Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


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Strange Aeons Grp 2 |

Should you guys decide to poke around in the forest, I will adjust the difficulty of the random encounters since I know power-wise, your current party isn't that powerful(due to lower levels etc, equipment mismatch), and pretty much a motley crew.

Grand Lodge

Male Dhampir DEAD

Heh. I actually quite liked the interlude (and wouldn't mind the occasional one in the future, if it comes to that!).

However, psychologically, these people aren't adventurers; they aren't really willing to go off half-cocked, risking life and limb, unless it is in defence of hearth and home (like this was).


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

I don't know that Skinder would run off. She's probably scared to leave the caves. Ighiz has all the stone she needs in the cave, too. Dunno about the others!

I don't know if Terbius *could* help hollow out a new cave, but I figured it'd be worth a shot, since they summoned him for no reason otherwise. But I don't know if you can purposefully leave a trail as an elemental with earth glide.


Strange Aeons Grp 2 |

Medium earth elementals have burrow.

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing. Most burrowing creatures do not leave behind tunnels other creatures can use (either because the material they tunnel through fills in behind them or because they do not actually dislocate any material when burrowing); see the individual creature descriptions for details.

We'll say Terbius can choose to leave a tunnel behind.

Grand Lodge

Male Dhampir DEAD

Even if he couldn't, the act of burrowing will make the soil loose, and therefore a *lot* easier to clear-out, after he has passed through it...?


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

I need to figure out a way to get a reliable casting of "reduce animal" by or soon after level 7. Otherwise, Fenton becomes too big to manage.

Grand Lodge

Male Dhampir DEAD

@Gren: You don't *have* to let him get large...

Animal Companion Descriptions wrote:
Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Animal attacks add the animal’s Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on Table: Animal Companion Base Statistics. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2.

The Exchange

Complain about the new boards here!

Ratel - what did you cook for your friends? Go ahead and make me drool =D


Strange Aeons Grp 2 |

The mod is quite a bit of open spaces so don't worry too much about it. Anyway with airwalk(which will eventually pop up) , you can cut down on ground space taken.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59
Nigel Percival Cartwright wrote:

@Gren: You don't *have* to let him get large...

Animal Companion Descriptions wrote:
Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. All animal attacks are made using the creature’s full base attack bonus unless otherwise noted. Animal attacks add the animal’s Strength modifier to the damage roll, unless it is its only attack, in which case it adds 1-1/2 its Strength modifier. Some have special abilities, such as scent. As you gain levels, your animal companion improves as well, usually at 4th or 7th level, in addition to the standard bonuses noted on Table: Animal Companion Base Statistics. Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2.

I know, but you lose huge stat bumps, AC, two natural attacks, and powerful charge. Might as well swap it out for a digmaul instead of doing the alternate advancement.

Grand Lodge

Male Dhampir DEAD

*Shrugs*

Well, short of someone rolling a Druid, your best option is probably to cosy-up to our resident ranger, convince him to dedicate his one and only 3rd level spell slot (which he gets at 11th level) to Reduce Animal, and invest in a Rod of Extend, Lesser and a Pearl of Power (3rd), to ensure 24 hour coverage (from 11th level).


Strange Aeons Grp 2 |

Father Noelan is definitely not going to keep Cavall small. A few feats and airwalk should solve most issues.


Yeah, Narrow Frame is a nice one.


Strange Aeons Grp 2 |

Good luck getting your party to leave you live bodies to talk to =P

Go non lethal their @sses if you want someone to talk to.

You see its a lot more maths to me if I have to roll stabilization checks on all the bad guys which is essentially pointless since you'd probably CDG/execute them anyway.


GM Mort wrote:
Good luck getting your party to leave you live bodies to talk to =P

Well, I try...


Strange Aeons Grp 2 |

Eh maths eats the thoughts out of my head, like I've said before ><


Naaah, math is actually easy - try coming up with a decent poem ;)

The Exchange

Complain about the new boards here!

Did you know I have quickened sla (speak in rhyme)?
That means I can pretty much do it all the time!


I can rhyme - it is different from a poem though :D

The Exchange

Complain about the new boards here!

I like limericks.

An epicure, dining at Crewe
Found quite a large mouse in his stew.
Said the waiter. “Don’t shout
And wave it about
Or the others will be wanting one too.

The Exchange

Complain about the new boards here!

Tom wanted a vacation,
He started at the train station.
Trains to everywhere,
Journeys began there,
Not to his destination.


Well done. Well done :D

So... Am I the only player on this Timezone?


Strange Aeons Grp 2 |

Ratel is due a post, Robert probably not until maybe 4 hours from now, optimistically.

Nigel would have posted some time back, but he has just gone to bed about 20 min ago.

Grenwold also had a login, but he has already taken his turn and is probably is at work now.

You know how I feel about botting two people =P

The Exchange

Complain about the new boards here!

Anyway I've always been fairly decent at english literature, even if I feel it makes me a soapy sap =P


Strange Aeons Grp 2 |

Ok Ratel posted so I botted Robert. Yay Everyone's up!


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Good limerick! Yes I’m at work, and can’t post after 9:30 eastern usually.


Male Human Ranger - 8

My work shift begins at 2:30 EST Monday, Tuesday, Thursday, and Friday.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Do Gren/Fenton/Ratel get AOOs when red stands up prior to his 5 foot step? If so, I’ll include the AOOs as my first attacks.


Strange Aeons Grp 2 |

Yellow was moving around bear, so no. Oh I forgot red was prone yeah ill skip on the standing up and 5ft step.

Sorry for confusion it was 4 am when I was posting.


Strange Aeons Grp 2 |

This is what I am talking about:

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

That’s why favored enemy is great in a game like this!

I’m just excited to get outflank next level. :D


Strange Aeons Grp 2 |

I don't see why characters not under your control(aka Father Noelan and Cavall), would try to do non lethal, since they are basically going by party cues so as not to restrict player freedoms. So if you want them to non lethal peoples @sses you guys need to set an example first.


Male Human Ranger - 8

We could always try to stabilize one after the fight.


Strange Aeons Grp 2 |

You see the last time I allowed stabilization ,the party took several days to get about the public hanging, and Hedran even though indicating he wanted to interrogate, never followed up.

I hate lose ends dangling like that. That's why I rather the moment they hit 0,they gib, so hopefully if you took the effort to non lethal their @sses,you'll remember to follow up later.

The Exchange

Complain about the new boards here!

I’ve been given a chance to go book at Housing Development Board for an appointment to book a flat in Kallang, and the appointment is this afternoon, so I may pop off radar while I deal with my flat booking.

I guess I should start planning who to invite over to my wedding, since once I get a flat, I’m going to get married.

Grand Lodge

Male Dhampir DEAD

Ooo! Sounds delightful :-)

Have you started planning for it, already?

*Imagines Mort looking at Cakes, before deciding that she could do a better job, and trying to bake her own...*

The Exchange

Complain about the new boards here!

Always good to plan early. I'm a firm believer of be prepared. I expected to get one table of friends but it looks more like two now.

I wouldn't bake my own cake since wedding cakes traditionally involve cream and I'm strictly of a no cream school. Also my cakes aren't the fancy sort but they're solid and will keep you full. Yes I can have two pieces of cake in replacement for lunch/dinner.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Yep! That’s why I knocked him out. I’ll wake him up, I guess. Would Noelan be willing to go back with Cavall together?


Strange Aeons Grp 2 |

Eh Father Noelan isn't that sneaky himself. +2 stealth modifier, Dex alone. But I suppose it could be done, then you can pick him up at Misthome later when you return.

Grand Lodge

Male Dhampir DEAD

@Gren: I have a vial of smelling salts, for the express purpose of being able to wake-up unconscious foes, without needing to expend resources.

;-)


Male Human Ranger - 8

Varadel does seem to be pretty useless, doesn't he.

Grand Lodge

Male Dhampir DEAD

Eh. Well, he sounds like a (tired, hungry, and anxious) 1st level Commoner, and he *is* tagging along with a bunch of 5th level PCs - I am not surprised that he is unimpressed.

That said, he is also clearly aware that he won't survive without us ;-)


Male Human Ranger - 8

Sounds like we're a bunch of Special Forces escorting a terrified civvie. I like the sound of that. :D

Grand Lodge

Male Dhampir DEAD

Heh. Pretty much! Moreover, a civilian that we simply bumped into whilst enacting a completely unrelated mission ;-)


Strange Aeons Grp 2 |

Pretty much that's the gist of it. NPCs are not supposed to do your job for you! Though you might have guessed he's a little chicken-livered after he watched the hobgoblins slaughter the Chenarsardo Rangers but did nothing.


Male Human Ranger - 8

Shell-shocked?


Male Human Soldier (Army Infantry)/3, Security Guard/17

Clocking out and going home. Good night, everyone.


Strange Aeons Grp 2 |

He might have prevented the slaughter had he shouted a warning, but chose to keep his sorry @ss safe up in the tree instead. Again if the fight went badly he wouldn't be alive to talk to the party now.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Grenwold sleeps in his spare studded leather! His AC in studded is 16-13-14.


Strange Aeons Grp 2 |

Sure then we'll roll with that. Have to specify since I can't read your mind.

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