JZ's Reign of Winter (The Frozen Stars)
(Inactive)
Game Master
JamZilla
Combat Map
LOOT SHEET
Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7
Don't worry about it Sapphire, we'll all make it out of here.
Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.
Don't worry about it Sapphire. When I get up there we'll tag team the witch into oblivion.
Apologies, my mistake. Sapphire is still up.
Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.
With a deft deployment of the rulebook, Del turns the tide of battle!
Nice one Del.
retired (arc completed)
Just letting you know I am going to be away with work from Monday to Wednesday night and unlikely to be able to post.
Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69
Readied action to disrupt her spell casting was a shrewd move Dell, good job .
If Jagar can use the ring then give it to him, he will benefit from the +1 ac, if he can't use it Elleross will take the ring if it is going spare.
She's dead, absolutely murdered by you guys. Didn't even get a single spell off in the end. Poor Nazhena.
retired (arc completed)
That's a tactic you can expect from me pretty regularly if there are obvious casters about. It's hard sometimes to give up a storm of attacks when you're hasted like we were, but a well placed arrow is often just as effective as a readied counterspell (sometimes moreso if it means the would-be counterspeller can drop heightened fireballs instead!) =)
And to your credit, JZ, YOU SAVED AGAINST EVERYONE OF MY STINKING TANGLEBOLTS! Dangit! =P
Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.
I've been away from home for the past few days. Posting via really patchy gprs. Will level up later.
[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
Hooray for level up!
feat: extra arcana (empowered magic)
+8 hp (5 class 2 CON 1 fave class)
+1 BAB
+5 SP (fly, use magic device x4)
Knowledge pool, medium armor
Spells: vampiric touch, storm step
Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.
Lvl7:
12 HP
Bab +1
Rage 2 extra rounds
Skills: +1 to knowledge geography and nature, perception and survival
Feat: iron will
retired (arc completed)
Level 7!
+6 hp
+1 BAB (+7/+2)
+Feat (Endurance)
+6 Skill points (+1 Acrobatics, +1 Diplomacy, +1 Knowledge(geography), +2 Perception, +1 Sleight of Hand)
Gain Dead Shot, Distracting Shot, and Targeting Shot deeds
This was Del's last level as a gunslinger. From here on out, he'll be taking levels in Horizon Walker! Hooray!
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
After resting, I have 5 x CLW, 3x CMW and 1x CSW prepped. That is all of my spell slots I can fit healing into; I have nothing but Resist Energy and Burst of Radiance prepped :)
So, having said that, here are my healing rolls: Feel free to grab what you need from this roster and post your current HP.
CLW1: 1d8 + 5 ⇒ (4) + 5 = 9
CLW2: 1d8 + 5 ⇒ (4) + 5 = 9
CLW3: 1d8 + 5 ⇒ (5) + 5 = 10
CLW4: 1d8 + 5 ⇒ (5) + 5 = 10
CLW5: 1d8 + 5 ⇒ (2) + 5 = 7
CMW1: 2d8 + 7 ⇒ (1, 8) + 7 = 16
CMW2: 2d8 + 7 ⇒ (2, 5) + 7 = 14
CMW3: 2d8 + 7 ⇒ (7, 8) + 7 = 22
CSW1: 3d8 + 7 ⇒ (7, 2, 3) + 7 = 19
Nasrin takes CLW 1, 2 and CMW 3 bringing her to full, 59/59 HP
Thanks Nasrin, I think that healing is definitely necessary.
HP 57 | AC 21 FF 19 T11 | Saves +9/+7/+3 | Init + 2 | Percep +9 (Low Light and Scent) Wolf
Right-O, Boss!
Jagar needs nothing, somehow he was not subjected to the same abuses we were...
Jagar is at 53/54.
retired (arc completed)
That CMW2 for 14 will top Del off nicely! Dibs!
Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.
I'll grab that csw if no one objects. Takes me to nearly full hp. Thanks Nas.
[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
Ah Nasrin thanks!
Sapphire will avail herself of your CMW for 16. hp 28/59 + rest 14 + CMW 16 takes her to 58/59
That leaves all those CLWs for you Elleross and Greyston!
Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69
I will take the lowest clw so with the 14 from overnight rest I will be on 35 / 37
Thanks Nas
We need to find somewhere to trade or sell our goods for wands and potions.
Level up
Feat - improved iron will
Skills will be updated in stat block
Spells to be confirmed
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
We need a bigger avatar for Jagar... and we will need a second wolf avatar for Nasrin. :D
Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7
I took what's left, thanks Nasrin :)
Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69
Spells learned
Boneshatter and ball lightning
Apologies guys, the site went down for me last night as I was posting. I'll try to update this morning
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
JZ, is that a custom item? Can we get a description in the campaign tab for ease of reference :)
And thank you for some heals :D
No chance to post today guys, heading out all day and then seeing Civil War :)
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
I hate posting from my phone. It makes it harder to go back and see circumstances...
I bring this up because I owe you all an apology! Sorry everyone for not holding up my responsibility for tracking my HP.
After healing up, 'Veta lit Nasrin for 24, and then Jagar bit her for 17 (total 41), the boar's strike on her laid her out to the bone, total of 63 of her 51. It should have dropped her like a hot stone.
Part of the reason for my error is that Nasrin is the type of character that pushes herself way to hard and would never complain.
JZ, I leave my fate in your hands.
I think too much has happened between then and now Nasrin. It would be weird for someone to look around and say; Where's, Nasrin? Oh yeah she's dead in the boar room.
So for the sake of continuity I think I'm going to have to let it ride out with you basically slumping unconscious in the corridor but alive. Even if she was willing to push on it would have been visibly clear to the others that she was basically disembowelled by that thing and I dare say they wouldn't have been so eager to go back and talk to the raven.
So can you all please keep your status up to date so we can avoid this in future.
Thanks.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Well, not quite dead ;) -12 with a 14 CON
And again, I am truly sorry :(
Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Who's HP are where? Before rest, Nasrin has 26/51.
Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
After an overnight and Grey's ministrations...
40/51
Here is the recap of Grey's proffered potions:
Grey gives... wrote: I've converted everything to healing 6x1d8+5, 4x2d8+7, 1x3d8+7 CLW Potion: 1d8 + 5 ⇒ (8) + 5 = 13
Thanks Grey! :D
I will rework my spell list into casting stuff for the day :)
Status: 51/51
Hey guys, just to let you know it's my friends birthday today and mine on Monday so busy weekend ahead. I may not get a chance to post at all.
retired (arc completed)
retired (arc completed)
Oh man, one of the best I can remember! The 6 of us started doing this way back in 2006, when we were all still in college/university. The only thing that wasn't great was how quickly the 3 day weekend blitzed on by.
Awesome, glad you enjoyed. What did you play?
retired (arc completed)
Oh, it's Pathfinder; I'm running them through Wrath of the Righteous, though I've had to chop it up a great deal and change a bunch since we literally only play once a year. If I ran it as-is, they'd probably still be in the tunnels under Kenabres and we started this adventure back in 2014! =)
We started chapter 2 and the march to Drezen this time, and we ended things just as they were making ready to lay siege to the place.
We've got a human paladin who took amateur swashbuckler who's been parrying and riposting a bunch, a human slayer who's switch hitting between archery (where he does outrageous amounts of damage) and two-weapon fighting (which, while not as damaging to my monsters, he seems to just plain enjoy), a dwarven warpriest who swings a greatsword, a halfling bard with the archivist archetype who is the best party supporter I've ever seen, and a fetchling arcanist who loves to counterspell and ruin all my tricks! =)
Nice. We never made it through that. In hindsight I should have just rewritten it to remove the mythic stuff because it got to a point where the guys were just strolling through encounters :/
retired (arc completed)
Yeah, I gutted the mythic rules and pared them down a bunch; reduced it to 5 total tiers instead of 10 and implemented almost every suggested change in the Mythic Solutions 3rd party PDF that I got here off Paizo.
I also ripped out the mass combat stuff, then built my own set of mass combat rules that gave each PC a battalion to lead and made a mass combat turn look like a normal combat turn. It took a lot of work, truth be told, but it wound up working out great and we were able to play without taking any focus off the PCs or getting bogged down in rules consultations. All in all, it was a great success and the guys loved it.
The mass combat didn't go so well for us. Each character had his own battalion to lead and I'm pretty sure Elleros' and Greyston's were wiped out to a man in a series of reckless cavalry charges :/
retired (arc completed)
Oooof! lol that sounds rough!
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
GM-JZ wrote: The mass combat didn't go so well for us. Each character had his own battalion to lead and I'm pretty sure Elleros' and Greyston's were wiped out to a man in a series of reckless cavalry charges :/ Cannon to the left of them
Cannon to the right of them
Cannon before them
Into the valley of death
Rode the six hundred
Yeah... And we all know the Light Brigade didn't come out of that too well...
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
strangely, if the rest of the British army had been ready to support that crazy-brave charge, they might have been able to get into and overrun the Russian guns... alas,
...near enough to fight when a Russian gets me in his sights. He pulls the trigger and I feel the blow, a burst of rounds takes my horse below...
If I remember rightly the Light Brigade was ordered to harry a retreating artillery team but the order was miscommunicated to a frontal assault on the Russian position.
I don't think even the Russians would have expected such a tactic!
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
What I understood was that Duke McF+$@ery hated Baron Schmucko and ordered him (and his men) forward to rid himself of a rival...
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