Ironperenti's Skull and Shackles

Game Master Ironperenti

Character Treasure Tracker

S&S on roll20

Disrepute 3 Infamy 3

Crew Perilous Pearl 28 of 20 (Guillaume, Orslaw, Beket) Goblin's Prize 28 of 20 (Bessie, Bleepos, Nasifi)


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DM / GM / The man behind the curtain

A village starts at 30% and DC 10. For every 5% you want to shoot for add 5 to the DC. max is 40% at DC 20.

Best to roleplay the carpentry request. Hake will give standard 50% value for magic items.


DM / GM / The man behind the curtain

Future plunder sales will need to take into consideration the crew's cut. For simplicity, subtract 1 from any amount of plunder acquired and sold. This will represent the crew's take of any given plunder.


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

Sorry for the spottiness of my posting lately. I've started the process of hunting for and buying a house. It's crazy how much time it eats up. I'll do my best to keep my posting on schedule, but if I'm holding things up, go ahead and bot me to keep things moving.


DM / GM / The man behind the curtain

Roger, God speed. I just sold my third house, close on Thursday.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Congratulations Nasifi! It is worth the effort to find a place to call home!

Iron - congrats as well! Closing is a good thing - hope all goes well and get your signing hand warmed up!


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

@iron- Mechanically, I have never really rolled heal checks for treating wounds; I mention offering healing and tending to wounds in "downtime" but not really using the skill (rolling) to treat wounds.
Because of that, I have only adjusted my original healers kit once - the bot fly healing (9 remain of the full 10 uses).
How do you want to handle this moving forward? Would you be ok with uses only counting for uses requiring in game rolls and the "downtime" not counting? Something else?


DM / GM / The man behind the curtain

Treatment requiring rolls. I’m glad you mentioned the botfly deal.


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Oslaw's purple tongue flops to the side as he replies "I'm not glad you mentioned it..."

LOL!! Ok, so he may have been a bit less enthusiastic about his weapons. However, just looking it up, doesn't the Heal skill allow you to treat diseases and give the injured a +4 bonus on their saves? Since it was mentioned previously, would that keep him up and running a little longer?


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Sorry Orslaw - I was hoping to prevent a "since you didn't mention treating it...." moment.... not cause it.


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

No worries at all, Bessie. I'm honestly having a good time with it. I think we'd both mentioned it a couple of times when we got back to the ship. Besides, I've never played an undead before, so this'll be new. :-)


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Yeah, but once you go ghoul; there is the whole eating your party and then the turning and the clawing and hacking with swords....


DM / GM / The man behind the curtain

Good point. Bessie give me 4 Heal skill rolls to see if old Orslaw gets a bonus and when he gets a bonus.


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F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

With prayers to Besmara!

Heal: 1d20 + 12 ⇒ (15) + 12 = 27
Heal: 1d20 + 12 ⇒ (10) + 12 = 22
Heal: 1d20 + 12 ⇒ (18) + 12 = 30
Heal: 1d20 + 12 ⇒ (17) + 12 = 29


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Well, with Bessie's help, it looks like Orslaw will be able to hold out until we find this witch doctor or Bessie hits level 5 and can get Remove Disease. Thankfully, Fort saves are his best so we can probably make it as long as we need to do so.


DM / GM / The man behind the curtain

Look at the treasure tracker. You have several individual items right now that can be sold separately. Being a village, I will use the rules for plunder on non-magical items. That is 30% base, 40% max market value. So, you probably don't want to sell the dress here. But, Hake does give 50% on magic items. Besides the ring of swimming, you have a couple of items you may not intend to use. There are bracers of armor +1, most of you wear armor and 1 pt is not much anyway. The amulet I guess you may want to keep.

If anyone is carrying anything in particular when you go up river, I need to know. The screaming bolts, who has the amulet of natural armor +1 (Orslaw asked for it but I don't recall it being solidified), any weapons purchases, etc. You asked about spears, those are available as are heavy wooden shields. Cutlasses, daggers, crossbows, and hand axes are the majority of what they have. Anyone looking for a special weapon, declare what you are looking for; you need a 15 or better on a d20 to find the item here. Simple weapon +2 to the roll, martial weapon +0 to roll, exotic weapon -2 to roll. Master work item -2 to roll. Magic item -2 to roll. You may aid your chances with a CHA check DC 10, success gives +2 to the roll (represents the fates smiling on you). They have six pots of alchemist's fire at a 20% markup. Treat other alchemical items as masterwork.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

I am good to sell whatever the group wants. There is nothing that appeals to Bessie, and nothing she wants that she could afford.
She will buy a spear and take that and her combat and carried gear:

Rapier
Spear
Dagger 2
MWK Leather Armor (+2)
Hvy St Shield (+2)
Crossbow- Light
Bolts (20)
Healers Kit [9|10 uses]
Suregeon Kit
Pathfinder Kit
Grooming Kit


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Do I need to roll to see if Orslaw finds the falchion here or just other things going forward? If we're only getting 30% the value, I'd say we hold on to it until we find a better port. Unless there is something people want to buy and we just need the money right now.

On another note, does Orslaw's ability damage heal up as the days pass? I know his Fort save will start taking a hit here shortly, but didn't know if this was ability damage that didn't heal up and 1 per stat per day.


DM / GM / The man behind the curtain

Perhaps it is harsh but I am going to say you can't heal the ability damage until the underlying disease is healed. Until then, your body is doing all it can not to go backward, much less recuperate.


DM / GM / The man behind the curtain

Will move you up river tomorrow.


DM / GM / The man behind the curtain

I have messed with Orslaw a bit so you can assume they have a standard falchion.

The participating crew hop in the ship's boat and head north up the estuary. About a half mile north you come to the tributary to the west that was mentioned. It is actually about three miles up this river before you come to the falls. Just saying falls is a bit of an understatement. Although the amount of water is not huge the height of the falls is immense. You guess it is about a hundred foot climb up rugged but not impossible terrain.

Do you take the boat up with you or leave it beached?


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

Can Nasifi crank out some alchemists fire before leaving? She's down to just a couple of acid flasks aside from her bombs.


DM / GM / The man behind the curtain

Yes. I'd assume you have a day. I suspect you took off on the journey the following morning though I didn't write that per se.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Don't think the inner pirate in Bessie isn't considering turning Guillaume over to the naga and taking over as Captain... to quote Jack Sparrow "Pirate...!".
NOT that I would actually do or even allow it to happen; Guillaume is Peril Crew after all!


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

Hi everyone, I'm so sorry about my extended absence! As I mentioned before I've been in the process of buying a house and the list of chores associated hasn't seemed to get any shorter. It's been eating up all the free time I have. I close on the house tomorrow though so expect to be getting back to regular posting within a couple of days now. Thanks for your patience!


DM / GM / The man behind the curtain

Excellent, congrats.


M Half-Orc Dragon Skald VMC Bard-4 | HP 36/36(+4Rage) | AC16 T11 FF15 (-1Rage) | F+7/+8 R+2 W+4/+6 (+4 vs. fear/intim) CMD17/18 | Init+1 Percep+5 darkvision 60' | Bard Rounds: 13/13 | Current effects:

My fellow gamers/adventurers: I hate to have to say this, but I think I’m gonna have to bow out of my PBP games. We all know how real life can rear its ugly head, and I’m just not finding the time to work on my online hobby these days. I can barely keep up with reading posts, let alone posting any actions on my own, and I’d rather not limp along in some half-ass fashion without being able to give the time and energy that these games and our characters deserve. I wish you all the best and thank you for including me in your stories. -Rob


DM / GM / The man behind the curtain

I'll have you take a post at Squibs just in case things change. Fair winds and following seas.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Pleasure to sail with my friend Crow, and share the adventure with you Rob- best wishes! Joe


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

We'll miss, you lad. But there'll always be a place in the crew for a Crow. Best of luck with RL.


M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1

Best of luck, Crow! I definitely understand those times in life. I'll be praying for you, sir.


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

Things have finally settled down and I'm back. Thank you all for your considerable patience!


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

@Guillaume - Please don't make assumptions that Bessie told you she recognized Pegsworthy. I do not know the significance of that particular Free Captain, and was hoping to use the knowledge of who he was to my advantage.


Male Tiefling Bloodrager 4 (Primalist, Steelblood)

My bad. Apologies. In this case, my Knowledge (Local) roll would probably have told me that anyway (so there’s probably no need for a retcon), but I’ll try to be more mindful in the future.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

All good - and thanks! I wanted to mention it now where it didn't impact the actual game - because of your knowledge roll and when no retcon was needed. I appreciate the understanding!!


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

It is the holiday season here, and if you are celebrating a holiday, or even if you are not; I hope you have a healthy, happy, peaceful season and year to come!!


DM / GM / The man behind the curtain

Merry Christmas and a Happy New Year everyone!


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

A bit of a lull; are we continuing to pillage and plunder our weaselly black hearts out?


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Hey guys! Happy to see things are still going strong. Hope you guys are having a blast! Life got complicated for me when I left - and Paizo wasn't helping either, keeping me a couple months away from the forums. Wish you all the best! :)


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Bleepos!! Bessie was just talking about you -post 1300!!
Hoe that you are doing well! Any chance that your checking in is a signal of a return? We just lost Vlad/Crow....With Iron and the rest's approval...


DM / GM / The man behind the curtain

More than welcome to hop back in.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Well, if you guys would allow me back in, I'd love to join again - although confessedly a little lost on what might have happened, and needing an update. Are you truly sure you want a crazy goblin pirateing around?


DM / GM / The man behind the curtain

I'm good. Not sure why the others would have issue. I had you go off with the ship with Harrigan but I could easily have you meet back up with the crew at the next port which is somewhat where they are headed. Better yet, if you want back in, I have the perfect place for you to be.

As for catch up. Captain Harrigan attacked the Man's Promise. Of course tensions between Mr Plugg and the crew continued to get worse. After the attack, Harrigan split his crew with Plugg taking the Man's Promise with the PCs aboard. A couple of mates were kidnapped by sea goblins and the PCs went to save them. Plugg was angry about the delay and saw in it a means of getting rid of the PCs. After the rescue he attempted to kill them before they boarded. The PCs prevailed and took the ship. They had her squibbed to look different, elected Guillaume as Captain and have just salvaged a sunken treasure.


DM / GM / The man behind the curtain

I'm getting the treasure tracker updated. Please check it and either update it if you can with who took which item or let me know so I can make adjustments. I am assuming the crew is getting 1/5 to split among them. The officers and the captain get the other 80%.


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

Come back to us Bleepos!

Maybe Bleepos somehow got left behind on the island we're revisiting?

Thanks for the work on the treasure tracker Ironperenti. I'll give it a look today.

I'm fine with the loot split you suggested. Anyone prefer something different?


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Great! Iron already sent me a hook to come back. I need to go through the rules to update Bleepos to level 4. Maybe build him with a level 3 wealth? This AP is quite behind the others in wealth, right.

I have vacations coming this mid-March (about 2 weeks), by the way - I don’t plan to disappear, but during this period I’ll be a little off and on. Until then I hope to be up and strong soon!


DM / GM / The man behind the curtain

Right now, figure two items, a +1 weapon and one other item not to exceed 1500gp. Start with about 300gp in cash. If you don't want the +1 weapon you can get another item of 1800 gp value.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Yay! Welcome back Bleepos! Who wouldn't want a goblin pirate??


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

I updated Bleepos. Instead of a weapon and another item, I put an amulet of mighty fists +1 (since he's focused mostly in his bite, and now has improved unarmed strike for his little fists as well).


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Hey guys,

Posting it on the games I play and host - I'll be leaving on vacations on some days, and will stay a bit out of the internet for some weeks. Please feel free to bot my characters during this while.

Cheers!


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

I work for the Oregon Department of Human Services. We're expecting to be hit with maybe the biggest rush of benefits applications ever due to statewide service sector closings.

I'm going to be pulled off my normal job to help process intakes somewhere between sometimes and a lot, and it's possible overtime could become involved.

I don't know what this is going to do to my availability right now, posts from me could become spotty at times depending on how things unfold. It's getting pretty crazy right now.

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