Jotunheimr (Inactive)

Game Master Torvald Torvaldson

Can our heroes defeat the coming giant menace?


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Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Daardra thinks about how to prevent creature's healing know nature: 1d20 + 13 ⇒ (9) + 13 = 22

moves to Orett and casts CMW from POP on him

CMW: 2d8 + 4 ⇒ (7, 2) + 4 = 13

no cackle, so next round fortune and evil-eye are off


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Attack! (creature still has -2 to ac)

Fists of Frankenstein: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d10 + 9 ⇒ (4) + 9 = 13

-29 hp


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

hammer: 1d20 ⇒ 1


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Channel: 2d6 + 1 ⇒ (6, 3) + 1 = 10


Ghun's hammer slips from his hands and flies out of reach! Nah...what kind of dick GM would do something like that? :D

Ghun and Orett miss; Daardra and Eng heal. Daardra has heard that fire or acid will stop a troll from healing, but has no idea if those would work on this beast.

On Ghun: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 5 ⇒ (1) + 5 = 6
On Ghun: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 5 ⇒ (6) + 5 = 11
On Ghun: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 5 ⇒ (7) + 5 = 12
On Orett: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 5 ⇒ (1) + 5 = 6
On Orett: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 5 ⇒ (1) + 5 = 6


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Attack!

Fists of Futility: 1d20 + 8 ⇒ (6) + 8 = 14

-31 hp


Rest of the party?


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Cast Burning Hands at Hydra, aim high to avoid Orett and Ghun

Burning Hands: 4d4 ⇒ (2, 2, 3, 2) = 9

dc17 REF for half


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

hammer: 1d20 + 12 ⇒ (17) + 12 = 29
dam: 3d6 + 17 ⇒ (4, 3, 5) + 17 = 29

-40


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

channel: 2d6 + 1 ⇒ (5, 5) + 1 = 11


Daardra's spell singes the creature, eliciting hisses of displeasure, before Ghun hammers to death. The massive form collapses into the marsh waters sending out several large waves.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

End rage. Burn t some more if it looks like it is healing. Look around the immediate area for anything of interest.

perception: 1d20 + 14 ⇒ (10) + 14 = 24

-25


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Use CLW wand on G and O.

O:
clw: 3d8 + 3 ⇒ (3, 5, 7) + 3 = 18

G:
clw: 3d8 + 3 ⇒ (6, 2, 7) + 3 = 18


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Search the area perception: 1d20 + 10 ⇒ (14) + 10 = 24


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

also search the area perception: 1d20 + 10 ⇒ (20) + 10 = 30

Resting might not be a bad idea.


Unlike a troll, the creature appears unable to heal once slain.

In some deep reeds where the beast was crouching, Daardra finds the old and mostly consumed remains of an unfortunate traveler possessing:

200 GP
+1 cloak of resistance
headband of intelligence +1
Clear spindle ioun stone


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

“We can rest if you want.”

Set up camp away from the dead creature.


The party rests, and while it is uncomfortable with damp and bugs and strange swamp smells and noises, clearly the defeated beast was at the top of the local food chain and nothing disturbs the party.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Continue on our way looking for the wisp.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


Anything from Daardra/Orett? Did everyone get to max HP?


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

I have a couple of CLW's left to top anyone off, so we should be good.

perception: 1d20 + 10 ⇒ (15) + 10 = 25


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

perception: 1d20 + 10 ⇒ (19) + 10 = 29


The party continues their search in a generally northward direction, making slow progress through the dank and watery environment. A little after mid-day, both Ghun and Orett are able to make out a small plume of light smoke coming from a higher section of ground about a half mile ahead.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Ghûn points towards the smoke.

"Smoke, be ready."

Continue moving forward.

perception: 1d20 + 14 ⇒ (3) + 14 = 17


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

perception: 1d20 + 6 ⇒ (15) + 6 = 21

Let Ghûn and Orett lead but stay close behind.

Activate life link on all 3 of the other party members.


The party makes its way through the marsh and sees that the smoke is coming from a small campsite made up of a ragged tent and bedroll set up on the other side of a marsh stream.

A filthy dwarf dressed in chain sits in front of the fire poking it with a large stick and muttering to herself erratically.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19

"Hello there, are you okay? Do you need any help?"


The dwarf looks up and splutters-Filthy greenskins! before firing upon you with her bow:

on: 1d4 ⇒ 2 Eng
1d20 + 9 ⇒ (3) + 9 = 121d8 + 3 ⇒ (4) + 3 = 7
1d20 + 4 ⇒ (12) + 4 = 161d8 + 3 ⇒ (5) + 3 = 8

DC 20 sense motive:

The poor dwarf clearly seems to be suffering from some type of mental affliction.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

SM: 1d20 + 7 ⇒ (19) + 7 = 26

"The dwarf's not right in the head Daardra, try to put her to sleep!"


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Try a slumber hex on the deranged dwarf. Be at peace, troubled one.


1d20 + 7 ⇒ (15) + 7 = 22

The dwarf shrugs off Daardra's hex and continues to fire:

now on: 1d4 ⇒ 4 Orett
1d20 + 9 ⇒ (3) + 9 = 121d8 + 3 ⇒ (7) + 3 = 10
1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (7) + 3 = 10


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

non-lethal damage attack

Flurry of Blows: 1d20 + 8 ⇒ (1) + 8 = 9

Flurry of Blows 2: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d10 + 9 ⇒ (7) + 9 = 16


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Evil Eye hex, -2 to hit, plus.....CackleTEE, HEE-HEE!


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Stay out of the way


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Non-lethal if possible, otherwise watch

PA: 1d20 + 10 ⇒ (14) + 10 = 24
Dam: 3d6 + 15 ⇒ (2, 1, 4) + 15 = 22


Orett nimbly moves across a crude wood bridge (more a large log than bridge) in his attempt to engage the crazed dwarf. She fires at him twice before dropping her bow and meeting his charge with a quickly drawn pair of axes. Ghun gets there right behind Orett.

Come on you orc dogs!

will: 1d20 + 7 ⇒ (17) + 7 = 24

On Orett:
arrow: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 131d8 + 3 ⇒ (8) + 3 = 11
arrow: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 211d8 + 3 ⇒ (6) + 3 = 9

waraxe: 1d20 + 9 ⇒ (15) + 9 = 241d10 + 4 ⇒ (2) + 4 = 6
waraxe: 1d20 + 4 ⇒ (18) + 4 = 221d10 + 4 ⇒ (5) + 4 = 9

handaxe: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 1 ⇒ (4) + 1 = 5
handaxe: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (5) + 1 = 6

Orett hits once, and Ghun hits as well. Though crazed, the dwarf is tough as iron and takes both blows without flinching.


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Cast Evil Eye hex for -2 to AC and Cackle TEE, HEE-HEE!


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Flurry of Blows: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d10 + 9 ⇒ (2) + 9 = 11

Flurry of Blows 2: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d10 + 9 ⇒ (8) + 9 = 17

-11 hp


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

PA: 1d20 + 10 ⇒ (13) + 10 = 23
dam: 3d6 + 15 ⇒ (2, 2, 3) + 15 = 22


Will: 1d20 + 7 ⇒ (20) + 7 = 27

The dwarf laughs maniacally as she again shrugs off a hex. Orett hits once and Ghun as well which draws her attacks onto the half-orc. YOU must be the leader swamp face. DIE!

waraxe: 1d20 + 9 ⇒ (10) + 9 = 191d10 + 4 ⇒ (7) + 4 = 11
waraxe: 1d20 + 4 ⇒ (10) + 4 = 141d10 + 4 ⇒ (10) + 4 = 14

handaxe: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 1 ⇒ (5) + 1 = 6
handaxe: 1d1 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (3) + 1 = 4


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Eng takes 5 damage for Ghûn and continues to stay out of the way.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

"Stupid dwarf!"

PA: 1d20 + 10 ⇒ (16) + 10 = 26
dam: 3d6 + 15 ⇒ (3, 5, 4) + 15 = 27

-8hp


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Cast Fortune on Orett and....Cackle, TEE, HEE-HEE!


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

use Fortune on 1st attack
Flurry of Blows: 1d20 + 8 ⇒ (10) + 8 = 18
Fortune: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d10 + 9 ⇒ (10) + 9 = 19

Flurry of Blows 2: 1d20 + 8 ⇒ (20) + 8 = 28
crit damage: 2d10 + 18 ⇒ (2, 8) + 18 = 28


Ghun smashes the dwarf, straight into a series of elbows from Orett, the last one knocking her to the ground unconscious.


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Eng, do you know any recuperative practices that may be employed upon this unfortunate dwarf?


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

"Let's remove her weapons and tie her up. I can heal her wounds but I'm not sure that will make her right in the head."

Cast guidance on self for skill bump.

See if Eng can figure whats wrong with her and help her out.

heal skill: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25


Eng spent enough time in the temple at Trunau to identify the clear signs of mental illness. Looking at the unkempt disposition of the camp and the fact that the dwarf thought everyone she was fighting was an orc, something has clearly come unhinged in her mind.

From what Eng remembers, only powerful magics are able to set minds like these aright (greater restoration, heal, limited wish/wish, miracle, and the like). Alternatively, long term care under the guidance of a trained doctor might work.

The dwarf's gear consists of:
MW chain shirt
+1 dwarven waraxe
MW handaxe
MW composite short bow
50 GP


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

I think we should take this unfortunate soul back for healing, if possible. What do the rest of you think?

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