Sebastian Skarsol |
Guys - an idea. Why don't we sell some of the weapons we found? We've got 15 +1 arrows there which we are not likely to use. J. any idea how much we could sell 10 +1 arrows for?
Also we've got the spirit board. Now are we going to use it? I wonder. Perhaps we would be better of selling it? Worth a few gold that. We could stock up on holy water and scrolls of knock and lesser restoration.
Remember a few of us are still down on strength points.
Caradwen |
I had already suggested that, but if we are selling the ammunition, I may as well sell the bow :/
Sebastian Skarsol |
Not sure if we should sell the bane areows or the bow. J how much for all the arrows and the bow?
Jon Moulton |
(F) 2 scrolls (detect undead)
(G) 3 scrolls (hide from undead)
(H) 2 scrolls (protection from evil)
I would say sell these, we aren't likely to hide from anything anyway. I don't think we should sell the arrows Cara can use them and they are magic which we will find handy.
We could sell the spirit board but prob not in town plus Jon will use it before it is sold whatever happens.
If we do sell arrows we shouldn't sell them all Cara needs a decent supply of arrows maybe we could just sell some of the +1 arrows to get a scroll of knock and hope the safe has something of value in it?
Sebastian Skarsol |
Ok. How about we seel 10 of the +1 arrows at 23.5 gold each? That's 235gp. If we also sold the hide and detect scrolls that may add up to another 125gp (they are 25gp each new, so we'll probably get less.
That would give us enough for a knock scroll and some more holy water - 4 flasks would help; more would be better though.
Jon Moulton |
Davos will still need to make a high caster level check with knock, so it may not even unlock anything. Maybe we should get tools and use brute force?
Caradwen |
Apologies for the slow posting people - this weeks' end has been a mess...
Maybe we could obviate some costs with additional research?
I am, of course, in favor of selling whatever is needed to increase our chances to survive though. And that means all arrows except the slaying ones :D
But I would like to:
- Try and get a map of the prison
- try to find out who would have the keys, or where they would be located by now
- test our diplomacy at the temple, and maybe get holy water in advance? :D
- try to puzzle out what is going on exactly at the prison. I mean ok, it is haunted but... Why? And who is haunting it? Stuff like that
Will try to get a gameplay post before I go and make dinner.
Markus Valon |
I think we decided not to sell anything, although Seb you are carrying one arrow. 1 arrows (+1 undead bane)
I say we just wait to find more loot we're not in any bad state at the moment and next level we should have no problem opening it locks with davos getting knock.
https://docs.google.com/spreadsheet/ccc?key=0AtkkzLfkK61qdC1CaXptRXBwczNmZT FoYlc5Ums1eFE&usp=drive_web#gid=2
Sebastian Skarsol |
I'm carrying a standard +1 and a bane. Was going to trade the +1 but happy to wait until we clear the ground floor.
Sebastian Skarsol |
Nice scene that between Jon and his four-legged friend. Most touching.
Caradwen |
Hello everyone,
I know the timing is not the best, but I wanted to let you all know that starting from today (still have a couple hundred Km to travel) I will be GMing at a Pathfinder Society Con over here in my neck of the woods.
This will last until Sunday evening, and even though I wil probably have access to my PC, I cannot guarantee any decent posting during this period.
Next Monday I will be back in business.
Cheers,
Caradwen
Morbar Dwinhak |
I think you still need to beat his CMD Darren
Disarm
Editor's Note: Disarm special feature required to Disarm?
If you want to make a disarm combat maneuver, do you have to use a weapon with the disarm special feature?
No. You don't have to use a weapon with the disarm special feature (a.k.a. a "disarm weapon") when making a disarm combat maneuver--you can use any weapon.
[Source]
You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. Attempting to disarm a foe while unarmed imposes a –4 penalty on the attack.
If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands). If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands (maximum two items if the target has more than two hands). If your attack fails by 10 or more, you drop the weapon that you were using to attempt the disarm. If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.
Caradwen |
Hello again everyone,
I am back from the CON - was really an interesting one, as we do not usually have events with this dimension over here.
And man, it was CRAZY fun running the multi-table Siege of the Diamond City - I had never done anything similar, it was quite unique. Won't comment it any further so as not to spoiler it for the ones that haven't played it.
Anyways, I'm BACK! :D
And now on to what has passed in game, while I was away - Jam... I am at a loss for words... I... You are making me hate stuff... The image of the imprisoned Ikkaku, thin like a skeleton, desperate, immediately transported me to what he has probably been through at the hands of Benjen, in his possessed state.
Man... Hats off to you, SIR!!
JamZilla |
Thanks dude. This is certainly a horror adventure path and im playing that up to its fullest. Ive taken some liberties with possession since there are no rules for it that I can which is why I didn't give you much info on your knowledge checks - it is exceptionally rare. Having said that im going with classic movie possession, enhanced strength, con, physical control as in the domination spell etc. Maybe some extra abilities like spider climb would have been thematically fitting for example.
I may do this eery mow and then, bend the rules for dramatic effect, I hope thats ok
As for the con, I've never been to one. Not even sure where they are held in the UK. Plus im not that familiar with the pathfinder society structure and rules. Maybe one day ill get along to one. Glad you enjoyed though and a multi table game just seems crazy. Hard enough playing at the table with my regular group lol
Sebastian Skarsol |
Welcome back or as Alice Cooper once said: welcome to my nightmare! Its getting creepy around here. I was genuinely upset by Ikkaku's demise.
Morbar Dwinhak |
Question you may all be able to help with, if like at the moment I have ability damage on a stat that allows me to have a feat e.g power attack and my strength stat drops below that required to have the feat do you lose the ability to use the feat? No an issue ATM but maybe become one in a campaign full of undead and necromancers and s@+& not to meta game lol
Markus Valon |
Drain will affect it, but damage won't you get a -1 on that ability for every 2 damage you take with damage it's not actually reducing the stat just giving you a penalty. So you have 18 strength take 3 damage to 15 over all your -1 to strength does not affect feats or carry wight. You also can't loose spells from damage.
Caradwen |
Don't know about frustrating, at least it got me wracking my brain for alternatives. Damned HARD though :D
Morbar Dwinhak |
We have important ghosts to kill first
Caradwen |
I want to throw some cutlery at it.
Caradwen |
Wait, wait. How many PP do we have? :D
Sebastian Skarsol |
Nice finds there. Keeping my PPs. Hp for lvl up will be
1d8 ⇒ 8
Sebastian Skarsol |
The dice gods are with me today!
JamZilla |
Nice finds there. Keeping my PPs. Hp for lvl up will be
1d8 ⇒ 8
This luck is gonna run out I'm telling you lol
Question:
Markus got a great roll for his random feat - Improved Initiative. However, in my system it's a bit devalued. So, I was thinking about changing it and maybe giving an overall +5% to the party's chance of going first.
How does that sound?
Morbar Dwinhak |
Levelled up took average hit points
Caradwen |
Hey I want some of that too!
HP: 1d8 ⇒ 5
Average is exactly that I guess... Average :/
Jam, any way to confirm my PPs?
JamZilla |
Powerpoint totals so far
Cara = 4
Morbar = 3
Markus = 4 (spending them all on a random feat)
Davos = 4
Jon = 4
Sebastian = 5
I won't be tracking it from now on because I find it hard enough to track them for myself in our tabletop game lol. So can you all please ensure you update them on your stat bars as you receive them. Same goes for hero points.
Also, I have no problem with people rolling hit points if they want to go old school - you can definitely get a high hit point total. I'm not suggesting anyone would preview their roll and take average if it came up 1, but I think it would remove temptation if you told me whether you intended to roll or take average when you level and then I'll roll it.
You can use a hero point to reroll (I'll reroll).
Keep what you've rolled for this level and we'll go with this in future.
JamZilla |
Davos here is your random feat:
Arcane Trap Suppressor
Your magic can suppress magic traps longer than usual.
Prerequisites: Ability to cast dispel magic or greater dispel magic as a spell or spell-like ability.
Benefit: When you target a magic trap with dispel magic or greater dispel magic, if your caster level check exceeds the Disable Device DC of the trap, the trap is disabled for 1d4 minutes.
Normal: Dispel magic suppresses an item's magical properties for 1d4 rounds.
JamZilla |
Jon, here is your random feat:
Improved Bull Rush (Combat)
You are skilled at pushing your foes around.
Prerequisite: Str 13, Power Attack, base attack bonus +1.
Benefit: You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.
Normal: You provoke an attack of opportunity when performing a bull rush combat maneuver.