Iantha Narili's page

355 posts. Alias of Woran.




Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

About Iantha Narili

Iantha Narili
Female ratfolk Iron Priest of Brigh (lvl 1)
NG Small humanoid (ratfolk)

Init +1, Senses Perception +1, Darkvision, Scent

AC 16, Touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
HP 9 (1d8 + 1 Con)
Fort +3, Ref +1, Will +5

Speed 20 ft.
Melee Morningstar +0 (1d6-1/x2)
Tailblade +0 (1d2-1/x2)
Ranged Light crowsbow +2 (1d6/19–20/×2)

Channel Energy (Su)
5 uses per day. 1d6 healed.
Create water; Detect Magic; Guidance
Spontaniously: Mending
1st Level spells (Concentration check +4, Spell save DC: 13 + spell level)
Bless; Magic weapon; Comprehend Languages
Special: stabilize automatically by touching creature.

Str 8, Dex 12, Con 12, Int12, Wis 17, Cha 14
Base Atk +0; CMB -2; CMD 9
Feats Technologist
Acrobatics -1; (+1 dex, -2 armor check)
Appraise +1; (+1 int)
Bluff +2; (+2 cha)
Climb -3; (-1 str, -2 armor check)
Diplomacy +6; (+2 cha, +1 skill, +3 class)
Disable Device +6; (+1 dex, +1 skill, +3 class, +3 trait, -2 armor check)
Disguise +2; (+2 cha)
Escape Artist -1; (+1 dex, -2 armor check)
Heal +7; (+3 wis, +1 skill +3 class)
Intimidate +2; (+2 cha)
Knowledge: Engineering +5 (+1 int, +1 skill, +3 class)
Linguistics +5 (+1 int, +1 skill, +3 class)
Perception +1; (+3 wis, -2 trait)
Ride -1; (+1 dex, -2 armor check)
Sense Motive +3; (+3 wis)
Stealth +3; (+1 dex, -2 armor check, +4 small)
Survival +3; (+3 wis)
Swim -3 (-1 str, -2 armor check)

Traits Local Ties; Touched by the Sky
Languages Common, Undercommon, Hallit


Travelers outfit
Lamellar Leather (12,5lbs, 60GP)

Morningstar (3lbs, 8GP)
20 bolts (1,5lbs) (0/20 used)
Tailblade (0,5lbs, 11GP)
Light Crossbow (2lbs, 35GP)

In backpack (0,5lbs, 2GP)
Flint and steel (1GP)
Rope, silk, 50ft. (5lbs, 10GP)
Grappling Hook (4lbs, 1GP)
Puzzle Box (1lbs, 1GP)
Trail Rations, 6 (0,25lbs x 6)

Current Weight Carried 19,5 lbs
Weight Allowance Light: 20, Medium 40, Heavy 60
Money6 GP

Archetype: Iron Priest

Artifice, construct sub-domain:

Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Knowledge domain:

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier

In addition, you treat all Knowledge skills as class skills.

Curnered Fury racial trait:
Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class.

Scent racial trait:
Scent: Some ratfolk have much more strongly developed senses of smell, instead of keen eyes and ears. These ratfolk have the scent ability, but take a –2 penalty on all Perception checks based primarily on sight or hearing.

Rodent Empathy racial trait:
Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.