
Arazni |

Those who attend the performance,
The Silver Harpists are a group of seven beautiful elven women who play, most reasonably, harps, and sometimes singing in harmony. At least one must be a mage, for she plays a four-hand harp with the aid of an invisible servant.
Since it seems like very few people from the group came to the performance, we'll say nothing unusual happened, and the show was a success. Moving on.

Arazni |

The safest route to the High Forest of Mirgilaura passes by the Citadel of Eresorgould, a 16 day journey. Costs are normal in Amgilaura and the surrounding hexes, so restocking for supplies should be easier now.
1d6 ⇒ 1
The roads along the river are lowly populated, lower than is normal, and the smoke from the northern forests continues to indicate that something is out of the ordinary in this part of Lin~Sharel. The further east one travels, the more signs of the Verdigris Resistance are present. Silverhelm knights are seen in more than one occasion, most of them bearing the white and blue banners of Eresorgould.
The path towards the Citadel that breaks from the main road is thinner than expected, but it is likely that the cavalry moves through the forest in single file formation. It will take 6 days to travel through the forests to the Vale of Eresor.

Quee Greenriver |

"I imagine any foe willing to attack us would either be formidable in their own right, or some kind of threatened beast."
"Let's not threaten them then! Better to make friends than enemies."

Arazni |

The journey is mostly uneventful; however, on the last day after the forest lightens a little, you hear a terrible screeching from the woods to the east.
Perceptions
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 1 ⇒ (7) + 1 = 8
1d20 + 6 ⇒ (6) + 6 = 12
1d20 - 1 ⇒ (6) - 1 = 5
1d20 - 1 ⇒ (9) - 1 = 8
1d20 + 0 ⇒ (8) + 0 = 8
William and Quee notice a sudden movement in the trees as five wild boars set upon the group with squeals. (They can act in the surprise round.) The boars are about 20 feet away, once they are in plain view. This will be a description-based combat, since I still don't have good map software. I might try to use Roll20 in the future if I can understand it.
Initiative
Quee 1d20 + 3 ⇒ (20) + 3 = 23
William 1d20 + 0 ⇒ (11) + 0 = 11
Boars 1d20 + 0 ⇒ (16) + 0 = 16
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Torcan 1d20 + 2 ⇒ (17) + 2 = 19
Ellis 1d20 + 2 ⇒ (19) + 2 = 21
Starmauler 1d20 + 3 ⇒ (2) + 3 = 5
Lyraesel 1d20 + 1 ⇒ (2) + 1 = 3
Sanar 1d20 + 1 ⇒ (20) + 1 = 21
Post your actions please. It might be possible to outrun the boars on horseback, but I'm not sure that the dog would be able to keep up.

William Kazzar |

since the boars act 2nd in the surprise round they will have charged before we can run away...
therefore is it very likely that the party will have to defeat them in melee combat. so depending who they are charging and what happends william will react (he is after them anyway)

Ellis Mirari |

Ellis, hearing the screeching, raises his hands while a black nimbus seems to seep form beneath the bandages on his hands, crackling with a red light.
I'm holding my move and standard actions. If a enemy charges at me, I'm preparing to use my standard action to use Inflict Light Wounds (1d8+3 negative energy damage, plus 1 bleed per round thanks to Bleeding Touch revelation), use my move to hop off my horse, and then make the touch attack.

Quee Greenriver |

"We're being attacked by pigs!"
Quee's horse is pulled to a halt. He has his hand held high, hoping hasty harm is unnecessary.
However, an Arcane Ray is readied if they charge.
Arcane Ray: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 + 1 ⇒ (3) + 1 = 4