Android

Smith_'s page

161 posts. Alias of Pirate Rob.


Full Name

Smith

Race

HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Strength 13
Dexterity 14
Constitution 14
Intelligence 19
Wisdom 10
Charisma 10

About Smith_

Smith
Android wizard 2 (Pathfinder RPG Bestiary 5 19)
N Medium humanoid (android)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (2d6+6)
Fort +2, Ref +2, Will +3 (+2 to saves vs. emotion and fear); +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee quarterstaff +2 (1d6+1)
Special Attacks metal rending
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—magic missile, magic missile, magic weapon, vanish[APG] (DC 15)
. . 0 (at will)—acid splash, detect magic, disrupt undead, mending
. . Opposition Schools Fire
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Statistics
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Str 13, Dex 14, Con 14, Int 19, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 14
Feats Scribe Scroll, Technologist
Traits artisan, hedge magician, skymetal smith
Skills Appraise +9, Craft (weapons) +13, Knowledge (arcana) +9, Knowledge (engineering) +9, Linguistics +9, Perception +2, Sense Motive -4, Spellcraft +9; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Azlanti, Common, Dwarven, Hallit, Orc
SQ arcane bond (quarterstaff), emotionless, exceptional senses, iron skin, nanite surge
Other Gear quarterstaff, masterwork artisan's tools, 75 gp
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Special Abilities
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Arcane Bond (Quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Fire You must spend 2 slots to cast spells from the Fire school.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Iron Skin +2 (7/day) (Su) Increase armor bonus for 10 minutes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metal Rending +1 (Su) Deal extra damage vs. metal armored/bodied foes. At 20th level roll twice vs. SR and take higher.
Nanite Surge +5 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Technologist You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological