Abra Lopati

Robert Gallahan's page

574 posts. Alias of John Napier 698.


Full Name

Robert Gallahan

Race

Human

Classes/Levels

Ranger - 8

Gender

Male

Size

Medium

Age

20

Alignment

NG

Deity

Sarenrae

Languages

Common, Varisian, Goblin

Strength 16
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 11

About Robert Gallahan

Defenses:
AC 20( +7 Chainmail +1, +3 Dex) Touch 13, Flat-footed 17
HP 68 / 68
Fort +7, Ref +10, Will +5
Senses Perception +12 (+2 from Alertness)

Offense:
Speed 30 ft.
Base Attack +8 / +3, CMB +10, CMD 24
Longsword +11 melee (+15 vs Goblinoids, +13 vs Fey) 1d8 + 3 (1d8 + 7 vs Goblinoids, 1d8+5 vs Fey) 19-20 / X2
Longbow +15 ranged (+19 vs Goblinoids, +17 vs Fey) 1d8+4 (+8 vs Goblinoids, +6 vs Fey) X3 60 ft.

Statistics:
XP 0
Traits: Trapfinder, Frontier Healer

Trapfinder

Forgotten dungeons and ancient tombs have always held an appeal for you, and you’ve never been able to resist the urge to delve into these lost sites in search of knowledge, treasure, or both. You may not have received any formal training in the roguish arts, but you’ve nonetheless become skilled at spotting and disabling hidden traps. The tombs of of the necropolis, just opened for exploration, seem like the perfect place to put your skills to the test.

Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.

Class Abilities: Favored Enemy Humanoid ( Goblinoid ), Track, Wild Empathy, Combat Style: Two-weapon Fighting* Endurance, Favored Terrain: Forest, Plains, Hunter's Bond, Favored Enemy Fey, Woodland Stride, Swift Tracker
Feats: Point-blank Shot, Precise Shot, Two-weapon Fighting*, Far Shot, Boon Companion, Improved Two-weapon Fighting, Alertness
Skills: Climb +10, Disable Device +13, Handle Animal +10, Heal +11, Knowledge(Nature) +11, Perception +11 (+15 vs Goblinoids, +13 vs Fey), Profession (Soldier) +8, Spellcraft +11, Stealth +15, Survival +13 (+17 vs Goblinoids, +15 vs Fey)
Background Skills: Knowledge (Engineering) +3, Knowledge (Geography) +3


Spells:
Spells per day: 2 X Level 1, 2 X Level 2
Spells Known: Level 1 - Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass Without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I
Level 2 - Barkskin, Bear's Endurance, Cat's Grace, Cure Light Wounds, Hold Animal, Owl's Wisdom, Protection from Energy, Snare, Speak with Plants, Spike Growth, Summon Nature's Ally II, Wind Wall

Gear:
+1 Chainmail, Longsword, +1 Adaptive Composite Longbow, Arrows (60, 20 Blunt, 20 Cold Iron), Ranger's Kit*, Survival Kit*, Compass*, MW Thieve's Tools, +1 Cloak of Resistance, Belt of Incredible Dexterity +2, Lesser Bracers of Archery, MW Cold Iron Shortsword, MW Cold Iron Dagger, 30 Cold Iron Durable Arrows, 30 Alchemical Silver Durable Arrows, 40 Durable Arrows

Cracked Ioun Stones: Dark Blue Rhomboid, Deep Red Sphere, Gold Nodule, Incandescent Blue Sphere, Iridescent Spindle, Pale Ruby Trillian, Pink and Green Sphere, Scarlet and Blue Sphere, Turquoise Sphere

* Ultimate Equipment
Weight carried 89.5 lbs. Light 0-66, Medium 67-133, Heavy 134-200


Money:
Pp
Gp 6,680
Sp 8
Cp

Pila:
Animal Companion CR –
Lynx
N Medium animal
Init +5; Senses low-light vision, scent; Perception +5
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Defense
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AC 19, touch 15, flat-footed 14 (+5 Dex, +4 natural)
hp 39 (6d8+12)
Fort +7, Ref +10, Will +3
Defensive Abilities evasion
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Offense
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Speed 50 ft.; sprint
Melee bite +8 (1d6+3), 2 claws +7 (1d3+3)
--------------------
Statistics
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Str 17, Dex 20, Con 15, Int 3, Wis 12, Cha 6
Base Atk +4; CMB +5; CMD 22 (26 vs. trip)
Feats Run, Stealthy, Combat Reflexes, Dodge
Skills Acrobatics +5 (+13 to jump), Climb +8, Linguistics -2, Perception +5, Stealth +6 (+10 in undergrowth), Swim +7; Racial Modifiers +4 Stealth in undergrowth
Tricks Attack, Come, Defend, Down, Fetch, Guard, Heel, Stay, Track
Languages Common
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Special Abilities
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Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Trip (Ex) You can make a trip attempt on a successful attack.
Devotion (Ex) Gain +4 morale bonus on Will Saves vs Enchantment spells and effects.

Background:
Robert Gallahan is a Ranger born in Magnimar. He supports Himself by being a Guard / Scout for various merchant caravans. As luck would have it, his current assignment is guarding the caravan to Phaendar.