
Charles McQueen |

I did not catch this at all. I will get on it.
Been a little absent for a few days. Running an essential business right now is not fun.

Carthas Brambleroad |

Wooo, battle planning!
Question 1, do the stairs on the map go up or down, or is that an irrelevant question cause they got destroyed in the last attack?
Question 2 for Elyas and Ingir. Are you guys more melee casters, ranged casters, or support casters? Trying to decide if I want to go Dex mutagen or Str mutagen for the attack.

Elyas Tamran |

the stairs are going down, we were attacking from the high ground. I think we should assume that they have repaired them by now, as they had a really hard time climbing out of the pit without them. I'm sure as soon as they had any time they put up stairs or ladders.
in our failed assault those archers gave us a significant amount of trouble. some of it was a few badly timed crits, but they were popping a lot of arrows at us all at once from pretty far away. I think we need to make a choice between barreling in all the way and getting into melee with as many fo them as possible early, or hit once and retreat, drawing them into the forest where we can get more cover. fighting at the mid range was bad for us with so many archers.
the alchemist is a concern and should be targeted early IMO. and of course as soon as the leader shows himself we need to gang up on him ASAP. he personally killed 2 of our people.

Elyas Tamran |

I am playing Elyas more as a support caster. he is the first character I have played PbP, so he is not built super well. I've learned a bit since making him. I have a couple of offensive spells that have been pretty effective, and then I move into healing/support with some melee when needed.

Nyakala |

I think Elyas is quite right about the importance of either aggressively rushing the camp or luring its defenders into the forest. A major factor in our previous loss was that we started out trying for the latter but ended up getting drawn into a slugfest, so we should either be sure to stick with a hit-and-run attack or commit to a direct assault from the beginning. I'm inclined towards the former option, but I could be convinced to go the other way.
Also agree about focusing on Scarvinious. If he's the only foe we take out before having to retreat that would still be a victory.

Charles McQueen |

Charles is little use when it comes to pulling thing to them and naturally prefers the more direct attack. He would campaign for the element of surprise but will go with either approach.
Once things get going he will be as patient as possible for things to come to them but there is almost nothing he can do at range.

Carthas Brambleroad |

Cover from the trees would help, as would more diffcult terrain to slow them down. I assume our militia people are mostly ranged combatants?

DM Rostam |

I dont think so actually. You can find their gear in the spread sheet at the top of the page on the Saved Towns people tab. I am planning on putting a quick stat block forbeach of them in the combat map, just haven't got there yet.
Also Yorc is with you as well, I just forgot to mention him as I've assimilated him into the party in my mind.

DM Rostam |

A couple things in this post.
1 - Unfortunately, Ingir has been out for 11 days now. His Last post was April 2. I know I've moved a bit slowly last week, but with a question directed at him above and my comment last Wednesday I had hoped he would return.
That being said I am going to retire Ingir from the game (unless there are sound objections), and bring in one of the two others I talked with about being on a shortlist.
2 - It looks like you would like to start a hit and run campaign, which sounds good to me. Once you decide on attacking either tonight or the next morning I will setup the combat. Let me know what side you want to approach the camp from to try and lure some people out.

Charles McQueen |

Did we agree how to start this? Charles can yell an insult but that is about it from a distance lol.

Charles McQueen |

Forgot I had a +2 Dodge bonus against goblinoid creatures. First, will that stack with the +2 from Combat Expertise, also a dodge bonus. Second, I will notate this in my header AC.
Also, I meant to get a GM ruleing on this. How can I use Parry and Reposte in PbP? Lets assume I will want to do it if the bugbear closes and attacks.

Carthas Brambleroad |

Dodge bonuses represent actively avoiding blows. Any situation that denies you your Dexterity bonus also denies you dodge bonuses. (Wearing armor, however, does not limit these bonuses the way it limits a Dexterity bonus to AC.) Unlike most sorts of bonuses, dodge bonuses stack with each other.
According to the rules, dodge bonuses stack.
While (obviously) not the GM, I do have a swashbuckler in a PbP here. What I do on that character is I type up a Spoiler in my combat post, usually titled something like "If I Am Hit By An Attack", in which I make the rolls for Opportune Parry and Riposte. That way the GM doesn't have to retroactively apply anything, and so that things aren't held up waiting for me to use it.

DM Rostam |

Sorry for the delay Charles. What Carthas said was exactly what I was going to say so please stack your dodge bonuses (bonii?) and leave em a spoiler about using Parry and Riposte.
If you want to be more specific about who you use it against, please put that inside the spoiler but not in the tag for it. I generally assign all targets and moves up front and the less information I have about what you want to do, the less likely I am to change what I am doing in response (subconsciously of course). I love the gamist side of RPGs so my brain tends to lean that way and the less info it has the better off you will be!
On another note, I have recently gotten into Warhammer 40k on Tabletop Simulator with some friends. I'm finding it to be pretty awesome and would recommend it to anyone who enjoys combat/tactics table top games.

Charles McQueen |

What is this tabletop simulator? I have put WAY too much money into 40k and now the guy I play with and I have kids now so.....

DM Rostam |

You can look it up on Steam for more details, but it is essentially a full physics 3D table top. The dice and everything aren't pseudo-randomly generated you can actually just throw them across the table to roll them.
Its $22 CDN and if you go through the Steam Workshop Community you can get basically everything you need to play tabletop games for free. It's pretty nice being able to tryout all the armies and different setups without having to pay for or pain all the models.

Charles McQueen |

Cool. This looks great.
Going to save the Parry and Reposte my AC is 25 vs most of these guys with the stacking dodge. I think I can roll the dice.

Nyakala |

Very cool. I've always been interested in 40k lore but never got into the game itself because of the expense and time commitment of buying and painting the models, so I'll definitely give that a try. Thanks for pointing it out.

Elyas Tamran |

I played 40K heavily years ago, used to be really into it. Warmachine ended up replacing it for me when 5th ed 40K came out and messed a lot of stuff up for me.
a lot of similar games are being played online right now, and I imagine when all of this is over there will be even more options. people in my group have been playing both Warmachine and Marvel Crisis Protocol on TTS.
being home all the time has also done wonders for my pathifnder group, suddenly we can actually schedule games! roll20 is great for online pathfinder.

DM Rostam |

I find 8e of 40K to be pretty fun. Most of the combat rules seem streamlined to focus on making things easy to do, but once all the unit specific rules and missions get involved the depth of play is quite wonderful.
Roll20 has been working okay for the two games I am running as well. The game I am playing in was stopped, some of the people in the group would not be able to manage playing well on Roll20.

Lyndis Zylkalyn |

Sorry for my absence since last week. Things got really out of hand around here. I'll get a post ready tomorrow morning.

Annelise Wykes |

Hey all, really glad to be joining this adventure! I look forward to gaming with you all.
Lyndis, I know we have identical class and archetype but I think they will be played very differently, so I'm hoping not to tread on your toes too much :)

Lyndis Zylkalyn |

Two arcanists? This will be really fun. The Ironfang Legion doesn't stand a chance now.

Annelise Wykes |

Thanks - and you.
Quick question: do we edit the map ourselves as we go along, or does the DM do it when he consolidates the end of the roudn/begiining of the next round?

Nyakala |

We've generally been moving our own PCs.

Lyndis Zylkalyn |

Charles, I just peeked at your character sheet out of curiosity and it seems that you've spent your feat choices on taking Combat Expertise and Power Attack. However, unless something changed, I believe the GM is ruling those are given for free to martial characters.
2. Those intensively trained in the ways of martial combat are adept at exchanging precision for damage, damage for defence and other various combinations. Classes with Full BAB OR no magical abilities gain the following feats: Combat Expertise, Deadly Aim, Lunge, Power Attack, Risky Striker [No Racial Prereq], Bloody Assault, Dazing Assault, Stunning Assault.

Charles McQueen |

Well poop. Looks like I did not remember to do that in Hero Lab. I probably used my wizard and just reset thing and he would not have had those. Good catch.

Charles McQueen |

Wise and benevolent GM, lord of all things Ironfang, is it cool-e-o that I make that change. I would just add Athletic and Extra Panache.

Annelise Wykes |

Lol yes go ahead.
On another note I normally only hear words like that from my IRL players when they have just done something irrevocably stupid role-playing wise.
I'm now having flashbacks to any number of times I've used (or tried to use) flattery to try and unmake a bad decision at the tabletop :)

Annelise Wykes |

Thanks, I appreciate that. It's mostly that I'm trying to work out which bad guys are which - some of them are mooks, but different types of mook (archer mook, scout mook, mellee mook and so on), and some of them are individuals (alchemist, big bad Scarvy, and so on) and it's hard to know which is which.
I'm also having issues telling which NPC is which. It doesn't matter much, but if you say that NPC x is mortally wounded I'd like to be able to see whether I can get to them with some healing in time to save them.
This isn't meant as a criticism, btw, you have created the feeling of a really epic battle (the map size helps!) and it is enjoyable. I'm just coming into it new so there's something of a learning curve :)

DM Rostam |

I will try to make things a bit clearer. on the far left side of the map there is a image of each militia member with their name by it. I am also trying to color code the militia members outlines by amount of health left. Thanks for the feedback though, I always like finding ways to improve.
On another note, between real life pathfinder yesterday and a doctors appointment today I don't have time to work up a combat post, sorry for the delay guys.

Charles McQueen |

Not loving GM rolling my save. I have abilities that I can chose to use before a save roll and this staggered is pretty important. Not asking to overrule, and it would not matter with a nat 1, but please use charmed life if you are rolling for me I guess.

Annelise Wykes |

Thanks DM, that's really heopful.
Good luck with RL matters, I think everyone is finding things tough right now. Take care of yourself.

DM Rostam |

Not loving GM rolling my save. I have abilities that I can chose to use before a save roll and this staggered is pretty important. Not asking to overrule, and it would not matter with a nat 1, but please use charmed life if you are rolling for me I guess.
I understand that.
I have been generally trying to roll saves to help speed things up, but we can work out another method. My main issue is that sometimes I need to know the save result before I can finish the post (say if I ever decide to cast glitterati on you) as it affects other stats.
For now, if I do not immediately need the information I will let the player make their save. If I do need the info then I will still roll. We just need to figure out a good way for me to know what abilities/modifiers for me to apply in those situations.

Charles McQueen |

Personally I think the descriptions in the AP's are there for a reason. In this case we are hunting and killing sentient creatures and they need to be depicted as monsters so we do not feel that our characters are the monsters.
Also I think we all know Golarian is a terrible cruel world in the first place.