Its "A" Dungeon (Inactive)

Game Master Terquem

Thrown through, okay more like stepped through, a mysterious portal the adventurers find themselves on another world looking for a way back home, or a good taco stand, whichever comes first...


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Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Doesn't matter, go south young man.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Lost dwarf throwing a die: 1d20 ⇒ 9
Advancing 9 squares, it reads: There is a New Passageway. Go to Table III.
What's up with Table III?: 1d20 ⇒ 7
Turning to page 7, it reads: A Side Passageway, on the Right.
Hey, there's another table, let's roll there!: 1d20 ⇒ 11
Oh, the passage is only 10' wide.
WME :)): 1d6 ⇒ 2
Wow, really got to dust these things off before I use them...


male

Going on to the south

Periodic Check: 1d20 ⇒ 5

The passage continues to the south another 60 feet, and then

Another Periodic Check: 1d20 ⇒ 19

hmmm, what is that strange thing ahead...

Trick or Trap, Table VII.: 1d20 ⇒ 2

ohhhhhhhhh

Yes, what is it?: 1d20 ⇒ 18

hahahahaha


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Oops, sorry. Downside of checking from wayfinder is forgetting to update on desktop.

-Posted with Wayfinder


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Periodic: 1d20 ⇒ 2 Passageway continues straight ahead 60'.
Periodic: 1d20 ⇒ 9 Then a new passageway.
New Passageway Type: 1d20 ⇒ 8 A side passageway, on the right.
Width: 1d20 ⇒ 11 10' wide.

Periodic?: 1d20 ⇒ 8 With a door.
How Many?: 1d20 ⇒ 2 Just one.
Where?: 1d20 ⇒ 13 Ahead. The passageway ends in this door.
What Kind?: 1d20 ⇒ 10 A wooden portcullis. It is stuck!
Locked/Trapped?: 1d20 ⇒ 1 Locked and trapped!
Recessed?: 1d6 ⇒ 6 Recessed.
Lock DC: 1d20 ⇒ 3 = 28+DL = 33 (I think we're on dungeon level 5)
Trap CR: 1d20 ⇒ 15 CR 6
Kind: 1d20 ⇒ 2 Magical

Other Side?: 1d20 ⇒ 13 A Room.
Room Size?: 1d20 ⇒ 14 20'x30'.


male

Okay you got a bit too far ahead of me to figure out what to map.

60 feet continuing to the south - okay

then in the next 30 feet, a passageway on the right (going west) ten feet wide - okay

And then in some next 30 feet of passageway (either to the south or to the west) there is a door - ?

Which way do you want to go

South, or West?


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

To the door! Or do both directions have a door at the end of it? In which case...to EITHER door!

(Billy votes South, since it's listed first, which is, in Billy's mind, as good reason as any).


male

No (both directions do not have a door!, yet anyway), see when we found the intersection (a new passageway) we should have paused, to make a decision about what direction we were going next, then find a door.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Ah, sorry. The "a side passageway" doesn't terminate our own passageway. I for some reason thought it did, so I was assuming we'd go West.


male

West it is, a new map will be up soon

You can try to open the Portcullis, or move past it, searching to the west, or go back and continue south


male

aggg! Sorry, getting back on track today.


male

Contents of room is

Well: 1d20 ⇒ 14

A Monster and a Treasure
Monster Challenge is?: 1d20 ⇒ 12

CR 5
The party is on Dungeon level 5
Table to use: 1d20 ⇒ 6

Table 2

Monster Type is: 1d100 ⇒ 81

A Group of Undead, hmmm


male

map is updated, sorry for the delays


male

A New version of Appendix A is linked above

This is not a revision, I've updated some formatting issues, and expanded the Special Contents Tables.

Also, I've added a new note that explains that a Special Contents feature is not identified until a Character interacts with the Special Content Feature, or some form of Magic is used to identify it


male

been swamped by a sudden intense plant maintenance outage at work so I haven't been able to update all my games as I would have liked to yesterday. Hopefully after today things will be back to normal


male

Been a pretty rough week, but I hope to update tomorrow

Sorry


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

A couple of things. I am going to leave the dungeon. I'll wait and participate, if you'd like, until you can find someone or until the group heads back up for leveling and such. In addition, I've had a death in the family, I do not know the schedule. I am not sure what that means for posting for the next few days.


male

No worries Teirist. It was a blast having you, please allow me to send you a PM with a private question, if you don't mind.

Thanks for playing, and I am sorry for your loss, and I hope that you find some peace in the next few days and all the days that follow.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Feel free to PM any of you.

Thanks for the well wishes. It was really a surprise and he was out of town when it happened so they family had to travel, thought he was pulling through and then wham. Close uncle and they live in the same town. A sounding board for me since he works in same industry as I.


male

Now before I go off recruiting, I'd like to offer the role of classic rogue to any friend of any of the players still participating, so if you would like, invite a friend, and we'll see what happens, if not, I'll post an official recruitment.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Sorry to read of these turn of events Teirist. :(


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Sorry to hear it Teirist. Best wishes.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

My condolences as well. Take care.


male

Got volunteered to drive two of my sons to an In Flames concert tomorrow, so I will be off line for the next two days (I’ll have my touch pad and can make posts if I need to, just won’t have access to my mapping software and other resources)


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

My thoughts and prayers are with you and all those close to him. Take care.


male

Neither Jim nor Ballar can find or disable Magical traps, correct?


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I'm not sure about the rules on finding, but as for disabling, no, we cannot.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Anyone can find a magical device, the trick is surviving to tell the dark wizard lingering somewhere near the back of the party :)


male

Yes I need to update the map. The flames fill a ten by ten area, just outside the narrow location of the Portcullis, so, If Ballar is behind Jim, and Billy Next to Teirist, all four of you need to make saves (Fluffy, and the feline animal companion are safe)


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I am still here, not leaving you guys hanging. Just family in town and stuff has been a bit hectic.

What do you need me to do?


male

Laugh at Jim's lack of Magic trap disarming skills, oh and make a reflex save, DC 17


male

I have been talking to Loup Blanc, who played Darmo, this game's first rogue, and there may be a chance he will return. Otherwise, I have had little success in recruiting a new rogue.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Terq, I hate to add injury to injury, but I'm afraid I may need to drop. I have a lot going on in the next couple of months and may not be able to post reliably in all of my games. Sorry to put you in this position. I had fun in this game.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Oh oh. :(


male

No worries Jim, as I mentioned to Teirist, I may send you a PM with a specific question that you may chose to ignore if you wish.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I am not ignoring the question in my PM, just haven't had time to sit down and make a good reply.


male

No worries Teirist, I appreciate everything you've brought to this game.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

I blame it on that last batch of nachos...


male

Ballar, Jim, Billy, Teirist, and Keryth each receive

600 Experience Points

for finding the magical trap


male

We haven't generated the value or contents of the treasure, nor finished dealing with the Portcullis and Skeletal Champions

Technically the group is now down to three, Keryth, Ballar, and Billy.

I'll ask Darmo again if he is interested in coming back, and try to recruit a core fighter.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

With the added 600XP that puts the total to 10,235 XP. On the fast track, that puts us at 5th level now...right?
Do we know what kind of chest it is?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Never mind about the chest thing...probably doesn't matter...
What's in the box?: 1d20 ⇒ 7 - Oh, 25 gpv per Character (x APL)


male

25 x 5 = 125

x 5 (new average party level) = 625 gold pieces worth of something...

Are you all going to level your characters to Level 5?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Have finished updating Ballar to 5th :)


male

Billy and Keryth, did I lose you as well?

I am struggling to recruit new players


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I am here. Just busy with work is all. :P

I am working Keryth up to 5th atm.

I would not disappear on you. :)


male

Thanks for hanging in there, Ballar, and Keryth

Still no word from Billy, and the recruitment is not going well, but it is Spring Break time, so maybe we'll take a little break

Also, I'll be cleaning up the Player/Character tabs to keep track of who is in and who is out (I'll keep Teirist listed until he official withdraws, but there is no pressure on him to post).


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Since you are kinda stuck for a bit, I think you should just remove me.

Consider Teirist left all the loot and the stuff everyone might want.


male

Okay, but yes I realise I'm not only losing a great payer but a reliable record keeper as well, le sigh


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Teirist, as far as I'm concerned you earned everything you have, no need to leave anything for us...save maybe any healing waters you have left in your waterskin :)

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