APPEARANCE
Tall and lean.
Always comfortably dressed in wizards robes (scholars outfit).
His hair is cut long, is a salt and pepper premature gray and always seems a little unkempt.
Often Wears reading glasses.
Smokes a pipe, and will idly form the smoke into images while thinking using Prestidigitation.
Can often be seen reading while walking.
PERSONALITY:
Professor Faradir Rokannon is both methodical and good hearted.
Known to drive his students to despair with his low mumbling lectures, his ability as a teacher really shines when he take pity on his students and gives one on one instruction.
He truly loves the mysteries of the arcane, and will work obsessively to puzzle them out.
Unable to choose only one branch of magic to specialize in, he has become a Universalist wizard.
His ultimate goal is to become an Archmage.
He is often either reading or staring distractedly into space while smoking.
Having been sheltered by the College his entire life, he knows little of what is happening outside its walls.
BACKGROUND:
Orphaned at a young age, Faradir Rokannon was raised at the Invisible College; A hidden university of Magic in the Rego Scripa district.
While working as a kitchen runner and library aide, his aptitude for magic and scholarship was discovered and he was accepted as a student.
Quickly graduating with honors, he was accepted as an instructor in
both Theoretical Thaumaturgy and Practical Alchemy, where he remained to the present day.
His discovery of an ancient Azlanti amulet known only "The Eye of Tepoz" has triggered a great curiosity in him to go out and make new discoveries about his own Azlanti heritage.
His relationship with Professor Lorrimor was... complicated. Often rivals poking holes in each others theories, they also collaborated on several papers together as their interests often coincided. Rokannon has very few people he could talk to about his work and is an introvert to boot. Professor Lorrimor was one of the few he could speak to at his level; he would come alive in their conversations/debates whenever Lorrimor came by for a guest lecture.
After his death, Rokannon realized that he owed Lorrimor a great debt, pushing him to greater depths of scholarship than he would otherwise have achieved.
And...
He was envious of how Lorrimor was out in the field, directly collecting data while Rokannon hid behind the walls of academe.
With the invitation to the funeral, Professor Rokannon set out to change that, in honor of his rival and colleague.
Prof. Faradir Rokannon (Uneasy)
Male Human (Azlanti) Wizard 1
LG Medium Humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
SQ arcane bonds (object [amulet] [1/day]), hand of the apprentice (7/day), specialized schools (universalist)
Other Gear
Dagger,
Quarterstaff,
Amulet, bonded "The Eye of Tepoz",
Backpack (29 @ 61.22 lbs), Bedroll,
Belt pouch (4 @ 3 lbs),
Flint and steel,
Hat,
Ink, black,
Inkpen,
Journal,
Mess kit,
Mirror,
Pot,
Rope,
Soap,
Spell component pouch,
Tobacco,
Torch (10),
Trail rations (5),
Wandermeal (5)
Pipe,
Wizard's kit,
74 GP, 7 SP, 5 CP
--------------------
TRACKED RESOURCES
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Arcane Bond (Amulet) (1/day) (Sp) - 0/1
Dagger - 0/1
Hand of the Apprentice (7/day) (Su) - 1/7
Torch - 0/10
Trail rations - 0/5
Wandermeal - 0/5
--------------------
Special Abilities
--------------------
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Hand of the Apprentice (7/day) (Su) Throw the melee weapon you are holding 7/day.
Inspired by Greatness (Snapdragon Fireworks) Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighted to hear that he had indirectly motivated you to strive for your full potential.
Saddened by the news of his death, you feel you should honor his memory by fulfilling his final wish and attending his funeral, and by ever striving to attain greater heights and someday match the power and influence of your idol.
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[spoiler=Professor Rokannon's Spellbook]
Acid Splash Wizard 0
School: Conjuration / Earth Elemental (Creation) [Acid]; Components:
V, S; Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels);
Effect: One missile of acid; Duration: Instantaneous; Save: None;
Resistance: No
Orb deals 1d3 acid damage.
Arcane Mark Wizard 0
School: Universal; Components: V, S; Casting Time : 1 action;
Range: Touch; Effect: One personal rune or mark, all of which must
fit within 1 sq. ft.; Duration: Permanent; Save: None; Resistance: No
Inscribes a personal rune on an object or creature (visible or invisible).
Bleed Wizard 0
School: Necromancy; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One living creature;
Duration: Instantaneous; Save: DC 14 Will negates; Resistance: Yes
Cause a stabilized creature to resume dying.
Dancing Lights Wizard 0
School: Evocation [Light]; Components: V, S; Casting Time : 1
action; Range: Medium (100 + 10 ft./level); Effect: Up to four lights,
all within a 10-ft.-radius area; Duration: 1 minute (D); Save: None;
Resistance: No
Creates torches or other lights.
Daze Wizard 0
School: Enchantment (Compulsion) [Mind-Affecting]; Components: V,
S, M (a pinch of wool or similar substance); Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One humanoid creature of
4 HD or less; Duration: 1 round; Save: DC 14 Will negates;
Resistance: Yes
A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Wizard 0
School: Divination; Components: V, S; Casting Time : 1 action;
Range: 60 ft.; Area: Cone-shaped emanation; Duration:
Concentration, up to 1 min./level (D); Save: None; Resistance: No
Detects all spells and magic items within 60 ft.
Detect Poison Wizard 0
School: Divination; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One creature, one object,
or a 5-ft. cube; Duration: Instantaneous; Save: None; Resistance:
No
Detects poison in one creature or small object.
Disrupt Undead Wizard 0
School: Necromancy; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Effect: Ray; Duration:
Instantaneous; Save: None; Resistance: Yes
Deals 1d6 damage to one undead.
Flare Wizard 0
School: Evocation [Light]; Components: V; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Effect: burst of light; Duration:
Instantaneous; Save: DC 14 Fortitude negates; Resistance: Yes
Dazzles one creature (-1 on attack rolls).
Ghost Sound Wizard 0
School: Illusion (Figment); Components: V, S, M (a bit of wool or a
small lump of wax); Casting Time : 1 action; Range: Close (25 + 5 ft.
/2 levels); Effect: Illusory sounds; Duration: 1 round/level (D); Save:
DC 14 Will disbelief; Resistance: No
Figment sounds.
Haunted Fey Aspect Wizard 0
School: Illusion (Glamer); Components: S; Casting Time : 1 action;
Range: Personal; Target: You; Duration: 1 round/level (D)
You surround yourself with disturbing illusions.
Light Wizard 0
School: Evocation / Wood Elemental [Light]; Components: V, M/DF
(a firefly); Casting Time : 1 action; Range: Touch; Target: Object
touched; Duration: 10 min./level; Save: None; Resistance: No
Object shines like a torch.
Mage Hand Wizard 0
School: Transmutation; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One nonmagical,
unattended object weighing up to 5 lbs.; Duration: Concentration;
Save: None; Resistance: No
5-pound telekinesis.
Mending Wizard 0
School: Transmutation / Metal Elemental; Components: V, S;
Casting Time : 10 minutes; Range: 10 ft.; Target: One object of up to
1 lb./level; Duration: Instantaneous; Save: Will negates (harmless,
object); Resistance: Yes (harmless, object)
Makes minor repairs on an object.
Message Wizard 0
School: Transmutation / Air Elemental [language-dependent];
Components: V, S, F (a piece of copper wire); Casting Time : 1
action; Range: Medium (100 + 10 ft./level); Target: One
creature/level; Duration: 10 min./level; Save: None; Resistance: No
Whisper conversation at distance.
Open/Close Wizard 0
School: Transmutation; Components: V, S, F (a brass key); Casting
Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: Object
weighing up to 30 lbs. or portal that can be opened or closed;
Duration: Instantaneous; Save: DC 14 Will negates (object);
Resistance: Yes (object)
Opens or closes small or light things.
Prestidigitation Wizard 0
School: Universal; Components: V, S; Casting Time : 1 action;
Range: 10 ft.; Target: See text; Effect: See text; Area: See text;
Duration: 1 hour; Save: DC 14 See text; Resistance: No
Performs minor tricks.
Ray of Frost Wizard 0
School: Evocation / Water Elemental [Cold]; Components: V, S;
Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels); Effect:
Ray; Duration: Instantaneous; Save: None; Resistance: Yes
Ray deals 1d3 cold damage.
Read Magic Wizard 0
School: Divination; Components: V, S, F (a clear crystal or mineral
prism); Casting Time : 1 action; Range: Personal; Target: You;
Duration: 10 min./level
Read scrolls and spellbooks.
Resistance Wizard 0
School: Abjuration; Components: V, S, M/DF (a miniature cloak);
Casting Time : 1 action; Range: Touch; Target: Creature touched;
Duration: 1 minute; Save: Will negates (harmless); Resistance: Yes
(harmless)
Subject gains +1 on saving throws.
Scrivener's Chant Wizard 0
School: Transmutation; Components: V, S, M (fine sand and a vial of
ink.); Casting Time : 1 action; Range: 5 ft.; Duration: Concentration,
up to 1 minute/level; Save: Will negates (harmless, object);
Resistance: Yes (object)
Rapidly copies text from one source to another.
Sotto Voce Wizard 0
School: Necromancy [Fear, Mind-Affecting, Sonic]; Components: V;
Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels); Duration:
1+ Rounds; Save: DC 14 Will Negates; Resistance: Yes
Living creature of 4 or fewer HD is shaken for 1 round.
Spark Wizard 0
School: Evocation / Fire Elemental [Fire]; Components: (V or S);
Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels); Target:
one Fine object; Duration: Instantaneous; Save: DC 14 Fortitude
negates (object); Resistance: Yes (object)
Ignites flammable objects.
Touch of Fatigue Wizard 0
School: Necromancy; Components: V, S, M (a drop of sweat);
Casting Time : 1 action; Range: Touch; Target: Creature touched;
Duration: 1 round/level; Save: DC 14 Fortitude negates; Resistance:
Yes
Touch attack fatigues target.
Mage Armor Wizard 1
School: Conjuration (Creation) [Force]; Components: V, S, F (a piece
of cured leather); Casting Time : 1 action; Range: Touch; Target:
Creature touched; Duration: 1 hour/level (D); Save: Will negates
(harmless); Resistance: No
Gives subject +4 armor bonus.
Obscuring Mist Wizard 1
School: Conjuration / Water Elemental (Creation); Components: V, S;
Casting Time : 1 action; Range: 20 ft.; Effect: Cloud spreads in 20-ft.
radius from you, 20 ft. high; Duration: 1 min./level (D); Save: None;
Resistance: No
Fog surrounds you.
Silent Image Wizard 1
School: Illusion (Figment); Components: V, S, F (a bit of fleece);
Casting Time : 1 action; Range: Long (400 + 40 ft./level); Effect:
Visual figment that cannot extend beyond four 10-ft. cubes + one 10-
ft. cube/level (S); Duration: Concentration; Save: DC 15 Will disbelief
(if interacted with); Resistance: No
Creates minor illusion of your design.
Sleep Wizard 1
School: Enchantment (Compulsion) [Mind-Affecting]; Components: V,
S, M (fine sand, rose petals, or a live cricket); Casting Time : 1 round;
Range: Medium (100 + 10 ft./level); Area: One or more living
creatures within a 10-ft.-radius burst; Duration: 1 min./level; Save: DC
15 Will negates; Resistance: Yes
Puts 4 HD of creatures into magical slumber.
Snapdragon Fireworks Wizard 1
School: Transmutation [Fire, Light]; Components: V, S, M (a bundle
of sulfur wrapped in cloth); Casting Time : 1 action; Range: Long (400
+ 40 ft./level); Effect: dragon-shaped fireworks; Duration: 1
round/level; Save: DC 15 Reflex negates; Resistance: Yes
Create 1 dragon firework/level.