JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Guys - an idea. Why don't we sell some of the weapons we found? We've got 15 +1 arrows there which we are not likely to use. J. any idea how much we could sell 10 +1 arrows for?

Also we've got the spirit board. Now are we going to use it? I wonder. Perhaps we would be better of selling it? Worth a few gold that. We could stock up on holy water and scrolls of knock and lesser restoration.

Remember a few of us are still down on strength points.

Liberty's Edge

The arrows sell for 23.5gp each. Magical ammunition has a 50% chance of breaking on a successful hit.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I had already suggested that, but if we are selling the ammunition, I may as well sell the bow :/


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Not sure if we should sell the bane areows or the bow. J how much for all the arrows and the bow?

Liberty's Edge

Can somebody else work that out? Absolutely no WiFi signal here so difficult for me to look it up etc .


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

(F) 2 scrolls (detect undead)
(G) 3 scrolls (hide from undead)
(H) 2 scrolls (protection from evil)

I would say sell these, we aren't likely to hide from anything anyway. I don't think we should sell the arrows Cara can use them and they are magic which we will find handy.
We could sell the spirit board but prob not in town plus Jon will use it before it is sold whatever happens.
If we do sell arrows we shouldn't sell them all Cara needs a decent supply of arrows maybe we could just sell some of the +1 arrows to get a scroll of knock and hope the safe has something of value in it?


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Ok. How about we seel 10 of the +1 arrows at 23.5 gold each? That's 235gp. If we also sold the hide and detect scrolls that may add up to another 125gp (they are 25gp each new, so we'll probably get less.

That would give us enough for a knock scroll and some more holy water - 4 flasks would help; more would be better though.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Davos will still need to make a high caster level check with knock, so it may not even unlock anything. Maybe we should get tools and use brute force?


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Apologies for the slow posting people - this weeks' end has been a mess...

Maybe we could obviate some costs with additional research?

I am, of course, in favor of selling whatever is needed to increase our chances to survive though. And that means all arrows except the slaying ones :D

But I would like to:

- Try and get a map of the prison
- try to find out who would have the keys, or where they would be located by now
- test our diplomacy at the temple, and maybe get holy water in advance? :D
- try to puzzle out what is going on exactly at the prison. I mean ok, it is haunted but... Why? And who is haunting it? Stuff like that

Will try to get a gameplay post before I go and make dinner.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I think we decided not to sell anything, although Seb you are carrying one arrow. 1 arrows (+1 undead bane)

I say we just wait to find more loot we're not in any bad state at the moment and next level we should have no problem opening it locks with davos getting knock.

https://docs.google.com/spreadsheet/ccc?key=0AtkkzLfkK61qdC1CaXptRXBwczNmZT FoYlc5Ums1eFE&usp=drive_web#gid=2


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

I'm carrying a standard +1 and a bane. Was going to trade the +1 but happy to wait until we clear the ground floor.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

What about a knowledge check on the animal that carries the disease? or a nature check. I like the heal check to know what disease a person has.

Liberty's Edge

If you succeed on the heal check you will generally know what carries it but then would need to do a separate check to identify that creatures other abilities as normal


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Nice scene that between Jon and his four-legged friend. Most touching.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Hello everyone,

I know the timing is not the best, but I wanted to let you all know that starting from today (still have a couple hundred Km to travel) I will be GMing at a Pathfinder Society Con over here in my neck of the woods.

This will last until Sunday evening, and even though I wil probably have access to my PC, I cannot guarantee any decent posting during this period.

Next Monday I will be back in business.

Cheers,

Caradwen


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Hit me right in the hole where my heart used to be.

Weekend are normally quiet Cara so we should be fine hopefully.

Liberty's Edge

If I need to im happy to DM PC you Cara, if you'd like.

I wont be able to post till tonight btw guys


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Why him of all the people why, Benjen!!!!


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

I think you still need to beat his CMD Darren

Disarm

Editor's Note: Disarm special feature required to Disarm?
If you want to make a disarm combat maneuver, do you have to use a weapon with the disarm special feature?

No. You don't have to use a weapon with the disarm special feature (a.k.a. a "disarm weapon") when making a disarm combat maneuver--you can use any weapon.

[Source]

You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. Attempting to disarm a foe while unarmed imposes a –4 penalty on the attack.

If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands). If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands (maximum two items if the target has more than two hands). If your attack fails by 10 or more, you drop the weapon that you were using to attempt the disarm. If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.

Liberty's Edge

Morbar is correct. Since the monk is considered armed with unarmedattacks he does not incur a -4 penalty but failed to beat the CMD


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Hello again everyone,

I am back from the CON - was really an interesting one, as we do not usually have events with this dimension over here.

And man, it was CRAZY fun running the multi-table Siege of the Diamond City - I had never done anything similar, it was quite unique. Won't comment it any further so as not to spoiler it for the ones that haven't played it.

Anyways, I'm BACK! :D

And now on to what has passed in game, while I was away - Jam... I am at a loss for words... I... You are making me hate stuff... The image of the imprisoned Ikkaku, thin like a skeleton, desperate, immediately transported me to what he has probably been through at the hands of Benjen, in his possessed state.

Man... Hats off to you, SIR!!

Liberty's Edge

Thanks dude. This is certainly a horror adventure path and im playing that up to its fullest. Ive taken some liberties with possession since there are no rules for it that I can which is why I didn't give you much info on your knowledge checks - it is exceptionally rare. Having said that im going with classic movie possession, enhanced strength, con, physical control as in the domination spell etc. Maybe some extra abilities like spider climb would have been thematically fitting for example.

I may do this eery mow and then, bend the rules for dramatic effect, I hope thats ok

As for the con, I've never been to one. Not even sure where they are held in the UK. Plus im not that familiar with the pathfinder society structure and rules. Maybe one day ill get along to one. Glad you enjoyed though and a multi table game just seems crazy. Hard enough playing at the table with my regular group lol


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Welcome back or as Alice Cooper once said: welcome to my nightmare! Its getting creepy around here. I was genuinely upset by Ikkaku's demise.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Question you may all be able to help with, if like at the moment I have ability damage on a stat that allows me to have a feat e.g power attack and my strength stat drops below that required to have the feat do you lose the ability to use the feat? No an issue ATM but maybe become one in a campaign full of undead and necromancers and s@+& not to meta game lol

Liberty's Edge

I don't think you lose the ability to do it unless your stats are drained not damaged.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Drain will affect it, but damage won't you get a -1 on that ability for every 2 damage you take with damage it's not actually reducing the stat just giving you a penalty. So you have 18 strength take 3 damage to 15 over all your -1 to strength does not affect feats or carry wight. You also can't loose spells from damage.

Liberty's Edge

I appreciate this fight may be frustrating because there is no means for you to reveal this thing given your current spells/capabilities.

By way of incentive for ou to keep posting regularly though, bear in mind you are very close to hitting level 3 :)


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Don't know about frustrating, at least it got me wracking my brain for alternatives. Damned HARD though :D

Liberty's Edge

Yeah this is a very tricky encounter. Doesn't do much damage but you can't target it. If Markus had passed his save, his channel energy would have mopped it up by now.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

We will have to leave again and rest if we are almost up a level.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

We have important ghosts to kill first


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

I want to throw some cutlery at it.


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

I'll use my PP's on a random feat Jam


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I'm going to go for a random feat also.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Wait, wait. How many PP do we have? :D


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

We should have four now, that's if you didn't get given any extra HP/PP from JZ


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Nice finds there. Keeping my PPs. Hp for lvl up will be
1d8 ⇒ 8


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

The dice gods are with me today!

Liberty's Edge

Sebastian wrote:

Nice finds there. Keeping my PPs. Hp for lvl up will be

1d8 ⇒ 8

This luck is gonna run out I'm telling you lol

Question:

Markus got a great roll for his random feat - Improved Initiative. However, in my system it's a bit devalued. So, I was thinking about changing it and maybe giving an overall +5% to the party's chance of going first.

How does that sound?


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Nice roll Sebastian. I think that's fair jam.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

I will roll for my hp too this time I think

hp: 1d8 ⇒ 7


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

The dice gods favour me also Hoorah!!!

J I will have a random feat as well please


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Levelled up took average hit points


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Hey I want some of that too!

HP: 1d8 ⇒ 5

Average is exactly that I guess... Average :/

Jam, any way to confirm my PPs?

Liberty's Edge

Powerpoint totals so far

Cara = 4
Morbar = 3
Markus = 4 (spending them all on a random feat)
Davos = 4
Jon = 4
Sebastian = 5

I won't be tracking it from now on because I find it hard enough to track them for myself in our tabletop game lol. So can you all please ensure you update them on your stat bars as you receive them. Same goes for hero points.

Also, I have no problem with people rolling hit points if they want to go old school - you can definitely get a high hit point total. I'm not suggesting anyone would preview their roll and take average if it came up 1, but I think it would remove temptation if you told me whether you intended to roll or take average when you level and then I'll roll it.

You can use a hero point to reroll (I'll reroll).

Keep what you've rolled for this level and we'll go with this in future.


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

1d167 ⇒ 15

Liberty's Edge

Davos here is your random feat:

Arcane Trap Suppressor

Your magic can suppress magic traps longer than usual.

Prerequisites: Ability to cast dispel magic or greater dispel magic as a spell or spell-like ability.

Benefit: When you target a magic trap with dispel magic or greater dispel magic, if your caster level check exceeds the Disable Device DC of the trap, the trap is disabled for 1d4 minutes.

Normal: Dispel magic suppresses an item's magical properties for 1d4 rounds.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

have you done my random feat j?


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

feat: 1d185 ⇒ 88

Liberty's Edge

Jon, here is your random feat:

Improved Bull Rush (Combat)

You are skilled at pushing your foes around.

Prerequisite: Str 13, Power Attack, base attack bonus +1.

Benefit: You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Normal: You provoke an attack of opportunity when performing a bull rush combat maneuver.

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