GM Ahayzo |
Though it's obvious some of the technology still works, it's also clear that it is all beyond repair and will never be salvageable to it's former purpose. Any labels you find as to what these machines do are in a foreign language unknown to any of you, but by the hologram in the center of the table it seems they probably each relate to the desert room in one way or another.
I don't mind whether attacks and damage are on separate lines or not. I personally prefer them separated but it's nothing out of my way to read them differently. Here it was just a case of misreading, doubtful related to being a single line
Smith_ |
"We should return to the hall and try the second door, it might lead to the other side. It seemed no more operable than the last door, but there was an ominous clicking."
Smith_ |
Unsure if Dromer was talking to him or not Smith causes his skin to harden and moves up to the door and helps pull.
str aid: 1d20 + 1 ⇒ (5) + 1 = 6
GM Ahayzo |
6d20 ⇒ (17, 4, 12, 8, 2, 18) = 61
You barely manage to open the door thanks to your superstrength rat party member.
A large metal table is surrounded by odd-looking chairs in this
room. To the west, what appears to be a transparent wall looks
out over a strange desert valley. Four pillars support the ffteenfoot-high ceiling, while dozens of crude images of a pickaxe
made of a skull and bones -- very similar to the silver necklace found in your first trip into the cave -- have been painted onto the walls
with some sort of ivory pigment along with several phrases in
an unrecognizable language.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Barely having any time to look around, a javelin quickly whizzes over Iantha's head, bouncing of the wall and landing behind. Next to the nearest pillar you see a creature very similar to what you fought in the desert - only this one has flesh and appears to be alive! Its eyes glow the same green as the skeletons you just finished off, but only for a moment.
Initiative - Bold may act
Smith
Dromer
Iantha
Forlen
Miranda
Kasatha
Forlen Watersoul |
Forlen seems unsure what to do next.
"Er, does anyone else know if these things are susceptible to my scimitar?"
Delay for a bit until knowledges are rolled. Also, GM, can I stand in the pillar squares, or do they occupy the whole square?
Dromer Greyskin |
"Wait! This one's alive!"
Dromer impulsively rushes in front of the group (move action) and stands blocking the path between the Kasatha and the group.
"I don't know if you can understand me, but we're not here to hurt you."
Ready action:
- If it attacks me, Total Defense.
- If it attacks an adjacent party member, Aid Another for AC.
Knowledge (dungeoneering): 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge (geography): 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge (local): 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge (nature): 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge (planes): 1d20 + 9 ⇒ (15) + 9 = 24
Iantha Narili |
"Eek!"
Iantha can feel her fur move as the javelin soars over her head.
She hopes it can understand Dromer. Having a creature to talk too would help a lot with figuring this strange place out.
Just to be sure, she grabs her morningstar and shield.
Iantha has comprehend languages prepared if needed.
Miranda Andegar |
Kn.arcana: 1d20 + 12 ⇒ (16) + 12 = 28
Miranda does not recognize the creature, but given that this one is alive, she attempts to make it friendly before everyone starts pummeling it.
Casting charm person on it, DC 15 Will. Totally might not work though, if it's not humanoid.
GM Ahayzo |
Miranda's attempt to make nice with the creature seems to be unsuccessful, as it looks both confused and angrily at the group. Unfortunately not much is know about the Kasatha beyond rumors, but this one looks, upon closer inspection, to be undead and uncaring. Based on your experience with the skeletons, you know they typically fight with all 4 arms
Forlen and Iantha may still go before hitting the next round
Forlen Watersoul |
Having heard nothing about not hitting it with a scimitar, Forlen goes for the fleshy bits.
Attack roll with scimitar: 1d20 + 5 ⇒ (12) + 5 = 17
Damage roll with scimitar: 1d6 + 4 ⇒ (3) + 4 = 7
Iantha Narili |
Oh. Right. Knowledge (religion) disappeared with the Dwarf -_-
I am wanting to pick it up but Clerics are sorely lacking skill points. I know what it is after its down and I get to touch it
Also, equipping my shield and drawing my weapon should be all the actions I have this round.
Miranda Andegar |
Oh damn, didn't realize it was also undead. I thought we said it looked alive.
Miranda will wait for her allies to do something, as she still is not equipped for undead-killing.
GM Ahayzo |
Miranda -- Yea this guy genuinely doesn't look undead until you get right in front of him. Being a few feet away makes it somewhat clear, but being 20 feet or so, you really couldn't tell. Even up close, it's little hints, he acts, moves, and looks like any living kasatha you've heard about
Forlen steps into the room and attempts to cut at the kasatha, who manages to dodge his blade, and returns a set of strikes and arm slams against Forlen and Dromer. His swords make contact, but his clumsy slams swing harmlessly through the air. As soon as he begins to make a short step backwards, Smith lets off a single bolt, which the kasatha seems completely unaffected by.
Sword vs. Forlen: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sword vs. Dromer: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Slam vs. Forlen: 1d20 + 2 ⇒ (9) + 2 = 11
Slam vs. Dromer: 1d20 + 2 ⇒ (15) + 2 = 17
Party may act
Forlen Watersoul |
Forlen takes a moment to study the thing's anatomy, then takes another swing at it.
Studied target, five-foot step, and attack.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Crit confirm?: 1d20 + 6 ⇒ (8) + 6 = 14
Crit damage?: 1d6 + 5 ⇒ (2) + 5 = 7
Wow, those damage rolls are pretty bad. Still, possible crit is nice.
"I've got you now! You might not be in league with the League, but you're still in our way!"
Dromer Greyskin |
Does the Kasatha have reach? I thought I remembered there being 10ft in between it and myself.
Somewhat stunned by the aggressive action, it takes Dromer a moment to realize he's bleeding. After another pause, he notices Forlen's wounds as well.
And then he gets angry.
"You... I said... 'WE WEREN'T HERE TO HURT YOU'!"
Free action Rage, 5 foot step, Attack.
Greatsword, Rage: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage with Rage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
HP: 16/22; Rage HP: 20/26; Rage Rds: 9/10
Iantha Narili |
"Short paws, shot paws!"
Iantha scurries into cover next to the pilar and casts Guidance on Forlen.
+1 competence bonus on a single attack roll, saving throw, or skill check.
GM Ahayzo |
Does the Kasatha have reach? I thought I remembered there being 10ft in between it and myself.
That didn't even click with me. He was next to you on the map when I opened it, it's possible he got mistakenly moved earlier. He would only have had one attack, go ahead and add your HP back since he would have gone for Forlen after he swung at him.
Smith_ |
Smith moves around the table and fires another disrupt undead at the creature.
Touch into melee: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
damage: 1d6 ⇒ 2
GM Ahayzo |
Miranda steps into the room prepared to strike, but stays far enough away to let her armored allies take the brunt of the force. Smith's spell doesn't manage to make contact, but the kasatha's face twists to an obvious hint of concern as the group closes in
I'll admit I'm a little stumped as to what Miranda would do here. Miranda, I know you've commented a couple times not having spells available for what's needed, so I'll offer a freebie. Humanoids will be few and far between down in the caves, and if you want to switch which spells you have prepared today I'll allow it if you think that will be too much of a burden on your ability to participate in combat encounters. I'd rather have a midmorning swapout of spells than have a character feel like they're just stepping out periodically
The kasatha swings again, his left sword and fist against Dromer and his right against Forlen. Only one strike meets its target, and he starts to speak in another language.
Sword v. Dromer: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Sword v. Forlen: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Slam v. Dromer: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Slam v. Forlen: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Full party may act
Miranda Andegar |
1 person marked this as a favorite. |
Yeah I might switch her spells around a bit. I had planned on her mostly trying to disable with save-or-suck spells (and so those are the ones I had her learn), but many of those only work on humanoids. If she was a wizard it'd be easier to just prepare things that are more useful for the day, but since she's an Arcanist it's not quite that simple.
EDIT: Just noticed I have two spell slots I hadn't chosen yet, now they'll be magic missile and burning hands. Problem solved.
In a flash of arcane inspiration, Miranda recalls a spell that she had just learned recently, and casts it at the kasatha.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
Smith_ |
Smith finishes moving around to a flanking position and smacks the creature in the back of the head.
staff bash: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Forlen Watersoul |
Still unsure whether his weapon will do any damage, he keeps slashing with his scimitar.
Scimitar attack: 1d20 + 6 ⇒ (5) + 6 = 11
Weapon damage: 1d6 + 7 ⇒ (6) + 7 = 13
Seeing his attack go wide again, Forlen starts to mutter curses in Druidic.
Thanks for the channel. I'm now at 17 HP. I see I haven't updated this profile to level 2 yet, will do that right now.
Dromer Greyskin |
Dromer continues his assault, seemingly oblivious to Iantha's supernatural healing.
Greatsword, Rage, Flank: 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27
Damage with Rage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
HP: 18/22; Rage HP: 22/26; Rage Rds: 8/10
Confirm Critical?: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23
Damage with Rage: 2d6 + 6 ⇒ (1, 5) + 6 = 12
"RAAAH!!"
GM Ahayzo |
1d2 ⇒ 2
While the magic missile has no effect, Forlen's scimitar and Smith's staff completely miss your foe. In a growing rage, a reinvigorated Dromer unleashes a massive blow against the kasatha, cleaving two of its arms clean from it's body. Th creature turns around to step back, only to find himself completely pinned in. Realizing his biggest threat, he focuses on Dromer
Sword: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Confirm: 1d20 + 7 ⇒ (4) + 7 = 11
Slam: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Total 9 damage, party may act
Smith_ |
Smith continues the assault with his staff, hoping for a better result than last time.
staff bash: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 1 ⇒ (3) + 1 = 4
GM Ahayzo |
Although Dromer misses this times while Iantha heals him, Forlen manages to get through and leaving the kasatha barely standing -- enough so that Smith is able to finish him off with his staff.
Lootz
2 mwk short sword
1 cloak of resistance +1
1 javelin
40 gp
A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley. Four pillars support the fifteenfoot-high ceiling, while dozens of crude images of a pickaxe made of a skull and bones -- very similar to the silver necklace found in your first trip into the cave -- have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognizable language.
GM Ahayzo |
DR 5/magic and slashing;
Immune cold, electricity, magic missile, undead traits;
You've heard rumors of a species like this, the kasatha. Supposedly they aren't native to this world, and there isn't much lore known about them here.
Dromer Greyskin |
"Is anybody in need of medical attention?"
Dromer braces himself against a wall and breathes heavily for a moment before speaking.
"Yeah. I took a bad cut from one of its swords. I think... Iantha? Handled most of the bleeding. It was all sort of a blur."
Looking around at the group, "I thought we could reason with it. I guess I was wrong."
Iantha Narili |
Iantha nods. "Now that I had some time to study it, Lady Brigh has granted me some insight. Its definitely an undead. A juju zombie to be precise. Normal slashing weapons arent enough, they need to be magical to hurt it. We already saw that magic missles do not work on them. Cold and Electricity doesnt harm them either. Formidable foes. I am glad you are all right now Dromer."
Standing up, Iantha dusts off her paws. "How is everybody doing? I could channel again if needed."