Ironfang Invasion

Game Master Rostam

Ironfang Invasion - Calendar, Provisions, Organization, Loot
Ironfang Invasion - Chernasardo Map
Scarvinous Camp
Forest Path


301 to 350 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Daniil wrote:
Just to be clear my attack is at the wolf not the blue hobgoblin. Sorry :(

No worries, thanks for clearing that up.


I have updated the campaign tab with the following:

Combat Expediting Rules
Perception Changes
Stealth Changes
Wounds and Vigor Rules
Die Rolling Info Sheet link

Everything expect the Die Rolling Info Sheet is in discussion or recruitment somewhere.

When you guys have time, could you fill out the info sheet with the relevant skill and save info. I've created a set of formulas to automatically make the die roll formula for everyone just by typing in what I want rolled. This will save me a fair bit of time on some occasions and is much easier to use than typing everything out into a spoiler in the campaign tab.

Feel free to copy it for any games you are running if you want to.

I will be adding peoples stats as I run into the need to, but once we hit level 3 I would like to have it so that you are all responsible to make sure your numbers are up to date. This will save me a lot of time for what I believe is a small amount of work for everyone.

Please type situational bonuses, if any, into the cell as well. There is an example at the top of the skills list, but the basic format is:

Skill Bonus (Situational bonii)

5 (+7 vs undead, +13 vs fish)

Please do not add a '+' sign in front, it will mess up the string the formula creates.

Thank you in advance for using this, if you find a problem in it or have a problem with it ;) let me know.


AC 15 (T15, FF 12; +2 vs goblinoids); Init: +4; Perc: +9; Spd: 30; F/R/W: +8/+5/+2; CMD: 21 (+2 vs trip, +3 vs dirty trick, +1 vs disarm and steal; +2 vs goblinoids); VP: 25; WP: 33; Threshold: 14

Falcon is done.


Falcon Gray wrote:
Falcon is done.

Awesome thanks for doing that so quickly. It helped me fix a couple flaws in the formula. Works great now.


NG male human ranger (Nirmathi irregular) 4 | VP 0/22, WP 24/28, T 12 | AC 17/14/13 (+2 vs goblinoids) | CMB +6, CMD 20 (22 vs goblinoids) | F +5, R +8, W +3 | Init +4 (+6 in forests), Per +9 (+13 in forests) | Spd 40 ft | Effects: gravity bow (2/10 rounds), longstrider

Alezandu is finished as well.


Alezandu Pavlenco wrote:
Alezandu is finished as well.

Err... I think you filled in Ian's column. I have copy pasted the numbers to Alezandu's column, can you check that they are correct.

@Ian - I left the numbers that were in your column there. If they aren't your please just change them to be correct.


Female Half Orc / || Speed 20ft with armor and gear | VP 10/18 W 23/30 | T14| AC 18/13/16| CMB +4| CMD 6| F +4| R +2| W +2| Init +2 (+4 in Forest) Per +0 Paladin (Holy Guide) / 3

Mine are in.


NG male human ranger (Nirmathi irregular) 4 | VP 0/22, WP 24/28, T 12 | AC 17/14/13 (+2 vs goblinoids) | CMB +6, CMD 20 (22 vs goblinoids) | F +5, R +8, W +3 | Init +4 (+6 in forests), Per +9 (+13 in forests) | Spd 40 ft | Effects: gravity bow (2/10 rounds), longstrider
DM Rostam wrote:

Err... I think you filled in Ian's column. I have copy pasted the numbers to Alezandu's column, can you check that they are correct.

@Ian - I left the numbers that were in your column there. If they aren't your please just change them to be correct.

Huh. Looks like you're right. Sorry about that. Your numbers look fine.


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

Ian: I noticed your comment re Google. Is there something that works better? I have had this problem in one other game but the person dropped before I could work it out.


Male Human Sorcerer 1/Rogue 1 | VP 9/9 ; WP 26/26 | AC 12, touch 12, ff 10 | Fort +1, Ref +4, Will +1 | Perc +3, Init +2 | mv. 30ft.

Unfortunately, not to my knowledge. Roll20 is also banned here, actually. I don't think I'd want this 9-person game to accommodate to me. I can handle the few times it'll be relevant.


Is it still not working? I can try putting it in google power point instead of pictures to see if that helps.

EDIT - just read you comment in game play. I'll peruse some other image sharing sites see what I can find. If you have a recommendation let me know.


Male Human Sorcerer 1/Rogue 1 | VP 9/9 ; WP 26/26 | AC 12, touch 12, ff 10 | Fort +1, Ref +4, Will +1 | Perc +3, Init +2 | mv. 30ft.

Don't worry about it. I have a VPN, so unless I'm forced to post from mobile or my internet is particularly slow, I can see it as normal.


Okay, hopefully you don't run into that too often!


Hmm... not sure how I feel about the new color scheme.

I want to address this here instead of in gameplay.

Falcon Gray wrote:
I was waiting to see if the wolf was taken down before posting Falcon’s round 1 action.

Addressing the first bit here. I can't tell the difference between "waiting to see what happens" and "didn't post". In the future if you want to wait, please make a post using the Delay action and specify a point where you want to undelay and your actions then.

I am not going to retcon your first round action. I no longer have the wolfs hit points from prior to your attack and do not know whether it would have died or not. Plus if the crit killed it out right I would then have to change the targets of Alezandu's and Claustipher's actions, which might have killed some one else and force me to change other actions. The rule about botting is there to allow me to manage the game with minimal effort as much as it is there to keep the game moving forward.

So on that note, all the damage dealt to Falcon in round 1 will still apply.

Falcon Gray wrote:
He would have flurried.

I know Falcon probably would have flurried, but from the "Posting Etiquette" spoiler in the campaign thread, which is also in the discussion thread somewhere, I state I am only going to make normal full attack actions, no power attacking, no arcane strikes, and no flurries. This is to reduce the workload on myself. I have neither the time nor inclination to determine the best attack routine for any given character in a given round, so defaulting to the basic full attack is how I am going to continue to do it.

I am sorry if this comes across as overly harsh or combative. I am just trying to outline my reasoning behind my actions and to be as transparent as possible in them.


Female Halfling Paladin (Erastil) 3/Swashbuckler (Mouser) 1 | VP 28/38 W32/32 T16 | AC 19/14/16| CMB +5| CMD 18| F+8| R +9| W +6| Init +3 Per +2 | Spd 20 ft. | Panache 2

Numbers filled.


Female Half Orc / || Speed 20ft with armor and gear | VP 10/18 W 23/30 | T14| AC 18/13/16| CMB +4| CMD 6| F +4| R +2| W +2| Init +2 (+4 in Forest) Per +0 Paladin (Holy Guide) / 3

So in what is an extremely complicated set of circumstance, we need to be out of current house before we can move into our new house.

So soon we will be putting everything in storage, moving to my parents for a couple weeks and then moving into the new house.

If I am late making posts for the next few weeks, feel free to assume that I am on the road or packing or trying to restrain from strangling my children and/or husband.

(I can post the bit about the husband because he isn't in this game...)


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

Ouch. My wife and I did that for three weeks at my mother in laws. I found alcohol helped quite a bit during that period.

Gahh the sight no longer seems to remember what alias to use.


@Olivia - Thanks

@Solace - I hope you can get through your situation with a minimal amount of strangling Solace (zero strangling would probably be too much to hope for...).

Also, I hope your move goes well. Try not to stress out too much.

@Everyone - Could you guys put your current move speed in feet in your tag lines? I need to know who the slowest person is for travel speed.


Female Half Orc / || Speed 20ft with armor and gear | VP 10/18 W 23/30 | T14| AC 18/13/16| CMB +4| CMD 6| F +4| R +2| W +2| Init +2 (+4 in Forest) Per +0 Paladin (Holy Guide) / 3

Thank you.

I'm currently at 20ft movement speed due to encumbrance.


Female Halfling Paladin (Erastil) 3/Swashbuckler (Mouser) 1 | VP 28/38 W32/32 T16 | AC 19/14/16| CMB +5| CMD 18| F+8| R +9| W +6| Init +3 Per +2 | Spd 20 ft. | Panache 2

I'm positive it is Olivia at 15 ft.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Updated loot & skill/saves spreadsheet.


Currently is looks like no one wants to grab any food and everyone is for taking the time to hide it all in a tree somewhere.

I'll update the game tomorrow to give people some more time to chime in or comment on the written note.


Female Half Orc / || Speed 20ft with armor and gear | VP 10/18 W 23/30 | T14| AC 18/13/16| CMB +4| CMD 6| F +4| R +2| W +2| Init +2 (+4 in Forest) Per +0 Paladin (Holy Guide) / 3

Just to clarify, it does look like food we would eat too? Solace would check it out carefully because she doesn't trust their eating habits.


Yes, its stuff like potatoes, carrots, cured meats. All of it looks like it was taken from Shoren given some of the logos/symbols on the bags being from farms in the area.


Will be making a post later tonight. Sorry I wasn't around yesterday, had snowstorm problems.


Male Human Cleric 4| VP 18/18 W34/36 Threshold 14| AC 17/10/17| CMB +5| CMD 15| F +6| R +1| W +8| Init +0 Per +8|
Spells and Abilities:
Remaining: channel energy 3/5. Bit of luck 5/6. Battle Rage 6/6. Lvl 1 spells 2/5 Lvl 2 spells 1/4

For the swarm, we don't have a lot of splash damage, but that isn't the only thing that can deal with a swarm. They are immune to weapons, and to the single target attacks like magic missile, but spells from Ian and Claus should still do full damage right? Or am I missing something?

Why wouldn't a color spray into them finish it off pretty quickly?

I am also carrying a single alchemist fire, but have no ranged skill. I can toss it in there, but the chances of hitting aren't so hot.


Female Half Orc / || Speed 20ft with armor and gear | VP 10/18 W 23/30 | T14| AC 18/13/16| CMB +4| CMD 6| F +4| R +2| W +2| Init +2 (+4 in Forest) Per +0 Paladin (Holy Guide) / 3

If we swung a lit torch at the swarm would it do anything to it?


AC 15 (T15, FF 12; +2 vs goblinoids); Init: +4; Perc: +9; Spd: 30; F/R/W: +8/+5/+2; CMD: 21 (+2 vs trip, +3 vs dirty trick, +1 vs disarm and steal; +2 vs goblinoids); VP: 25; WP: 33; Threshold: 14

Spiders are vermin...immune to colour spray.

Burning hands is the go to swarm killer. I think a lit torch does 1 point per “hit”, thoughbthat might have been a house rule.


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

I don't think I have anything prepared for them.


NG male human ranger (Nirmathi irregular) 4 | VP 0/22, WP 24/28, T 12 | AC 17/14/13 (+2 vs goblinoids) | CMB +6, CMD 20 (22 vs goblinoids) | F +5, R +8, W +3 | Init +4 (+6 in forests), Per +9 (+13 in forests) | Spd 40 ft | Effects: gravity bow (2/10 rounds), longstrider

Alezandu is happy to throw anyone's alchemist's fire, and in addition to Elyas' flask it looks like Ian has one.

Also, while it doesn't work under RAW, it seems like drench should be really effective against a swarm of spiders.


Torches do 1 point of fire damage, plus damage equal to a gauntlet of your size category.


Female Half Orc / || Speed 20ft with armor and gear | VP 10/18 W 23/30 | T14| AC 18/13/16| CMB +4| CMD 6| F +4| R +2| W +2| Init +2 (+4 in Forest) Per +0 Paladin (Holy Guide) / 3
Quote:
Also, while it doesn't work under RAW, it seems like drench should be really effective against a swarm of spiders.

Starts singing itsy bitsy spider....


Male Human Sorcerer 1/Rogue 1 | VP 9/9 ; WP 26/26 | AC 12, touch 12, ff 10 | Fort +1, Ref +4, Will +1 | Perc +3, Init +2 | mv. 30ft.
DM Rostam wrote:
Torches do 1 point of fire damage, plus damage equal to a gauntlet of your size category.

Since spider swarms are immune to weapon damage, would it still deal any damage?

Secondly, does anyone have a torch?

Thirdly, I used my alchemists' fire and just forgot to note it.


Ian Ros wrote:
DM Rostam wrote:
Torches do 1 point of fire damage, plus damage equal to a gauntlet of your size category.

Since spider swarms are immune to weapon damage, would it still deal any damage?

Secondly, does anyone have a torch?

Thirdly, I used my alchemists' fire and just forgot to note it.

The weapon damage and the fire damage are separate. So it wouldn't deal the 1d3 blunt damage but it would deal 1 fire damage. Just like if you have a +1 flaming ling sword, the 1d8+X won't register but the 1d6 fire damage would.


I won't be posting until Saturday, I've got to get my car to the shop and help someone with interview stuff tomorrow, and am running a game on Friday night.


Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

Thanks for the heads up.


Figured I'd mention this now so when I have time to make a full post its not wasted.

My next post will be about waking up in the morning and heading to Shoren to scout it out as originally planned. If you guys would like to change that up let me know.

Also, a bit in answer to some of Ian's comments (which were reasonable reactions, I would've had them myself as a player), this AP does not have a lot of guidance in it for the players at all. It will hint at the next major goal and then leave it wholly up to you guys to figure out how to do it. I will make sure not to let you guys flounder too much, but the uncertainty is a part of the AP.

As for the challenges in combat, if the swarms are making you squirm now some of the future challenges are going to be extremely daunting. There are a few places by the end of the second book where you can feasibly fight and kill a single CR+5 enemy to earn the Charnasardo Warden prestige class outright if you rush into them. I haven't read book 3 yet but from what I've read of the GM threads it stays about the same for the whole AP.

Figured I'd give you guys a heads up so you can start thinking about making sure your prepared for, well, everything.


AC 15 (T15, FF 12; +2 vs goblinoids); Init: +4; Perc: +9; Spd: 30; F/R/W: +8/+5/+2; CMD: 21 (+2 vs trip, +3 vs dirty trick, +1 vs disarm and steal; +2 vs goblinoids); VP: 25; WP: 33; Threshold: 14

I’d suggest scouting Shoren isn’t as urgent, now that they know it’s almost 100% that it has fallen to hobgoblins. Priority should be to get the supplies back to camp and ch cknin with them about that mystery Fort. If they know about it there, it ifht make a good destination for the group.

I’m putting the idea here since Falcon wouldn’t suggest strategy that complex. He’s a one move at a time kind of checkers player.


Male Human Sorcerer 1/Rogue 1 | VP 9/9 ; WP 26/26 | AC 12, touch 12, ff 10 | Fort +1, Ref +4, Will +1 | Perc +3, Init +2 | mv. 30ft.

It isn't the difficulty of the swarm, but rather the fact that we have literally zero way of doing anything to it. Any encounter with a swarm isn't tactical, it doesn't require any decision-making, it's just "run away". At least until we have the opportunity to re-stock.

I agree that we don't need to scout Shoren. However, we do need some kind of plan that isn't just waiting in the forest. Because of that, I think we should:

1. Scout Shoren and try to rescue people. We have literally nothing better to do.

2. Tell our beleaguered villagers to set up around the Chernasardo Ranger outpost. It has natural defenses and it also has a building there already. It's our best bet so far.


AC 15 (T15, FF 12; +2 vs goblinoids); Init: +4; Perc: +9; Spd: 30; F/R/W: +8/+5/+2; CMD: 21 (+2 vs trip, +3 vs dirty trick, +1 vs disarm and steal; +2 vs goblinoids); VP: 25; WP: 33; Threshold: 14

Wasn’t there done kind of plan that if we didn’t return in three days, they’d assume we were dead? We have to go back first, then scout Shoren.


Male Human Sorcerer 1/Rogue 1 | VP 9/9 ; WP 26/26 | AC 12, touch 12, ff 10 | Fort +1, Ref +4, Will +1 | Perc +3, Init +2 | mv. 30ft.

Yes, you are right - we should do it in that order.


Male Human Cleric 4| VP 18/18 W34/36 Threshold 14| AC 17/10/17| CMB +5| CMD 15| F +6| R +1| W +8| Init +0 Per +8|
Spells and Abilities:
Remaining: channel energy 3/5. Bit of luck 5/6. Battle Rage 6/6. Lvl 1 spells 2/5 Lvl 2 spells 1/4

We also have that stash of food that we need to deliver. It won't stay there forever, the goblins will send more eventually.

Let's go back to the camp, bring the food, see if any of the NPCs know where the rangers went. then we can either scout out Shoren or bring the civilians up here to the outpost, or both.

This area is clearly set up to be defensible which is good, but it's not large. And is full of quicksand. the pre-built shelter is good, but would our people be safer here or not?

RE: swarms, we definitely need to make sure we get some abilities to deal with them. I'm sure we'll see more. It's been revealed as a big weakness in this party, but something we can work on fixing.


Male Human Sorcerer 1/Rogue 1 | VP 9/9 ; WP 26/26 | AC 12, touch 12, ff 10 | Fort +1, Ref +4, Will +1 | Perc +3, Init +2 | mv. 30ft.

We are level 2 and don't have shops available to us, though, so...

It's definitely on us to fix it later. I plan to pick up fire-damage spells at pretty much every available opportunity, but that requires multiple levels.


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

Little heads up. We just cancalled my wife's 40th birthday party in favor of a trip to Disney World. I will be out of town the 28th to the 3rd. I would guess my posting will be light during that period.


Thanks for the heads up. And make sure to have fun!


Female Halfling Paladin (Erastil) 3/Swashbuckler (Mouser) 1 | VP 28/38 W32/32 T16 | AC 19/14/16| CMB +5| CMD 18| F+8| R +9| W +6| Init +3 Per +2 | Spd 20 ft. | Panache 2

I think its safe to say we would be picking up almost every piece of loot we find even if none of the PCs will use it, unless encumbrance gets in the way. And we're mostly leaving things behind because no one wants to be greedy and just take the items without giving everyone else a chance to pick them.

My guess is we should probably just have the characters who can carry the most gather all items and distribute them later, just so we can avoid losing loot in the future.


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

Not sure what the elemental can carry but Claustipher can toss things in his backpack for sale or whatever later.


Male Human Sorcerer 1/Rogue 1 | VP 9/9 ; WP 26/26 | AC 12, touch 12, ff 10 | Fort +1, Ref +4, Will +1 | Perc +3, Init +2 | mv. 30ft.

The GM has explicitly said that we need to mention when we take things. It is not that hard to say "i grab the xyz, if anyone wants it they can take it from me" if you're one of the strong members of the party who can carry things.

I'm not sure that we're gonna get any chances to actually sell anything. Maybe ever? So I'm not that interested in grabbing everything as potential-cash.


NG male human ranger (Nirmathi irregular) 4 | VP 0/22, WP 24/28, T 12 | AC 17/14/13 (+2 vs goblinoids) | CMB +6, CMD 20 (22 vs goblinoids) | F +5, R +8, W +3 | Init +4 (+6 in forests), Per +9 (+13 in forests) | Spd 40 ft | Effects: gravity bow (2/10 rounds), longstrider

I agree with your first point, but I do think we should take anything useful even if we can't sell it. Our group of refugees is in a rather precarious position, and any weapons, armor, or other resources will help them in the event that we have to fight the hobgoblins directly.


Let me know if you think I am pushing to hard to come to a decision. I can wait a bit longer, but from what I've seen of pbp when discussions get bogged down in small details the game grinds to a halt.

301 to 350 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ironfang Invasion Discussion All Messageboards

Want to post a reply? Sign in.