bit wonky for PBP. At least with swashbucklers you only have to spoiler your attacks against them.

But the mental image is pretty great.


The only way I can see it working is I do have to declare ahead of time what I'm doing (i.e. before my round ends I have to say "I'm activating Extended Defense and choosing Iron Defender's Riposte), so KC could send me a PM saying "I am rolling this many attacks this round" and I roll that number of counters ahead of time, and he applies them in order.

Still kind of wonky, but MORE manageable.

But I agree, the image is great.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith 13 (warpriest 11)

Feat: Summon Good Monster
+10 hp
+1 caster level, no spell levels
+1d6 fervor healing
+1 skill ranks in diplomacy, intimidate, perform


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

On second thought, I'd like to take deific obediance for Tanith's 13th level feat.

I recall bringing it up a while ago but I don't recall if you approved the homebrew deity stuff on Hastur.net?

The one for Kord is linked here.


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

I'm working on leveling. I should have time to finish later today.


Female Kobold

That ability seems a bit...there are a couple of weird elements in that ability that seemed tacked-on to make a pretty sweet option even sweeter.

Quote:
the martial disciple may rush up 20 ft. to become adjacent his ally. Once there, he may make an opposed attack roll using his base attack bonus plus his shield bonus to AC to negate the attack to his ally. If successful, the attack is negated and he may make an immediate counter attack against that foe which inflicts an additional +4d6 points of damage and dazes them if the target fails a Fortitude save (DC 17 + initiation modifier).

The bonus movement and the "ally parry" I get. The riposte, more-or-less, is okay, too. Where it loses me are:

- The +4d6 to damage. This isn't really OP, it's just...really? The ability already seems pretty good—tactically, getting free movement towards an enemy is very nice, and the parry/riposte are fantastic. Were they worried nobody would use it unless they sweetened the pot?

- The dazing attack. I don't get it—this seems like massive overkill. You already get a free parry on an ally, a bonus attack, and you don't even have to be adjacent. Also, how long does the dazing last?

These two elements seem a bit amateurish, honestly. And then there're the concerns you brought up. Yeah, it's a bit wonky in PbP play, but I'm a bit stuck on the ability itself. Are there any changes you can think of that would make it a bit more manageable? I'm down for Farrukh to be the protector, but I don't get what limits this ability really has. Where's the catch?


Honestly? There's not much of one. There's a few minor snags (another Immediate action on a very Swift and Immediate hungry chassis, and it competes with similarly awesome options to take instead) but those are ancillary. It IS meant to be my equivalent to a 7th level spell, but considering it's essentially once per encounter I do think it's a bit too good for an Immediate (for comparison, the other 7th level I took with the retrain you aid I could finalize next we leveled up is a Standard that lets me get two hits on all adjacent targets and potentially Nauseates, which in some weird ways is weaker).

I'll check and see if there's an errata. DSP has said they plan to go back and overhaul some of the earlier stuff since they found a better balance point with their later installment (I think the PoW:Expanded stuff is way better balanced). One of the specific callouts was Broken Blade (which I've specifically stayed away from since it has INSANE damage output...a Maneuver I could take this level lets me add 7d6 extra damage to every attack I make this round and ignore DR/Hardness) and Primal Fury which has a similar damage-heavy focus, but they might tweak stuff from other Disciplines too.


Female Kobold

Oh, Once Per Encounter isn't quite as bad as I thought. I missed that—I wasn't sure what the limitation was. Keep an eye out for the errata, and I might consider it if we trim some of it down, maybe replace the Dazing with something less overpowering and vaguely-defined.

As for the difficulty in running it in a PbP...yeah, that'd be tricky, though not undoable.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11
Tanith 'Kordson' Creed wrote:

On second thought, I'd like to take deific obediance for Tanith's 13th level feat.

I recall bringing it up a while ago but I don't recall if you approved the homebrew deity stuff on Hastur.net?

The one for Kord is linked here.

I realize Farrukh's next level of super saiyan is important but I had a quick question when you have a minute.


Female Kobold

Sorry, I missed your question and Gark's questions.

Astraden wrote:
Also I feel like this is something I was doing right when I first leveled up and then "fixed" because I forgot: Astraden maybe shouldn't be getting domain spells for her highest-level spells, since she's not wholly cleric and her robe only helps with the domain powers?

This is probably correct, unless you have a reason it's not.

Tanith wrote:
I recall bringing it up a while ago but I don't recall if you approved the homebrew deity stuff on Hastur.net?

I feel like I did approve the obedience stuff a while ago, though I'm not sure I remember this site. They seem okay, at any rate.

Astraden wrote:
If KC will allow it, I'm thinking about Ability Focus (channel energy)

Yup, Ability Focus is fine.


Kobold Cleaver wrote:

Oh, Once Per Encounter isn't quite as bad as I thought. I missed that—I wasn't sure what the limitation was. Keep an eye out for the errata, and I might consider it if we trim some of it down, maybe replace the Dazing with something less overpowering and vaguely-defined.

As for the difficulty in running it in a PbP...yeah, that'd be tricky, though not undoable.

I think I found the main snag, actually: The parry/block is based off my BaB plus Shield Bonus to AC. So the attack roll is pretty low (+15, opposed their attack).

I definitely agree with the Dazing part...that's a common problem in the original PoW actually, no duration are defined for ANY of the Daze moves. It should be a round, I'd imagine.

If I were doing a full overhaul I'd probably drop the daze and extra damage and just make it parry/riposte using your normal Shield Bash attack bonus.


Female Kobold

Yeah, I kinda like the idea of the shield bonus, but in execution it just doesn't work. Maybe in a more minimalist system. That overhaul sounds good to me.


Tanith 'Kordson' Creed wrote:
Tanith 'Kordson' Creed wrote:

On second thought, I'd like to take deific obediance for Tanith's 13th level feat.

I recall bringing it up a while ago but I don't recall if you approved the homebrew deity stuff on Hastur.net?

The one for Kord is linked here.

I realize Farrukh's next level of super saiyan is important but I had a quick question when you have a minute.

By the by, I take offense at this.

...If anything, Farrukh is closer to Hit at this point than Goku. Or Jotaro. Particularly if he lives to 17th.

Also, Kord's Obedience is one of the coolest I've seen. Most of them are pretty lame ("Sit on a rock and pray for an hour") or weird ("Lay naked in the wind and bring yourself to climax without touching yourself"). That one is legit cool.


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THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Okay...I must have changed my saves while uber-buffed at some point, and then forgot to change them back on my sheet. Or I'm just insane, I dunno. But for some reason they were all listed a couple points too high on my profile. I apologize for that, they should be correct now.

Otherwise, I took dreadful carnage as a feat.

Greater false life and vitriolic mist for 4th level spells.

My profile should be ready to go now.

Liberty's Edge

Male Underpowered Warrior 1

Just want to get a confirmation: can I qualify for Channeled Revival with undead-hurting dice, KC? RAW it seems to work but it may not be the intent flavorwise.

(I get 7d6 harming undead, but only 5d6 healing living creatures. Before you factor in the phylactery, I mean.)

Liberty's Edge

Male Underpowered Warrior 1
Cuetzpalli wrote:

Okay...I must have changed my saves while uber-buffed at some point, and then forgot to change them back on my sheet. Or I'm just insane, I dunno. But for some reason they were all listed a couple points too high on my profile. I apologize for that, they should be correct now.

Otherwise, I took dreadful carnage as a feat.

Greater false life and vitriolic mist for 4th level spells.

My profile should be ready to go now.

Dreadful Carnage is a neat feat.

And I know that feel with out of date save bonuses . . . 'swhy I now only update my hp and AC in my stat bar, and manually apply bonuses when I'm asked to roll a save.


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Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Level Up Summary

+5 HP

7d6 bomb damage!

New Extract Level: 5th!

New Extract: Communal Stoneskin

10 New Skill Ranks!

--1 Diplomacy
--1 Craft (Alchemy)
--1 Heal
--1 Perception
--1 Knowledge (Arcana)
--2 Sense Motive
--4 Knowledge (Planes)

New Feat: Rapid Shot


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Communal Stoneskin and rapid shot! This looks like a big level for Carina.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Next level up I'm wondering if anarchic or holy bombs would be a good idea.

RPG Superstar 2010 Top 32, 2011 Top 4

Hey, all, still in the woods, and tne wifi is as bad as promised, but my cabin is the closest to the caretakers house (aka the source of all woodsy internet at Lake Britton), at least, so I can get some signal sometimes.

I have a level up action plan scrawled on a paper slip by my computer at home, but my recollection at a distance is hazy, so I will wait before declaring anything. I think my feat plan was for Lingering Performance this level, though.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Holy bombs are totally worth it at this level.

Was lingering performance a prerequisite for something? By this level you should have more performance rounds than you could possibly use in a day.

Liberty's Edge

Male Underpowered Warrior 1

Holy bombs are probably better than anarchic, since I don't really get lawful evil vibes off of Kyuss. (Which is a shame - the one adventure where we KNOW where the devils are, Astraden doesn't get to fight them. (Yet.))


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Female Kobold
Gark the Goblin wrote:

Just want to get a confirmation: can I qualify for Channeled Revival with undead-hurting dice, KC? RAW it seems to work but it may not be the intent flavorwise.

(I get 7d6 harming undead, but only 5d6 healing living creatures. Before you factor in the phylactery, I mean.)

Yeah, sure.


Farrukh, Warder 13:

+9 HP

Aegis is now +4!

New Maneuvers: Iron Defender's Riposte (learned), Sands of Time Hurricane (retrained from Defending Shell)

New Feats!

13th: Shield Focus
Warder Bonus: Stumbling Shield (Armor Master's Handbook added some real neat shield bash Feats, I learned yesterday).

+9 Skill Ranks:

+1 Disable Device, Kn. Dungeoneering, Kn Planes, Perception, Sense Motive, Acrobatics
+3 Kn. Local


Just a heads up, I may not be able to post this weekend. Depends on if my power goes out or not. Should be on the relative fringe of this storm, but you never know.

Liberty's Edge

Male Underpowered Warrior 1

Stay safe!

RPG Superstar 2010 Top 32, 2011 Top 4

Tanith 'Kordson' Creed wrote:

Holy bombs are totally worth it at this level.

Was lingering performance a prerequisite for something? By this level you should have more performance rounds than you could possibly use in a day.

Not a prereq, but while my 30ish rounds per day seem enough for now, that's mostly, I feel, bechause we've been doing single encounters in a day recently. The last dungeon we were in where we had a greater than 10 minute adventuring day was the wind duke tomb, and there I was defintely was running on fumes. I have a lot of class features and abilities running off of performace, besides performance itself. There's dance of 23 steps, there's activating the bow of song in rounds when it's more 7seful to do so than use arcane strike, my arrowsong lament masterpi3ce also uses rounds of it... Plus now that I have inspire courage and competence, I'm likely to use more rounds of regular performance than I have to date, when before the only useful on I had was dirge of doom, which was situationally useful at best.

TLDR; I feel it would be a reasonably beneficial feat to take, more so than other options that spring to mind. (The only must have archery feat I'm missing is improved precise shot, and I actually have a reasonable almost-version of that in one of my archetype class features, so it might not be must have any longer.)


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I'm not criticizing, I was just curious. Lingering performance is actually really good at this level because you can inspire as a swift so reupping every 3rd round isn't as action intensive.

The only other high level bard-specific feat that comes to mind if disordant voice.

Liberty's Edge

Male Underpowered Warrior 1

You got a plan to get to a shelter, Farrukh? The center of the storm keeps shifting in a "f!@+ over all of Florida" direction.


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With family in Jacksonville. West coast is going to get the worst. Funnily, looks like where I left from is going to miss most of the storm now too.


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*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

OK, haven't updated my sheet yet, but here's the basics:

Eben level 13
+1 bard level
+1 BAB
+1 Fort, Reflex, and Will
+7 hp
Feat: Lingering performance
+1 Perform (Oratory)
+1 Perform (Dance)
+1 Perform (Act)
+1 UMD
+1 Know (Local)
+1 Perception
+1 sleight of hand
add spell (augmenting wall) to personal bard spell list (archetype feature)
spells per day+ +1 4th, +1 2nd
+1 3rd level spell known (favored class bonus) (arcane concordance)
+1 4th level spell known (break enchantment OR freedom of movement)

Liberty's Edge

3 people marked this as a favorite.
Male Underpowered Warrior 1

I've been watching us slowly creep up on it for the last week, and last night we actually finally surpassed Aubrey's Eberron Campaign for total post count - we're now #4 for total posts in the PbP subforum. I think this game is going to be longer than baldwin the merciful's CoT by the time we're done.


Awesome!


Female Kobold

We're also the #3 active PbP, exceeded only by that ridiculously fast PbP and the Avalon high school gang.

RPG Superstar 2010 Top 32, 2011 Top 4

4 people marked this as a favorite.

Before you all let this start going to your heads, we're only #7 in terms of largest discussion thread. Clearly we need to step up our game re: arguing with the GM.

And our recruitment thread ain't even on the map. What the hell is WRONG with us, such stability of players is just UNNATURAL.

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