Iron Gods - PFS (Inactive)

Game Master Andrew L Klein

Science Deck
Habitat Dome
Caves Passageway
Black Hill Caves
Foundry Tavern
Torch Map


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HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith, ignoring the conversation about the body speaks "There are 2 light healing potions as well. We should take them with us."


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Miranda stares for a moment at Smith, then sighs, knowing that he can't help his tactless ways. "Smith does make a good point. We should definitely take poor Parda's body back with us, but for now those potions could be useful as we explore further."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha nods. "Smith and Miranda are right. Those potions wont help poor Parda anymore, but they might help us solve this mystery."

Dark Archive

Science Deck

Just a note, those potions aren't on her, Smith detected them past the end of the stalactite path.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Gotcha.

"Well then, let's go get those potions, with the assumption that nothing comes out and attacks us. Given the state of poor Parda, can someone look carefully for traps?"


[retired]

Dromer stares at the Android for a moment. Not with a look of disgust, or pity, but curiosity.

"Smith"? Huh. I didn't think he had a name. Guess I should stop calling him "green-eyes".

Dromer stands and approaches the eastern ledge.

"We should be careful. Whoever did this is still down here... Unless something else got to them first..."

He peers over the ledge.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Miranda will also use detect magic and check the area.

Dark Archive

Science Deck

Miranda detects the same two potions, roughly 30 feet to the northeast, past the edge of this passage

Dromer give me a Fortitude save, DC 13 vs. blinding

Just as Dromer looks out over the edge of this short passageway, you all see a bright light fill the area ahead of Dromer, only bearable due to the wall keeping too much from coming in

Dromer if successfully saved:
No traps detected.

A dark cavern opens up here, its twenty-foot-high ceiling thick
with stalactites. A rocky shore overlooks a placid pool and
stream, fed by a trickle of water leaking from a narrow fissure
to the north. A small garden of toadstools and dark mold grows
along the banks.

Near the bank, you see a toothy, frog-like creature with almost unbearably bright eyes - so bright they fill this whole area with clear visibility.


Male Dwarf Paladin (Stonelord) 1

Not expecting the area to suddenly be light, Hroren half-whispers up to Dromer. "Dromer, lad, what did you see up there?"


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Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Startled by the bright light, Iantha squeezes her eyes shut for a moment. "Ah! Bright light!"


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HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith's eyes quickly undialate, to adjust for the change in light.


[retired]

Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18

Dromer averts his gaze at first, and then tries to scan the area using the periphery of his vision.

Knowledge (dungeoneering/nature/planes) to Identify?: 1d20 + 8 ⇒ (2) + 8 = 10

My knowledge checks are on fire today (-_-)

Dromer remains still, and whispers back to the party, "I don't know what it is... some sort of frog with lights for eyes... I don't know if it's seen us or not. I think its eyes are just... like that."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Hearing Dromer's discription, Iantha's face goes completely blank. Whispering back, "A what...???"


[retired]

Dromer draws his sap, rather than his greatsword, and reaches for a couple of the beetle legs that are scattered about.

"Maybe it eats the beetles that are around here? I've read a lot about cave ecosystems. If we feed it, maybe we can pass by it. I see a pathway going to the right."

Then, as if he just realized something, he adds, "You might want to hide, Iantha. You'd probably fit in its mouth..."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha wrinkles her nose. "What? No way, ieuw!"

Curiosity peaked, Iantha lies down on her stomach and inches forward untill she can see over the ledge, taking care to half close her eyes to keep the worst of the light out.

fort save?: 1d20 + 3 ⇒ (10) + 3 = 13


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

"Well, I do wonder if that creature is what killed Parda. We likely should investigate... cautiously."
Miranda pulls out her scroll of mage armor and casts it on herself.


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HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith comments to Miranda

"I believe that outcome is unlikely. Unless I misheard swords for eyes as lights for eyes."

Then responding to Dromer "That beetle plan is a good idea, I don't suppose it talks."


[retired]

"Cool."

Dromer takes aim for the patch of fungus behind the creature.

"Hroren, lead them to the right. I'll cover our rear in case it's not happy with scraps."

Thrown Improvised Weapon vs AC 5?: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19

"Go! Go! Go!"


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Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha waits for Hroren to take the lead, in case there is more danger around the corner, then follows closely.


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Male Dwarf Paladin (Stonelord) 1

Stealth (this is going to be great): 1d20 - 9 ⇒ (3) - 9 = -6

As the scraps land near the creature, Hroren tries to stealthily lead the way down the alley. However, so focused on avoiding the creature's attention, he slams whole bodily into the cave wall leaving the metal of his armour sounding a resounding clang.


[retired]

Dromer flips his hair away from his face.

Better toss it all over there.

Thrown Improvised Weapon vs AC 5?: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17

Edit: haha, now watch, after rolling a 20 and an 18 against the ground I'll roll nothing but misses if it decides to attack =P


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith follows along behind the rat priest of Brigh.

Dark Archive

Science Deck

Dromer, Knowledge results:
This is a blindheim, a frog with eyes so bright they can literally blind you!

As Hroren attempts to sneak around the corner, he accidentally steps on a loose pile of stones that apparently were holding up even more along the wall, causing a loud crash as they fell. The frog quickly turns away from the food thrown at it to check out the group, and stares at Iantha for a moment with pure hunger. It quickly looks over at Dromer and, realizing it likely wouldn't live to eat its prey, goes back to eating the beetle scraps thrown by it just before. When it looks over, it's bright eyes almost hurt just to look at.

Need a DC 13 Fortitude save from Smith, Miranda, and Hroren.

Hroren can see down the path a little ways, due to the light from the frog, and some fire beetles dead along the path. About 20 feet out, though, it gets too dark to see.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Fort: 1d20 + 0 ⇒ (13) + 0 = 13 Just got it!

Miranda tries to follow along silently.
Stealth: 1d20 + 1 ⇒ (5) + 1 = 6 But she unexpectedly burps while trying to follow Iantha. LOL


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Not wanting anything to do with hungry toads, Iantha peers ahead into the darkness, trying to see if there are any dangers ahead.

perception: 1d20 + 1 ⇒ (13) + 1 = 14


Male Dwarf Paladin (Stonelord) 1

Fort: 1d20 + 4 ⇒ (12) + 4 = 16


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Fort Save: 1d20 + 2 ⇒ (16) + 2 = 18

Smith moves quietly as he eyes automatically adjust with the changing light.

Dark Archive

Science Deck

Fog of war pulled back, just need to know how far up who is going.


[retired]

How about Hroren like 5ft back from the next intersection, and everybody behind him in a line?

As the group enters the darkness, Dromer coats the end of a torch in oil and lights it with a tindertwig.


Male Dwarf Paladin (Stonelord) 1

Happy with that movement, but can't get to map today. Please move me forward


[retired]

Alrighty, I moved everyone.

Speak now, or forever hold your peace =)


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Movement is fine.


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

looks good to me


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Good with me as well.


[retired]

Phasers on stun!


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Tiptoeing so she might see better Iantha whispers, "Hroren, do you see anything ahead?"


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Male Dwarf Paladin (Stonelord) 1

Hroren peers around the area before him. "There seems to be three paths ahead. The one to the right is some kind of small nook, and the one ahead and the one to the left lead off somewhere. I can't really see much. Shall we inspect the nook first?"

Hroren turns to inspect the area to his right. perception: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

Science Deck

A collection of crates, boxes, rubble, and scavenged metal lies
heaped in the northwest section of this damp cave. Several strange
chalk drawings of twisted, spiny plants, a strange three-legged
creature, and emaciated four-armed humanoids mark the walls.

I'll be watching the thread tonight to try to and make up for lost time if people post


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith nods "I believe an orderly search, staring with the limited options would be the efficient choice."


[retired]

Dromer continues to guard the rear, but looks anxious to see what's ahead.

When the party moves up, Dromer will glance in the room. Given enough time and space, his curiosity will cause him to examine the drawings while the rest of the group searches the room.

My Knowledge checks, if relevant:

Knowledge (dungeoneering): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (geography): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (nature): 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge (planes): 1d20 + 8 ⇒ (6) + 8 = 14

Dark Archive

Science Deck

Local is what you'll need if anyone has it trained


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Nope. No knowledge local here.

Iantha curiously goes trough the pile to see if there is anything of interest.

perception: 1d20 + 1 ⇒ (15) + 1 = 16


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Nope, unfortunately no local.

Miranda watches over Iantha's shoulder. Percep aid Iantha: 1d20 + 0 ⇒ (1) + 0 = 1


[retired]

As people file into the cramped room, Dromer takes a peek as well.

Perception to look around the room: 1d20 + 7 ⇒ (15) + 7 = 22

I was contemplating Local for this character. Maybe after I get a Headband of Int.

Dark Archive

Science Deck

Nobody recognizes any of the work on the walls. Digging through the rubble Dromer doesn't find much besides useless wires and scraps, but does manage to find 7 silverdisks.

For those that don't know, silverdisks are a form of currency for the region. Worth 10gp, they're effectively depleted batteries.


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Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

"oh, silverdisks! Lucky find Dromer." Iantha exclaims while curiously looking *under* Dromer's shoulder.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

"Those may come in handy for supplying ourselves in the future. Well done."


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith nods stiffly, "Let us continue, perhaps to the left this time."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha peers ahead. "Hm... Looks like the left tunnel continues on, but the other one is another dead-end. Maybe we should do that first?"

She takes a few steps forward to take a look at the tunnel ahead.
perception: 1d20 + 1 ⇒ (4) + 1 = 5


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Miranda nods. "Just be careful." She then follows Iantha.

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