| DM Rostam |
I have updated the campaign tab with the following:
Combat Expediting Rules
Perception Changes
Stealth Changes
Wounds and Vigor Rules
Die Rolling Info Sheet link
Everything expect the Die Rolling Info Sheet is in discussion or recruitment somewhere.
When you guys have time, could you fill out the info sheet with the relevant skill and save info. I've created a set of formulas to automatically make the die roll formula for everyone just by typing in what I want rolled. This will save me a fair bit of time on some occasions and is much easier to use than typing everything out into a spoiler in the campaign tab.
Feel free to copy it for any games you are running if you want to.
I will be adding peoples stats as I run into the need to, but once we hit level 3 I would like to have it so that you are all responsible to make sure your numbers are up to date. This will save me a lot of time for what I believe is a small amount of work for everyone.
Please type situational bonuses, if any, into the cell as well. There is an example at the top of the skills list, but the basic format is:
Skill Bonus (Situational bonii)
5 (+7 vs undead, +13 vs fish)
Please do not add a '+' sign in front, it will mess up the string the formula creates.
Thank you in advance for using this, if you find a problem in it or have a problem with it ;) let me know.
| DM Rostam |
Alezandu is finished as well.
Err... I think you filled in Ian's column. I have copy pasted the numbers to Alezandu's column, can you check that they are correct.
@Ian - I left the numbers that were in your column there. If they aren't your please just change them to be correct.
| Alezandu Pavlenco |
Err... I think you filled in Ian's column. I have copy pasted the numbers to Alezandu's column, can you check that they are correct.
@Ian - I left the numbers that were in your column there. If they aren't your please just change them to be correct.
Huh. Looks like you're right. Sorry about that. Your numbers look fine.
| Claustipher Whetwhistle |
Ian: I noticed your comment re Google. Is there something that works better? I have had this problem in one other game but the person dropped before I could work it out.
| Ian Ros |
Unfortunately, not to my knowledge. Roll20 is also banned here, actually. I don't think I'd want this 9-person game to accommodate to me. I can handle the few times it'll be relevant.
| DM Rostam |
Hmm... not sure how I feel about the new color scheme.
I want to address this here instead of in gameplay.
I was waiting to see if the wolf was taken down before posting Falcon’s round 1 action.
Addressing the first bit here. I can't tell the difference between "waiting to see what happens" and "didn't post". In the future if you want to wait, please make a post using the Delay action and specify a point where you want to undelay and your actions then.
I am not going to retcon your first round action. I no longer have the wolfs hit points from prior to your attack and do not know whether it would have died or not. Plus if the crit killed it out right I would then have to change the targets of Alezandu's and Claustipher's actions, which might have killed some one else and force me to change other actions. The rule about botting is there to allow me to manage the game with minimal effort as much as it is there to keep the game moving forward.
So on that note, all the damage dealt to Falcon in round 1 will still apply.
He would have flurried.
I know Falcon probably would have flurried, but from the "Posting Etiquette" spoiler in the campaign thread, which is also in the discussion thread somewhere, I state I am only going to make normal full attack actions, no power attacking, no arcane strikes, and no flurries. This is to reduce the workload on myself. I have neither the time nor inclination to determine the best attack routine for any given character in a given round, so defaulting to the basic full attack is how I am going to continue to do it.
I am sorry if this comes across as overly harsh or combative. I am just trying to outline my reasoning behind my actions and to be as transparent as possible in them.
| Solace |
So in what is an extremely complicated set of circumstance, we need to be out of current house before we can move into our new house.
So soon we will be putting everything in storage, moving to my parents for a couple weeks and then moving into the new house.
If I am late making posts for the next few weeks, feel free to assume that I am on the road or packing or trying to restrain from strangling my children and/or husband.
(I can post the bit about the husband because he isn't in this game...)
| Claustipher Whetwhistle |
Ouch. My wife and I did that for three weeks at my mother in laws. I found alcohol helped quite a bit during that period.
Gahh the sight no longer seems to remember what alias to use.
| DM Rostam |
@Olivia - Thanks
@Solace - I hope you can get through your situation with a minimal amount of strangling Solace (zero strangling would probably be too much to hope for...).
Also, I hope your move goes well. Try not to stress out too much.
@Everyone - Could you guys put your current move speed in feet in your tag lines? I need to know who the slowest person is for travel speed.
| Daniil |
Updated loot & skill/saves spreadsheet.
| Solace |
Just to clarify, it does look like food we would eat too? Solace would check it out carefully because she doesn't trust their eating habits.
| Elyas Tamran |
For the swarm, we don't have a lot of splash damage, but that isn't the only thing that can deal with a swarm. They are immune to weapons, and to the single target attacks like magic missile, but spells from Ian and Claus should still do full damage right? Or am I missing something?
Why wouldn't a color spray into them finish it off pretty quickly?
I am also carrying a single alchemist fire, but have no ranged skill. I can toss it in there, but the chances of hitting aren't so hot.
| Falcon Gray |
Spiders are vermin...immune to colour spray.
Burning hands is the go to swarm killer. I think a lit torch does 1 point per “hit”, thoughbthat might have been a house rule.
| Claustipher Whetwhistle |
I don't think I have anything prepared for them.
| Alezandu Pavlenco |
Alezandu is happy to throw anyone's alchemist's fire, and in addition to Elyas' flask it looks like Ian has one.
Also, while it doesn't work under RAW, it seems like drench should be really effective against a swarm of spiders.
| Solace |
Also, while it doesn't work under RAW, it seems like drench should be really effective against a swarm of spiders.
Starts singing itsy bitsy spider....
| Ian Ros |
Torches do 1 point of fire damage, plus damage equal to a gauntlet of your size category.
Since spider swarms are immune to weapon damage, would it still deal any damage?
Secondly, does anyone have a torch?
Thirdly, I used my alchemists' fire and just forgot to note it.
| DM Rostam |
DM Rostam wrote:Torches do 1 point of fire damage, plus damage equal to a gauntlet of your size category.Since spider swarms are immune to weapon damage, would it still deal any damage?
Secondly, does anyone have a torch?
Thirdly, I used my alchemists' fire and just forgot to note it.
The weapon damage and the fire damage are separate. So it wouldn't deal the 1d3 blunt damage but it would deal 1 fire damage. Just like if you have a +1 flaming ling sword, the 1d8+X won't register but the 1d6 fire damage would.
| Daniil |
Thanks for the heads up.
| DM Rostam |
Figured I'd mention this now so when I have time to make a full post its not wasted.
My next post will be about waking up in the morning and heading to Shoren to scout it out as originally planned. If you guys would like to change that up let me know.
Also, a bit in answer to some of Ian's comments (which were reasonable reactions, I would've had them myself as a player), this AP does not have a lot of guidance in it for the players at all. It will hint at the next major goal and then leave it wholly up to you guys to figure out how to do it. I will make sure not to let you guys flounder too much, but the uncertainty is a part of the AP.
As for the challenges in combat, if the swarms are making you squirm now some of the future challenges are going to be extremely daunting. There are a few places by the end of the second book where you can feasibly fight and kill a single CR+5 enemy to earn the Charnasardo Warden prestige class outright if you rush into them. I haven't read book 3 yet but from what I've read of the GM threads it stays about the same for the whole AP.
Figured I'd give you guys a heads up so you can start thinking about making sure your prepared for, well, everything.
| Falcon Gray |
I’d suggest scouting Shoren isn’t as urgent, now that they know it’s almost 100% that it has fallen to hobgoblins. Priority should be to get the supplies back to camp and ch cknin with them about that mystery Fort. If they know about it there, it ifht make a good destination for the group.
I’m putting the idea here since Falcon wouldn’t suggest strategy that complex. He’s a one move at a time kind of checkers player.
| Ian Ros |
It isn't the difficulty of the swarm, but rather the fact that we have literally zero way of doing anything to it. Any encounter with a swarm isn't tactical, it doesn't require any decision-making, it's just "run away". At least until we have the opportunity to re-stock.
I agree that we don't need to scout Shoren. However, we do need some kind of plan that isn't just waiting in the forest. Because of that, I think we should:
1. Scout Shoren and try to rescue people. We have literally nothing better to do.
2. Tell our beleaguered villagers to set up around the Chernasardo Ranger outpost. It has natural defenses and it also has a building there already. It's our best bet so far.
| Falcon Gray |
Wasn’t there done kind of plan that if we didn’t return in three days, they’d assume we were dead? We have to go back first, then scout Shoren.
| Elyas Tamran |
We also have that stash of food that we need to deliver. It won't stay there forever, the goblins will send more eventually.
Let's go back to the camp, bring the food, see if any of the NPCs know where the rangers went. then we can either scout out Shoren or bring the civilians up here to the outpost, or both.
This area is clearly set up to be defensible which is good, but it's not large. And is full of quicksand. the pre-built shelter is good, but would our people be safer here or not?
RE: swarms, we definitely need to make sure we get some abilities to deal with them. I'm sure we'll see more. It's been revealed as a big weakness in this party, but something we can work on fixing.
| Ian Ros |
We are level 2 and don't have shops available to us, though, so...
It's definitely on us to fix it later. I plan to pick up fire-damage spells at pretty much every available opportunity, but that requires multiple levels.
| Claustipher Whetwhistle |
Little heads up. We just cancalled my wife's 40th birthday party in favor of a trip to Disney World. I will be out of town the 28th to the 3rd. I would guess my posting will be light during that period.
| Olivia Treeward |
I think its safe to say we would be picking up almost every piece of loot we find even if none of the PCs will use it, unless encumbrance gets in the way. And we're mostly leaving things behind because no one wants to be greedy and just take the items without giving everyone else a chance to pick them.
My guess is we should probably just have the characters who can carry the most gather all items and distribute them later, just so we can avoid losing loot in the future.
| Claustipher Whetwhistle |
Not sure what the elemental can carry but Claustipher can toss things in his backpack for sale or whatever later.
| Ian Ros |
The GM has explicitly said that we need to mention when we take things. It is not that hard to say "i grab the xyz, if anyone wants it they can take it from me" if you're one of the strong members of the party who can carry things.
I'm not sure that we're gonna get any chances to actually sell anything. Maybe ever? So I'm not that interested in grabbing everything as potential-cash.
| Alezandu Pavlenco |
I agree with your first point, but I do think we should take anything useful even if we can't sell it. Our group of refugees is in a rather precarious position, and any weapons, armor, or other resources will help them in the event that we have to fight the hobgoblins directly.