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Markus Valon's page

2,207 posts. Alias of Ictoo.


Full Name

Markus Valon

Race

Aasimar

Classes/Levels

Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Gender

Male

Size

6'

Age

60

Alignment

NG

Deity

Desna

Strength 8
Dexterity 14
Constitution 18
Intelligence 16
Wisdom 24
Charisma 18

About Markus Valon

Markus Valon
Male aasimar priest 15
NG Medium outsider (native)
Hero Points 1
Init +6; Senses darkvision 60 ft.; Perception +32ception +31

Defense:

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Defense
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AC 18, touch 13, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 natural)
hp 92 (15d6+30)
Fort +15, Ref +11, Will +20
Resist acid 5, cold 5, electricity 5

Offense:

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Offense
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Speed 40 ft.
Melee dagger +6/+1 (1d4-1/19-20)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks channel positive energy 10/day (DC 21, 8d8)
Spell-Like Abilities (CL 15th; concentration +19)
1/day—daylight
Domain Spell-Like Abilities (CL 15th; concentration +22)
At will—lore keeper (37), dimensional hop (150 feet/day), remote viewing (15 rounds/day)
10/day—bit of luck
Priest Spells Prepared (CL 15th; concentration +22)
8th—discern location D, holy aura , moment of prescience D
7th—bestow grace of the champion UM, destruction (DC 24), spell turning D, summon monster VII , greater
teleportD
6th—chains of light (DC 24), greater dispel magic , heal, misleadD (DC 23), misleadD (DC 23), undeath to death (DC 23), eagelsoul, roaming pit (DC 23)
5th—break enchantment D, breath of life (DC 23), cleanseAPG, major curse UM (DC 22), true seeing D, wall
of stone (2)
4th—anti-incorporeal shell ACG, blessing of fervor APG (DC 21), control summoned creature UM (DC 21),
dimension door D, freedom of movement D, holy smite (DC 21), restoration, spiritual ally APG
3rd—blindness/deafness (DC 20), chain of perdition UC, dispel magic , flyD, invisibility purge , prayer,
protection from energy D, remove blindness/deafness , searing light
2nd—aidD, align weapon , bull's strength , consecrate, detect thoughts D (DC 19), graceAPG, communal
protection from evil UC, communal protection from evil UC, silence (DC 19), spiritual weapon
1st—bless, command (DC 18), comprehend languages D, floating disk D, liberating command UC,
obscuring mist , protection from evil , remove sickness UM (DC 19), shield of faith , stone shieldARG
0 (at will)— create water , detect magic , guidance, light, mending, stabilize
D Domain spell; Domains Knowledge, Luck, Travel (Trade APG subdomain)

Statistics:

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Statistics
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Str 8, Dex 14, Con 14, Int 16, Wis 24, Cha 18
Base Atk +7; CMB +6; CMD 19
Feats Channel Force ARG, Channeled Revival UC, Combat Casting, Cosmopolitan APG, Divine Interference UM,
Extra Channel, Improved Initiative, Quick Channel UM, Selective Channeling, Spell Focus (conjuration)
Traits exalted of the society, teacher's pet
Skills Acrobatics +2 (+6 to jump), Bluff +7, Diplomacy +25, Disguise +7, Fly +9, Heal +17, Intimidate +7,
Knowledge (arcana) +25, Knowledge (dungeoneering) +15, Knowledge (engineering) +15, Knowledge
(geography) +15, Knowledge (history) +17, Knowledge (local) +23, Knowledge (nature) +16, Knowledge (nobility) +14, Knowledge (planes) +27, Knowledge (religion) +29, Linguistics +8, Perception +32, Sense
Motive +23, Spellcraft +21, Survival +7 (+12 when tracking), Use Magic Device +25; Racial Modifiers +2
Diplomacy, +2 Perception, silver-tongued haggler
Languages Celestial, Common, Draconic, Dwarven, Elven, Infernal, Necril, Sylvan, Varisian
SQ aura, domains (knowledge, luck, trade APG), good fortune (2/day), hero points, lore, spontaneous
casting
Combat Gear lesser extend metamagic rod , healer's kit; Other Gear lamellar (leather) armor UC, dagger,
light crossbow, amulet of natural armor +1 , boots of the cat UE, circlet of persuasion , cloak of resistance
+2, cloak of resistance +4 , headband of mental superiority +2 , lenses of detection , ring of protection +1 ,
5522 gp

Special Abilities:

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Special Abilities
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Aura (Ex) The Priest has an aura corresponding to his deity's alignment.
Bit of Luck (10/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Channel Force Use channel to push or pull a single foe up to 20 ft.
Channeled Revival May expend channel energy to cast breath of life
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Hop (30 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination.
Spend an equal distance to carry others.
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Good Fortune (2/day) (Ex) As an immediate action, reroll a die before result is known. Must take 2nd roll.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lore +7 (Ex) Add +7 to all knowledge skill checks.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 37.
Priest Channel Positive Energy 8d8 (10/day, DC 21) (Su) Positive energy heals the living and harms
the undead; negative has the reverse effect.
Priest Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you
treat all Knowledge skills as class skills.
Priest Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread
good fortune.
Priest Domain (Trade)
Quick Channel Channel energy faster by expending more uses
Remote Viewing (15 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.
Selective Channeling Exclude targets from the area of your Channel Energy.
Silver-Tongued Haggler (+7, 10/day) (Su) +7 Bluff, Diplomacy, or Sense Motive
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The priest can convert stored spells into Cure or Inflict spells.