JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

Combat Map
LOOT SHEET


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Welcome, players. Hope you brought your cold-weather gear!


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Hello everyone! Thanks for picking me JZ, i look forward to playing with you all!

I'll go through Greystons stats again and make sure everything is up to scratch.


Male Elf Roof Runner (Rogue) 1 | HP 8 | AC 17, touch 14, flat-footed 13 | Perc +5 | Init +4 | Fort +0, Ref +6, Will -1

A pleasure to make your acquaintance, everyone!

Again, thank you for selecting Blacksheaf, I am very much looking forward to adventuring with all of you. I will make sure my character is prepared for the upcoming journey, post haste.

I feel an introduction of myself is in order. I'm 27 years old, a student of History on my second year and used to work in security and waiting/bartending. Now I work in the biggest Zoo in Norway, though mostly just during the summer.

Looking forward to getting to know the lot of you through the course of our adventure!


Thanks Arunor, good to meet you, was a really tough choice but I think we have a great variety here.

Just a little about myself, I’m 31 and a User Experience researcher and designer for the UK public sector. I’ve been playing since the days of 2e D&D and using the play by post format for Pathfinder for about the last 2 years.

I’m looking forward to this campaign because it offers something quite different to all the others I’ve read and I hope to keep up a good pace to keep the story progressing whilst introducing you to a fun and interesting cast of characters and villains.

In terms of preparing for the coming journey, I think there's an important distinction here in that although the book is obviously very focussed on cold weather, there is very little as a clue to that at the start of book 1 for your characters. Taldor is a very fertile and warm nation so I noticed a few people in recruitment purchasing cold-weather gear, snowshoes and sledges with their starting gold which I didn't think was appropriate given the starting location.

Without giving much away, I think the shift from the sun-drenched Taldor to the wind-swept and frozen Irisen is going to make for excellent roleplaying.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Hello everyone :)

Nasrin is a survivor. She understands that the world is hard and ugly, but she also understands that the best path to survival is having a strong pack to support you.

Wolfpack of One

Looking forward to having Nasrin meet her new wolfpack ;)


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Hi all. Thanks for letting me play J.

By way of into to others. I am 39 and an a DnD veteran of some 20+ years! Started playing 1st edition but quickly moved to 2nd. In all that time I've never played a barbarian. Time for some smashing!

Looking forward to working with you all. Looks like an interesting line up. I reckon this could be good!

I'm fairly new to pathfinder. This is only my second campaign. I am currently playing another Jamzilla game and have to praise his dm style. Really strong narratives, emotive imagery and really lets us get down to some good role playing.

Anyway, I see my character as something of an outcast and nomad. No big destiny story arc, just a down on his luck mercenary (with the odd skeleton in the closet!)

Thanks for the hint about starting position J. I'd geared up for cold weather start - and it was due to feature in my back story. I'll have to rewrite that now, but no big deal.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

lol Corum, I still have my 1st ed DMG (with Efreet Cover!) and the old Deities and Demigods (with Cthulhu and Melnibonian mythos!)

Don't worry too much about being new to PF, it's 3.5 only Better :)

* * *

Side note, are your stats right? Twenty Point build, and you have:
Stat / Cost
15 / 7
14 / 5
16(14)/ 5
10 / 0
11 / 1
10 / 0
Total: 18

*I am assuming you bought a 14 CON and added +2 for the Racial Bonus :)


As long as we all know why we are in Taldor then that's fine although you might want to read through eachother's backstory and consider whether any of you know any of the others.

-How long have you known eachother?
-How did you meet?
-Why are you in Heldren?
-How long have you been here?
-What do you plan to do next?


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin and Thorn are wanderers. She is not exactly running from her roots in eastern Irrisen, but neither is she really willing to go back... Her campaign trait fits well: Restless Wayfarer.

I would say the only other PC that Nasrin might be associated with would be Corum. Maybe they met on their travels and have found some security with each other's support?


Male Elf Roof Runner (Rogue) 1 | HP 8 | AC 17, touch 14, flat-footed 13 | Perc +5 | Init +4 | Fort +0, Ref +6, Will -1

Arunor also merrits the Restless Wayfarer trait, but he has lived in Lionsguard for a few months, having come down from the mountains to the east beforehand.

I am not sure I managed to portray his restless spirit well enough in his profile, but hopefully some light has been cast upon his reason for leaving Lionsguard and why he is searching for fortune and adventure.

As far as Arunor is concerned, he is only stopping by Heldren to stock up on three items of interest: rumors, gossip and supplies.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Thanks Nasrin. You're right. My stats were too low. As a barbarian, maths isn't my strong point! Lol.

Sorted now. Also completed my back story. Mosy recently Corum has been a caravan guard. Recently finished an escort job which brought him to town.

It makes sense for him and Nasrin to fall in woth each other. Both restless wayfarers, both wilderness types. Maybe Nasrin joined up with the caravan Corum was guarding a couple of weeks ago or something similar?


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

How about they know each other from their travels together, and Corum convinced her to go with the caravan. So, the two wildlings hired on as scouts and outriders?


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Sounds like a good idea to me. My backstory pretty much allows me to hail from anywhere iny recent past. So they met up any time during the last 12 months (in my back story) and have been travelling together since.

Have to think of some nice anecdotes from our recent past. Like the time you gave that aerogant noble those mushrooms because he stiffed us on payment for some work. Needless to say he didn't sit down for a week for fear of soiling himself!


First gameplay post is up!

I will post links to maps for combat and reference in the Campaign Info Tab so that they always appear at the top of the current gameplay page you are viewing (such as the map of Heldren above).

Any questions, please just ask and remember feedback is always appreciated.

Have fun!


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Hey, I'll jump in and tell you a little about myself i'm 26 and currently work for a medical distributor - working from home so im normally very active if nothing major is happening.

Started playing 3.5 about 3-4 years ago, my first real taste but i was always interested just never found a group to play it with. Then moved to pathfinder about 2 years ago and haven't looked back.

Greyston hasn't been in town long maybe a week? so anyone in town might have seen him trying to sell his wares - coining his alchemical tonics as a cure all, to all the towns troubles. If anyone would have spoken to me im happy to run with it.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Hi all,
Thanks for choosing me j.
I'm looking forward to this campaign, only my third one on pbp .
I'm 36, been playing dnd since 1st edition and am loving pathfinder.
Looking forward to developing Ellross and this seems like an interesting group.
Ellross would have just arrived in town I think, he's not likely to know anyone but Greyston may have heard of me or our families could have known each other as they have a similar background and come from the same city .
Look forward to exploring that angle.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

An old teacher? Elle is a lot older than Grey :D


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Just wanted to give a head's up! I am going to the field for just less than two weeks. I am a signal weenie, so I *should* have internet late tomorrow afternoon, but we will see how 'fast' it is...

If I do not respond, please bot me with out delay. Nasrin is unafraid, but furtive at times. She prefers to be the predator, not the prey.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

hex nails: 1d4 ⇒ 1

This is how many hex nails I will have j due to my campaign trait, I don't mind if you want to roll it.

Ha!


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

You are quite older than me, but if i saw you in town i might have at least introduced myself being an elf also.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

ive posted greyston we will probably meet at the inn as I have headed straight there only just getting into town.
I am quite old , It's possible I could have known your father if he held parties for judges and the law enforcement. As a practicing prosecuter in the city i could have been at one of those gatherings moving in the same circles as those people.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Are we using action points and hero points?


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

*pssst* your alias is showing ;)


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Elleross Oronar - I think that could work out, while i'm not using my fathers name (for reason that may come up later on) You could recognise me from somewhere i'm not sure how long you have been away from the capital but i haven't been there for 2-3 years.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

@ Greyston I didn't realise you weren't using your fathers name. It may come up later then, I haven't been in the capital for over a century. Haven't been anywhere for over a century in fact, which will no doubt come up at some point.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

I have a break from the field! However, with that good news, I have some bad news... apparently someone somewhere has decided Paizo should be a blocked site. I sometimes hate having a 'geek' or niche hobby, if I were a football nut, I'd never lack for ESPN... :/

So, I am going to try my best to get access as I can but we will see. I know I will have access Sat/Sun, but limited again come Monday...


No worries, Nasrin. We are really only beginning in earnest this week and provided the party decides to speak to the mercenary that will likely take up a day or two in any case, not to mention the party actually introducing themselves to eachother and getting acquainted.

So I'm sure you'll be back before the party sets out to search for the missing noblewoman :-D

-Posted with Wayfinder


I forgot to mention Hero Points.

We will be using them and everybody starts with 1.

Hero Points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character’s turn as normal). You cannot spend more than 1 hero point during a single round of combat. A hero may have a maximum of 2 hero points at any one time. Whenever a hero point is spent, it can have any one of the following effects.

• Bonus: A hero point grants you a +4 luck bonus to any one d20 roll. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check).

• Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn. If that action is casting a spell, the spell must be at least three spell levels lower than your maximum.

• Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

• Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.

• Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.

• Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.

I will also put this in the Campaign Info tab for reference.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

J. Are we using power points too?


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

We don't need Power Points! All of my Power Comes from Monster Drinks! You know the logo is Hebrew for 6-6-6 and the cross in the O of the logo is inverted when you drink from it.

Hail Satan and all that. :p

j/k


Monster tastes gross though :/

No Corum, I wasn't going to bother with power points this time, this is a higher wealth campaign than Carrion Crown so I don't think you need the boost as much.

-Posted with Wayfinder


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Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Nice Nasrin!

How many satanists does of take to change a lightbulb?

None: Let the darkness reign! Lol.

Thanks for the clarification j.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Carrion Crown is pretty 'poor' aint it? lol


It is but I really love that AP. We are a little ahead of Jelanis game though so no spoilers :)


Just to let you know, haven't heard from Arunor for a few days so I've sent him a PM. Could just be that it's the weekend but I'll keep an eye on it


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Is that a long sword or broadsword j? I may buy a large shield if there is one in town.


It is a Ulfberht style sword, a traditional Viking sword as per this image

Although we might term it a broadsword, mechanically it is a cold iron longsword.

And yes you can find both a heavy steel or heavy wooden shield in town.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Nice!


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

J. I've got some gold. I want to buy:
Large wood shield
Lamp oil and kindling
Furs
Cold weather outfit
6 torches

How much all told and do they stock them?


They will have all that equipment in town but you'll have to look up the prices (unless someone else can do it). I won't have a chance until I get home.

There are definitely no snowshoes in town however.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Heavy wood shield 7gp
Lamp oil 1 sp
Cold weather outfit 8gp
Furs 12 gp
Torch 1 cp
Kindling not sure
Rations 5 sp per day


I have still not heard from Arunor so I think I have to assume he won't be rejoining. I have another potential player in mind as a replacement if I don't receive word from him in the next day.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Ok so all told Corum spends 30 gold on a shield, hatchet, cold weather gear and furs, 3 flasks of oil amd 5 torches. Already had trail rations on my gear.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

So what happened to Arunor? Did he drop out J?


I've heard nothing from him and he hasn't replied to my messages. Checking his aliases it doesn't look like he's posted since his last gameplay post here.

But... I play with Sapphire in another game and invited her in when it looked like we would have an opening.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Welcome to the game Sapphire!


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Thank you Greyston, a pleasure to be invited!

Looking forward to a good game with you folks :)


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Yeah welcome aboard. I reckon aagus is going to be a real asset.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Glad ta have ya! Now, please get me on my feet :D :p


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Hi Sapphire, welcome.
This game is going to be good I'm looking forward to getting into it.

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