
Caradwen |

Hehe, quite obvious. And actually the last TWO were close...

Sebastian Skarsol |

I know I hit the deck again but I actually think this one was easier than Charlatan. It was only Jon losing it and the unlucky will saves that made it difficult.
By the way. I'm all out of holy water so if anyone has any sparw I could use it. Thats all I can do against these spirits.

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I agree. On paper the Marauder wasn't too tough and it was only the fact charlatan came out where he did that made that difficult.
When you found his body, his spirit latches on to the first person to touch him or the last to leave the room. He then gets up to his tricks the next time that person takes damage. Markus hadn't taken any until the burning skeletons which made that encounter very tough.

Sebastian Skarsol |

Fun though! Any more power points going? Could do with about 30!

Caradwen |

Ok, so depending on Davos feedback about the wand, Caradwen is taking:
- a Masterwork Longsword;
- a Msterwork Heavy Crossbow, along with those bolts;
- A potion of Cure Moderate Wounds
If no one else claims them that is - this is probably only to use in here, since it might make more sense to sell it all in the end, and get us some cash - we are taking all this back to town to sell, right? :D
Her move drops to 20' though :/

Markus Valon |

That's fine Cara, you can take the wand and everything else you wanted. I'll make a note and post the link tomorrow. Yes we will be dragging it all back to town to make some money finally.

Sebastian Skarsol |

I'll take a potion cmw if thats ok?

Markus Valon |

I've given everyone what they wanted/hand it out.
For loot check LOOT

Sebastian Skarsol |

All. I'm gonna try to use the manacles next round. Votes on whether to go for Delphine or the hands? Answers on a postcard please!

Sebastian Skarsol |

Good call Markus. By the way, for a cleric your will saves are rubbish! Lol!

Bobmosis_jones |

She sounds absolutely horrific I would avoid touching her with anything save me instead
-Posted with Wayfinder

Bobmosis_jones |

Just saw the picture on the map and I would not touch that thing with a reach weapon
-Posted with Wayfinder

Caradwen |

I think my vote goes for the hands Sebastian ;)

Sebastian Skarsol |

If this grapple doesn't work I can't do much with these cuffs.

Jon Moulton |

I know what you are saying Markus but in this situation we can't afford to leave the fight to get to you, hopefully we can put her down stabalize Cara and then get you out.

Caradwen |

Thing is Markus, while there are paralyzed characters... One round can be a death sentence...

Morbar Dwinhak |

I don't think so seems fair can only drag people like 5ft anyway so I don't really see the point anyway

Sebastian Skarsol |

J. I agree with your ruling. If you can't defend yourself then surely the action would provoke aoo. It is harsh sometimes but we should remember the same rule applies to foes. So if you decide not to apply the rule then we can't complain if we are denied an attack of opp. At a later date when the circumstances are reversed.

Caradwen |

My personal interpretation on dragging a fallen comrade has always been different, but again this is not about personal preferences. In any case, I've always considered something like:
GXB
G=Good Guy
X=Fallen companion
B=Bad Guy
If G approaches X from the exact opposite direction from B, and unless B has reach, G should be able to drag B along safely.
Now, I admit I never gave it much thought, but it seems to make perfect sense that B, even without reach, should be able to land an AoO on X, which in the end is even worse, so I don't know :D
I don't think your ruling is harsh at all, and I am coolo if we stick with it because one can always (wisely) assume that to drag X, G will have to somehow "handle" him, like grabbing his arms or something similar, which would most definitely meet the idea of G getting "into" X's square, and taking an AoO.
------------------------------------
@Morbar: Having you 5' away from your attacker is enough for me to heal you in safety. If bad guys see someone just kneeling there and healing the good guy they just took down, they only need a 5' step and they can full attack the healer. In most cases, being 10' away will at least prevent full attacks. Another issue is "getting up" - if I heal you right there, you will take an AoO just for standing up, whilst if 5' away, you will not.
And also, it makes more sense to drag someone away before healing them in RP terms :D

Morbar Dwinhak |

I do not agree with the way you ruled it in that battle for three reasons it would provoke an attack of opportunity and dragging someone would weight alot and you make you encumber so I would say you could probably drag them 10ft at the most since both dragging something and being encumbered would reduce your max speed, that not taking in to fact that drag is a combat manvouer that requires a standard action so you wouldn't be able to move up an drag back in the same round otherwise your getting three actions really moving up picking someone up and moving back it would be a round after I think. But I'm willing to accept it in this case because it means my charecters life but we should set the rule for future
@cara I know what you mean but with mindless foes and undead with life sense it would be pointless to drag me 5ft because they would just 5ft and full attack me anyway
-Posted with Wayfinder

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Dragging someone and moving with them is a standard action.
You can attempt to drag a foe as a standard action. You can only drag an opponent who is no more than one size category larger than you. The aim of this maneuver is to drag a foe in a straight line behind you without doing any harm.
So I think moving, grabbing someone and moving again as part of the same standard action is fine.
Also, dragging someone does not make you encumbered because you aren't picking them up. This is supported by the fact encumberance is not mentioned in the text of the manoeuvre.
If your attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line. For every 5 by which your attack exceeds your opponent’s CMD, you can drag the target back an additional 5 feet. You must be able to move with the target to perform this maneuver. If you do not have enough movement, the drag goes to the maximum amount of movement available to you and ends.
So from that I take it that you can drag up to a maximum of your movement assuming you beat the cmd by enough of a margin. In this case the manoeuvre is unchallenged so I think dragging up to half your base speed seems reasonable.
My issue is that the person dragging should provoke since they aren't defending themselves when they enter the ally's square to grab hold of them.

Morbar Dwinhak |

Fair enough about moving, I do think it should provoke since improve drag prevent the Aoo I don't agree with a frail bard dragging a heavy dwarf and all his equipment 15ft though I think that would be struggle for even a fight
E.g if I did the maneuver against myself and rolled 20 I would only move myself 10ft

Morbar Dwinhak |

Is your CMD zero if your helpless? if so I suppose a cmd of zero would mean cara could move me full speed but I think you just lose strength and dex to it so it would still be 13 for me
-Posted with Wayfinder

Morbar Dwinhak |

But that would mean a halfling wizard with 8 strength could bull rush a orc paladin in full plate 10ft off a cliff and that just doesn't seem right even if he is paralysed or dieing. Maybe its just me

Bobmosis_jones |

Using the table for carrying capacity someone with 8 strength can drag 80lb max times that by 5 but half it because hes small means max he can drag is 200lb so it would make no sense that he could just bull rush or drag that person because they were unconscious
-Posted with Wayfinder

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A small creatures carrying capacity is 3/4 that of a medium creature. In this case 60lbs x 5 = 300lbs. So in that scenario they could still do it unless the half orc weighed more than 200lbs (assuming 50lbs for armor and 50lbs for gear)
In any case, Cara is a human so doesn't suffer those unfavourable conditions.

Bobmosis_jones |

No I know but I was saying why it doesn't really make sense to me but your the dm so just say your ruling and well leave it
-Posted with Wayfinder

Markus Valon |

Sebastian Skarsol |

All. Some nice stuff there. Would anyone object to me taking the ring? I can dish out the damage in melee but have low ac for a front line fighter so increasing ac is sorely needed.

Caradwen |

I'm fine with you taking the ring Sebastian.

Sebastian Skarsol |

Thanks Cara. Anyone else really want it? I'm happy to vote. On the other items: I say the sword has Morbar's name all over it. Or Jon if he can use it. Dagger is awesome and anyone could have it. Cloak doesn't help me cause I couldn't flurry but could help anyone else if they dont mind the spell failure. The necklace could be really useful too or it could fetch a good price for some one to buy something they really want.
On loot in general. I say we split everything equally at the end so people can stock up on their own items. If someone keeps an item then just deduct its value from their gp share and pass it among the others.
Eg: if the total net value of loot is 12000 and I wanted to keep an item worth 2000 then I deduct that from my share and everyone else spits it so in this example I would keep the ring and take no gold and everyone else would split the 12k between them. Any views?

Davos Bixby |

When we do tabletop we use percentages when it comes to splitting gold up. Example you get the ring Sebastian I get nothing when we split gold I would get a bigger share as you have wealth than me due to items. If that's the way we doing loot :p
-Posted with Wayfinder

Sebastian Skarsol |

Markus. I think the loot table needs to be updated but I can't edit it for some reason.
You have me down as having the following:
arrow of undead bane
3 flasks holy water
3CMW
1 lesser restoration
Shackles of compliance
Masterwork smith hammer
I don't have them - used all the holy water and the arrow. All the other items in this list (lesser restoration potion, shackles and masterwork hammer are party loot held in the sack).
Basically: I only have 1 CMW potion and the masterwork thieve's tools (and possibly the ring if everyone agrees).
Can you update the table accordingly?
Cheers mate.

Morbar Dwinhak |

Yeah I'm fine with you having the ring I would love to use any weapon other than this axe atm but nice loot haul jons dariness paid off