Iron Gods - PFS (Inactive)

Game Master Andrew L Klein

Science Deck
Habitat Dome
Caves Passageway
Black Hill Caves
Foundry Tavern
Torch Map


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Dark Archive

Science Deck

Though it's obvious some of the technology still works, it's also clear that it is all beyond repair and will never be salvageable to it's former purpose. Any labels you find as to what these machines do are in a foreign language unknown to any of you, but by the hologram in the center of the table it seems they probably each relate to the desert room in one way or another.

Smith:
There doesn't seem to be any magic at work in this room, but you do detect some beyond the north wall. It's too faint to be able to what it is, or how strong, but you are certain there is something not far north of your position

I don't mind whether attacks and damage are on separate lines or not. I personally prefer them separated but it's nothing out of my way to read them differently. Here it was just a case of misreading, doubtful related to being a single line


[retired]

"Well, if there's nothing here, I guess check out the next room? I heard something scraping against the opposite side of the door. I hope it's not more Kasatha."


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith comments "I sense a magical presence through the north wall. I cannot ascertain any more details from here though."


[retired]

"The... Wall?"

Dromer looks skeptically towards the opposite side of the room.

"Uh, okay. So... What do we do?"


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

"We should return to the hall and try the second door, it might lead to the other side. It seemed no more operable than the last door, but there was an ominous clicking."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha doesnt look so sure. "I dont know... clicking things like to eat small furry things you know."


[retired]

"Maybe you and Forlen push open the door, and I'll ready for if anything jumps out?"

Dromer pauses, and looks down at his arms.

"Heh. Goosebumps. I guess it's kinda scarier when you know something's coming..."


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Unsure if Dromer was talking to him or not Smith causes his skin to harden and moves up to the door and helps pull.

str aid: 1d20 + 1 ⇒ (5) + 1 = 6


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha shakes out her limbs to pump herself up. "Ok, sounds like a plan Dromer. Lets do this."

strength check: 1d20 + 2 ⇒ (15) + 2 = 17

rawr!


[retired]

Dromer holds his huge sword off to the side, away from his companions but close enough to strike at anything that surges forth.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen starts pulling at the door while Iantha hits the weak spots again, but fails to find purchase and falls on his butt.

Strength check: 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

Science Deck

6d20 ⇒ (17, 4, 12, 8, 2, 18) = 61

You barely manage to open the door thanks to your superstrength rat party member.

A large metal table is surrounded by odd-looking chairs in this
room. To the west, what appears to be a transparent wall looks
out over a strange desert valley. Four pillars support the ffteenfoot-high ceiling, while dozens of crude images of a pickaxe
made of a skull and bones -- very similar to the silver necklace found in your first trip into the cave -- have been painted onto the walls
with some sort of ivory pigment along with several phrases in
an unrecognizable language.

Religion DC 17:
The pickaxe symbols on the wall, and the necklace your group possesses, are the symbol of Zyphus -- a god of accidental death and tragedy. Although you can determine the intent of the images, something about them seems... off. You can't pinpoint what exactly, but it looks like they were drawn by someone who had never actually seen Zyphus' icon before.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10

Barely having any time to look around, a javelin quickly whizzes over Iantha's head, bouncing of the wall and landing behind. Next to the nearest pillar you see a creature very similar to what you fought in the desert - only this one has flesh and appears to be alive! Its eyes glow the same green as the skeletons you just finished off, but only for a moment.

Initiative - Bold may act

Smith
Dromer
Iantha
Forlen
Miranda
Kasatha


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen seems unsure what to do next.

"Er, does anyone else know if these things are susceptible to my scimitar?"

Delay for a bit until knowledges are rolled. Also, GM, can I stand in the pillar squares, or do they occupy the whole square?


[retired]

"Wait! This one's alive!"

Dromer impulsively rushes in front of the group (move action) and stands blocking the path between the Kasatha and the group.

"I don't know if you can understand me, but we're not here to hurt you."

Ready action:
- If it attacks me, Total Defense.
- If it attacks an adjacent party member, Aid Another for AC.

All of my Knowledges, if it matters:

Knowledge (dungeoneering): 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge (geography): 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge (local): 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge (nature): 1d20 + 9 ⇒ (16) + 9 = 25
Knowledge (planes): 1d20 + 9 ⇒ (15) + 9 = 24


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith will wait to see if Dromer's plan works.

ready to magic missile it if it hits an ally.
MM: 1d4 + 1 ⇒ (3) + 1 = 4


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

"Eek!"

Iantha can feel her fur move as the javelin soars over her head.

She hopes it can understand Dromer. Having a creature to talk too would help a lot with figuring this strange place out.

Just to be sure, she grabs her morningstar and shield.
Iantha has comprehend languages prepared if needed.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Kn.arcana: 1d20 + 12 ⇒ (16) + 12 = 28

Miranda does not recognize the creature, but given that this one is alive, she attempts to make it friendly before everyone starts pummeling it.
Casting charm person on it, DC 15 Will. Totally might not work though, if it's not humanoid.

Dark Archive

Science Deck

Miranda's attempt to make nice with the creature seems to be unsuccessful, as it looks both confused and angrily at the group. Unfortunately not much is know about the Kasatha beyond rumors, but this one looks, upon closer inspection, to be undead and uncaring. Based on your experience with the skeletons, you know they typically fight with all 4 arms

Forlen and Iantha may still go before hitting the next round


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Having heard nothing about not hitting it with a scimitar, Forlen goes for the fleshy bits.

Attack roll with scimitar: 1d20 + 5 ⇒ (12) + 5 = 17
Damage roll with scimitar: 1d6 + 4 ⇒ (3) + 4 = 7


[retired]

Oh. Right. Knowledge (religion) disappeared with the Dwarf -_-


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5
Dromer Greyskin wrote:
Oh. Right. Knowledge (religion) disappeared with the Dwarf -_-

I am wanting to pick it up but Clerics are sorely lacking skill points. I know what it is after its down and I get to touch it

Also, equipping my shield and drawing my weapon should be all the actions I have this round.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Oh damn, didn't realize it was also undead. I thought we said it looked alive.

Miranda will wait for her allies to do something, as she still is not equipped for undead-killing.

Dark Archive

Science Deck

Miranda -- Yea this guy genuinely doesn't look undead until you get right in front of him. Being a few feet away makes it somewhat clear, but being 20 feet or so, you really couldn't tell. Even up close, it's little hints, he acts, moves, and looks like any living kasatha you've heard about

Forlen steps into the room and attempts to cut at the kasatha, who manages to dodge his blade, and returns a set of strikes and arm slams against Forlen and Dromer. His swords make contact, but his clumsy slams swing harmlessly through the air. As soon as he begins to make a short step backwards, Smith lets off a single bolt, which the kasatha seems completely unaffected by.

Sword vs. Forlen: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sword vs. Dromer: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Slam vs. Forlen: 1d20 + 2 ⇒ (9) + 2 = 11
Slam vs. Dromer: 1d20 + 2 ⇒ (15) + 2 = 17

Party may act


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Forlen takes a moment to study the thing's anatomy, then takes another swing at it.

Studied target, five-foot step, and attack.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Crit confirm?: 1d20 + 6 ⇒ (8) + 6 = 14
Crit damage?: 1d6 + 5 ⇒ (2) + 5 = 7

Wow, those damage rolls are pretty bad. Still, possible crit is nice.

"I've got you now! You might not be in league with the League, but you're still in our way!"


[retired]

Does the Kasatha have reach? I thought I remembered there being 10ft in between it and myself.

Somewhat stunned by the aggressive action, it takes Dromer a moment to realize he's bleeding. After another pause, he notices Forlen's wounds as well.

And then he gets angry.

"You... I said... 'WE WEREN'T HERE TO HURT YOU'!"

Free action Rage, 5 foot step, Attack.

Greatsword, Rage: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage with Rage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

HP: 16/22; Rage HP: 20/26; Rage Rds: 9/10


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

"Short paws, shot paws!"

Iantha scurries into cover next to the pilar and casts Guidance on Forlen.

+1 competence bonus on a single attack roll, saving throw, or skill check.

Dark Archive

Science Deck
Dromer Greyskin wrote:
Does the Kasatha have reach? I thought I remembered there being 10ft in between it and myself.

That didn't even click with me. He was next to you on the map when I opened it, it's possible he got mistakenly moved earlier. He would only have had one attack, go ahead and add your HP back since he would have gone for Forlen after he swung at him.


[retired]

No worries. He might not have Raged had he not been hit.


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith moves around the table and fires another disrupt undead at the creature.

Touch into melee: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
damage: 1d6 ⇒ 2

Dark Archive

Science Deck

Miranda steps into the room prepared to strike, but stays far enough away to let her armored allies take the brunt of the force. Smith's spell doesn't manage to make contact, but the kasatha's face twists to an obvious hint of concern as the group closes in

I'll admit I'm a little stumped as to what Miranda would do here. Miranda, I know you've commented a couple times not having spells available for what's needed, so I'll offer a freebie. Humanoids will be few and far between down in the caves, and if you want to switch which spells you have prepared today I'll allow it if you think that will be too much of a burden on your ability to participate in combat encounters. I'd rather have a midmorning swapout of spells than have a character feel like they're just stepping out periodically

The kasatha swings again, his left sword and fist against Dromer and his right against Forlen. Only one strike meets its target, and he starts to speak in another language.

Kasatha:
Zyphus will keep me from death!

Sword v. Dromer: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Sword v. Forlen: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Slam v. Dromer: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Slam v. Forlen: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Full party may act


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Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Yeah I might switch her spells around a bit. I had planned on her mostly trying to disable with save-or-suck spells (and so those are the ones I had her learn), but many of those only work on humanoids. If she was a wizard it'd be easier to just prepare things that are more useful for the day, but since she's an Arcanist it's not quite that simple.

EDIT: Just noticed I have two spell slots I hadn't chosen yet, now they'll be magic missile and burning hands. Problem solved.

In a flash of arcane inspiration, Miranda recalls a spell that she had just learned recently, and casts it at the kasatha.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


[retired]

You did notice that Smith's magic missile was ineffective just a moment ago.


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith finishes moving around to a flanking position and smacks the creature in the back of the head.

staff bash: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 1 ⇒ (5) + 1 = 6


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Seeing Forlen and Dromer hurt, Iantha channels to heal.
"Lady Brigh, mend my friends wounds."

channel: 1d6 ⇒ 2


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

Still unsure whether his weapon will do any damage, he keeps slashing with his scimitar.

Scimitar attack: 1d20 + 6 ⇒ (5) + 6 = 11
Weapon damage: 1d6 + 7 ⇒ (6) + 7 = 13

Seeing his attack go wide again, Forlen starts to mutter curses in Druidic.

Thanks for the channel. I'm now at 17 HP. I see I haven't updated this profile to level 2 yet, will do that right now.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2
Dromer Greyskin wrote:
You did notice that Smith's magic missile was ineffective just a moment ago.

Bah. Of course I didn't. :-P


[retired]

Dromer continues his assault, seemingly oblivious to Iantha's supernatural healing.

Greatsword, Rage, Flank: 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27
Damage with Rage: 2d6 + 6 ⇒ (1, 1) + 6 = 8

HP: 18/22; Rage HP: 22/26; Rage Rds: 8/10

Confirm Critical?: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23
Damage with Rage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

"RAAAH!!"

Dark Archive

Science Deck

1d2 ⇒ 2

While the magic missile has no effect, Forlen's scimitar and Smith's staff completely miss your foe. In a growing rage, a reinvigorated Dromer unleashes a massive blow against the kasatha, cleaving two of its arms clean from it's body. Th creature turns around to step back, only to find himself completely pinned in. Realizing his biggest threat, he focuses on Dromer

Sword: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Confirm: 1d20 + 7 ⇒ (4) + 7 = 11

Slam: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Total 9 damage, party may act


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"Stupid thing, evading my attacks. Okay, this one's going to hit, I feel it."

Attack with scimitar: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 7 ⇒ (2) + 7 = 9


[retired]

"GYAAH!!"

Blood slicks the floor from the Kasatha's flurry. Dromer hunches over from his wounds, causing his swing to miss his mark.

Greatsword, Rage, Flank: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14
Damage with Rage: 2d6 + 6 ⇒ (4, 1) + 6 = 11

HP: 9/22; Rage HP: 13/26; Rage Rds: 7/10


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith continues the assault with his staff, hoping for a better result than last time.

staff bash: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

"No, Dromer!"

Iantha converts a bless into a cure light wounds, casts and moves up to touch Dromer.

cure light: 1d8 + 2 ⇒ (6) + 2 = 8


[retired]
Iantha Narili wrote:
cure light: 1d8 + 2 ⇒ (6) + 2 = 8

HP: 17/22; Rage HP: 21/26; Rage Rds: 7/10

Dromer's body instantly reacts to Iantha's touch, giving him renewed strength, but his eyes never leave the Kasatha.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Miranda continues to cheer on her allies, since her magic missiles are useless against this thing.

Dark Archive

Science Deck

Although Dromer misses this times while Iantha heals him, Forlen manages to get through and leaving the kasatha barely standing -- enough so that Smith is able to finish him off with his staff.

Lootz

2 mwk short sword
1 cloak of resistance +1
1 javelin
40 gp

Room wrote:
A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley. Four pillars support the fifteenfoot-high ceiling, while dozens of crude images of a pickaxe made of a skull and bones -- very similar to the silver necklace found in your first trip into the cave -- have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognizable language.


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith asks "Is anybody in need of medical attention?"


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha touches the dead Kasatha. "Lady Brigh, grant me insight."

Lore Keeper ability. Counts as DC20 appropriate knowledge check

Dark Archive

Science Deck

Iantha Knowledge:
This was a kasatha juju zombie fighter

DR 5/magic and slashing;
Immune cold, electricity, magic missile, undead traits;

You've heard rumors of a species like this, the kasatha. Supposedly they aren't native to this world, and there isn't much lore known about them here.


[retired]
Smith_ wrote:
"Is anybody in need of medical attention?"

Dromer braces himself against a wall and breathes heavily for a moment before speaking.

"Yeah. I took a bad cut from one of its swords. I think... Iantha? Handled most of the bleeding. It was all sort of a blur."

Looking around at the group, "I thought we could reason with it. I guess I was wrong."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha nods. "Now that I had some time to study it, Lady Brigh has granted me some insight. Its definitely an undead. A juju zombie to be precise. Normal slashing weapons arent enough, they need to be magical to hurt it. We already saw that magic missles do not work on them. Cold and Electricity doesnt harm them either. Formidable foes. I am glad you are all right now Dromer."

Standing up, Iantha dusts off her paws. "How is everybody doing? I could channel again if needed."

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