Its "A" Dungeon (Inactive)

Game Master Terquem

Thrown through, okay more like stepped through, a mysterious portal the adventurers find themselves on another world looking for a way back home, or a good taco stand, whichever comes first...


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Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Well, four to start. Damn it Jim...


male

Damn it Jim, I'm a Wizard, not a statistician


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft
Terquem wrote:
Damn it Jim, I'm a Wizard, not a statistician

+1000


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Right: 1d20 ⇒ 7
Passageway continues straight 60'.
Straight Ahead: 1d20 ⇒ 10
A Door
Left: 1d20 ⇒ 4
Passageway continues straight 60'.


male

Let's have some one roll for how many doors there are. Remember when Doors are identified, we add 30 feet to the current passageway.

So the four way intersection includes 30 feet of passageway, to start with, in each new direction, then two passages go another 60 feet beyond that, and the third has an additional 30 feet with one, two or three doors there


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Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

# of Doors: 1d20 ⇒ 2
1 Door – on the left (1-6), on the right (7-12), or ahead (13-20). If ahead, the passageway ends
Where?: 1d20 ⇒ 10
Right then.
What type?: 1d20 ⇒ 15
A Strong Wooden, (locked 1-8, trapped 1-8)
Locked? Trapped?: 1d20 ⇒ 4
Not my job to know...


male

DC of Lock: 1d20 ⇒ 2

There is a locking mechanism built into the door that is a DC 35 to disable HAH!

CR of Trap: 1d20 ⇒ 5

There is a CR7 trap associated with this door, with a +2 to the Difficulty to spot it

be right back


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

So, which of you are going to rezz me when this goes bad?


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

I can throw a Resist Energy on you to take away 10 points of fire damage. I've got a scroll and everything. Hopefully we can all use our waterskins to spray healing bubbles at you too, which would be awesome.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I am not sure the monsters will be the issue, but I think it might be these traps. I am not opposed to going back up.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Even traps aside, you know what I'd have to roll to unlock that door? Higher than a 20.

-Posted with Wayfinder


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Actually I have +15 on Disable, so it would need to be a 20. Plus I could get a bonus from Bless or guidance or something. That said, that DC is a bit higher than I would like.


male

But think of the xps you'll get, if you survive, if


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Well, we did roll a 2 on this one, so it's basically the toughest trap we're likely to face on this level. If you guys want to go back up, I'm ok with it, but there are other spots to explore, we're at full health, and we can just walk away from this, so I'd like to see what else there is on level 5 before we go back upstairs. Then again, I'd also like to get Teirist his special loot.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

The *insert item here* would be helpful.

I'm with Berenwyr, either we move on level 5 or go back up, we barely scratched the level 4 area. Let's skip this door.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

So, I could summon a Lemure devil, which is immune to fire, and could basically beat on the door for 6 rounds. Would that get us through the door? I don't know. Would it be fun? Not particularly. Let's skip the door.

next periodic check: 1d20 ⇒ 15
A chamber!
The chamber is...: 1d20 ⇒ 20
On the left, right, and ahead! Passage ends!

left chamber size: 1d20 ⇒ 7 30x 40
left chamber contents: 1d20 ⇒ 10 monster only

right chamber size: 1d20 ⇒ 9 40 x 50
right chamber contents: 1d20 ⇒ 13 monster only

ahead chamber size: 1d20 ⇒ 8 40 x 50
ahead chamber contents: 1d20 ⇒ 17 a monster and a treasure

I'll let someone else roll the monsters. We may be in for a world of hurt.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Assuming we are going from Table VIII
Monster mash Left chamber: 1d20 ⇒ 2 - CR = APL + 2 Table 2
Monster Mash Right Chamber: 1d20 ⇒ 8 -CR = APL + 1 Table 2
Monster Mash Ahead: 1d20 ⇒ 8 - CR = APL + 1 Table 2
Moving to VIII.A.2.Monster Type :)...
Monster mash Left chamber: 1d100 ⇒ 98 - Roll Again?
Monster Mash Left chamber II: 1d100 ⇒ 19 - Animal (group)
Monster Mash Right Chamber: 1d100 ⇒ 16 - Animal (group)
Monster Mash Ahead: 1d100 ⇒ 37 - Humanoid Monster (group)

Is that right? I need a drink...or someone to check that I rolled on the right tables :)


male

Thanks Guys! Oh, and thank you Ballar for pointing out a part of the Monster tables that could be confusing (and I will clarify this in Revision 6)

Roll once to determine the CR,

Roll a second d20 to determine what table to use based upon the Dungeon level!

now, about that 98 results - You get Two Monster encounters for the price of one (Roll twice and ignore a results of 98+ if it is rolled again)

So here is a second monster roll for the Left Chamber
Monster Type: 1d100 ⇒ 57
So the left Chamber has a Group of Animals, and a Magical Beast (both CR 6, added up that makes a CR 9 encounter I think???)


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Nope, just a CR 8, but 2 CR 6 plus 2 CR 5 = 8,000 xp, so halfway between a CR 9 and a CR 10. On the plus side, it's mostly groups, so, theoretically we could end up with tons of low level mobs with low will saves... We probably should have gone back upstairs though...


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Does our cleric really have the lowest HP? How does that happen? Beer and nachos should increase your HP!


male

A lot of monsters, a lot of mapping to do and...

I will be off line for the next week. I’m sorry if that makes it seem like I have left all of you in the lurch. If I can get to a computer on Sunday or Monday, I will try to update if I can


male

I'm back. Getting re familiar with all my games now

Thanks for being patient


male

The map has been updated to show the scary trapped door and then the chambers, all to the south from the intersection (I hope that is correct). I'll add the monsters tomorrow


male

The monkeys will be hard to represent on a map, and I hope to "flex" the rules a bit to allow them to swarm at characters with minor claw and bite attacks. Will that be alright with everyone? Basically I will model a medium sized monkey token to represent 2 to 5 actual small monkeys

I'll check in on Berenwyr if he doesnt check in today


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I think there's a spell call mad monkeys or something like that, might want to look at that. it's a swarm type thing. Although i am not sure you want an actual swarm, but something like a lot of monkeys? Swarms carry special rules. They suck if you don't have AOE. They suck if you are a rogue and depend on sneak attack to get damage.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I assumed you'd use primate, swarm, monkey (monkey swarm). Alternatively, for lots of small enemies, I like to make "faux swarms" that still have swarm traits but can make combat maneuvers, AoOs, and attack vs AC instead of just doing damage. You can make one or more "blobs" and just shape them however you need without managing individual creatures.


male

Yes, I am sort of looking to do something that looks like a swarm, but isn't as painful to deal with (from a Player perspective) as a Swarm. The Monkeys should be Primate, baboon, for statistics, with 5 hp each


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

So we can attack them individually? Or we just "attack" them and when they lose enough HP, the "swarm" dies?


male

You'll be able to attack "them" (rolling against the AC of an individual baboon) but if you roll enough damage, you may injure more than one baboon.

However, I want to be able to attack you with more than one or two baboons without getting into arguments about AoO and that kind of thing as the baboons come piling on toward you


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I retain the right to whine.


male

I'm sorry do you have the "I'm from Seatle" feat?


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Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

No, I have the I am a Royals fan trait.


male
Teirist wrote:
No, I have the I am a Royals fan trait.

What a strange coincidence, I have the "I'm a Lorde's fan" character flaw.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Who is this Lorde's you speak of?


male

Lorde - young female pop star, sings the hit song "We'll never be Royals," partially inspired by George Brett


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

This does not compute.

She'll never be a true Royals fan.

Plus pop music, really?

I know who she is and the song...but really...bleh


male

I think she's quirky


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Only know one Lords, she did movies...


male

Ah yes, the great Ms. "T" , ahem, anyway

We have not heard from Berenwyr, hope everything is alright. Getting the monster map ready now


male

Still now word from Berenwyr, I don't know what to do? Should we go on without him?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Say it isn't so! As just a side kick, I don't think we should go on with only two of the three stars of the show. :(


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I'm really confused as to what to do w/o him tbh.

-Posted with Wayfinder


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

PM and all?


male

Yes, two PM's no reply, even stalked a few of his other alias' seems he hasn't been around since sept. 4 - bummed


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

We could give him a few more days, say until after the weekend, robo-pc him through the monkeys then head back topside to continue our search for our intrepid wizard. But then these are the words of a recovering alcoholic.


male

Still, no response, would one of you like to NPC Berenwyrs actions?


male

Well, I think you guys are awesome, and I have no problem letting this game "slumber" a bit longer to see if Berenwyr returns, but if he doesn't I hope that the rest of you will stay and see if I can get a new wizard to join the team.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I am swamped at work most days so taking a short break wouldn't hurt my feelings.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Am trying to stay positive - Berenwyr'll show up any day! And as I don't want to miss his triumphant return, you can count on me to be lingering :) As for NPCing his actions, I'll take a stab at it, as long as you guys chime in with suggestions.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Somebody in one of my other games went MIA for a month, turned out to have been run over. So I guess you never know. Anyway, I'm good with waiting.

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