Ironperenti's Skull and Shackles

Game Master Ironperenti

Character Treasure Tracker

S&S on roll20

Disrepute 3 Infamy 3

Crew Perilous Pearl 28 of 20 (Guillaume, Orslaw, Beket) Goblin's Prize 28 of 20 (Bessie, Bleepos, Nasifi)


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Male Tiefling Bloodrager 2 (Primalist, Steelblood)

As a Hydrokineticist, I can do Basic Hydrokinesis, a spell-like ability:

Quote:
You can create water as the cantrip create water, purify water as if using purify food and drink, and dry wet creatures and objects as if using prestidigitation. While you cannot lift water into the air using this ability, you can create mild currents in a body of water by concentrating. These currents are strong enough to run a water mill as if the mill were being turned manually by a creature with a Strength score equal to your Constitution score.

Focusing in on the bolded part; can I turn rum into water? If I can, I'll be the undefeated Heave champion.


DM / GM / The man behind the curtain

@guillaume: no, rum is a mixture of alcohol and water, it is not spoiled or rotten.


DM / GM / The man behind the curtain

I see now why it was recommended to put it on the campaign tab. You can edit it. I will post the daytime and night time actions there. I made a mistake, stayed up too late, and numbered every other daytime action.

That looks better in the campaign tab. Also, I had annotated Toppin as a male but she is in fact female.


Male Tiefling Bloodrager 2 (Primalist, Steelblood)
Ironperenti wrote:
@guillaume: no, rum is a mixture of alcohol and water, it is not spoiled or rotten.

Technically, alcohol is a poison. I’m removing the poison!

Honestly, I figured that would be the answer, if only to keep things balanced. But it was worth asking.


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Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9
Guillaume Coeur-de-Lion wrote:

Technically, alcohol is a poison. I’m removing the poison!

The Caydenite sez: "Bite your tongue!"


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Does the ship bard know any Brad Paisley?

"I am medicine and I am poison
I can help you up or make you fall"


DM / GM / The man behind the curtain

@Beket: the others recently pressed into service have been marked with a net on roll20. They are Conchobhar, Cogward, Sandarra, and Cusswell.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Thank you!

I seem to have problems seeing the map of the ship though. Something about a bad request?


DM / GM / The man behind the curtain

Is that the google drive version or the roll20?


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Google Drive.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

I just want to double check: since I’m fatigued after the daily swabbing, if I take a night time action I won’t become exhausted, but simply won’t recover from the fatigue - which means that on my daily swabbing tomorrow, if I fail again the fortitude check, I’ll become exhausted. Is this correct? Otherwise if I don’t take a nighttime action and simply sleep, I’ll be recovered from the fatigued condition.

Am I reading it right?


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

@Iron - Could names be put with NPC tokens as they become party knowledge?
Currently Harrigan, Plugg, Scourge and probably Fishguts as his name has been mentioned twice with regrad to cooking?

I had the same issue with the google drive map links - but use Roll20, so not an impactful issue for me.


DM / GM / The man behind the curtain

Names visible.

Had a time looking over the deck plans for how to get topside. I originally was thinking of having a door come off the Captain's staircase, the description I gave. Otherwise you must go through the officer's quarters which is not feasible at all hours of the day. Instead we will have a trapdoor in the fore grate with a ladder leading from middle deck to main deck. This gives access to most of the common ship areas at all hours should someone be on duty or should you go sneaking around.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

@Vlad - if you have any issues with being called Crow, please let us know, I will drop it - it is meant as a compliment, your ascent to the Crow's nest was so swift. Based on that, it is how "Bessie" has come to think of your character - atop the mast offering a hand.


M Half-Orc Dragon Skald VMC Bard-4 | HP 36/36(+4Rage) | AC16 T11 FF15 (-1Rage) | F+7/+8 R+2 W+4/+6 (+4 vs. fear/intim) CMD17/18 | Init+1 Percep+5 darkvision 60' | Bard Rounds: 13/13 | Current effects:

no offense taken at all, even added it to my description


M Half-Orc Dragon Skald VMC Bard-4 | HP 36/36(+4Rage) | AC16 T11 FF15 (-1Rage) | F+7/+8 R+2 W+4/+6 (+4 vs. fear/intim) CMD17/18 | Init+1 Percep+5 darkvision 60' | Bard Rounds: 13/13 | Current effects:

got no problem with doing XP, but which "track" are we on?


DM / GM / The man behind the curtain

Medium.

Do most of the pbp campaigns just tell you when you gain levels? I track the XP but it seems like a nice way to allow people to see the advancement. I can do it otherwise if everyone would prefer.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

I don't mind either! I like more the "party XP" concept (so no one feels left or lagging behind) but I'm fine with however you want to handle it, Iron :)


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

I am cool with whatever people want to do.

@ GM Iron - When you have a chance, could you update the campaign tab with people we've made friends with so far and the places we've explored? No rush on it though! :)


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DM / GM / The man behind the curtain

@Beket: done, partial on galley because it is a mess and you are quite certain you could find more items in there with time to look around.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Much obliged! I really do appreciate it!


M Half-Orc Dragon Skald VMC Bard-4 | HP 36/36(+4Rage) | AC16 T11 FF15 (-1Rage) | F+7/+8 R+2 W+4/+6 (+4 vs. fear/intim) CMD17/18 | Init+1 Percep+5 darkvision 60' | Bard Rounds: 13/13 | Current effects:

quick 2 cents: I've played individual XP, group XP, and the GM telling us when to level and they all have their pros and cons. But I think if we go XP, we should do group XP. I think it instills a team feeling: we sink or swim together as it were. I have played with groups where that meant only 1 or 2 people are actually paying attention to XP, but I don't think that's a big deal, as long as at least 1 person is on top of it.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

I will go with whatever system works best - honestly, I like the party XP/ you tell us when to level model.

Just for me - I want to enjoy being Bessie in this adventure; and not have to worry about how many xp I need to level or what other character already has, or who is behind... this is just my take

Alo- really enjoying the characters so far - can't wait to see what happens next!


DM / GM / The man behind the curtain

I track XP by character in all my games. No one ever gets too far apart unless someone spins a wheel of fortune or something silly like that. Even then it means little at higher levels. We can just do group XP, that way you can see a level coming and see what things are giving the group XP.It shouldn't drive action but it can be useful to see what is helping the group. Most of the time, those beneficial actions will help the group anyway.


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

I like group XP better. There's been a game or two I was in where the party ended up spread out across 3-4 levels and it became a bit of a problem. Milestone advancement is fine too. The party staying together is my main concern.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

A question! Would a club still take the -4 to be used non-lethally? I don't want to kill anybody but I do want to kick some ass. Also, does Lonegan provoke an AoO from me since I'm armed?


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Are we doing initiative as:
group - bad guys and party each act as a group one first then the other?
individually -I don't recommend, tends to slow down while some wait for others to post?
Or some other method of Iron's preference?


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

I believe in block initiative. Like goes with like. So if it is...

Player 1
Player 2
Enemy 1
Enemy 2
Player 3
Player 4
Player 5
Enemy 3

It'd go Player 1 & 2, then Enemy 1 & 2, then Player 3, 4, & 5, and then Enemy 3.


DM / GM / The man behind the curtain

All one side then all the other side. In this case, them then you based on situation.


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

I'm not a fan of XP at all for a long list of reasons I won't bore you all with. I've never played a PbP that didn't use milestone advancement. Group XP is fine if that's what most people want. I'll just ignore it, it's close enough to milestone.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

@GM Iron - I have a question! I know using social skills and such are the best way to win over crew members but I'd like to see if you'd be willing to let some of us less...friendly...individuals help others. I had an idea of taking on extra work; we help another crewmember with their work and maybe it'll give us bonuses for when we socialize with them later?

I think a Fort save versus fatigue would make sense, since you're working extra hard now. Maybe it gives a +2 per help, maximum of +6?

Just spitballing ideas. I know we're going to be on the boat for awhile and I think it'd add some depth to our roleplay some.


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DM / GM / The man behind the curtain

@Beket: by all means. I think you could take a -2 on your own job to assist someone else and gain a +2 on influencing them. No need for an additional save. In the case of a job that says make a roll to do the job and a save to avoid fatigue, the -2 would only apply to the job roll. If the save vs fatigue is part of completing the job then the -2 would apply. And building up that emotional bank account idea works as well. You build goodwill making it easier to befriend them. I think +6 would be a good max.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Sweetness, I will keep that in mind for the future then. Thank you GM!


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Alrighty folks, how do we want to split things up? I'm assuming, of course, the Bleepos shared his findings with us before Scourge beat the hell out of him "disciplined" him.

I'm thinking 2sp each, if we divvy it up fairly. I'd like the buckler if no one minds, don't need a mace but I'll take one if there is extra. Who would want to use the leather armor?

Question for you GM Iron! Are they light maces or are they heavy maces?


DM / GM / The man behind the curtain

light


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

If I get healed before the nighttime actions, I’ll role play the division of what the little green puddle of scars found. :)


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

First chance she gets, Bessie is treating Bleepos...


M Half-Orc Dragon Skald VMC Bard-4 | HP 36/36(+4Rage) | AC16 T11 FF15 (-1Rage) | F+7/+8 R+2 W+4/+6 (+4 vs. fear/intim) CMD17/18 | Init+1 Percep+5 darkvision 60' | Bard Rounds: 13/13 | Current effects:

I think Bessie ought to take the leathers- always protect the healer :) She has the fewest HP among us


DM / GM / The man behind the curtain

@bleepos: you get an evening action.


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

Crow, Thank you, but I didn't even buy armor. I hope to be far enough away that I won't need it - I would be OK with someone facing a blade getting the extra protection to start with.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Hey guys! Sorry I’m a little slow this week. I have intense activities at work until Thursday so it’s affecting my posting capabilities. I’ll normalize soon! Thanks for the understanding ;)


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

If that's the case, shall we move the scene along? Maybe Bleepos hides his things in his footlocker for now and will divvy them out later.


CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

I believe the scene isn’t waiting for me... I already split the loot and saved the rest.


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

My apologies! I must've somehow missed it in the posting. -goes reading-


Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9

Thanks Ironperenti, that clears things up!


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CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics

Now that we have our game moving at full speed, after a couple weeks, I must say I’m delighted with our GM and group, and loving the scenes and interaction we’re getting. For a group of pirates it feels like we’re getting some pretty fast, good chemistry. This AP is a blast - I started it before with Bleepos but didn’t get much further than we are now. I’m sure we have all the right stuff here into place to do much, much better :) Bleepos was created to be a fun character, with the typical goblinhood and yet the natural desire to one day be a captain in the Shackles. While he’s cunning and mischievous, he’s also loyal and friendly, and loving to build the relationships we have now. Let me just take the opportunity to thank you all for the great RP so far! Don’t I wish we were a real life table? Hehe! Cheers and yarrr to you all, mates! Let’s sail together for a long time!

Chess


| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |

Everything that Chess said and then some, I had been so excited to play this adventure path before and when the GM killed us because he didn't like it anymore, it broke my heart a little bit.

I think the characters are great together, the roleplay of them slowly coming together feels natural. It doesn't feel too forced at all and everyone is interesting in their own way. I cannot -wait- for the first time that Beket shifts and shows off his wereshark heritage with you all!

Special thanks to Chess for getting this all up and running, he mostly handled all the real heavy work while I just looked pretty and cheered on enthusiastically. Second props go to all the other players; I am glad to have people so enthusiastically posting. I thought this seafaring part would take forever but it is going forward so well and it feels like there is a proper arc going on as we learn about the ship and stack the odds in our favor.

Lastly, of course, is to our amazing GM so far. I really appreciate your willingness to bend some things in the aim of good fun and interesting ideas while still retaining a good and accurate knowledge of the rules. Thank you so very much for taking up this group of scalawags and letting us play out our pirate fantasies!

Here is to many, many more good posts and a long campaign! :D

~KingHotTrash


F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5

I must also concur with Chess and KingHotTrash, I am very much enjoying the characters and story that Iron is crafting for us. I do enjoy the roleplay and interesting dynamics between the characters. Each character is unique and interesting and I am enjoying this story very much.

To our journey, the sea and many more posts together!!

Bessie
~Grenfax


M Half-Orc Dragon Skald VMC Bard-4 | HP 36/36(+4Rage) | AC16 T11 FF15 (-1Rage) | F+7/+8 R+2 W+4/+6 (+4 vs. fear/intim) CMD17/18 | Init+1 Percep+5 darkvision 60' | Bard Rounds: 13/13 | Current effects:

enjoying as well. looking forward to wrecking civilization :)


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Likewise! By the way, I’m away at school for work, with limited internet until 08/11. Should still be able to keep posting, but a little less frequently.

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