Iron Gods - PFS (Inactive)

Game Master Andrew L Klein

Science Deck
Habitat Dome
Caves Passageway
Black Hill Caves
Foundry Tavern
Torch Map


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HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith nods.


[retired]

Dromer flips his hair away from his face.

I have now officially typed this phrase into my phone often enough that my keyboard autocompletes it for me!


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha surpresses the urge to groom Dromer's hair.

"The man is stable for now. I say we explore the rest of this weird chamber. Maybe we'll find some things that can help us move him. We will need to bring him up trough the lake after all."

Dark Archive

Science Deck

Sorry I had misunderstood and though Iantha was referring to this whole area as "chamber".

You don't find anything else notable around the room except for some unlabeled containers with various unknown liquids. The setup of the room seems to be somewhat makeshift, and probably wasn't the primary medical area.


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith asks "Where to next? We need to find supplies to bring this man past the water."


[retired]

I forgot the map is a Google Drawing. I can edit and reposition my characters on Google Slides using my phone, but for this if someone could move Dromer down to the southern doors?

Dromer puts his ear against the door.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

"Maybe we can find like a leather sack, or something... I don't know. Like something to trap air long enough to get him back to the surface."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Confident the man is secure for now, Iantha follows Dromer out.

"We'll have to see what we can find. Might have to jury rig something."


[retired]

"I think I've seen... Devices, I guess... That can go over your mouth and magically create air. Or something. You'd all probably know better than I."


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

"Ive heard of those. If we can find something like that, it would solve a lot."

Dark Archive

Science Deck

Just to avoid spending too much time on how to make someone breath in water, a reminder the person you're down here finding happens to be a wizard


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Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

i think we are ready to open the door


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith moves up to open the next door.

"Let us finish securing this area before we rest and hope our recovered friend can think of his own protections in the morning."

Dark Archive

Science Deck

A row of beds sits along the southern wall of this well-lit room.
Glowing screens and metal desks sit on the opposite walls,
and splatters of blood adorn the floor and several of the beds.
To the east, a large metal device that is the size of a large bed
hums softly. Inside the pod is a tall, slender man, who based on the description you were given, could be none other than Khonnir Baine! His legs have been horribly cut (still attached), as if the result of multiple botched surgeries, and you can hear muffled groans agony as he weekly beats against the inside of the pod. A lit button on the side is labeled with unknown characters, but appears to show a depiction of a door opening.

In the corner by the pod, you see a pack with gear, scrolls, and supplies. Strewn across the shelves are piles of old technology, some of which might be usable if it could be identified Perception DC15


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

perception: 1d20 + 2 ⇒ (16) + 2 = 18

Smith will move forward and press the button, eager to free the man from any further torture.


HP 23/24 AC 17 (18 vs robots) T 13 (14 vs robots) F 15 | F +5 R +2 W +6 | Init +3 | Perception +8 (Darkvision 60 & lowlight)

"By the Great Frog in the pond, what in the name of all that's holy happened to him?"

Forlen will assist Smith in extracting the man from the pod.


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha puffs up her fur in an instinctive reaction, seeing poor Khonnir in a sorry state like this.

She waits for Smith and Forlen, who are much stronger, to assist Khonnir out. Then she administers healing as needed.

heal check: 1d20 + 8 ⇒ (14) + 8 = 22


[retired]

Dromer freezes as the others rush in, horrified by the sight.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

"That poor man! We must free him and heal those horrible wounds before they become infected!"


[retired]

"Uhh... Yeah..."

Dromer steps into the room.

"What... How do we free him?"


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith notes "My presumption would be this button that looks like it has an opening symbol."

Dark Archive

Science Deck

As Smith presses the button, you hear a hiss as the door slides open, and Khonnir falls out as he lets out a cry of pain. Forlen manages to catch him before he completely collapses, and he mumbles something incoherently with a half smile. Upon Iantha's inspection, you can tell he's been injected with some kind of drug that appears to be impairing his mental capabilities, but not something likely to kill him (he has taken considerable Intelligence damage, but it will not reach lethal). In an almost drunken-like state, he points to the supplies in the corner.

M... m... mine

Smith, while searching the junk, manages to find the following that stands out

1 timeworn radiation detector
1 medlance
1 timeworn brown nanite hypogun
2 nanite canisters
2 doses of grade I hemochem

Khonnir's relevant gear, in case you need it to get back to town or any other reason, contains

Baine's gear:
2 potions of cure light wounds
1 scroll of detect radiation
1 scroll of technomancy
1 scroll of unseen servant
1 wand of magic missile (CL3, 44 charges)
2 acid
1 amulet of natural armor +1
1 mwk dagger
1 antitoxin
1 everburning torch
5 days of rations


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha checks Khonnir over.
"Some good news. It looks like he has been injected with some kinds of drug. It seems to be impairing his mental capabilities, but otherwise he appears to be all right," Iantha signs with relief.


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith asks "Do we posses any method of rendering him conscious?"


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha performs a few basic reflex tests. "I do not posses the means to bring his conscious back fully. But it looks like he is conscious enough to be able to hold his breath if need be. Bringing him back trough the lake would be OK I think."


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith asks "What about our other recoverie?"


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

Iantha scratches her head. "The other one is in a bad shape. I saw some potions in Baine's gear. Maybe we can use those to patch him up. But maybe there is a different way back up. We havent explored this whole place yet. Id prefer not bringing them up trough the lake if we have to."


[retired]

"Right. Let's hope we don't find a whole underground city that needs rescuing."

Dromer heads towards the far exit.


Ratfolk Iron Priest of Brigh | HP 9/9 | AC 16 | Touch 12 | FF 15 | Fort +3 | Ref +1 | Will +5 | Percption +1 | Scent | Darkvision | Channel Energy 5/5

"Lets put our two patients together and then explore further."

With some effort they put Baine in the other room and make sure he is secure in the bed.

Lead the way Dromer.


HP 16/16 AC 14* T 12 F 12* | F +2 R +2 W +3 (+2 emotion & fear); (+4 vs. mind-affecting, paralysis, poison, & stun) | Init +2 | Perception +2 (Darkvision 60 & lowlight)

Smith nods in agreement and continues along.


Female half-elf "paladin" of Desna 1 | HP 13/18 | AC 17 | Fort +5, Ref +7, Will +5 | Focus points 0/1 | Perception +1 | Hero points: 2

Miranda nods to her colleagues and follows Smith once the two non-adventurers are relatively safe.

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