Ironfang Invasion

Game Master Rostam

Ironfang Invasion - Calendar, Provisions, Organization, Loot
Ironfang Invasion - Chernasardo Map
Scarvinous Camp
Forest Path


551 to 567 of 567 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) | Force Missle 3/7 | 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

So what do you think. A level four gunslinger dressed in ragged skins comes out shooting? You all disturbed his peaceful life with all this hub-a-ba-lou.

*edit*
Just looked at character creation rules. No Gunslingers.


NG male human ranger (Nirmathi irregular) 4 | VP 0/22, WP 4/28, T 12 | AC 17/14/13 (+2 vs goblinoids) | CMB +6, CMD 20 (22 vs goblinoids) | F +5, R +8, W +3 | Init +4 (+6 in forests), Per +9 (+13 in forests) | Spd 40 ft | Effects: longstrider, staggered

Alezandu probably has the speed to escape, but at this point I think it would be quite difficult to convince him to flee.


Sorry to delay the climax for a bit, but I'm unable to post today and maybe tomorrow. I'll get something up Wednesday at the latest.

I'm also not too sure what to say about the situation in game either. I've found that silence on my part generally works best in situations like this to let the part talk it out amongst themselves.


AC 15 (T15, FF 12; +2 vs goblinoids); Init: +4; Perc: +9; Spd: 30; F/R/W: +8/+5/+2; CMD: 21 (+2 vs trip, +3 vs dirty trick, +1 vs disarm and steal; +2 vs goblinoids); VP: 0; WP: 11; Threshold: 14

Thank you all for the great game. Sorry my role seems to be ending like this, but I’ve been looking to cut my pbp load and this seems like a good opportunity to bow out and make room for another player.

All the best and I hope the new refugees give this guy a thorough ass-kicking.


Male Human Cleric 4| VP 17/18 W15/36 Threshold 14| AC 17/10/17| CMB +5| CMD 15| F +6| R +1| W +8| Init +0 Per +8|
Spells and Abilities:
Remaining: channel energy 2/5. Bit of luck 5/6. Battle Rage 6/6. Lvl 1 spells 1/5 Lvl 2 spells 0/4

Elyas isn't the type for a meaningless last stand. seeing one more person die on the blades of the camp commander is enough for him. hopefully the others can get out, but my cleric is not going to be able to save the day by trying to stand and bang with 3 enemies plus the boss coming in.

maybe at least one of us will make it out to lead the backup party


I completely understand Falcon, and its been a great couple years. Have fun with your other endeavours.


Female Halfling Paladin (Erastil) 3/Swashbuckler (Mouser) 1 | Dead | AC 19/14/16| CMB +5| CMD 18| F+8| R +9| W +6| Init +3 Per +2 | Spd 20 ft. | Panache 2

Is it time for us to start thinking about new characters?


I think it likely is. I've been deliberating over starting gold mainly as I don't want Elyas to be too far behind since the AP is pretty stingy thus far. I do want to finish up the current combat though as if you can take a few more with you or even manage to kill Scarvinious it will greatly change what I do next.

Here's some character creation rules that are basically the recruitment rules updated:

Level - 4th
Races – Core Only
Classes – No gunslingers, must use unchained Rogue, must use unchained Summoner.
Ability Scores – 20 point buy
Skills – All 2 + int classes get 4 + int, we will be using background skills
Hit Point – Using the Wounds and Vigor system with tweaks. Roll in the thread for level 2-3 vigor points.
Alignment – Any
Archetypes – Go nuts, but make sure its legal
Traits – 1 campaign, 1 non-campaign, you can take a third with a meaningful drawback. I will also allow you to propose your own drawback.
Gold – 4000 gold. I know this is lower than normal for a new 4th level character, but I think it's inline with what your characters had/will have at death. I'd rather not inflate item power level too much especially considering that Elyas does not have much magic gear.

Background – I'm a little more lose here. You can be tightly ties to Phaendar as before, travelling in the area for some reason and willing to fight, or some other fitting background. I'd prefer if the characters were part of the fall out of the invasion still, and you can't be part of the Chernasardo Rangers.

NPCs – Not necessary this time, but if you want to make a small group you can throw something together.

Gear – Buy what you want.

I think that's all the info you need. Feel free to ask any questions or request anything you think would be cool. All that being said, I am going on vacation from February 29 to March 8. I want to finish up the current fight and get Elyas back to the refugees before the 29 and then introduce the new characters when I come back, so you've got a few weeks to create a character and weave a backstory together.


NG male human ranger (Nirmathi irregular) 4 | VP 0/22, WP 4/28, T 12 | AC 17/14/13 (+2 vs goblinoids) | CMB +6, CMD 20 (22 vs goblinoids) | F +5, R +8, W +3 | Init +4 (+6 in forests), Per +9 (+13 in forests) | Spd 40 ft | Effects: longstrider, staggered

Sounds good. I'm thinking some variety of arcane caster (or potentially a kineticist) from outside Nirmathas who happened to visit right before the Legion's invasion and runs into the Phaendar group while trying to hide from the hobgoblins.


Female Halfling Paladin (Erastil) 3/Swashbuckler (Mouser) 1 | Dead | AC 19/14/16| CMB +5| CMD 18| F+8| R +9| W +6| Init +3 Per +2 | Spd 20 ft. | Panache 2

I'm probably not making another Paladin but other than that I'm fine with any class. Think I'll wait for everyone to pick their classes then make something to round out the team.


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) | Force Missle 3/7 | 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

Let me think on it. Honestly I have to get Herolab running on the new computer too. Not sure on class but one element will probably be that they have lived in the woods and has been attacked by the commotion or forced to move their area.


Elyas I will have something for you tomorrow.

@Everyone - I would like your opinion on party size. If you would like to continue as a foursome that is fine with me but a fifth player may help with some versatility. I have time to recruit right now and then intro them with the new characters if you want to do that. I'd also include you all in the process asking opinions and giving a vote via PMs. And of course we can advertise for a desired party roll.

Let me know your thoughts.


NG male human ranger (Nirmathi irregular) 4 | VP 0/22, WP 4/28, T 12 | AC 17/14/13 (+2 vs goblinoids) | CMB +6, CMD 20 (22 vs goblinoids) | F +5, R +8, W +3 | Init +4 (+6 in forests), Per +9 (+13 in forests) | Spd 40 ft | Effects: longstrider, staggered

I'm inclined towards recruiting a replacement, but I could certainly be convinced otherwise.


Female Halfling Paladin (Erastil) 3/Swashbuckler (Mouser) 1 | Dead | AC 19/14/16| CMB +5| CMD 18| F+8| R +9| W +6| Init +3 Per +2 | Spd 20 ft. | Panache 2

I don't have strong feelings either way.


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) | Force Missle 3/7 | 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

The books are written for four but I find that five tends to keep the game going as there are more options.

Still have not come to a clear idea in my mind for a new character.


Male Human Cleric 4| VP 17/18 W15/36 Threshold 14| AC 17/10/17| CMB +5| CMD 15| F +6| R +1| W +8| Init +0 Per +8|
Spells and Abilities:
Remaining: channel energy 2/5. Bit of luck 5/6. Battle Rage 6/6. Lvl 1 spells 1/5 Lvl 2 spells 0/4

I like 5 for PbP, but i am fine with keeping it at 4 for balance if you prefer it that way, GM.

Posting this in all my games (GM and player):

My wife just had our third baby, a little bit ahead of schedule. my posting will be off and on for the next few weeks as i stay home and help my wife. i will still post when able, but posting consistently in multiple games takes a chunk of time, which i will not have for a little bit.

thank you for your patience! if this is a game where i am a PC please feel free to bot me. if this is one of the games i am running, thank you for your patience. feel free to fill the dead space with RP or discussion or just wait for my posts to return!

thanks all


Status: Mage Armor 3 hours | 02/11 Wand Magic Missle (1d4+1) | Force Missle 3/7 | 3 Wizard (Evoker) 30ft | 15/15 V | 14/14 W | 8/8 Threshold | 10(+4) AC | 10 Touch | 10 Flat | 0 Fort | +1 Ref | +3 Will | +1 INI | +0 Per | +9 Diplomacy | +0 Cold Iron Dagger 1d4-1 | +0 Quaterstaff 1d6-1 | 6/7 Force Missile 1d4+1 | 1/1 Arcane Bond | Ngithembekile

GM I have a question. How strict are you on a ranged character for ammunition? I am looking at classes I have never played before and keep looking at Zen Archer Unchained Monk as an option as I have never played a monk and it looks fun.

I have always been a little unclear on crafting things like arrows. A bow, I get the rules. But arrows have been muddled by other peoples input I think. What do you think?

If I go this rout I am going to forgo a +1 bow in favor of the Efficient Quiver which is just a piece of equipment I love.

Right now my alternate class is Swashbuckler I think but this could change.

551 to 567 of 567 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ironfang Invasion Discussion All Messageboards

Want to post a reply? Sign in.