JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

regarding the items, it would take me two rounds to get one out and use it so I'm not the best one to have any of them. I would say Markus, Davos and Cara would be the ones who should hold them.
Is the hammer classed as a weapon j? Could I draw it from my belt as a move action? Or is it classed as an item?

Liberty's Edge

Yes the hammer is a masterwork light hammer


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

for some reason I thought it was a crafting item. I will carry the hammer then in that case. I think it's on my loot sheet anyway .


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

I agree with you Markus by the way, these items obv must affect them somehow


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12
JamZilla wrote:

Cara, I have a question about hideous laughter.

Dirge bard allows you to affect undead with mind affecting spells. But hideous laughter grants a creature a +4 bonus to their saves if their type is different to the caster. So should undead get that bonus since undead are different to humanoids?

I'm leaning toward yes...

I have wondered about that myself, though it would seem that the +4 bonus would always apply, since the whole purpose of the ability is to affect undead, and the caster is not one [at least usually :D] - hence that interpretation seems a bit harsh to me... But I guess it is what the rules say...

I'll investigate into it, because if it is so, I don't think it is even worth taking as a spell, at least against undead.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

How are you gonna measure time for purposes of on going effects jam?

Liberty's Edge

@Cara

I'll look into it too. I'm not one to house rule on a whim but my rationale would be that the Gravedigger didn't get the +4 because he was originally A half orc (humanoid) so that's seems ok. When you come up against the incorporeal sludge monster of decaying doom (ie something not originally humanoid) that'll get the bonus cos, you know, eating you is the only thing it'll find funny. Seem fair? Or is that a big nerf?

@Morbar

I'm going to track buffs completely unscientifically and say it'll take a minute to search through all this mud and sludge meaning you have one and a half minutes left. Expect similar hand waving iI future.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

@Jam

I agree wih your ruling on hideous laughter, I did write a long post that was basically the same as you said then I reread your post and yah so good job.

Also also if searches like this are going to take that long maybe we shouldnt search a minute is a long time to search when we have buffs up.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Yeah that's what I mean, in future well plow on and come back instead of wasting time

Liberty's Edge

It only took a minute because of all the water and such.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Powerpoints and Heropoints accounted for ;)

Power Points gained:

1 -> Jam's Incentive :D
1 -> Defeating the Piper of Ilmarsh
1 -> If we gain a Hero Point at level 1, do we gain a Power Point also?
2 -> (Leveling up) Whenever we gain a hero point, we gain a Power Point also, correct?

Total: 5?

Hero Points:

1 -> Starting
2 -> Two level ups

Total: 3?


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12
JamZilla wrote:

@Cara

I'll look into it too. I'm not one to house rule on a whim but my rationale would be that the Gravedigger didn't get the +4 because he was originally A half orc (humanoid) so that's seems ok. When you come up against the incorporeal sludge monster of decaying doom (ie something not originally humanoid) that'll get the bonus cos, you know, eating you is the only thing it'll find funny. Seem fair? Or is that a big nerf?

@Morbar

I'm going to track buffs completely unscientifically and say it'll take a minute to search through all this mud and sludge meaning you have one and a half minutes left. Expect similar hand waving iI future.

I fully agree with the rationale -> That was the way I initially understood it also... If he was previously humanoid then the +4 would not apply, but any other type would have the bonus. Not a big nerf at all, it simply makes sense. We've got a deal ;)

Liberty's Edge

Cara your power and hero point totals seem correct. Remember you can only have a max of three hp at a time


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

J. Do we get a power point every time we level up? I haven't been adding them so my totak may be 2 short.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12
JamZilla wrote:
Cara your power and hero point totals seem correct. Remember you can only have a max of three hp at a time

Cool, I got it right - won't be forgetting these again ;)

Thanks for the heads up on the HP Jam.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I am actually planning on spending one trying to gain some inspiration on HOW exactly to use the items that once belonged tot he prisoners against them ;)

Liberty's Edge

We'll just give me the go ahead if that's what you decide


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

What the @"~*! just happened?!


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Wait! I get it - it's all in Markus' head; due to being under the influence of the Father I guess. I'm goona smash skeletons up. Someone needs to see to Markus - I suggest someone with either clerical or magic abilities. Try the silver from the holy symbols - it's in the sack.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Jam, with Markus down, I am going to spend that HP now for inspiration.

Damn you for not letting me play a Paladin! ;)

Liberty's Edge

Ok get ready for some inspiration.

Basically, you've somewhat screwed yourselves in terms of using the Father's chains against him because you melted them down. Had you presented them strongly you could have done damage to the haunt as a touch attack. Alternatively you could have placed them over his head and the haunt would have taken damage every round.

The piper was ok because Markus had them in hand anyway but playing it would have sent the giant stirge to sleep.

If someone had warn the belt around the Gravedigger, they would have been slowed as per the spell as they felt the weight of all the victims her carried. But also, it would have cancelled out his silence effect.

As it is, remember haunts take damage from positive energy.

As for the other items, I would just bear in mind what they are and their function. Morbar's axe-hand is clearly meant to attack. The hammer is for crafting but in combat counts as a light hammer. People have already mentioned destroying the spellbook - that would certainly p*ss off a spellcaster. Manacles are for... well, securing someone.

Oh and as a bonus, these things are no longer cursed after you destroy their former owner :)


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

What are you all talking about? i'm back in town with Kendra she's finally come around and brought me back i'm not sure where you lot ran off too.


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Manacles will be for Delphine LaLaurie


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Right Jon. You better start cssting clw on this spirit! Or we use a haunt siphon.


Use the haunt syphons and holy water like f%+~! No use to any of us if we are dead. Also kill the looper so I can be free

-Posted with Wayfinder


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

That was some sweet inspiration Jam :D

Guys, I need to have Caradwen take this action to try and free Markus, so no lobbing Holy Water, nor healing anyone with wand or spell.

I am reasoning that if we get him back, and he can channel, we may resolve skeletons+wounded people all at once...


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I dont want to come back im happy....!Back there is the nightmare!


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

jam I melted down his holy symbols, not his chains. They are still upstairs in his cell as far as I am aware

Liberty's Edge

The holy symbols were on fine silver chains, inseparable from eachother


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I wanted brach a subject about something Jam told us to read this week about PBP. If two people agree on something that's the decision he takes instead of us waiting for people who can't post in the day/ have trouble posting.

What do you lot think?


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Might actually be a very good idea to get things moving along - I see no reason not to give it a try.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I don't know would make it run quicker but may take away from some people like if they come up with a good plan on how to take a room but two of us post before them so they don't get a chance to relay it to the group which would be a shame, and it may also make some people feel left out if they only get to post in combat because other have rushed them around the dungeon so by time it comes for them to post they are in a fight again


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Unless I'm busy with work I tey to post first thing am then lunchtime minimum. I usually try to post in the evening too, so I don't mind because I usually have a say. When I cant post I'm happy for the game to run cause I dont want to hold things up.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I am gonna use my power point to get a random attribute, fingers crossed guys

Liberty's Edge

Random attribute: 1d6 ⇒ 5

That was a point in Wisdom


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I'll take a extra first level spell for 3 power points please.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

So, now I am really on the fence regarding what to do with the Power Points - both the options of one more spell known, and one more spell cast per day really appeal to me.

And the feat, and the skill points :D


Do enough awesome things and you can get everything you want

-Posted with Wayfinder


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Does running away from one of the BBEGuys counts as an awesome thing? :/


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

If you survive yes. I went for the random feat it's intense but nect time I'd go for skills/spells per day.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I thought about the random stat point, but I don't guess I really NEED it for the time being, as I should get an ability point if I make it to level 4.

The random feat is quite cool actually, though if I could instead select one... I have got so many of them in my head: Flagbearer is STRONG in these early levels, and would be so cool with the symbol of the Lorrimer House; Point Blank could get me underway to being an half decent archer, with the follow up Precise shot; Then again, a limited spell list is actually the Achilles heel of spontaneous casters such as Bards, so an extra known spell means loads.

I am undecided for the time being :D


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

If your undecided save them tell you feel your having trouble maybe you'll get the points needed to select a feat then.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Cara. I'm waiting and just building my pp total. As you say we get an ability point at lvl4 so probably a feat or spekk would be best for you. I'm going physical attributes all the way. Badlyneed to boost my ac too.


Do you lose bonus to speed or anything if you wear armour Sebastian maybe you could take armour proficiency if it stacks with you wisdom bonus be worth it

-Posted with Wayfinder


When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Ahh never mind not worth it at all

-Posted with Wayfinder


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

I know. It's bracers, belts and good ol' dex for me!


Do we know the items are uncursed when their owners are defeated?

-Posted with Wayfinder


We do thanks to caras hero point inspiration thanks for that. Would anyome mind if I had the belt then? I can carry party stuff then if people like

-Posted with Wayfinder


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I don't think we have identified all of them yet, correct?

And I have been meaning to ask, is "Wayfinder" worth it? It's a paid app isn't it?

Liberty's Edge

It's quite useful if you post from your phone a lot because it offers buttons to do the macros and dice rolls. Plus it was only about 65p so that's good.

There are a couple of things that really annoy me about it.

You can't go back to previous pages
No search facility
Can't preview posts
It says posted with wayfinder every time which bugs me

Its ok in a pinch

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