Iron Gods: Forged into Legends

Game Master polyfrequencies

Roll20 Map
Loot Sheet


1,501 to 1,550 of 3,457 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"We should indeed return to town. I require additional ammunition, and we should look into options to overcome such foes with heightened efficiency.", Basil comments.
Thinking Weapon Oils&Co.


Slowly backtracking your way through this strange dungeon you make your way out into the natural cave system, then through the water out to town. It is a bit of a trek at this point. Moving through the strange dark desert area, into another strange chamber. You feel like you are safe in as you travel.

But there is a lingering feeling.. What did you leave behind? That fight was pretty loud.

Where do you all go? Back to Khonnor's place? Temple?


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Let's go turn in our prisoner, talk to Khonnor, have our stuff identified and get any advice he may give us, then get some rest and go back to it before dawn. Agreed? The Treasure: Let's spread the Silver Disks among the group evenly? I can't really use the Goggles, Medlance, or Helmet properly when using Gauntlet. However, I wouldn't mind getting the tape and the activator that goes with it!


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

If we get some prolonged down-time, Thawm can scribe (divine) scrolls of magic weapon ^_^
Also I like that order: first prisoner then Khonnor. I don't think we'll want to leave before dawn though. Spells slots won't refresh unless you give them 24 hours (+ a full night's sleep, praying at the correct time, or other shenanigans depending on class)

Thawm lets Keldor lead the way back to town, wondering if they'll recieve any reward for their two prisoners.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

I remember this from earlier...

GM Nex wrote:
As things go calm for a second, you get another look around the room. To the north west, you see a tunnel leading deep away. Almost seems like it would have been a better exit for Varilien. A way to skip the entire rest of the ship back out to the entrance into the tunnels, but he does not realize this, and maybe wants to look at some of the tech on the way out.

Is this an easier way out other than going all the way back?


Ah yes! Sorry! You can loop around and skip everything to the tunnel system. Much easier

I will move you to town soon. Drop off prisoner. Unless you want to talk to him on the way out.


As you move through the new tunnel. It seems to be a access tunnel of some kind. It exists in the cave system though a door. You recognize the door, but it was locked with a key card you didn't have at the time.

You make your way up to town. Dragging your Rat folk friend with you. Getting through the water and up to the surface everyone makes their way to the Garrison. Captain Aaronlu meets you there.

"Ah.. and who is this?"


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Having taken charge of the prisoner, Keldor pushes him towards the Captain.

"One of the followers of the Android we're looking for down there under the Torch. A cultist? Be wary. They are vicious fighters."


Aaronlu looks down at the rat, "Ah... Well, I can keep this one locked up. Do you need access to him for questioning, or should I try to get him transfered away? Would rather not involve the Technic League, but if they find out.."

She trails off.. Keeping people locked up here is actually dangerous, news travels fast and the Technic League likes to have all the information.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"The technic league is quite reckless with their information retrieval, are they not? May I suggest that we give the prisoner a chance to share his information with us - if the prisoner takes it, he gets transferred after we managed to verify it. If the prisoner refuses the information, we arrange for him to be handed over to the Technic League without involving Torch officials.", Basil suggests, very matter-of-fact, in earshot of the Ratfolk.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Keldor frowns at the suggestion, but seems resigned to it.

"We need any information we can get, but I don't know how much time we have. That might be the easiest way to deal with him."


The ratfolk listens to this. Then yells "The Iron god, Lord of Rust, Hellion will burn you all down to ash!"

He then seems to go silent. You get the impression you are not getting information out of him without extreme measures.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Keldor grimaces.

"Can one of the city's priests read his mind? Or get him to confess his sins? Anything? Hellion? Has anybody heard of this Lord of Rust? I am at a loss knowing how to deal with religious zealotry."


The captain speaks up, "We can speak to Joram, but I don't know if that is in his wheel house. I have not heard of Hellion"

The term Hellion is new to all of you. You may have heard it mentioned by one of the people you are fighting, but nothing else.

Weirdly, even a religion roll would not answer this.

As for reading minds, from what I know that is more of an arcane ability. Zone of truth might be doable by the cleric. One of Khonnir's opposing schools is Divination, so even he might not have the spell needed


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"I believe Hellion does not exist. They created a new God, and indoctrinated fanatical followers with empty promises. There's a chance that he is a true believer, of a lie. In that case, he would rather die than give up information. With their plans already in disarray and us moving to foil them, luckily, we do not depend on him. His choice carries no weight. My suggestion to hand him over to the technic league was not an attempt to intimidate him into cooperation, but rather meant as punishment for withholding of information that may make our victory less risky." Basil explains, monotonous and without emotion.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Dirissa tilts her head to one side and cracks her neck. "Maybe I can get him to talk," she says with a smile. "Just need to know what kinda questions you wanna ask, aside from who Hellioon is." she's mispronouncing his name on purpose


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

Thawm smirks at Dirissa's plan for acquiring information and ponders whether or not to enlarge her for added effect before getting side tracked.
"The rat believing in false things reminded me of a question I have for you, Basil, though maybe we shouldn't talk in front of the prisoner..."


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"If you prefer not speaking with the prisoner present, we should relocate.", Basil responds, then promptly exits the room, expecting Thawm to follow.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

Thawm follows her out and waits until they're out of earshot. Using her finger to stab Basil accusingly, she asks "How did you run out of magic so quickly today, anyway?"

I'm the only one who should be hoarding magic...


"Hellion is your destruction. The power behind Scrapwall!"

Then the ratfolk goes quiet again..


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"Did I run out of magic?", Basil attempts to make sense of what Thawm seemed to accuse her of "I was not aware I run out."
Basils expression remains neutral but she does seem to concentrate on something.
Did I do something I forgot? I should carefully review todays events and watch out for any mental blackouts missing from the timeline.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

Thawm furrows her brow.
Another thaumaturgically challenged peasant?

"If you didn't run out of magic before fighting the gargoyle, then you never had any in the first place.
...but then what did you do in the warehouse? The guard didn't like it very much."


After dealing with the ratfolk, he gets ushered into a cell to await some form of punishment.

The captain says "I will hold him tonight, and you can decide what you want to do with him. If I don't hear back from you.. Well I might just keep him till we can cart him to silvermound. Not that we have many travelers that way. Might be here awhile"

As a group you are able to move to Khonor's place. Still closed down for business till the torch gets lit again.

"Hello all! How are you all doing? Looks like you have been through a rough day. Anything I can help with"


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Keldor smiles at seeing his friend looking better.

"Yes...it is rough going. These cultists are very strange and tough. We could use some help identifying some of the items we found on them?"


1 person marked this as a favorite.
Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"In the warehouse? I willed him to weaken. I suppose that somehow manifested in a way that affected him physically? I...did feel a bit drained as we fought the gargoyle, though. I am not certain how to interpret that, though."
I think my Grit temporarily was at 0 - which is another way for her to perform weird Feats, so yeah :) - That, and I think it would be funny if Thawm attempted to train Basil's latent magical powers :)


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

I love that plan, gwhahahahah xD
Also you're getting sorcery bloodline stuff, right? xD

"Willed? Sounds like sorcery. Hmmm. Luckily for you I'm familiar with every kind of thaumaturgy. I'll see if I can't help control your latent powers after we conclude our business in town."
Thawm pauses to think about something before giving a quick nod to no one in particular. She then looks up at Basil and jerks her head towards the others before moving to rejoin them.
I'll have to be observant...

-- a short time later at Khonnir Bane's place --

"Yes, that." Thawm agrees as she pulls the unknown items out of her Handy Haversack to show Khonnir.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

As the others were speaking to Khonnir, Dirissa sat down for a minute, leaning her back against a wall. Without really meaning to, she falls asleep sitting up.


Khonnor sits down with the items and IDs all of what you have without much trouble. Feel free to go back and look at spoilers

He speaks up, "How are things going down there? Any closer to figuring out the Torch itself?"

When you are ready are you going to sleep here for the night? Head out in the morning? If so, Are you taking watches?


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

Is it Khonnor or Khonnir? I feel like it has an i or some other weirdness going on...
Thawm likes her creature comforts... comfy :3
Any votes for camping instead?

"Not unless it's related to giant ships trapped underground or moving rooms. I don't see how it could be, though. We did find some weird cultists though. They might've done something.
It's only speculation, but maybe they've stolen the Torch's power for their cult somehow? Hellion sounds fiery."

Thawm stands up and shrugs, starting to gather the items that Khonnir has identified.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Keldor yawns and shrugs as he looks over their new equipment.

"Nothing dramatic or telling yet Khonnir, other than strange rooms and stranger cultists. We need to get back down there, but we MUST rest first. Gauntlet needs some repairs as well..."

We probably should be on guard for cultist counter-attacks. Now that they may know we are on to them. We should rest and take Watches. I will take first watch. I need to re-summon Gauntlet and try to heal him up before I get new spells tomorrow. Does anybody have any left over healing magic they can use too? I may need an extra one for Gauntlet to get him fully fresh. So can we split the Silverdisks and can I take the Tape and Activator?


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

if you rouse Dirissa, she'll toss one more CLW for you Kel-clw: 1d8 + 3 ⇒ (5) + 3 = 8. After that, she'll probably go back to sleep. She'll be fine in a bit and can take last watch
"Huh? Whazzat? Oh yeah, sure." She waves a hand almost dismissively to cast another healing spell as she curls up in a little ball on the floor.


It is Khonnir.. with an i, I am just tired and doing 10 million things :P

As you all set up to sleep and prepare for the night. Khonnir heads to sleep in his room. Val heads to her room to sleep. All of your beds are set up in the main room of the Tavern. The device you found is in the locked Forge building next door.

Roll20 has been updated. Please adjust as needed

Your assigned watches?
1 - Keldor
2 - ?
3 - ?
4 - ?

Only after 3 watches of sleep can you recover spells/HP.

Let me know what watches are and if you have any adjustment.questions then we will move forward.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Before sleeping, Keldor summons Gauntlet again and attempts repairs along with Dirissa's healing.

Rejuvenate Eidolon(Lesser): 1d10 + 3 ⇒ (10) + 3 = 13

More than enough. Unless there is an obvious threat Keldor will dismiss Gauntlet as soon as he's fully healed.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

@Keldor: Do synthesists get to summon eidolons in less then 24 hours if they were banished via HP loss? I usually use normal summoners, but now I'm beginning to like synthesists...
@GM: not 4 watches of 2 hours each? I know Wizards in particular need 8 hours of "uninterrupted rest", but maybe an uneventful watch counts? :3
Thawm will want all her napping in one go, so either first or last watch :3
Also, how much time is left before bed-time? 'cause Thawm has infinity+1 scroll scribing to do and/or spell copying xD


1 person marked this as a favorite.
F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

re: wizard prep time- pretty sure that was amended. "He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook."
"To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells." Wizards are complicated dammit

Dirissa is fine with whatever watch she's woken up for. She may grumble a bit, but she won't hurt anyone...probably.


1 person marked this as a favorite.
Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Thawm, you are essentially correct. Something I forgot. It is not 24 hours however. It's until the 'Following Day': "A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon’s hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment function normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished." I had forgotten that rule. So...Gauntlet is at half-strength then, unless I waste my new day's magic on him. So be it. I will just have to be down one 1st level spell for the day.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Technically, Basil would be making Ammo.
Or trying to finally turn her blunderbuss into a dragon pistol.
Alas, she does not sleep, is immune to sleep, fatigue and exhaustion, and would partake in all watches we set if we deem that a necessity.


@Edit Basil's reply - Yes feel free to make whatever ammo you need. You can be awake for all watches. But the second one is you by yourself.

I am just assuming magic users wont get their spells back until they have rested for 3 of the watches. Which really kinda means only 6 hours, but I am trying to be generous. Not that it will matter too much in this situation. Things are going to happen before any of you can really recover any spells or naturally heal.. How you deal with it is up to you

So my breakdown will be:
Watches:
1 - Keldor (Totally fine summoning Gauntlet back with this time. Even if the rules are not perfect. Just say its late at this point, after talking to the wizard.
2.- Basil
3 - Dirissa
4 - Thawm

Unless otherwise said, I will assume this is the case.

As for time, with talking to Khonnir I would say you all crash pretty late. So feel free to take 4 hours of time to do whatever. Since today you went to the warehouse, then back down, then a decent amount of exploring. So its pretty late.

DM roll: 1d4 ⇒ 3

---------- Unless there are any issues -----------
The first 2 watches go uneventfully. Gauntlet is brought back healed up a little. But maybe not at full power just yet.

But during Dirissa's watch..

Everyone can perform this, but sleeping people take a -10

DC 17 Perception:

There is a crashing sound from the east. It seems like it's coming from the Eastern doors of the Foundry.

Not quite in init order yet. I put up some fog of war for the roll20 map. So you can't quite see what it is. Khonnir is in bed. What do you do?


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
"Something or someone is forcefully entering the Foundry. I will go ahead and take a look.", Basil states matter-of-factly to Dirissa, then grabs her gun and the ammo she finished, slotting one cartridge into the feeding mechanism and heading for the door.


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

--before the watch--
one full round action each, unless Khonnir is the one who wrote them and can just tell Thawm whats what for free success?:
Decipher Scroll (Detect Radiation): 1d20 + 9 ⇒ (16) + 9 = 25
Decipher Scroll (Technomancy): 1d20 + 9 ⇒ (1) + 9 = 10
Decipher Scroll (Unseen Servant): 1d20 + 9 ⇒ (13) + 9 = 22
Can I take ten for the 1 hour studying? I do like taking 10...

Thawm rudely works on copying some of the scrolls the team found earlier instead of chatting with Khonnir...

--during Dirissa and Basil's watch--

Perception: 1d20 + 3 - 10 ⇒ (4) + 3 - 10 = -3

Thawm is still resting peacefully while Basil checks out a bump in the night...


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Sleeping soundly, Keldor snores quietly...ignoring the noise for some reason.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

perception: 1d20 + 8 ⇒ (3) + 8 = 11
Dirissa just looks at Basil dumbfounded for a second as she announces she's going to check on a noise. "Wait... What?! Someone's breaking in?" She jumps to her feet and nudges Keldor. "Wake up!" she says, pulling out her hammer and heading out after Basil. "Come on, lazy bones!" she calls out behind her.


Not sure the exact source of the scrolls, so I am going to let you run it as written

Dirissa is able to start everyone waking up and starts moving. Basil heads out the door. The other two start waking up.

Basil exits the door into darkness. Then another loud bang comes from the East.

It is darkenss right now. So darkvision or lights. I trust your vision.

Lets go by rounds start now..

Inits:

Keldor Init: 1d20 + 2 ⇒ (4) + 2 = 6
Dirissa Init: 1d20 + 0 ⇒ (2) + 0 = 2
Basil Init: 1d20 + 3 ⇒ (10) + 3 = 13
Thawm Init: 1d20 + 4 ⇒ (7) + 4 = 11

R Init: 1d20 + 7 ⇒ (16) + 7 = 23
M Init: 1d20 + 6 ⇒ (12) + 6 = 18

Round 1
R, M
Basil , Thawm, Keldor, Dirissa <--


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

Dirissa does have the flashlight and low-light vision. Do androids have darkvision? :3

Thawm rolls over, her displeasure at being woken up early written all over her face.
"Time to smite some noisy peasants" she grumbles.

Thawm stands up and casts Light on the holy symbol hanging from her neck as she slowly starts stalking towards the door.

MA stand up
SA cast Light
5' step


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Androids have Darkvision AND Lowlightvision.

Basil carefully advances towards the east of the foundry, her weapon held ready in case whoever was responsible intended to start hostilities.
Stealth: 1d20 + 3 ⇒ (8) + 3 = 11

Mechanically, move and ready to shoot if someone shows clear intent to attack me.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Dirissa mostly uses the flashlight for fun. It's more of a toy for her
With it being kind of dark, Dirissa casts a light spell on her left shoe as she hurries along. (If anyone says anything, she'll reply "What? I like to see where my feet are.")


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Moving to follow Basil out the door, Keldor stops just outside and begins casting.

Using his Summon Monster II spell-like ability to summon a small fire elemental about 10 feet behind Basil. 3 minutes duration for me.

With a flash and puff of smoke, the area lights significantly as a gnome-sized and shaped column of flame dances and sways in the breeze. Keldor points and orders the elemental quickly in order to warn Basil the creature is on their side.

"Provide light and Protect Basil!"


Listening carefully it sounds like multiple motors and wirrring noises from inside the forge. The forge is cold, and dark. Doors shut and locked.

Round 2
R, M
Basil , Thawm, Keldor, Dirissa <--


Female NG Aasimar oracle 4 / sorcerer 3 | max HP: 56 | AC: 15 (14 TAC, 12 FAC)| CMB: +4, CMD: 17 | F: +5, R: +6, W: +10| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 3; CLW 0; FF 1; MS 1; BI1; Spells (os): 46-40-00+00-00-00+00-00-00 | Active conditions: LL @ Ahmose, Aroden, Dorek, Tandyn; Levitation+cloud (2/3 encounters over), PfE

Knowledge (planes): 1d20 + 7 ⇒ (17) + 7 = 24
"Speak any Ignan, Keldor?" Thawm asks both rhetorically and entirely too impolitely.
"Might help." she adds, as she stalks out after Basil.

After squeezing through the doorway she calls to Keldor.
"Try 'tawfir aldaw' wahimayat alriyhan' if you can pronounce it."
Still with a grumpy tone.

Ignan:
I decided that Arabia is hot and Arabic would be a great language for Ignan.

"Provide light and Protect Basil"

just translates to something in Arabic script, but google translate also gives the following (phonetic spelling with roman characters?)

tawfir aldaw' wahimayat alriyhan


Double move ^^
I assumed that I need to go left and down to go through the white rectangle...


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil carefully advances, weapon ready as before.
Nearing the window, she cautiously glances inside before ducking back into cover.

1 to 50 of 3,457 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron Gods: Forged into Legends Gameplay Thread All Messageboards

Want to post a reply? Sign in.