Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


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Strange Aeons Grp 2 |

Don't you guys feel honored in having a bounty out for you? =)


AC5 / HP8

Hah! The ringleaders :D


Strange Aeons Grp 2 |

Decide which point of interest you wanna go next =) You're at H2 now.


Male Human Soldier (Army Infantry)/3, Security Guard/17

A man is known by the enemies he makes. :D

Grand Lodge

Male Dhampir DEAD

I had a bit of a chuckle when I realised that we are not only a reasonably perceptive party, but that we all also have the same Perception modifier ;-)


Strange Aeons Grp 2 |

Explanation on why I'm currently hitting pause button because there's some unfinished interactions between Nigel and the wolf, which could result in you getting a bigger wolf pack – if you so choose.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Okay. Send me a PM when it's okay to resume, please.


Strange Aeons Grp 2 |

I'm twisted between pushing on and putting the interactions in retcon mode or not. Meh. GM woes :P Do you want to call lying mites out?

Grand Lodge

Male Dhampir DEAD

There is a problem with the browser at work - it intermittently puts a bar across part of the window, which is normally supposed to be at the bottom of the 'Paizo' page; the upshot of that is, that at present, for me, it is directly over the 'submit' button, so I can't apply a new post until a few more are added by someone else, and the banner 'moves'.

For the moment, here is what I am trying to post (feel free to duplicate it across):

Wolf:
"Of course! Let me heal your wounds..."

Nigel moves over, and taps the wolf with the Wand of CLW.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.

He then stares sternly at the mite.

"I am not inclined to give zose zat torture volves any leniency. I see no reason vhy he should not die, given zat torture and death vas clearly vhat zey intended for zis mother and her pups. Besides, he is still trying to lead us astray - his 'treasure house' is undoubtedly ze place vhere ve found zat horrible undead monster, considering ve stripped ze mate to ze boot he has off zat corpse."

Nigel then tenderly addresses the wolf.

Wolf:
"Little mother, would you like to join my pack? I promise to keep you and your pups fed, and to heal you if you get hurt."


Strange Aeons Grp 2 |

Ah ok it makes sense I Will help post it into gameplay. Sorry about it.


Strange Aeons Grp 2 |

Badminton later, so will poof.


Heya, Mort indicated that you'd be interested in another player. I had applied with a gnome inquisitor of Shelyn, and would be happy to play that, but would also be just as happy filling another role that y'all seem to be missing.


Strange Aeons Grp 2 |

And also helping my cousin move house tomorrow! So yeah busy busy =P


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Hedran wrote:
As for continuing the game, I (still) worry about our buffing/divine/healing/condition removal/etc abilities. I would like to recruit someone with those strengths.
Litejedi wrote:
Heya, Mort indicated that you'd be interested in another player. I had applied with a gnome inquisitor of Shelyn, and would be happy to play that, but would also be just as happy filling another role that y'all seem to be missing.

@ Litejedi, it seems the consensus is some type of divine caster, I assume an inquisitor would work.

Any other opinions?

I edited this post, I realized I typed the wrong name...

Grand Lodge

Male Dhampir DEAD

I have no issues with the Inquisitor concept; it is, after all, what Litejedi wanted to play ;-)


Strange Aeons Grp 2 |

Due to Nigel's IT issues, he's been informing me his moves by PM and I will post them for him.


AC5 / HP8

Hi Litejedi, I agree with Nigel here - on the one hand I think we do need some 'divine firepower and buffing', and on the other it is a happy coincidence that you want to play such a character.

So no issues whatsoever about your character, but I'll be honest and ask - don't you think more animal companions will make combat a big ol' mess? :D

Grand Lodge

Male Dhampir DEAD

Eh.

As far as I can tell, it is medium-sized, and he intends to ride it, so it shouldn't be a problem...?


Strange Aeons Grp 2 |

You could technically have an entire party of characters with animal companions on a PFS table.Now you say it, most of my characters have animal companions or familiars..=P

I think there was one game I played there were 3 of us with animal companions or something. We joked we could start a zoo ^^

Grand Lodge

Male Dhampir DEAD

Heh.

Well, if you insist, we could all take Eldritch Heritage(Arcane) and/or Animal Ally, in order to well and truly stock the battlefield with warm bodies ;-)


AC5 / HP8

In that case, I'm also cool with it :D

----

And also in that case - at level 3 will you allow me to get the Familiar Arcana Mort? I was planning on a Hedgehog with the Protector archetype, how does it sound?


Strange Aeons Grp 2 |

Sorry I'm too busy laughing. Hedgehog with protector archetype? Happen to be blue wearing white gloves and red shoes?

On a more serious note, go ahead.


Strange Aeons Grp 2 |

Also, Nigel asked me permission(which I gave) to flavour his extracts as injections. So if he jabs himself when a fight starts, you'll all know why.

Mechanically there will be no difference between injecting it into himself and drinking it.


AC5 / HP8

I was even planning on calling him Sonic :D

But changed my mind, I'm going with a Weasel instead - now I need a name.


Strange Aeons Grp 2 |

I called my weasel socks, because she was a brown weasel that had four white socks. Then when I took Improved Familiar, she became a steam mephit with four white socks. That’s what you get when you keep pestering your wizard master that you want to fly.

Grand Lodge

Male Dhampir DEAD

Hedran, I believe we are waiting for you to post in Gameplay...?


Strange Aeons Grp 2 |

That's true but I'm also about to zip for badminton so you'll end up waiting for me next =P

Grand Lodge

Male Dhampir DEAD

Heh. Fair enough :-P


AC5 / HP8

Yeah, I'm gonna post now - wanted to update Hedran first :P


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

aaawwwww, I love hedgehogs, of course ferrets are fun too!

Edit: Crap level three! I will get started on that, you said after the 'wolf lair' I didn't realize that was where we killed the little blue guys...


AC5 / HP8

Hehehe :D

Nigel, I believe you are up too :P


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

oooohhhh you could name him "Weasel"


AC5 / HP8

DEAL!

Weasel has been added to my alias ;)


Strange Aeons Grp 2 |

Nigel asked for botting due to IT issues, anyway he delayed.


Thanks for the vote of confidence. Yeah, Ringo is medium sized, so for at least a little while I don’t expect that we’d take up more space than another party member. And he will be ridden.

Checking over the list I noticed a lot of cleric stuff, which is good, just gotten a little later, but a lot of the status removal stuff seems better done on wands and scrolls than one of the inquisitor spells known. I had planned to moving him into being a chernasardo warden, though, which would delay the spell progression a bit later on. If this seems acceptable to y’all, I’ll level him as appropriate.

Otherwise I have a million other characters I can play - I like buffing and status removal as much as doing anything else. This includes a Goliath Druid I’ve been trying to play for about four years without success.


Strange Aeons Grp 2 |

Charging, until you get some way to fly, I suggest you try for dragon style since forests are full of bushes with lots of difficult terrain. Other then that you should be good.

I'll give you about 2500 gp for WBL. You start at level 3.Yes it's lower the usual but it just reflects what the party has at the moment.


AC5 / HP8

Out of curiosity, may I ask why chernasardo warden? It seems to lose quite some of the Inquisitor abilities. Is it because of fluff reasons? :D


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Hey Mort, I'm headed to bed and need to go in work early, so I probably won't be back on for about fourteen hours, please bot Ratel and Bear as needed, I will get his sheet caught up tonight, thanks.

edit, ok I lied, one last attack and then you can bot him :-)

Edit #2 sorry about all the confusion, it will be better after I get them to level 3.


Hedran wrote:
Out of curiosity, may I ask why chernasardo warden? It seems to lose quite some of the Inquisitor abilities. Is it because of fluff reasons? :D

Fluff for the campaign, as it seemed appropriate. I challenged myself to make something with more ultility than a typical ranger that might fit within the chassis. I figure the aligned class feature would keep most of the features at a decent level, as the combination of abilities meant a lot of skills, feats, random utility, decent spells, and even spell-likes as well.

I built it out to 14 or so and it seemed to check most of the boxes I wanted along the way.

That being said, I just noticed y’all don’t have a reliable source of haste (unless you planned on getting it through your arcana). I could build a magaambyan arcanist or halcyon druid who would have the mvp druid/wizard spells, heals, and haste. I’ve been wanting to play something like that ever since the arcanist archetype came out. Druid is my favorite class so I’m well-versed in the intricacies.


Strange Aeons Grp 2 |

Litejedi, Quartermaster Nigel has corrected me on my maths so I think for simpler calculations just start with standard WBL of 3k gp.


Strange Aeons Grp 2 |

Haste is on Magus spell list. No need for spellblending.


Male Human Ranger - 8

What? Are we at Level 3, now?

Edit: Nevermind. I see it now.


Ahh, my mistake. Shows how much I know about magi. The offer stands though. I’ll update my gnome to 3 tonight and also post an alternate and let you decide what you want.

Grand Lodge

Male Dhampir DEAD

As I said, play what you want (which is presumably the Inquisitor...?).

If you insist on changing, though, I would prefer the Wizard over the Druid, only because if you go with the latter, I will be reliant on UMD for my healing for the entire campaign, whereas at least with the former, you would have Repair Undead on your spell list, so I could buy wands of it.

(That said, Inquisitor works just as well for me, as ILW is on that spell list ;-))


Strange Aeons Grp 2 |

I probably won't be able to push plot any further since I'm about to set off to help my cousin with her house moving.

Ratel - Bear gains a new trick at 3 so you're good to go.

Grand Lodge

Male Dhampir DEAD

I am amused by the fact that, despite not being a divine caster, or even having ranks in Knowledge(Religion), Nigel is fast becoming a lay celebrant for officiating at hasty funerals...


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

uuummmmm, I got nothin...

Aren't we getting a clergyman to do that?

Actually, Now I'm excited to go check the game thread to see who we killed.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Going home, soon. Good night, everyone. Bot me if you need to.


Here's an updated Gren and Ringo:

Grenwold Houtvester and Ringo:

Grenwold Houtvester
Male gnome inquisitor (green faith marshal, sacred huntsmaster) of Shelyn 3 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, Ultimate Wilderness 141, 187)
NG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +10
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 24 (3d8+6)
Fort +5 (+4 vs. disease and poison, +2 trait bonus vs. fey, plant, and forest-related diseases and poisons), Ref +3, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
Melee cestus +4 (1d3+1/19-20) or
. . mwk cold iron morningstar +5 (1d6+1) or
. . mwk glaive +5 (1d8+1/×3)
Ranged mwk composite longbow +6 (1d6+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork glaive)
Special Attacks hatred
Spell-Like Abilities (CL 3rd; concentration +4)
. . 1/day—charm person (DC 13), guidance, message, prestidigitation
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect alignment
Inquisitor (Green Faith Marshal, Sacred Huntsmaster) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—bless, charm person (DC 14), heightened awareness[ACG], litany of sloth[UC] (DC 14)
. . 0 (at will)—acid splash, create water, daze (DC 13), detect magic, guidance, stabilize
. . Domain Wolf[UM]
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 14, Int 13, Wis 14, Cha 12
Base Atk +2; CMB +2 (+4 trip); CMD 14 (16 vs. trip)
Feats Alertness, Combat Expertise, Combat Reflexes, Improved Trip, Pack Flanking[ACG]
Traits animal whisperer, darkblight survivior
Skills Acrobatics +6 (+2 to jump), Bluff +5, Climb +5, Craft (alchemy) +5, Diplomacy +5, Handle Animal +8 (+10 vs. Ringo while worn, +13 to push vs. indifferent or better animals), Heal +6, Intimidate +5, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (nature) +8, Knowledge (planes) +5, Knowledge (religion) +5, Perception +10, Profession (herbalist) +7, Ride +8, Sense Motive +8, Spellcraft +5, Stealth +10, Survival +6, Swim +5, Use Magic Device +5
Languages Common, Gnome, Goblin, Sylvan
SQ animal companion (megaloceros (bodyguard) named Ringo), genial magic, hunter tactics, improved trip (bonus feat), nosophobia, shadow dodger, shared vigilance, track +1
Combat Gear scroll of deadeye's lore, scroll of nature's paths, scroll of remove fear, silver arrows (20), alchemical grease[APG] (4), durable arrow (20), holy water (2); Other Gear mithral chain shirt, darkwood heavy wooden shield, arrows (20), cestus[APG], mwk cold iron morningstar, mwk composite longbow (+1 Str), mwk glaive, bandolier[UE], bloody mandrake[UW] (2), desna's star (5), leechwort[UW] (4), masterwork backpack[APG], spell component pouch, wooden holy symbol of Shelyn, raven, 110 gp, 8 sp, 8 cp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (megaloceros (bodyguard) named Ringo)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Genial Magic Gnomes with this racial trait add 1 to the DC of saving throws against enchantment spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day-charm person, guidance, message
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Trip (bonus feat) You gain Improved Trip as a bonus feat.
Inquisitor (Green Faith Marshal, Sacred Huntsmaster) Domain (Wolf) Granted Powers: You run with the pack and are the master of the cold hunt of your spirit totem.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Shadow Dodger +4 to AC vs. incorporeal and partially real creatures.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Track +1 Add the listed bonus to Survival checks made to track.

Ringo CR –
Megaloceros (bodyguard) (Pathfinder RPG Bestiary 2 187)
N Medium animal
Init +4; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+2 armor, +3 Dex, +5 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor)
Melee gore +3 (1d8+1)
Special Attacks hunter tricks (; tangling attack)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 2, Wis 15, Cha 5
Base Atk +2; CMB +3; CMD 17 (21 vs. trip)
Feats Alertness, Bodyguard[APG], Combat Reflexes, Pack Flanking[ACG]
[b]Tricks
Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Perception +8, Sense Motive +4, Stealth +5, Swim +2
SQ animal focus, attack any target, combat riding, shared vigilance, tenacious guardian
Combat Gear tracking powder[ACG]; Other Gear leather armor, bear trap[APG], bedroll, bell tripwire trap, bit and bridle, camouflage netting[UE], canteen[UE], coffee (per cup)[UE] (2), flint and steel, gnome trail rations[UE] (2), grappling arrow[UE], grappling hook, mess kit[UE], military saddle, saddlebags, silk rope (50 ft.), tindertwig (2), training harness[ARG]
--------------------
Special Abilities
--------------------
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Hunter Tricks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Tenacious Guardian (Ex) Remain conscious as long as you are adjacent to your master.

Gren Background:
Gren was born to a happy and prosperous gnome family, deep within the Fangwood. He spent his early years meeting and befriending animals, and though he lacked the ability to speak with the animals innately like many other gnomes, the connection that he had with them was even stronger. His existence was pleasant and idyllic until his home was overtaken by the darkblight and the corrupted and evil fey, spreading from their homes. He was able to escape with much of his family from the depths of the Fangwood to the outer edges of the Fangwood, Phaendar, with the help of his animal friends, as they gave him an early warning to the approach of the corruption. Many of his gnomish friends and family were killed, or worse, but the survivors made their way to Crystalblight. Crystalblight could not support the gnomes, and they were forced to relocate again, traveling along the edge of the forest, splitting up into small groups, with some groups refusing to leave the forest. Grenwold and his family were forced to fight their way past tribes of Kobolds, goblins, and other nasty creatures that saw the gnomes as easy marks, but his family avoided significant casualties. Grenwold even befriended a small elk with enormous horns that he found, orphaned after the elk's mother was killed by goblins.
The elk had a unique coat of spots that never faded as it grew up, and Grenwold named him Ringo. Ringo is a loyal and friendly elk that carries Gren from place to place and appreciates sweets whenever he can get them.

The remains of Grenwold's immediate family made their way to Phaendar and settled in town, which was more than happy to take the crafty gnomes into their care. The gnomes ingratiated themselves and sought work as alchemists, writes, and machinists, but Grenwold was drawn to the life of a woodsman and realized his knack with animals would be invaluable in that profession. He especially admired the Chernasardo Rangers for their canny tactics and cunning. He secretly aspires to join their ranks, but is a novice in their ways and knows that gnomes are atypical wardens.

He has made friends with a raven named Sandy, which he keeps as a pet.

Grenwold is a gnome of medium height, with pale skin, dark green/black hair, black eyes, and delicate features. He carries on his face a few scars from his escape, but carries himself with obsessive cleanliness, as a consequence of his experiences in the Fangwood. He typically wears durable mottled green and black clothing, with a mottled green bandana around his head. Ringo carries much of his gear, though Grenwold tries to be as self-sufficient as possible.

Grenwold's family, as devoted artisans and craftspeople, were one of few families in his settlement that was devoted to Shelyn, which Grenwold has continued to worship as an inquisitor. Grenwold especially dislikes how the Darkblight has corrupted and destroyed so much life and beauty in the Fangwood, and hopes that through his devotion, he can eventually investigate and clean out the corruption (though he would admit that he does not even know where to start).

Grenwold is cheerful and friendly, and tries to help people whenever possible, but has a dark sense of humor which people do not always appreciate. He appreciates the company of dwarves and halflings, as well as any outcasts from their homes.

Let me know if you like this instead, I'm almost done with the background.

Here's the statblock, a transmutation focused magaambyan initiate:

Suriel and Jayso (familiar):

Suriel
Male elf arcanist (magaambyan initiate) 3 (Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Adventurer's Guide 122)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 shield)
hp 17 (3d6+3)
Fort +5, Ref +5, Will +4; +2 racial bonus vs. necromancy and curse spells and spell like abilities and to remove negative levels
--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus +0 (1d4-1/19-20)
Ranged mwk light crossbow +3 (1d8/19-20)
Special Attacks arcane reservoir (5/9), arcanist exploits (familiar[ACG], potent magic[ACG]), consume spells
Arcanist (Magaambyan Initiate) Spells Prepared (CL 3rd; concentration +7)
. . 1st (5/day)—enlarge person (DC 16), heightened awareness[ACG], snowball[UW]
. . 0 (at will)—acid splash, daze (DC 14), detect magic, mage hand, mending
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 12
Base Atk +1; CMB +0; CMD 13
Feats Alertness, Extra Arcanist Exploit[ACG], Scholar[ISWG], Spell Focus (transmutation)
Traits transmuter of korada, unbreakable survivor
Skills Diplomacy +2, Heal +2, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +9, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +10, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +8, Sense Motive +7, Spellcraft +10 (+12 to identify magic item properties), Use Magic Device +5; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Gnome, Goblin, Polyglot, Sylvan
SQ blightborn, elven magic, halcyon spell lore, illustrious urbanite
Combat Gear wand of mage armor (25 charges); Other Gear mithral buckler, cestus[APG], crossbow bolts (20), mwk light crossbow, cloak of resistance +1, arcanist starting spellbook, masterwork backpack[APG], 128 gp
--------------------
Special Abilities
--------------------
Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Blightborn +2 to save vs. necromancy, curses, and temp negative levels.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 on Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Halcyon Spell Lore (Su) Gain a variety of spells which can be cast by using points from arcane reservoir.
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scholar (Knowledge [arcana], Knowledge [nature]) +2 bonus on two Knowledge skills.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.

Jayso CR –
Male flying fox (Pathfinder RPG Bestiary 5 112)
NG Tiny magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +11
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 8 (1d8+1)
Fort +3, Ref +3, Will +5; +4 vs. disease
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 10 ft., fly 60 ft. (average)
Melee bite +2 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 9, Dex 13, Con 12, Int 7, Wis 14, Cha 5
Base Atk +1; CMB +0; CMD 9
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-7 to jump), Diplomacy -2, Fly +5, Heal +4, Linguistics -1, Perception +11, Sense Motive +4, Spellcraft +1, Use Magic Device -2
SQ empathic link
--------------------
Special Abilities
--------------------
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fly (60 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

@ Litejedi, just my two-cents worth I'm not an expert on the different qualities of casters but in general we were looking for a divine caster, Grenwold fits that more.

@ Mort, it looks like we were camping, I've lost track of 'in game' days. Is 'tonight' when Ratel thought we would get rain? Or was that the night before?

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