| GM Mort |
If you want to use a rogue as a scout, please in the name of God get darkvision.
I don't know how monsters can fail to see that incoming light...
| GM Mort |
Issue is I can bot Azmythe's healing hex,but even after that,Robert won't be at full hp. So what would be considered a safe treshhold?
| Hedran |
If you want to use a rogue as a scout, please in the name of God get darkvision.
I don't know how monsters can fail to see that incoming light...
Completely agree - there just is no way around it. Half-orc works just fine.
Issue is I can bot Azmythe's healing hex,but even after that,Robert won't be at full hp. So what would be considered a safe treshhold?
I'd say minimum 8-10hp.
| Ratel Dier |
Got ninja'd by Mort, internet at work is wonky, this is the fourth time I've posted, I finally went and hooked up and ethernet cable.
I like backstories, they help me connect to the character, some are longer, some are shorter.
Nothing worse than playing in a game, trying to remember why this barbarian is different than the one that's in the game moving twice as fast... Have repeat characters makes my barbarians in slow games really suicidal.
But I like really effective characters, but the traits and such need to fit the character, and it needs to be reasonably believable (if such a thing is possible in a fantasy game)
as for Robert use the healing hex then the wand, but 8-10 works
| Hedran |
Guys, a plan:
- Everyone backs away into the Frog room, except for two/three;
- One will throw something at the 'shadows' in the water to check if they are hostile;
- If they are and chase, he/she will draw them to the tunnel, and close the door accessing the frog room;
- The other person (perhaps two) is/are stationed on the other side of the 'electrical shock' room, and once the baddies encounter the closed door, tries to draw their attention to come at them through the electrocution room.
How about it? Makes sense?
| GM Mort |
Waiting for gameplay execution though I may be away on dinner when that happens.
| Ratel Dier |
Well not all the time in the world, Ratel's mutagen wears off in ten minutes. Kind of wish we had put the plan together before he posted that he drank it...
At ten minutes will finding a path to the wheel take the entire time? Or will he get another combat?
| GM Mort |
At first I was like how is Bear going to cross the rope,then I saw that YouTube video.
| GM Mort |
Oh fine, I'll give it this once even if you've been traversing through half of this level.
| Ratel Dier |
well, hindsight being 20/20 I probably should have stayed in the doorway and made them come to us... I'm headed to bed, should be back on in eight hours or so,
| GM Mort |
Acro through, or wait till Bear and Ratel clear some skeletons and 5ft up.
Typo, should have been 8 dmg done to bear. Then Azmythe healed 6. So bear is 2 down, at 7 hp.
| GM Mort |
Also today is my badminton day with colleagues so I'll drop off radar around 4.30ish at my time of +8 GMT for 2 h +.
A little hard to use a phone when you're busy batting shuttlec*cks.
| Ratel Dier |
cool,
So this question is for the GM's out there. Building a bloodrager that has taken the Primalist archetype. So considering Superstition rage power to eventually go the spell sunder route. But the 'power' says "the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies." So, does that include spells he would cast on himself, like Enlarge Person?
| Ratel Dier |
The problem is, 'Allies' includes yourself, so by a strict RAW reading, you must make a save against your own spells.
This is what I thought, since every time a spell or whatever benefits my allies I assume it benefits me as well.
So not going the sunder route, the first 'power' is reckless abandon, the second will either be intimidating glare or I will go the 'beast totem' route...
| GM Mort |
Yeah you need to save against your own spells
Again, mirror image up first, then start raging to trigger superstition rage power.
| GM Mort |
Sorry for repeating myself, Nigel and Ratel, but for the rest of you, yes,your GM can be hammy. Here's an excerpt from a previous game.
The party hears the northern stairs collapse under the weight of the Spawn, then the Spawn, made visible by the magic lining the walls, appears in its terrifying glory. It is a 6 legged squirming mass lined with glowing red eyes and many gaping maws. A head that bares uncanny resemblance to the deceased *name redacted* except with its cheeks and eyes sunken, its wispy hair hanging like a cowl over its head, sticks out of the top of the squirming mass. Its mouth is open, and instead of where teeth should be, there are only razor-sharp fangs. Tentacles rise lazily from the squirming mass, poised to strike. There is an indescribably foul stench coming from its body.
It raises its human like head and gives a deafening roar of incomprehensible syllables.”Mae fy breuddwydio dod i ben ... Eich hunllef dechrau ...”
Translation from Aklo: My Dreaming ends, your Nightmare begins...
| GM Mort |
Also badminton game was cancelled as the place we booked had a computer error. By right today was supposed to be booked out for an event but for some reason we could book. They gave us replacement date of 16 August for next badminton game.
| Ratel Dier |
Yeah, on second thought I stand corrected - though may not be that big of an impact if like Mort said you can cast first and Rage second?
True,
| Ratel Dier |
Hey Nigel, you have a ton more experience than me; is the 'rage power' 'Spell Sunder' worth it? If so is it something you want as quickly as possible, or later?
| Hedran |
I like the excerpt a LOT- I like darkness and gloom in my games :D
Never really played much badminton - don't know why as I always wanted to try it.
So not going the sunder route, the first 'power' is reckless abandon, the second will either be intimidating glare or I will go the 'beast totem' route...
I have taken both of those on a Barbarian with much success, along with some increased DR and stuff :D
| Ratel Dier |
I know the 'beast totem' combined with 'spell sunder' is a very popular route with Barbarians. I'm playing a bloodrager, who will go at least four levels in oracle, that will leave sixteen levels in BR so effectively six 'rage powers.' He has a high intimidation score, so I thought intimidating glare, my be a decent option.
| GM Mort |
I try to think about sunshine and rainbows since if I don’t…then I’ll fall to the darkcheesy side. And then the Old Gods would use me as a portal into this world.
I just summoned C’Thun yesterday…he’s such a hoot when he comes out =)
| GM Mort |
This is what I created on a level 13 Trisalt, 40 point buy
And this is what the one round looked like- basically I one rounded the BBEG of a 5e mod converted to pathfinder.(Count 182 dmg once subtracting DR) And my fellow player had nothing to do.
That's what I mean by why tapping into Forbidden cheese, and yes I felt bad after that. I've been trying to stay away from even thinking about Forbidden Cheese these days.
Just a Mort
|
I never got the hang of Jade druid, it’s always been C’Thun druid for me. Wakanda C’Thun Forever!