Full Name |
Galus Thero |
Race |
Huamn |
Classes/Levels |
1 Fight |
Gender |
Male |
Age |
29 |
Alignment |
CN |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
10 |
About Galus Thero
Galus Thero
Male human fighter 1
CN Medium humanoid (human)
Init +1; Senses Perception -1
Defense
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will -1; +2 trait bonus vs. fear effects
Offense
Speed 30 ft.
Melee greatsword +5 (2d6+9/19-20)
Statistics
Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Furious FocusAPG, Power Attack, Weapon Focus (greatsword)
Traits axe to grind, making good on promises
Skills Climb +6, Handle Animal +4, Intimidate +4, Knowledge (dungeoneering) +6 (+8 to navigate underground), Profession (soldier) +3, Survival +3 (+5 to avoid becoming lost when using this), Swim +6
Languages Common, Dwarven, Elven
Other Gear lamellar (leather) armor, greatsword, animal call, backpack, bandolier, bedroll, belt pouch, compass, flint and steel, hemp rope (50 ft.), manacles, mess kit, pot, signet ring, soap, torch (10), trail rations (5), waterskin, 4 sp
Special Abilities
Axe to Grind +1 trait bonus on damage against foes who are threatened by only you.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Making Good on Promises At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipa
Power Attack -1/+2 You can subtract from your attack roll to add to your damage