Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


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Strange Aeons Grp 2 |

Also, Misthome is now a settlement!

Misthome stats:

Base Value: 200 gp, Purchase limit: 1,000 gp

Spellcasting: Whatever Aubrin, Veld and Edran can churn out.


We don't count for the Spellcasting? ;)


Strange Aeons Grp 2 |

You aren't always around so no. Besides what the party wants to do on spellcasting between themselves isn't something a GM should bother about.


Strange Aeons Grp 2 |

NPCs updated - chronicle sheets will come later.


Male Human Ranger - 8

Working on Level up.


Male Human Soldier (Army Infantry)/3, Security Guard/17

Level up complete.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Any thoughts on a new mount, Robert? Hedran put his recommendation in.


Male Human Ranger - 8

I'd say another Megalocerous. It seems to be thematic for your character. Ringo got clobbered because of bad rolls. Don't let that spoil the experience of playing your character. *Takes off DM cap*

Grand Lodge

Male Dhampir DEAD
GM Mort wrote:

Actually Rhyna doesn't need to take craft wand since:

Under magic item crafting:

A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite.

Unlike brew potion:

Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects.

Where it states you. Unless you want to craft 2 wands at a time.

So basically Aubrin can provide the inflict light wounds spells required to make an inflict light wounds wand. Rhyna does not need to have it on her spell list.

The magic item creation rules state the following:

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.

Which is a little contradictory.

So, either you can always have another person help you with crafting, or they can never for potions/spell-trigger/spell-completion magic items...?

Grand Lodge

Male Dhampir DEAD

@Gren: Although I agree the Wolf is certainly thematic for this party, ultimately, large size may be a problem. Also, the Megaloceros is what you started with, so taking another certainly makes sense :-)


@ Gren, you could always try a bear :-)


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Two for megalocerous, so that’ll be the one. Note that at level 7, my new companion will become large size (other than digmaul). Ideally I could find a way to get “reduce animal” as a spell cast on it, but beyond a wand or a custom item, it is difficult.


Male Human Ranger - 8

Earlier, Gren said that there were blighted Fey in the Fangwood. So I took Fey as my second Favored Enemy. When the merchant arrives, I suggest everyone buy some Cold Iron Arrows.


Strange Aeons Grp 2 |

Brew Potion: Can a character with this feat create a potion of any spell he knows simply by adding +5 to the DC, even without preparing it?

No. When creating potions, the crafter must prepare and expend the spell used by the potion as part of its creation. This is an exception to the normal rules that allow a caster to skip one of the prerequisites for crafting an item by adding +5 to the DC.

Update: Page 549, in the Magic Item Creation rules, in the second paragraph, change the last sentence to read as follows.

In addition, you cannot create potions, scrolls, staves, wands, or any other spell-trigger or spell-completion magic item without meeting its prerequisites.

—Jason Bulmahn, 07/14/11

Crafting and Bypassing Requirements: What crafting requirements can you bypass by adding +5 to the DC of your Spellcraft check?

As presented on page 549 of the Core Rulebook, there are no limitations other than (1) you have to have the item creation feat, and (2) you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites. So racial requirements, specific spell requirements, math requirements (such as "caster level must be at least three times the enhancement bonus"), and so on, are all subject to the +5 DC rule.

—Pathfinder Design Team, 02/22/13

Crafting and Spell Requirements: When crafting an item, can an arcane caster use a divine scroll to fulfill an item's divine spell requirement?

Yes. (Likewise, a divine caster could use an arcane scroll to fulfill an item's arcane spell requirement.)
However, the character has to be able to activate the scroll somehow as part of the crafting process. This probably requires the arcane caster to succeed at a Use Magic Device check to activate the divine spell. If the caster fails to cast the divine spell from the scroll, he makes no progress on the item that day unless he has another source for that divine spell (such as another copy of the scroll).

—Pathfinder Design Team, 02/22/13

Yeah Nigel, you're right. Maybe Veld and Rhyna need to get ranks in UMD.


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

@Robert yeah, there are blighted fey in the Fangwood, but I can’t say whether they’re part of the module, as I don’t know! I expect given our earlier vision that they will come up.


Strange Aeons Grp 2 |

Pity you missed out on some of the Pooka pranking episodes. Robert had a kick me sign on his back, they party nearly turned purple from running into a berry trap, but alas, they made their will saves.


Strange Aeons Grp 2 |

Ooh auditors Inc. May poof.


Male Human Soldier (Army Infantry)/3, Security Guard/17

We'll be here.


If I remember correctly and an intelligence of 3, Bear can take normal combat feats, right?


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Ringo did! Bear could theoretically take a bunch of feats - he's unrestricted except by what is "reasonable". This includes gems like "additional traits" etc.


Strange Aeons Grp 2 |

Yeah he can. That's why I made the comment on snakes with snake style.

Grand Lodge

Male Dhampir DEAD

Huh. For some reason, I didn't think rams got 'big'...


Male Human Soldier (Army Infantry)/3, Security Guard/17

About to go home. Good night, everyone.

Grand Lodge

Male Dhampir DEAD

Unable to post in the gameplay thread, at present.

Nigel raises an eyebrow.

"Zis... is not going to go over vell vith ze refugees..."

Nevertheless, he moves to heal the werebeast.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.


Hedran and Weasel are leveled up.

The Exchange

Complain about the new boards here!

Gosh. Audits. Busy busy. Off to the gym to unwind. I guess I'm going to try pumping weights tonight.

Pssst. I s*ck at it ;)


ok, reading that Skinder has joined us, Since Ratel is from an imaginary village that helps lycans should Ratel recommend we send her there? Or has she been added as an NPC?

On a separate note, I'm not sure how Ratel feels about a lycan that doesn't want to change. Or a goblin.


Strange Aeons Grp 2 |

Nothing has been added for her yet at this point of time, re NPCness.


Strange Aeons Grp 2 |

Curing lycanthropy, long story short, requires a 12th level cleric casting remove curse.


Ratel Dier wrote:
I will get Ratel updated tonight, looking at his sheet already, Just realized what a waste "improved shield bash" was... I need to plan better...

Why is that Ratel?


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59
GM Mort wrote:
Curing lycanthropy, long story short, requires a 12th level cleric casting remove curse.

Wolfsbane doesn’t work? As far as I can tell, it’s the only other way to cure it after the initial infection(though each dose could kill the ingester as it is a con poison).


Unarmed strike is d8 @ 4th lvl and d10 @ 8th lvl. A normal shield does d6, the magic shield does d8, at 5th level brawlers strike is considered magical for DR.

Since Mort gave me a magical shield I took the ISB so I could use the shield for attack and defense both. But the feat only makes a serious difference for a couple of levels.

ie. I could use a shield with a magical bonus to shield, and kick the crap out of stuff.


Strange Aeons Grp 2 |

Hmm you see I was reading lycanthrophy off this page but digging more into the matter shows this as well, so wolfsbane does work.

Wolfsbane is a con poison but the frequency is also 1/min for 6 min so there's plenty of time to slip in lesser restorations in between. Now finding it...that's a different story.


So basically there is no advantage in hitting with the shield, is that it?

Though ISB is pre-req for other stuff, right?


Strange Aeons Grp 2 |

He gets to maintain his shield AC while shield bashing, but at the end of the day he's not even going to use any weapons since he'll just kick the crap out of everyone.


Yeah, I know. But brawler can punch + shield, or punch + punch, or punch + elbow, or punch + kick, etc, etc.

Right?

So he doesn't actually need to use the shield to attack anything. Did I get it right (or is that just the monk)?


right, eventually the unarmed strikes will do more damage than the shield. Then a defensive shield will be better than an offensive shield.

I need to think about it more, but nothing says I can't Retrain if were going to hang out a bit.

edit I mean if Mort's ok with it


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Can Grenwold look for Wolfsbane when they’re travelling and while they wait for the merchant to come back?


Strange Aeons Grp 2 |

Retrain you need to find SOMEONE with the feat you want to retrain with, and spend the time, which you probably won't have.


Strange Aeons Grp 2 |

Go ahead and go try to find some wolfsbane.


stupid question, does Bear have the 'feat' 'unarmed strike' naturally?

Grand Lodge

Male Dhampir DEAD

@Ratel: No.

There is a reason most of my animal companions take IUS, so that they can qualify for style feats ;-)


Strange Aeons Grp 2 |

silver shackles here.

Grand Lodge

Male Dhampir DEAD

Yes, I already had them on the loot sheet ;-)

I'll take them off, now :-P


”Grenwold” | Male NG Small Gnome Hunter 8 | HP 59/59 | AC 28, T 14, FF 25 | CMD 19| F +10 R +11 W +7; +4 poison/disease, +2 Fey/Plant Target/Death/Illusions | Init +2 | Perc +14 | Speed 15ft (50 ft while mounted) | Spells 1st 4/5 2nd 4/4 3rd 1/3 | Animal Focus 3/8 | Active Conditions: R: SO, RA Ringo: 59/59

Hah, Grenwold didn’t look at the items yet so of course he wouldn’t know about them. It definitely isn’t the case that I just forgot.

;)


Strange Aeons Grp 2 |

Tomorrow is my BFs brothers ROM so I'll be off work. Also from 17 Oct till November, I will be visiting my brother in the States(Phoenix) so I'll be down to single login per day. It's hard to do double login on vacation because family vacations= we're usually up early to nature ramble and see the sights.


Nigel Percival Cartwright wrote:

@Ratel: No.

There is a reason most of my animal companions take IUS, so that they can qualify for style feats ;-)

Once I looked into it, that's what I thought.

Not that I'm looking at a certain 'tiger' seeing what his feats were...


Strange Aeons Grp 2 |

Dragon style isn't that useful for Bear. He doesn't have pounce,so he can't full attack at the end of a charge. Ratel, you shouldn't blindly copy stuff. Think things out for yourself!


So back to the 'retraining.'

How long will we be in camp?

Lyria has toughness, maybe she could teach Ratel? Hard to go wrong with extra HP...

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