Ironperenti's Skull and Shackles
Game Master
Ironperenti
Character Treasure Tracker
S&S on roll20
Disrepute 3 Infamy 3
Crew Perilous Pearl 28 of 20 (Guillaume, Orslaw, Beket) Goblin's Prize 28 of 20 (Bessie, Bleepos, Nasifi)
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
Stay safe and healthy Nasifi - good luck with work!
DM / GM / The man behind the curtain
no worries, post when you can and may God protect.
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
I know this is a great time for bad news, but unfortunately my computer went down last night. I’ll try to keep posting via mobile, but expect me to be sparse for a few days. Thankfully the local shop is still open, so hopefully I’ll get it back soon.
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
@ Guillaume: as bad news goes right now; that isn’t too bad. Hopefully you get it fixed and it doesn’t cost you too much!
I was afraid you were going to say you were COVID-19 positive!!
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
Do we know if the lizardfolk witch lady needed a *live* sahuagin? If so I'll try to heal one real quick.
DM / GM / The man behind the curtain
CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics
Hey team - let's update it, huh? Didn't hear anything from anyone since Wednesday. Let's keep it going strong :)
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
How 'bout that - cleric just went all bada$$ on the grindylow!... not bad for the healer!
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
Sorry folks, been out of town helping my family move for the last few days. I updated most of my games, but missed this one. I'm back.
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
Iron = I did post Bessie would work on the carriage for the cannon when she had time - I realize that we have not actually had time!
Just a reminder to let me know when this task can be worked on and completed.
Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9
Hey everybody,
I'm sorry for going missing on you. It's been a very hectic couple of weeks. At work we had two back to back short notice and short deadline extra projects added on top of our regular work. With what free time I've had I really needed to do other things than sit in front of a computer yet more.
Things should be getting back to normal now, and I'll be catching up on reading up to date on posts and posting myself. Within a day or two I should be all caught up and back in the flow.
DM / GM / The man behind the curtain
I have updated the map with several small towns in the area. They are the ones closest to you. I will update with others later.
DM / GM / The man behind the curtain
You may attempt to acquire more crew at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for the PCs’ ship.
You must designate who is making the attempt.
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
Bessie has +9 Diplomacy... I think she should work on recruiting. the party is ok with that.
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
@Iron - Is there anything preventing us from taking 10 on the knowledge check?
DM / GM / The man behind the curtain
no references so no taking 10. Taking 10 represents taking your time. A knowledge local check before going into town is what you know in your head. You can take 10 by exploring the town and seeing what you can find out but not from the deck of the ship.
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
I am fine with the roll being required; taking 20 requires time - technically taking 10 is possible when there is no distraction or danger; I have seen this debated and go both ways which is why I asked.
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
Proposing the following for our next raid -
Captain giving encouragement where needed
Bleepos at the helm
full compliment of sailors for speed (20)
crew the ballistae 7 crew/1 officer Orslaw,
Nasifi and Bessie manning the cannon - assuming the cannon would be used sparingly, giving us a chance to case spells and hurl alchemical mixtures too.
CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics
You can't shake the hilarious feeling of a Goblin manning the helm. Or should I say gobling the helm?
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
I keep picturing Bleepos's antics at the wheel (thank you for the awesome descriptions and RP of a goblin!!)
Pirates of the Caribbean missed out by not having a goblin! And lets be honest; seeing a goblin steering the pirate ship coming after you... you know nothing good is going to happen.
DM / GM / The man behind the curtain
Bleepos at the helm with David Bowie singing "Magic Dance" in the background.
CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics
Bessie Rodgers wrote: I keep picturing Bleepos's antics at the wheel (thank you for the awesome descriptions and RP of a goblin!!)
Pirates of the Caribbean missed out by not having a goblin! And lets be honest; seeing a goblin steering the pirate ship coming after you... you know nothing good is going to happen.
Ironperenti wrote: Bleepos at the helm with David Bowie singing "Magic Dance" in the background. You guys crack me up! If I ever play S&S in person, I will have to use Bleepos. Plus his avatar in Paizo is so very much appropriate! Only reason I don't buy a monkey is that I feel Bleepos would try to eat it.
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
I have this image of a Bleepos only coming about halfway up the wheel, looking through the gaps between spokes to see where he’s going. lol
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
I picture him with both hands and feet on the wheel and occasionally his teeth... hopping on and off and with all kinds of erratic antics that keep the ship on course... making the rest of us question whether it was luck or skill.
CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics
I think you guys are on point! I don't actually think he knows what he's doing as much as it seems like it (in terms of skill points). At least he isn't the cook or the ship will sure be catching fire as we speak!
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
Sorry guys, I’m dealing with computer issues. Will try to keep posting on mobile while my PC’s in the shop.
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
@IronPerenti It looks like the Siege Engineer feat requires Knowledge(Engineering) 5 AND proficiency with one other siege engine before you can use it. Would you be willing to waive the Exotic Weapon Proficiency prerequisite?
Either way, I'll plan on gaining at least Proficiency with the Ballista at the next level up. That way Orslaw can take lead on that and we won't take the penalties. I have a hunch we'll be using it quite a bit.
DM / GM / The man behind the curtain
Yes, K: Engineering is all you need as a prereq
Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9
I'd been planning on taking the siege engineer feat from back at the beginning of the game. Nasifi has plenty of skills points to work with so it shouldn't take her long at all to qualify.
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
Fantastic! Would you prefer to be the primary siege engine specialist or would it be good for us to both have it? Then we could each take lead on one and fire two without penalty.
Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9
I was figuring Nasifi would take the "Gunnery Officer" position since she isn't good for much else as an officer. She also might be able to parley her explosives focus into better ordinance down the road. For example, ballista bolts could already be fitted with alchemical charges by her.
That said, having more than one of us trained would be nice. Orslaw should have some feats to spare since he's a fighter, even if the skill point investment slows him down.
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
Sounds great. I've had him taking Knowledge(Engineering) already, so I was counting on hitting 5 ranks at the next level any way. So we should have some pretty outstanding ship combat before long!
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
Ready for some awesome boarding action as we take this ship! Any particular strategy y'all think we should use? Go after officers and hope the lesser seamen will surrender, maybe?
CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics
I'm looking forward for biting stuff other than the helm :)
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
Bessie plans to try to stay alive and heal the Peril Crew (PCs) and Perilous Crew (everyone else) as best she can!
Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9
Nasifi should be within throwing range of the other ship's deck by the time we can board. She can throw at least one bomb ahead of the boarding action to clear an opening. After that she can possibly shift across to throw a couple more at the back of the defending crowd for some extra confusion and mayhem.
She probably helps more by waiting until the crews are mixed up with each other to board the enemy ship.
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
GM, what's the water around the ship and the sides look like? I'm thinking Guillaume may dive in, try to come up the other side and catch them from behind. I'm not very good at climbing, though. Might be better off just standing back and shooting.
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
Lead on, Nasifi! It looks like you're up first.
DM / GM / The man behind the curtain
The water is not overly rough and no sharks are about, yet.
| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |
Hello there strangers! Mr Ironperenti was kind enough to welcome me back now that I have all my personal stuff sorted. You cannot believe how excited I was to see that this game was still ongoing and with most of the original crew!
I did some backlog skimming and will do some more in-depth reading when I can. I am stupendously happy to be back.
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
Bessie and I are happy to have you back - a few pages ago Bessie even commented that she missed you and Bleepos - and here you are!!!
Welcome back!!!
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
Great! Glad to have you back!
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
Welcome back and a pleasure to make your acquaintance!
Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9
I've not had much time for posting in the last couple of weeks, and it's going to continue for a couple more before things calm down.
Not only are we getting hit with a second tsunami of applications this month now that enhanced UC benefits have ended, but we're also in the middle of transitioning to a new software platform that changes just about everything about how we work, from learning the software itself, to office procedures and workflows.
Almost all the regular eligibility workers are in training so the rest of us, who don't do eligibility but have some training, have been pulled in to cover for them. It's going swell.
Anyhoo, if I'm falling behind and slowing things down go ahead and bot me. I think we'll be back to normal around the 2nd week of September.
Female CG Human Alchemist (Grenadier) 5 | HP: 45/45 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +2 | Init: +3 | Perc: +9, SM: +1 | Speed 30' | Bombs: 9/9
| Speed 30ft | Active conditions: None | HP: 12/12 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 17 | F: +4 R: +2 W: +2 | Init: +2 | Perc: +2, SM: +2 | Combat Stamina: 3/3 |
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
Are the weapons and armor better than what the crew has? Can we use them to upgrade our equipment, so to speak?
F Human Cleric of Besmara 5 | HP 28/28| AC 13 TO 11 FF 10 | F +4 R +2 W +8 | CMD 15 | Init +1 | Perc +5
Are we taking the ship, or just the cargo? I thought we were sailing away with both ships... which means another trip to Squibs... and at least on ship being low on crew; splitting PCs...
CN Male Goblin Rogue (Unchained Pirate/Scout) 5 | HP 43/43 | AC 20 TO 18 FF 13 (CSFD 25/23/13) | F +3 R +10 W +2 | CMD 18 (CSFD 23) | Init +6 | Perc +10 DV | Rogue's Edge: Acrobatics
I hope we're taking the ship too, and re-flagging/painting it at the next port. It's worth quite a good buck, but yes - we might need to split the PCs temporarily or put a trust-able NPC leading on the other boat.
Male Tiefling Bloodrager 4 (Primalist, Steelblood)
I was thinking limp the ship to a port and sell it. Not sure we have the crew for two vessels long-term. Just taking everything of value an burning it to the waterline is fine with me too.
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