Full Name |
Teirest |
Race |
Elf |
Classes/Levels |
"Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7 |
Gender |
Male |
Size |
Medium |
Age |
120 |
Special Abilities |
Uncanny Dodge, Trapspotter |
Alignment |
Chaotic Good |
Location |
6075 |
Languages |
Common, Draconic, Elven, Sylvan |
Occupation |
Butcher |
Strength |
14 |
Dexterity |
19 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
12 |
About Teirist
Teirist Rolodiir
Male elf rogue 4
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 35 (4d8+4)
Fort +2, Ref +8, Will +2; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee light mace +7 (1d6+2) or
. . light mace +7 (1d6+2) or
. . mwk shortsword +7 (1d6+2/19-20) or
. . mwk shortsword +7 (1d6+1/19-20)
Ranged hand crossbow +7 (1d4/19-20)
Special Attacks sneak attack +2d6
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Statistics
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Str 14, Dex 19, Con 12, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +5; CMD 19
Feats Two-weapon Fighting, Weapon Finesse, Weapon Focus (shortsword)
Traits armor expert
Skills Acrobatics +11, Appraise +8, Bluff +5, Disable Device +20, Heal +3, Knowledge (dungeoneering) +7, Knowledge (local) +5, Linguistics +5, Perception +10, Sense Motive +7, Sleight of Hand +10, Stealth +11, Survival +3, Use Magic Device +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Sylvan
SQ elven magic, rogue talents (finesse rogue, trap spotter), trapfinding +2
Combat Gear potion of cure light wounds (3), oil (5); Other Gear mithral chain shirt, crossbow bolts (10), hand crossbow, light mace, light mace, mwk shortsword, mwk shortsword, goggles of minute seeing, bedroll, belt pouch, chalk (5), crowbar, grappling hook, hammer, iron spike (4), iron spike (6), masterwork backpack, masterwork thieves' tools, mess kit, sack, sack, sack, silk rope (50 ft.), trail rations (5), waterskin, 40 gp, 4 sp
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Tracked Resources
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Crossbow bolts - 0/10
Potion of cure light wounds - 0/3
Trail rations - 0/5
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Special Abilities
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Armor Expert -1 Armor check penalty.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.