
GM Mort |

Stealing this one from PFS:
How can I teach tricks to an animal using Handle Animal?
You can teach any animal a trick so long as you follow the rules for Handle Animal on pages 97-98 of the Pathfinder Roleplaying Game Core Rulebook. A GM must observe your Handle Animal check, and must initial what tricks the animal gained on the scenario's Chronicle sheet. The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. Once per scenario, you may attempt to train the animal companion a number of times equal to the number of ranks you have in the Handle Animal skill. Each success allows you to teach the animal a single trick; a failed attempt counts against the total number of training attempts allowed per scenario, and you may not attempt to teach the same trick until the next scenario. Alternatively, you may train one animal for a single purpose as long as you have enough ranks in Handle Animal to train the animal in each trick learned as part of that purpose. You may take 10 on Handle Animal checks to teach an animal companion tricks.

Ratel Dier |

OK, I will read through all that in the morning, I'm headed to bed and will be back on in the morning, then some later, but I have to sleep 'cause I go back to work tomorrow.
Robert, Sorry, you ninja'd my post, I didn't catch it until now or I would have said something. I jumped on here just before bed, but I will be more active in about eight hours.

Ratel Dier |

Ok Azmythe that was totally funny, I didn't expect that.
Which leads me to getting Bear trained. Mort I haven't read the rules yet, How many rolls will you let me make as a 'prequel' to getting Bear trained. I hoping to be able to do stay and guard, that sort of thing.
Edit: so I'm going to check a couple other games then start reading the rules, I keep an eye out on My queue to see if you post.
Looks like Ratel will be speaking with the priest soon enough

GM Mort |

You automatically start with all the tricks that bear can have + additional tricks that animal companion gives you for a total of 7 tricks.

GM Mort |

Your GM is also actually very animal companion friendly and doesn't give a fk about people bringing their big fluffy companions everywhere they go.

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Are you sure Ursula isn't the Animagus Peter Pettigrew? *stares at the rat suspiciously*

Ratel Dier |

Ewwwww, Peter Pettigrew...
If are pulling animal companions from movies, can Bear be Iorek Byrnison...

GM Mort |

Nigel will only post about 5-6 h from now. He's Australian and anyway I'm off to bed too. Weeee!

Ratel Dier |

ok, just back on line, will post either here or at work, Ratel will watch and listen with the priest, so if anyone wants to move us along, I'm good with that and will catch up soon.

GM Mort |

Nah everyone asleep except me and Robert at this point of time. Nigel cant post due to work too.

GM Mort |

BTW everyone - I'm all for retconing conversations,like those that happened in the Tavern,even if it's several posts ago etc. I know I can move very, very fast.
And honestly I love moving this fast. Wheee!
But see the reason why I posted activity requirements?
Also, the others may have questions for Father Noelan regarding the investigation since it'll be the only mission briefing you'll have,until you manage to find the tomb custodians.

GM Mort |

Ah okay I gave you some stuff. Though it might actually be more like a knowledge geography / nature check.

Ratel Dier |

Ah okay I gave you some stuff. Though it might actually be more like a knowledge geography / nature check.
yeah, I started thinking about that after I rolled it, but local and dungeoneering is all I have right now. I figured it might be enough if there was something we needed to know.
So How do I go about having Bear roll nature :-)

GM Mort |

You have speak to animals? If you do, roll it,I'll have bear answer you. With 2 int. You probably won't get anything very useful but it'll be entertaining ;)

Ratel Dier |

sorry, it's a once a day skill, he used it back when he got bear from where he left him

Ratel Dier |

So, out of game question about in game stuff, would a goat cart fit on the path through the woods? I'm going to look at everyone's sheet, see what kind of movement and weight they have. If nothing else Ratel could carry a pack in one hand and the bag in the other, drop them if there is a fight. but that would put his speed at 20 ft. But that has to be faster than the goat cart right?

GM Mort |

Technically it says 2 medium creatures and goats are small, so we’ll just halve the carrying capacity to 150 lbs.
Maximum speed of twice x creatures speed (60 ft total), -10 ft, which will leave 50 ft max speed. None of you can fit on the cart since it’ll be overloaded, so basically you’ll be on foot, urging a goat cart into the woods.
Speaking to bear without speak to animals will just result in Whuff, Whuff, Whuff.

Ratel Dier |

so, is the cart actually going down the path in the woods? If it is, I'll leave be...
edit:
Is that also counting the weeks worth if food we will need for the goats?

GM Mort |

We'll assume goats being what they are, they're fine with the path, unless its something that requires acro checks.
Ah, just let your goats graze...
Horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is better. Herbivore feed is bloody heavy. 10 lbs!

GM Mort |

Ratel introduced himself to Robert and Azmythe.
For Hedran he may have seen Ratel in town before, so if he knows him, that’s fine.
Nigel and Hedran are introduced to each other.
Father Noelan knows everyone except for Robert, but Robert was the first person who introduced himself in town.

GM Mort |

I ran some rough calculations and realized that with 7 days of carnivore feed, cart’s probably overloaded so I’ll just GM handwave and say that the cart can hold 200 lbs of stuff.
Also not taking everything is an option.

Ratel Dier |

I'm surprised that a cart allows an animal to double it's speed - 10, but that's what it says, if the cart can pass through the woods, that's fine. Now many goats are we taking?

GM Mort |

If you wanna travel with heavy loads, go ahead, you’ll just take 2 days instead of 1.5 days due to slow movement speed. Also may lead to associated random encounters.
Not really sure who wrote the pathfinder vehicle laws to be honest.
Sorry for absence, I was afk at work.
You need 2 goats to pull a cart. Unless two of you want to pull the cart.

Ratel Dier |

Hey work has to happen.
So if two goats are small, and Ratel is medium, he could pull the cart at 50 ft? Why don't we all get carts and get there in one day?
:-)
Oh, got Ratel's backstory and such done, not my best work but it'll do...

GM Mort |

I don't think the party can move at 50 unfortunately. You guys are stuck at 30 ft move. Cart can't fit so many jokers since medium sized creatures are about 100 lbs minimum.

GM Mort |

So guys...going into the Woods with your goat cart?
Should I be waiting for anyone?

GM Mort |

Issue is I'm not sure where Azmythe is or if I'm moving too fast at the moment.
I'm ready to move,from a Gm point of view. I think I'll wait for one more to indicate.

Ratel Dier |

I was thinking about that, but if he's pulling the cart and can go 50 ft per move action; I'm sure he would run ahead and by the time we caught up with him there wouldn't be any food left...
of course we could always try this