JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

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That's your call dude. You'll certainly notice after the battle that it doesn't heal you.

Corum Thrice-Cursed is a cool name at least


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Thrice Cursed is definitely a cool Barbarian Moniker!

in regards to Rage/sensations... well, is it such a blind rage that you can't decide friend from foe? is it so blinding that you must attack the nearest living thing? Even in the heat of the moment, you can still make decisions, just not ones that require concentration :) In older versions of rage/berserk (from D&D) you *were* required to attack *ANYTHING* though you could always attack enemies before friends :)


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69
Elleross Oronar wrote:
How many potions of clw could I buy in the town j? I was thinking 4 or maybe 6.

I never had an answer on this Jz, were there any potions in the town for me to buy?


Oh sorry.

1d8 ⇒ 7 <- That many


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Nas. I get that the barbarian is still capable of rationale thought during rage, to some extent. I suppose my question was about the nature of a barbarian's rage and the biological management of pain during a rage.

It is pretty standard for the raging barbarian to take a lot of punishment during battle. I wonder if there is something in their physical and mental make-up that enables them to treat pain differently from others.

It could be that the nature of the rage helps mask that pain - thus the temp HP gained etc. If pain is masked during rage then perhaps to a barbarian it is just something that fuels anger and increases his own violence. Kind of like the Hulk. I just wondered if, in such a state, the barbarian would be able to pinpoint specific pain or would he just be aware of pain generally, let it just wash over him and fuel his rage (increased strength and rage powers).

After coming out of rage and regaining a normal state he would then become aware of his various agonies and this could be represented by the loss of the temp HP gained.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

J, I purchased 6 potions of clw.


retired (arc completed)

There's a sidebar table in the Skull and Shackles player's guide that deals with amputations and scars as a variant to massive damage. Not sure if you'd care to adopt it for this scenario, but here's the table.

(Bear in mind, these were designed for a campaign where scars and various amputations are genre tropes.) =\

d20 Battle Scar or Amputation
1–5 Minor scar—interesting but otherwise cosmetic
6–8 Moderate scar—cut on face (+1 bonus on Charisma-based skill checks for first scar only, consider subsequent cuts as a major scar)
9–10 Major scar—severe cut on face (–1 penalty on Charisma-based skill checks**)
11–14 Loss of finger (for every 3 fingers lost, –1 Dex)
15–16 Impressive wound (–1 Con)
17 Loss of eye (–4 penalty on all sight-based Perception checks)
18 Loss of leg (speed reduced to half, cannot charge)
19 Loss of hand (cannot use two-handed items*)
20 Loss of arm (–1 Str, cannot use two-handed items*)

* Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
** At the GM’s discretion, characters with major scars may also be granted a +1 bonus on all Bluff, Diplomacy, or Intimidate checks against other pirates, as the scars of battle are much admired by pirates.


Funnily enough I just stumbled across that myself. If anyone else decides to hack off a limb it might come in to play :)


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

lol Del's is probably easier ;)


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

J what are our options with selling this cursed ring?
Could we sell it as a ring of regeneration with a successful bluff check ?
We could still get a good chunk of change for it then, kind of like palming off a dodgy second hand car to someone.
Bought as seen pal.....unlucky :)


Could you in good conscience sell it to some unsuspecting shop keeper? I'm not saying no, but what would the rest of the party make of that?


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Not in good conscience... even were we down to our last two copper pieces to rub together, Sapphire would never agree to pass on the horrid thing to some unsuspecting adventurer or shopkeep :/

Could the ring be used for anything else though? Someone might be able to break it down to use in something else, or perhaps it could be sold to someone who knew it was cursed so they could spend the time to remove the curse and make money themselves by selling it on?

We could always melt it down and sell it for gold and precious jewel value!


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retired (arc completed)

Del has a super, secret plan for the nasty, crooked ring! >=)
And if we ever did find ourselves someplace with enough resources and coin on hand where we *could* sell it, Del would have no problem doing so, provided he could identify a perfectly rotten and corrupt witch-worshipper upon whom to offload it.


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Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Though Nasrin would never conceive of such a plan, foisting it off as tribute to some Witch would be poetic and appropriate in her mind. :) If you asked her, "just bury the damned thing and be done with it..."


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Just checking all of your moral compasses were working.
Prison has rubbed off a little more on Elleross than I suspected :)

Not sure what we can do with this ring now, can curses be removed from items?


Not as far as I know. It isn't a Ring of X that's been cursed, it's a cursed ring that masquerades as something else. Make sense?


So I normally play enemies as dropping dead at 0 HP

Since Finngarth was your enemy as you were burning, biting and slicing him to death, I'm not sure whether to cut you some slack or roll with it.

Time for bed here so I shall sleep on it :)


retired (arc completed)

I'll happily spend a hero point to save Finngarth if you'll allow it, JZ.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Just a note:
I am getting ready to leave the Army after 20 years; I will be moving around a lot and may have limited access to the internet. My new job will require a lot of travel too, but not to super remote areas. I will let you know if I need to drop off for a while. I plan on keeping up with this game!


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

The tactician brain says, "Pop smoke, break contact and assault from covered approaches. As it is now, all we are doing is taking fires from a well concealed ambush while we mill about in the kill zone."


retired (arc completed)

Hey guys, just a quick note to say I'll be unable to post over the bulk of the weekend. Loading up the car now for a camping trip!


Cool Del, no problem


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Yay for level 5 :D

+1 2nd level spell
+1 1st level spell
bonus feat (Arcane Strike)
regular feat (Moonlight Stalker)
+8 hp (5 class +2 con +1 fave class)
+5 skill points (+3 fly, +1 know arcana, +1 spellcraft)
spells: bladed dash, defending bone


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Does anyone want the magic hat we found in the church?
It has some good abilities.
Corum or Nas I think it would be handy for you


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

It is good but Corum is harvesting magic stuff atm. I think it should go to Nas.

Lvl5. Awesome. Level up later.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Level 5:
+8 HP
+5 Skill Points (1 in Perception, Survival and Handle Animal, 2 in Know-Nature)
Feat: Power Attack

Next Level: Wild Shape (Big Bad Wolf!)

Jagar leveled as well.

HP: +7
+1 Perception
Furious Focus Feat


I feel like level 5 is about the time where I can stop treating you guys with kid gloves :D


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

And this AP has been so cuddly and kid friendly until now... :p


retired (arc completed)

For our hps, if my hit die is a d10, do I get 5 + Con mod + fav class or 6 + Con mod + fav class? I've calculated mine by the former method but it looks like there are some others doing it the latter way?

Level 5 Bolt Ace
+1 BAB
+5 (or 6!) hp
+Crossbow Trainging (lt. xbow)
+1 Feat (deadly aim)
+6 skills (+1 acrobatics, +1 bluff, +1 diplomacy, +1 perception, +1 sleight of hand, +1 survival)


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Level up:

Bab +1
HP +11
Furious focus
Rage 2 more rounds
Skills improved (by 1)


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Skills upgraded were:

Know local and geography, intimidate, perception and survival.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

I still haven't finished mine.. but the basic is i'll be taking stinking cloud discovery (99% sure)


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

I'll post my level up soon, I'll be taking the spell mastery feat and iron will
Just got to choose spells.
Haste or fireball / lightning bolt not sure what to do. Haste would be very useful for the party I think

J can we purchase items here? I want some scrolls of knock and a cape of free will


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Judging by the neighborhood, Fireball might be fantastic... ;)


retired (arc completed)

Sorry for the delay these last few days guys. I knew I'd be on the road Friday and Saturday, but I'd been expecting regular access to the boards and things just went waaaaay haywire and I never got a real chance to hop online.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Massive apologies everyone, this thread vanished from my campaign tab and has only just been made visible again (thanks Paizo support!!)

Just catching up now and will post shortly :)


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Welcome back


retired (arc completed)

LOL, JZ, that was a lot of fun. And I'm pleased my whackadoodle version of Who's On First worked so well =)
But mostly, that was just a lot of fun to type =P


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

I only saw that sketch for the first time this year, it was awesome!

Laughed just as much reading your post Del :D


Lol yeah this is all good stuff


Fun exchange


retired (arc completed)

I enjoyed it!

As for Gog, while I'm not expecting him to go turncoat, I'd be thrilled if he did! Realistically though, I was more aiming for something like a turn or two being lost to indecision.


In mechanical terms you only change him to indifferent from unfriendly. I might have role-played him a bit differently to that admittedly


retired (arc completed)

Well, whisper to him from behind your GM screen that there might be a future for him in a Leadership feat and see if that improves his mood a bit further =P


Leadership in a six player party with a full power animal companion? :/


retired (arc completed)

Maybe think of him as Del's nuclear Corum deterrent as well as a potential sweet ride.

And hey, you can't blame an affable rogue for trying to recruit talent and build a morally ambiguous business organization.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

My level up is updated in my stat block j.

Not that I'll need it....caught in a bad situation here, may get absolutely destroyed shortly.

Taken spell mastery feat, learned haste and spiked pit . Will add them to my spell book next time we rest.


Mirror Image is absolutely the right choice here though Elleros, that miss chance is a winner


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Yeah I thought so too, that's why I boosted it as well.
Fingers crossed :)


retired (arc completed)

Turns out I'm totally wrong and have been ruling this incorrectly for... more than a decade. Gah!

PRD, on moving through spaces wrote:


Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.

Manny can have his stabby stab if he wants it!

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