Sajan Gadadvara

Sebastian Skarsol's page

1,392 posts. Alias of Drazhak Grimbold.


Full Name

Sebastian Skarsol

Race

Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 |

Classes/Levels

Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Gender

Male

Size

M

Age

103

Special Abilities

Continuous flame, Flurry of blows, Stunning fist, Evasion, Purity of body, Ki, Slow fall, fast movement, Quingong powers, improed trip

Alignment

LG

Languages

Common, Celestial

Occupation

Monk

Strength 18
Dexterity 15
Constitution 16
Intelligence 10
Wisdom 19
Charisma 10

About Sebastian Skarsol

Offence:
--------
BAB: 6/1 +1 to hit and damage
Flurry of blows: +11/+11/+6/+6, 1d10+4+1 (20x2). Special: cold iron and silver.
Stunning fist: 8/day DC 18.

Combat reflexes: addittional aoo up to dex bonus. Can make aoo while ff

Improved trip: Does not incur Aoo. +2 to trip and to CMD against trip.

Dragon style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Special: Taking this feat allows you to qualify for the Elemental Fist feat even if you do not meet that feat’s prerequisites. If you do not meet that feat’s prerequisites, you must choose one of the damage types that feat offers, and you can use only that damage type with your Elemental Fist attacks until you meet the feat’s normal prerequisites. A monk with this feat can use Elemental Fist as if he were a monk of the four winds.

Defence:
--------
AC: 23 (Touch: 17 Flat footed: 20)
CMD: 22
Saves: F9, R8, W11
+2 vs fear.
+2 vs death and necromancy.

DR: 5 vs negative energy.
Doesn't lose HP if level drained.

Improved evasion:avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage on a failed save.

Maneuver Training: use Monk lvl instead of BAB for CMD

Purity of body: immune to disease including magical

Other abilities:
----------------
Fast movement: MV rate = 50
Darkvision: 60'
Continual flame spell-like ability: 1/day

Monk Vow: Cleanliness. +1 to ki pool, but must wash daily; change dirty clothes immediately and cannot willingly touch undead.

Fast movement: 50'

Slow fall: 40'

Ki
--

Pool=13

Ki strike: no charge (must have ki in pool)
Additional attack when flurrying: 1 point
Increase speed for 1 round: 1 point
Plus 4 dodge bonus to AC: 1 point

Quingong archetype:
--------------------

Deny Death (0 ki points): As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If you succeed at the check, you can spend 1 ki point to heal 1d6 hit points. If you roll a natural 20 on the check to stabilize, you can spend 1 ki point to heal 2d6 hit points of damage instead.

Scorching ray (2 points): Cast one ray as a ranged touch attack. 35'range. 4d6 damage.

Barkskin (1 point): Toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level.

Skills:
-------

Perception, escape artist +10. Acrobatics, stealth +9. Climb, diplomacy, disable device, sense motive +8. Swim +6. Diplomacy+6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Description

:
Of average height and powerful build, the figure strides forward gracefully, his feet seeming to glide across the floor. He is clad in dark clothes; loose fitting shirt and trousers, tucked into soft, calf high mocasin type boots. Over his shirt he wears a long sleeveless coat of soft leather. Buttoned to his chest, yet loose from his waist down. He wears a wide-brimmed leather hat of dark leather on his head, and with the stiff collar of his coat turned up his features are difficult to make out. His sombre clothing broken only by the sash tied around his waist, this of a stiking iridescent green. He appears unarmed apart from a dagger tucked into his sash. On his back he carries a small backpack with a bedroll strapped to it.

His left arm is covered in an intricate tattoo from the back of his hand to his shoulder, depicting swirling designs and mystical symbols. On his right hand he wares a fingerless leather glove. His skin is a strange colour, pale with a slight sheen.

Background

:
"The monk has travelled many hundreds of miles from his native Jalmeray. Raised an orpahn in the reknowned Monastery of Unblinking Flame his existance for many years was one of unhappiness. His Sifu once told him how he had found him abandoned as a baby and took him in to raise as his own and to tutor in the ways of his Order.

Sebastian was different from the others in the Monastery, he was clearly not Vudrani but his origin was unknown and as a result he was the victim of many taunts as a young initiate. He was skilled in the martial arts and soon the taunts from his peers turned to brooding resentment.

For many years, for Sebastian is much older than he looks, he was not happy. The inner turmoil of not knowing who or what he was eating away at him and hampering his spiritual progression. He fell behind his peers in his studies and was on the verge of leaving the monastery when a strange visitor arrived.

That person was Professor Lorrimor and by chance Sebastian was assigned the duty of showing him the monastery and taking care of him while he stayed. They discussed many things from the ways of the Order to the history of Jalmeray and other nations of the Inner Sea.

The professor, a very knowledgeable man, helped Sebastian discover his origins and knowing his heritage helped the monk in ways that could not be described. After the professor left the monastery Sebastian changed dramatically. No longer the troubled youth, suddenly his mind and body were as one as he found an inner calm. With his renewed spirituality Sebastian quickly dvanced in his studies and qualified through rigorous tests as a Novice of the Order.

Then one day a letter arrived and his Sifu brought it to him in his chamber. Sebastian read it and wept at the news of the passing of his friend. He told his Sifu he must pay respects to the man and requested leave to visit Ravengro. His request was granted; his Sifu informing him that the journey would likely be more reward than the destination.

Sebastian has traveleld many weeks and seen many sights since.