
| Keltos Rankenstar | 
 
	
 
                
                
              
            
            The big, burly human hands back the red robe, strides up and booms, "Pleasure to meet y'all. Keltos Rankenstar, professional mercenary at your service," as if completely oblivious to any possible danger. (He totally is.)

| Terquem | 
That's a great post (it could have been made in the game thread, and that would be fine)
I sort of meant that the new players should post here, first, and introduce themselves as players, you know by saying something like
Hi, everyone I am (Player) and this is My Fighter Alias that is joining the game. I'm excited to meet all of you, and let you see just how much of a truely great hero this guy is...

| Keryth Tarathiel | 
 
	
 
                
                
              
            
            Not quite levelled up Keryth yet. (Just spells to decide upon) Are we supposed to level up in the dungeon or wait for a return to the surface?

| Terquem | 
I think there is a note here somewhere about that Keryth. You can update combat abilities, hit points, saves, but new feats and skills (and spells) should only be done after a trip back to the Inn for a night's stay
I’ll be going out of town tomorrow through Thursday for a three day two night hiking get a way. I’ll be sating in a nice lodge that has internet access and I’ll have my touch pad, so if something comes up that needs my attention I’ll try to respond, otherwise enjoy the break
And thank you to everyone for being patient.
I may get an initial combat post up tonight if I can, and update the map, if packing doesn't take me too long (hmm how many cliff bars will my back pack hold anyway...)

| Terquem | 
Appendix A, revision 6 has a new treasure table (not a big enough change to rate a revision change)
1-3	10 gpv per Character (x APL)
4-6	25 gpv per Character (x APL)
7-11	100 gpv per Character (x APL)
12-16	500 gpv per Character (xAPL)
17-19	1000 gpv per Character (x APL) + Magic Item
20	2000 gpv per Character (x APL) + Magic Item
basically, there will be more treasure on higher rolls

| Ballar Fargrim | 
 
	
 
                
                
              
            
            Looking forward to giving that a whirl Terq! In the meantime, how's the map going? :)

| Terquem | 
I hope that those who celebrate the holiday have a wonderful Easter or Passover, me not so much of a Christian or Jew (more like a non robe wearing Buddhist), but today I get to assemble a new swing set for my Grand Daughter. I think I need some kind of wrench or something I tried rolling to make it happen, but eh?
Also, still trying to figure out how to manage the City Builder add on to Campaign Cartographer

| Zaehyra Sillaesa | 
 
	
 
                
                
              
            
            Aid Terquem: 1d20 + 1 ⇒ (20) + 1 = 21
Hope that helps Terquem! Enjoy your weekend everyone.

| Ballar Fargrim | 
 
	
 
                
                
              
            
            Ballar groans, and heaves up on the heavy gate, but cannot get it more than half a foot up, when suddenly Keltos rushes the gate and when he slams into it, Ballar loses his grip and the gate shuts again.
Niversal's got a few seconds to use six inches. I know you elves are skinny folk, but unless he's into one of those drastic weight loss regimes, I doubt the readied action would have been triggered.
Hmm, sure, but how about a DC 15 acrobatics Skill Check?

| Ballar Fargrim | 
 
	
 
                
                
              
            
            I shall pray ta Cayden for ya swift return.

| Terquem | 
Each Character receives 300 experience points for defeating the Skeletal Champions
After two messages sent, Billy has not responded. I feel we have lost him. As soon as the players agree to exit the dungeon and head for the Shady Dragon Inn, they will meet
Zaehyra
Also, slow typing again as I've blistered my right hand badly after working with a shovel all weekend, should be all healed up in a week or two

| Zaehyra Sillaesa | 
 
	
 
                
                
              
            
            Destiny brings us together, I have forseen it in the messages from the gods!

| Ballar Fargrim | 
 
	
 
                
                
              
            
            Do you have a hammer?

| Zaehyra Sillaesa | 
 
	
 
                
                
              
            
            Why of course, I found one the other day and I felt the need to purhase it. Strange I didn't purchase the spikes for some reason.

| Zaehyra Sillaesa | 
 
	
 
                
                
              
            
            Telepathy is not for everyone. Consult your medium before using telepathy. If discomfort lasts more than 4 hours, seek medical attention.

| Terquem | 
I'm not sure what is going on, but some of my games are mysteriously dropping payers, if this is happening to you (the game isn't updating correctly) let me know. I will pm each payer to check on this. Also, there may be an issue with using PS aliases in non PS sanctioned Ames, looking into that as well
Thanks

| Terquem | 
Do you have any shopping to do? When you are ready to go back into the Dungeon, we'll advance the clock to the next day and you can start at any time you choose, and you should decide among yourselves exactly where you want to go. There are a lot of options, if you are not sure about what those options are, I'll go back and find as many as I can, places where the group stopped in the past and went back, and any of those places can be a new starting location

| Terquem | 
It will take 2 turns (twenty minutes)to reach the magic pool, once there Ballar can channel positive energy into the pool, turning the waters into a healing potion (the amount of damage healed, per dose, is equal to 1d4 for each d6 of normal healing the channeling would do)
A water skin can be filled with the pools water and holds 8 doses. The effect lasts for 36 turns. The pool will only work this way once in any 24 hour period.
After you have told me exactly how many water skins you are filling, and who is carrying them, I will set the countdown clock on the potion. From the pool it will take 3 turns to get back to where you left off when you exited the dungeon.
What time of day, on Day 7 do you want to get started?

| Ballar Fargrim | 
 
	
 
                
                
              
            
            Ballar removes a old and tattered document labeled "Appendix A" from his pack.  Flipping to a section entitled "New Passages" the dwarf looks at the die Zaehyra just rolled...
....4...A Side Passageway, on the Left. 
A Side Passageway (either on the left or Right) occurs in a new Section of Passageway added to the existing Passageway that is 30 feet in length. The additional Passageway is the same width as the existing Passageway, and the Side Passageway width begins where it is connected to the additional Passageway. The Character Party can choose what direction to explore and a new Periodic Check is made.  
Side passage width: 1d20 ⇒ 10
It is 10" wide.
Periodic check: 1d6 ⇒ 3
How are we doing so far Terquem?

| Terquem | 
So far, um, okay. A little out of order, but we can use what you've rolled. Remember, that you wouldn't use the "new Passageway" table, unless you rolled "new Passageway" on the Periodic Check to begin with.
When in doubt, use the handy outline in the Campaign Info tab.
When you are in a Passageway, and you need to know what is ahead, always start with table 1, periodic check, and flow down through the table from that.
So,
If we ignore the slight out of sequence roll here, and let's say that we already rolled a periodic check that indicated a new passageway (a roll on table 1 of 9-10)and stick with what you have explained, we find the passageway goes south for 10 feet (this is ten feet of passageway that is part of the 30' of passageway that already has the side passageway you were standing next to when we started) and then ahead of this (going south) is another 30 foot section of passageway with another side passageway built into it. It is on the left (which when you are going south, means it is on the east side.
Now, here the group would have to make a decision, keep going south (roll a new periodic check for what lies in that direction) or take the side passageway to the east and roll a Periodic check for what lies in that direction.
You've rolled a periodic Check (which indicates 60 feet of passageway with no other features) we just don't know what direction this was in.
I'll get a game update up when you decide
South (even more south) or East

| Ballar Fargrim | 
 
	
 
                
                
              
            
            Periodic Stuff: 1d6 ⇒ 1
I can't wait! What does it all mean?!

| Terquem | 
In the Campaign Info tab I've expanded the flow chart, and I hope it is better, but
it is always best to reference the Appendix "A" document, which is a word document you can download from a dropbox link at the top of this page. Of course, if you can't access word documents from the device you are using to post, then the flow chart is a good back up reference.

| Ballar Fargrim | 
 
	
 
                
                
              
            
            Are there any secrets here?: 1d20 ⇒ 1
*Fist pumping!*

| Ballar Fargrim | 
 
	
 
                
                
              
            
            C.Table V. C. – Chamber or Room Number of Exits: 1d20 ⇒ 13 - 2!
Table V. C. 1. Chamber or Room Exit Location
Door #1: 1d20 ⇒ 10 - Left wall
Door #2: 1d20 ⇒ 6 - Opposite wall
Table V. C. 2. Chamber Exit Type, 
What's behind Door#1?: 1d20 ⇒ 2 - Passageway – 30’ long. 
What's behind Door#2?: 1d20 ⇒ 12 - Passageway – 30’ long. Hmmm Deja vu....

| Terquem | 
Well, okay that will work, but you should have used Table I. A. Doors
Because you are not in a Chamber or a Room, and then you would go to Table II to establish what kinds of doors they are (to give us the Strength DC to open them)
I'll do that
Door #1: 1d20 ⇒ 15 - A Strong Wooden Door (concealed to look like the wall)STR DC 23 to open
Door#2: 1d20 ⇒ 14Also a Strong Wooden Door
We will ignore the Chamber Exit type rolls you made, and instead, wait until one of the doors is opened, then roll on table II. C. Space Beyond Door Is, to find out what is on the other side of these doors
We will assume the doors are on the left and right, so the party can go east or west from this dead end, or turn around and go back the way they came
 
	
 
     
     
     
	
  
 
                
                