Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


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Male Human Soldier (Army Infantry)/3, Security Guard/17

Sounds like a good programming project for me. Building a better RNG. I've got the source code for the function. Maybe, I just need to "tweak" the numbers. ... I think I'll do it.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

I’d also get Rapid Shot if you can, more attacks is more attack rolls, which are almost always good for a character.Even with the penalty it’s great.

Also, at level 6 you could take improved precise shot, which allows you to completely ignore cover and concealment other than “total” and you can take it as a ranger 5 levels early (level 6 bonus feat!)


Strange Aeons Grp 2 |

He didn't take archery combat style and went for two weapon fighting instead? Which disqualifies him for improved precise at 6,since it has to be taken as a bonus feat that ignores pre requisites.


Male Human Soldier (Army Infantry)/3, Security Guard/17

My level 5 feat is going to be Boon Companion, and I've chosen Two-weapon fighting. So Rapid Shot will have to wait until 7th level.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Ahh, oh well. Such is life!


Strange Aeons Grp 2 |

Don't mind your GM being hammy. Your GM can be quite the ham, is a little too fond of TV tropes and can be punny occasionally, and is also snarky.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

As soon as I had kids, I had an excuse to make all kinds of dumb jokes.

Is this bad guy dead?

Edit: Nm, doesn’t change my actions.

Grand Lodge

Male Dhampir DEAD

Looks like.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Grenwold will be back in a few days (in game). I'll PM with Mort about my actions.


Strange Aeons Grp 2 |

Sorry, I would RP with you but I needed to type out the loot list. Father Noelan may need the head of that bugbear anyway, he'll write it out in game.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

K, Grenwold is frozen in time, with his foot hovering in front of him, forever trying to leave the camp.


Strange Aeons Grp 2 |

I don't have book 2 on my phone so there may be some transition period as I haven't DLed it to my phone yet.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Man, that was one seriously tough fight. I'm glad it's over. It sure seemed that the RNG was setting us up for a TPK.


Strange Aeons Grp 2 |

Honestly it wasn't that bad. Call Terbius practice, in a completely nonlethal way.

Once I saw the way you guys handled Terbius I knew you could do the BBEG of this book.


Male Human Soldier (Army Infantry)/3, Security Guard/17

On to the next one? Or do we have some down time? It seems like we're going to take some time getting all this stuff back to the settlement.


Strange Aeons Grp 2 |

I don't have book 2 on my phone at the moment. Besides you still have some Book 1 stuff unfinished, like Gristledown.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Ahh, I can cut my expedition short to do Gristledown, if you want. Basically Grenwold has to get another animal companion.


Strange Aeons Grp 2 |

No need. Gristledown is a cutscene basically.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

I'm trying to figure out what animals might be native to the Fangwood - I'll probably just get another megalocerous but who knows. Looking over forest (temperate) entries.

Are any other geographies immediately available?


Strange Aeons Grp 2 |

Next book you're still in the forest. After that it gets a bit plainish/hilly.

And I'm writing a funeral so I need some time on it. Also need to plan for the Gristledown cut scene. I'm moving as fast as I can, I swear!

If you want to, head south of Trog caves and you can hit the Nesmian plains, with hills. If you head to the Darklands tunnel you can get an underground critter I suppose.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Clocking out. Good night, everyone.


Strange Aeons Grp 2 |

DLed book 2,it starts immediately after Book 1.


AC5 / HP8
Ratel Dier wrote:

OK, just to update everyone, I've PM'ed with Mort about this but I'm putting it in all of my games, so I figured I should put it here also.

I'm posting this in the games I play in

I wanted to explain my drop in posting rate.

Previously the majority of my posts happened while I was at work. I worked third shift at a treatment facility. I used the boards as a tool to help keep myself awake. I have recently left that job and am now looking for employment.

I'm trying to balance RL responsibilities with the games I'm in, but I no longer have eight hours that I'm sitting at the computer looking for something to do. Between the stress of RL and attempting to find a balance in schedule the quantity and quality of my posting rate has suffered.

I'm planning on staying in the games I'm presently in and I appreciate everyone's patience while I figure out how to make it work.

Ratel, good luck with your search man - RL does tend to get intrusive at times ;)

-----------------------------

Guys/Nigel, I would like to grab another pot of CLW and one of CMW from the Loot list - don't think there is anything else for me there, unless that spiked studded leather has a really nice enchant on it :D

The Exchange

Complain about the new boards here!

Side episode. We were playing jade reagent when my sylvan sorcerer and her animal companion got killed by some ankhegs. And my party was like oooh, Kentucky Fried Roc. I’ll tell you it definitely pissed me off. Eventually I left the group, and that I would say was one of the reasons.

Grand Lodge

Male Dhampir DEAD

@Hedran: So noted.

@Mort: That... just seems tasteless :-/


Strange Aeons Grp 2 |

Nigel – later I need to know if you’re riding Fernir for Book 2, or leaving him as a large guard dog. Different dialogue will occur.

The Exchange

Complain about the new boards here!

Well most SGs aren’t particularly impressed by magick loving cats like me and appreciate Conan the barbarian rage smash type.


Strange Aeons Grp 2 |

Also going out with BF later.


AC5 / HP8

SGs?

Though.... I've never felt Conan is fully barbarian rage smash type. I'm a big fan though :D

The Exchange

Complain about the new boards here!

Singaporeans. In short we say SGs.


Strange Aeons Grp 2 |

Well I'll say that since under the NPCs are not supposed to RP for you, I'll leave you lot to RP the party's triumphant return =)


Strange Aeons Grp 2 |

For promotions, NPCs in question cannot exceed the party's level, so their max level is 4.


Strange Aeons Grp 2 |

Damn, you're supposed to start Book 2 at level 5. Sorry for late notice, everyone levels up to 5, so now Veld is eligible for a promotion.


AC5 / HP8

Wohooooo! Level 5! Hedran can now FLY! :O

Am planning on taking Heighten Spell + Preferred Spell (Frostbite).

What do you guys think? Sounds like a solid choice?


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Very good! I also think I should carry a potion or two. And Gren would like the cloak of woodland creatures please!

Grand Lodge

Male Dhampir DEAD

Jet
Female Half-Elf Aristocrat 4
NG Medium Humanoid
Int +0; Senses Low Light Vision, Perception +3
AC 10/10/10
hp 31 (4d8+8)
Fort +3, Ref +1, Will +5
Speed 30 ft.
Melee Club +2 (1d6-1)
Ranged Light Crossbow +3 (1d8/19+)
Str 8, Dex 11, Con 14, Int 10, Wis 12. Cha 10
Base Atk +3; CMB +2; CMD 12

Feats Skill Focus(Profession Innkeep), Skill Focus (Handle Animal), Skill Focus (Profession Cook)

Skills Appraise +6, Profession (Innkeep) +11, Profession (Cook) +11, Perform Oratory +7, Knowledge (Local) +6, Handle Animal +10, Diplomacy +6, Sense Motive +7
Gear 20 crossbow bolts, none of your business!

Grand Lodge

Male Dhampir DEAD

Rhyna
Female human adept 4
NG Medium humanoid (human)
Init +1; Senses Perception +2
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 (4d6-4)
Fort 0, Ref +2, Will +5
Speed 30 ft.
Melee unarmed strike +2 (1d3)
Adept Spells Prepared (CL 4th; concentration +6)
2nd-Aid
1st-Cure Light Wounds x 2, Bless
0—Detect Magic, Read Magic, Stabilize
Str 10, Dex 12, Con 8, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +2; CMD 13
Feats Toughness, Scribe Scroll, Brew Potion
Skills Heal +9, Knowledge (religion) +8, Sense Motive +6, Spellcraft +8
Languages Common


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

this might be a record, twenty seven posts in game and twenty seven posts in discussion thread. So I will go read in game, I read the end of combat last night and the list of items. Is anyone claiming the +1 chain shirt? If not I will exchange it for the MW Chain shirt Ratel is wearing.

Grand Lodge

Male Dhampir DEAD

Veld
Human Diviner 5
LN Medium humanoid
Init +2, Senses Perception -1
AC 15, touch 11, Flatfooted 14
Hp - 17 (5d6-5)
Fort +0, Ref +1, Will +3
Melee quarterstaff-1(1d6-3)
Ranged +2 (1d8/19-20)
Spell–Like Abilities (CL 5th; Concentration +9)
7/day – diviner’s fortune (+2)
Diviner Spells prepared (CL 5th; concentration +9)
3rd - Arcane Sight, Heroism (2)
2nd – See Invisibility, Glitterdust, Summon Monster II (2), Web
1st – Comprehend Languages, Mage Armor, Ear Piercing Scream (2), Magic Missile
0 – Dancing Lights, Detect Magic, Detect Poison, Message
Str 4, Dex 10, Con 9, Int 18, Wis 8, Cha 6
Feats: Scribe Scroll, Additional Traits (Poverty Stricken, Caretaker), Craft Wondrous Items, Brew Potion, Craft Magic Arms and Armor, Craft Wand
Forbidden schools: Illusion and Necromancy
Skills Heal +5, Profession Herbalist +5, Craft(Alchemy) +12, Spellcraft +12, Craft(Carpentry) +12, Knowledge(Nature) +8, Knowledge(Local) +8, Knowledge(Religion) +8, Knowledge(Engineering) +8, Knowledge(Dungeoneering) +8, Knowledge(Geography) +8, Knowledge(Nobility) +8, Knowledge History +8, Knowledge Planes +8, Knowledge Arcana +8, Survival +5
Languages known Common, Draconic, Dwarven, Elven, Goblin
Gear: None of your business!

Grand Lodge

Male Dhampir DEAD

@Mort: Can we apply a 'double upgrade' to Rhyna (getting her to 5th level)? I figure the answer is probably no, but I lose nothing by asking ;-)

Failing that, I would suggest leveling-up Edran, Oreld, or Azriel, in that order.

Grand Lodge

Male Dhampir DEAD

@Gren: Your claim on the cloak is noted.

@Ratel: Your claim on the armor is noted.


AC5 / HP8
GM Mort wrote:
Well I'll say that since under the NPCs are not supposed to RP for you, I'll leave you lot to RP the party's triumphant return =)

Apologies if sometimes Hedran does not RP much - I'm no good at playing the guy who is friendly to everyone, and even if I were, Hedran is not, so there's that :D

He will be there though.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

@ Nigel, Noted, go ahead and put the MW shirt back in inventory, he will just swap them out.

I will get Ratel updated tonight, looking at his sheet already, Just realized what a waste "improved shield bash" was... I need to plan better...


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

@Mort yeah, if the other people don’t seem to care if your character or companion dies, it can put a damper on your experience in the game forever. Also, I’ll just stick with woodland (temperate) creatures - easier to get a new one and come back.

Everyone should know I have Commune With Nature once per week. It is a pretty high level spell, so we should take advantage of it.

Grenwold is switching litany of sloth for another spell using his retraining ability at 5th level. Any requests?

Taking votes from the party on a new companion:
Megalocerous
Elasmotherium
Digmaul
Wolf


AC5 / HP8

I'm sure there are mechanical advantages for all of them Gren, but for several reasons I would go with a Wolf ;)


Strange Aeons Grp 2 |

Ah go ahead and level Rhyna up to 5. Happy crafting!


Strange Aeons Grp 2 |

Heighten on frostbite does nothing. There is no DC to it, so heightening it isn't very useful. You can always prepare level 1 spells in level 2 spell slots.


Strange Aeons Grp 2 |

Actually Rhyna doesn't need to take craft wand since:

Under magic item crafting:

A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite.

Unlike brew potion:

Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects.

Where it states you. Unless you want to craft 2 wands at a time.

So basically Aubrin can provide the inflict light wounds spells required to make an inflict light wounds wand. Rhyna does not need to have it on her spell list.


AC5 / HP8
GM Mort wrote:
Heighten on frostbite does nothing. There is no DC to it, so heightening it isn't very useful. You can always prepare level 1 spells in level 2 spell slots.

Yeah, Heighten Spell I can use in other instances... I am just taking it because it is a (strange?) pre-req for Preferred spell :P


Strange Aeons Grp 2 |

Ah ok if it is a prerequisite then go ahead. I was just seeing the uses for both combined.

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