Wizard 0
Acid Splash
School: Conjuration / Earth Elemental (Creation) [Acid]; Components:
V, S; Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels);
Effect: One missile of acid; Duration: Instantaneous; Save: None;
Resistance: No
Orb deals 1d3 acid damage.
Arcane Mark
School: Universal; Components: V, S; Casting Time : 1 action;
Range: Touch; Effect: One personal rune or mark, all of which must
fit within 1 sq. ft.; Duration: Permanent; Save: None; Resistance: No
Inscribes a personal rune on an object or creature (visible or invisible).
Bleed
School: Necromancy; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One living creature;
Duration: Instantaneous; Save: DC 14 Will negates; Resistance: Yes
Cause a stabilized creature to resume dying.
Dancing Lights
School: Evocation [Light]; Components: V, S; Casting Time : 1
action; Range: Medium (100 + 10 ft./level); Effect: Up to four lights,
all within a 10-ft.-radius area; Duration: 1 minute (D); Save: None;
Resistance: No
Creates torches or other lights.
Daze
School: Enchantment (Compulsion) [Mind-Affecting]; Components: V,
S, M (a pinch of wool or similar substance); Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One humanoid creature of
4 HD or less; Duration: 1 round; Save: DC 14 Will negates;
Resistance: Yes
A single humanoid creature with 4 HD or less loses its next action.
Disrupt Undead
School: Necromancy; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Effect: Ray; Duration:
Instantaneous; Save: None; Resistance: Yes
Deals 1d6 damage to one undead.
Flare
School: Evocation [Light]; Components: V; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Effect: burst of light; Duration:
Instantaneous; Save: DC 14 Fortitude negates; Resistance: Yes
Dazzles one creature (-1 on attack rolls).
Ghost Sound
School: Illusion (Figment); Components: V, S, M (a bit of wool or a
small lump of wax); Casting Time : 1 action; Range: Close (25 + 5 ft.
/2 levels); Effect: Illusory sounds; Duration: 1 round/level (D); Save:
DC 14 Will disbelief; Resistance: No
Figment sounds.
Haunted Fey Aspect
School: Illusion (Glamer); Components: S; Casting Time : 1 action;
Range: Personal; Target: You; Duration: 1 round/level (D)
You surround yourself with disturbing illusions.
Light
School: Evocation / Wood Elemental [Light]; Components: V, M/DF
(a firefly); Casting Time : 1 action; Range: Touch; Target: Object
touched; Duration: 10 min./level; Save: None; Resistance: No
Object shines like a torch.
Mage Hand
School: Transmutation; Components: V, S; Casting Time : 1 action;
Range: Close (25 + 5 ft./2 levels); Target: One nonmagical,
unattended object weighing up to 5 lbs.; Duration: Concentration;
Save: None; Resistance: No
5-pound telekinesis.
Mending
School: Transmutation / Metal Elemental; Components: V, S;
Casting Time : 10 minutes; Range: 10 ft.; Target: One object of up to
1 lb./level; Duration: Instantaneous; Save: Will negates (harmless,
object); Resistance: Yes (harmless, object)
Makes minor repairs on an object.
Message
School: Transmutation / Air Elemental [language-dependent];
Components: V, S, F (a piece of copper wire); Casting Time : 1
action; Range: Medium (100 + 10 ft./level); Target: One
creature/level; Duration: 10 min./level; Save: None; Resistance: No
Whisper conversation at distance.
Open/Close
School: Transmutation; Components: V, S, F (a brass key); Casting
Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: Object
weighing up to 30 lbs. or portal that can be opened or closed;
Duration: Instantaneous; Save: DC 14 Will negates (object);
Resistance: Yes (object)
Opens or closes small or light things.
Penumbra
School: Evocation [Darkness]; Components: V, S, M (a bit of soot);
Casting Time : 1 action; Range: Touch; Target: creature or object
touched; Duration: 10 minutes/level (D); Save: Harmless Will Negates;
Resistance: Yes
Negates penalties from bright light.
Prestidigitation
School: Universal; Components: V, S; Casting Time : 1 action;
Range: 10 ft.; Target: See text; Effect: See text; Area: See text;
Duration: 1 hour; Save: See text; Resistance: No
Performs minor tricks.
Ray of Frost
School: Evocation / Water Elemental [Cold]; Components: V, S;
Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels); Effect:
Ray; Duration: Instantaneous; Save: None; Resistance: Yes
Ray deals 1d3 cold damage.
Read Magic
School: Divination; Components: V, S, F (a clear crystal or mineral
prism); Casting Time : 1 action; Range: Personal; Target: You;
Duration: 10 min./level
Read scrolls and spellbooks.
Scrivener's Chant
School: Transmutation; Components: V, S, M (fine sand and a vial of
ink.); Casting Time : 1 action; Range: 5 ft.; Duration: Concentration,
up to 1 minute/level; Save: Will negates (harmless, object);
Resistance: Yes (object)
Rapidly copies text from one source to another.
Sotto Voce
School: Necromancy [Fear, Mind-Affecting, Sonic]; Components: V;
Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels); Duration:
1+ Rounds; Save: DC 14 Will Negates; Resistance: Yes
Living creature of 4 or fewer HD is shaken for 1 round.
Spark
School: Evocation / Fire Elemental [Fire]; Components: (V or S);
Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels); Target:
one Fine object; Duration: Instantaneous; Save: DC 14 Fortitude
negates (object); Resistance: Yes (object)
Ignites flammable objects.
Touch of Fatigue
School: Necromancy; Components: V, S, M (a drop of sweat);
Casting Time : 1 action; Range: Touch; Target: Creature touched;
Duration: 1 round/level; Save: DC 14 Fortitude negates; Resistance:
Yes
Touch attack fatigues target.
Wizard 1
Bungle
School: Enchantment (Compulsion); Components: V, S; Casting
Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: one
humanoid; Duration: Concentration + 2 rounds or until triggered;
Save: DC 15 Will negates; Resistance: Yes
Target takes a -20 penalty on its next attack roll or check.
Burning Hands
School: Evocation / Fire Elemental [Fire]; Components: V, S;
Casting Time : 1 action; Range: 15 ft.; Area: Cone-shaped burst;
Duration: Instantaneous; Save: DC 15 Reflex half; Resistance: Yes
1d4/level fire damage (max 5d4).
Cause Fear
School: Necromancy [Fear, Mind-Affecting]; Components: V, S;
Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels); Target:
One living creature with 5 or fewer HD; Duration: 1d4 rounds or 1
round; see text; Save: DC 15 Will partial; Resistance: Yes
One creature of 5 HD or less flees for 1d4 rounds.
Charm Person
School: Enchantment / Wood Elemental (Charm) [Mind-Affecting];
Components: V, S; Casting Time : 1 action; Range: Close (25 + 5 ft.
/2 levels); Target: One humanoid creature; Duration: 1 hour/level;
Save: DC 15 Will negates; Resistance: Yes
Makes one person your friend.
Color Spray
School: Illusion (Pattern) [Mind-Affecting]; Components: V, S, M (red,
yellow, and blue powder or colored sand); Casting Time : 1 action;
Range: 15 ft.; Area: Cone-shaped burst; Duration: Instantaneous; see
text; Save: DC 15 Will negates; Resistance: Yes
Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self
School: Illusion (Glamer); Components: V, S; Casting Time : 1
action; Range: Personal; Target: You; Duration: 10 min./level (D)
Changes your appearance.
Enlarge Person
School: Transmutation; Components: V, S, M (powdered iron);
Casting Time : 1 round; Range: Close (25 + 5 ft./2 levels); Target:
One humanoid creature; Duration: 1 min./level (D); Save: DC 15
Fortitude negates; Resistance: Yes
Humanoid creature doubles in size.
Expeditious Retreat
School: Transmutation; Components: V, S; Casting Time : 1 action;
Range: Personal; Target: You; Duration: 1 min./level (D)
Your base speed increases by 30 ft.
Feather Fall
School: Transmutation / Air Elemental; Components: V; Casting
Time: 1 immediate action; Range: Close (25 + 5 ft./2 levels); Target:
One Medium or smaller freefalling object or creature/level, no two of
which may be more than 20 ft. apart; Duration: Until landing or 1
round/level; Save: Will negates (harmless) or Will negates (object);
Resistance: Yes (object)
Objects or creatures fall slowly.
Grease
School: Conjuration / Earth Elemental (Creation); Components: V, S,
M (butter); Casting Time : 1 action; Range: Close (25 + 5 ft./2 levels);
Target: One object or 10-ft. square; Duration: 1 min./level (D); Save:
See text; Resistance: No
Makes 10-ft. square or one object slippery.
Mage Armor
School: Conjuration (Creation) [Force]; Components: V, S, F (a piece
of cured leather); Casting Time : 1 action; Range: Touch; Target:
Creature touched; Duration: 1 hour/level (D); Save: Will negates
(harmless); Resistance: No
Gives subject +4 armor bonus.
Magic Missile
School: Evocation [Force]; Components: V, S; Casting Time : 1
action; Range: Medium (100 + 10 ft./level); Target: Up to five
creatures, no two of which can be more than 15 ft. apart; Duration:
Instantaneous; Save: None; Resistance: Yes
1d4+1 damage; +1 missile per two levels above 1st (max 5).
Mount
School: Conjuration (Summoning); Components: V, S, M (a bit of
horse hair); Casting Time : 1 round; Range: Close (25 + 5 ft./2
levels); Effect: One mount; Duration: 2 hours/level (D); Save: None;
Resistance: No
Summons riding horse for 2 hours/level.
Obscuring Mist
School: Conjuration / Water Elemental (Creation); Components: V, S;
Casting Time : 1 action; Range: 20 ft.; Effect: Cloud spreads in 20-ft.
radius from you, 20 ft. high; Duration: 1 min./level (D); Save: None;
Resistance: No
Fog surrounds you.
Silent Image
School: Illusion (Figment); Components: V, S, F (a bit of fleece);
Casting Time : 1 action; Range: Long (400 + 40 ft./level); Effect:
Visual figment that cannot extend beyond four 10-ft. cubes + one 10-
ft. cube/level (S); Duration: Concentration; Save: DC 15 Will disbelief
(if interacted with); Resistance: No
Creates minor illusion of your design.
Sleep
School: Enchantment (Compulsion) [Mind-Affecting]; Components: V,
S, M (fine sand, rose petals, or a live cricket); Casting Time : 1 round;
Range: Medium (100 + 10 ft./level); Area: One or more living
creatures within a 10-ft.-radius burst; Duration: 1 min./level; Save: DC
15 Will negates; Resistance: Yes
Puts 4 HD of creatures into magical slumber.
Stone Shield
School: Conjuration (Creation) [Earth]; Components: V, S, DF;
Casting Time : 1 immediate action; Range: 0 ft.; Effect: Stone wall
whose area is one 5-ft square.; Duration: 1 round; Save: None;
Resistance: No
Slab of stone rises up from the earth, granting you +4 AC and +2
reflex save.
Summon Monster I
School: Conjuration (Summoning); Components: V, S, F/DF (a tiny
bag and a small candle); Casting Time : 1 round; Range: Close (25 +
5 ft./2 levels); Effect: One summoned creature; Duration: 1
round/level (D); Save: None; Resistance: No
Summons extraplanar creature to fight for you.
Unseen Servant
School: Conjuration (Creation); Components: V, S, M (a piece of
string and a bit of wood); Casting Time : 1 action; Range: Close (25
+ 5 ft./2 levels); Effect: One invisible, mindless, shapeless servant;
Duration: 1 hour/level; Save: None; Resistance: No
Invisible force obeys your commands.
Vanish
School: Illusion (Glamer); Components: V, S (an eyelash encased in
gum arabic); Casting Time : 1 action; Range: personal or touch;
Target: creature touched; Duration: 1 round/level (up to 5 rounds)
(D); Save: DC 15 Will negates (harmless); Resistance: Yes (harmless)
As invisibility for 1 round/level (5 max).
Wizard 2
Blindness/Deafness
School: Necromancy; Components: V; Casting Time : 1 action;
Range: Medium (100 + 10 ft./level); Target: One living creature;
Duration: Permanent (D); Save: DC 16 Fortitude negates;
Resistance: Yes
Makes subject blinded or deafened.
Burning Gaze
School: Evocation / Fire Elemental [Fire]; Components: V, S, M/DF
(Eye of a mundane salamander); Casting Time : 1 action; Range:
Personal; Target: you; Duration: 1 round/level; Save: DC 16 Fortitude
negates (see text); Resistance: Yes
Inflict 1d6 fire damage to creature by looking at it.
Create Pit
School: Conjuration / Earth Elemental (Creation); Components: V, S,
F (miniature shovel costing 10 gp); Casting Time : 1 action; Range:
Medium (100 + 10 ft./level); Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2
levels; Duration: 1 round + 1 round/level; Save: DC 17 Reflex
negates; Resistance: No
Creates an extradimensional pit.
Ghoul Touch
School: Necromancy; Components: V, S, M (cloth from a ghoul or
earth from a ghoul's lair); Casting Time : 1 action; Range: Touch;
Target: Living humanoid touched; Duration: 1d6+2 rounds; Save: DC
16 Fortitude negates; Resistance: Yes
Paralyzes one subject, which exudes stench that makes those nearby
sickened.
Glitterdust
School: Conjuration / Earth Elemental / Metal Elemental (Creation);
Components: V, S, M (ground mica); Casting Time : 1 action; Range:
Medium (100 + 10 ft./level); Area: Creatures and objects within 10-ft.-
radius spread; Duration: 1 round/level; Save: DC 17 Will negates
(blinding only); Resistance: No
Blinds creatures, outlines invisible creatures.
Hideous Laughter
School: Enchantment (Compulsion) [Mind-Affecting]; Components: V,
S, M (tiny fruit tarts and a feather); Casting Time : 1 action; Range:
Close (25 + 5 ft./2 levels); Target: One creature; see text; Duration:
1 round/level; Save: DC 16 Will negates; Resistance: Yes
Subject loses actions for 1 round/level.
Invisibility
School: Illusion / Void Elemental (Glamer); Components: V, S, M/DF
(an eyelash encased in gum arabic); Casting Time : 1 action; Range:
Personal or touch; Target: You or a creature or object weighing no
more than 100 lbs./level; Duration: 1 min./level (D); Save: Will
negates (harmless) or Will negates (harmless, object); Resistance:
Yes (harmless) or yes (harmless, object)
Subject is invisible for 1 min./level or until it attacks.
Levitate
School: Transmutation / Air Elemental; Components: V, S, F (a
leather loop or golden wire bent into a cup shape); Casting Time : 1
action; Range: Close (25 + 5 ft./2 levels); Target: You or one willing
creature or one object (total weight up to 100 lbs./level); Duration: 1
min./level (D); Save: None; Resistance: No
Subject moves up and down at your direction.
Make Whole
School: Transmutation / Metal Elemental; Components: V, S;
Casting Time : 10 minutes; Range: 10 ft.; Target: One object of up to
10 cu. ft./level or one construct creature of any size; Duration:
Instantaneous; Save: Will negates (harmless, object); Resistance: Yes
(harmless, object)
Repairs an object.
Mirror Image
School: Illusion (Figment); Components: V, S; Casting Time : 1
action; Range: Personal; Target: You; Duration: 1 min./level
Creates decoy duplicates of you.
Summon Monster II
School: Conjuration / All Elements (Summoning); Components: V, S,
F/DF (a tiny bag and a small candle); Casting Time : 1 round; Range:
Close (25 + 5 ft./2 levels); Effect: One summoned creature; Duration:
1 round/level (D); Save: None; Resistance: No
Summons extraplanar creature to fight for you.
Web
School: Conjuration / Wood Elemental (Creation); Components: V, S,
M (spider web); Casting Time : 1 action; Range: Medium (100 + 10 ft.
/level); Effect: Webs in a 20-ft.-radius spread; Duration: 10 min./level
(D); Save: DC 17 Reflex negates; see text; Resistance: No
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes
and impair movement.