| Gauntlet the Eidolon |
Ignoring the weak ratling and his small sword, Keldor/Gauntlet leaps the railing and moves up the stairs to get closer to the monster in the room...managing to get pretty close.
Ratling gets an AoO I think. If I need it...
Acrobatics(Unskilled): 1d20 + 1 ⇒ (15) + 1 = 16
| Dirissa Dhib |
Dirissa tries to get rid of the remaining rat near her so everyone can focus on the big guy.
hammer,PA: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5 dam: 1d6 + 3 ⇒ (2) + 3 = 5
But her foot slips in a bit of blood on the floor and her swing goes wild.
| DM Nex |
R2 AoO: 1d20 + 1 ⇒ (11) + 1 = 12
As the strange armored Gauntlet jumps across the room the small ratfolk swings and misses him.
The big guy, shaken by the androids insults tries to continue its strike against the Gnome.
G Bite Dirissa: 1d20 + 7 ⇒ (7) + 7 = 14
G Claw Dirissa: 1d20 + 7 ⇒ (13) + 7 = 20
G Claw Dirissa: 1d20 + 7 ⇒ (18) + 7 = 25
G Gore Dirissa: 1d20 + 7 ⇒ (6) + 7 = 13
Claw Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw Damage: 1d6 + 2 ⇒ (4) + 2 = 6
The Bite and Gore attack miss the gnome, but its two claws strike true ripping into Dirissa's flesh.
Round 5
R2(-5), R4 (-9)
Gauntlet, Dirissa
G(-7)
Thawm, Basil <--
| Thawm Uhturj |
@GM & Dirissa: wait... didn't I boost AC...?
*goes back and looks*
Yeah I did! The first time didn't help, but I did it again xD
Unless she has/had some penalty I forgot, Dirissa had 22 AC for those attacks and one of the claws whiffed :D
I'm guesing the first claw whiffed so the first damage (4) didn't happen?
Thawm, seeing Keldor hustle past, tosses another dart of acid. This time hoping to get rid of the rat-thing that was no longer occupied with her allies.
Attack (ranged touch vs r2): 1d20 + 1 ⇒ (1) + 1 = 2
Damage (acid): 1d6 + 1 ⇒ (5) + 1 = 6
SA: acid dart @ r2
no move action, she's in range and feels safe-ish where she is xD
before this acid dart
Supernatural Abilities
. at will Blessing of the Faithful
. 2/5 Channel Energy (DC 12)
. 0/1 Deflection Aura
Spell-like Abilities
. at will Lore Keeper
. 2/6 Acid Dart
. 1/1 Arcane Bond (Ring)
Cleric Spells: (CL 3; concentration +6)
. 1st 2+1/day {D} Shield, Bless, Fastidiousness
. Orisons Create Water, Light, Spark
Wizard Spells: (CL 2; concentration +5)
. 1st 3+2/day {S} Grease (DC 14) [x2], Enlarge Person [x2], Mount
. Cantrips Detect Magic, Mage Hand, Message, Open/Close
| Thawm Uhturj |
no worries, it's not even on the same page :3
I know I always have to look up again to remind me of stuff like that...
| DM Nex |
Botting Basil
Basil takes a step toward the strange religious statue and aims at the last remaining Ratfolk in the room.
Basil R4, bullet: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 4
The ratfolk falls from the bullet.
The ratfolk in the distance picks up its crossbow and fires a shot at Thawm, but misses.
R2 Thawm: 1d20 + 4 ⇒ (3) + 4 = 7
Round 5
R2(-5)
Gauntlet, Dirissa <--
G(-7)
Thawm, Basil
| Gauntlet the Eidolon |
"FALL!"
Keldor reaches out with Gauntlet for his first strike against the creature...
Slam Attack!: 1d20 + 6 ⇒ (5) + 6 = 11
Damage(Magic): 2d6 + 4 ⇒ (5, 4) + 4 = 13
| Dirissa Dhib |
hammerPA: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6 dam: 1d6 + 3 ⇒ (6) + 3 = 9
Dirissa swings again, but her timing is off. Frustrated at her inability to do any real damage to the creature, she spits at him and takes a step back, hoping he'll follow her (allowing Keldor to flank him).
I cant move the dead ratman token, but she's under there
| DM Nex |
Both Gauntlet and Dirissa's attacks fail to strike through the creature's hide as it swiftly dodges and weaves, only glancing blows.
The creature movies its strikes to Gauntlet Unleashing its full attack on the fuzed creature.
G Bite Gauntlet: 1d20 + 7 ⇒ (12) + 7 = 19
G Gore Gauntlet: 1d20 + 7 ⇒ (7) + 7 = 14
G Claw Gauntlet: 1d20 + 7 ⇒ (15) + 7 = 22
G Claw Gauntlet: 1d20 + 7 ⇒ (18) + 7 = 25
Bite Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw Damage: 1d4 + 2 ⇒ (2) + 2 = 4
It strikes true with many hits and grows with a throaty voice. Not as deep as it should be. Vocal cords torn up.
Round 5
R2(-5)
Gauntlet, Dirissa
G(-7)
Thawm, Basil <--
| Thawm Uhturj |
After a bolt flies by Thawm, she nervously shouts at Basil "Hey Ms. I'm-out-of-magic, think you can smack some sense into the rat? There's a gargoyle whose claws need deflecting!"
Thawm turns back towards the gargoyle and gives Gauntlet a blessing from Nethys.
@GM Nex & Gauntlet: buffing Gauntlet's ac from 17 to 19 unless he already has a sacred bonus...
@Basil and/or bot-person: think she'd reply with 'my name is Basil' or something similar?
| Gauntlet the Eidolon |
Gauntlet needs bonuses to hit and HEALING! Not an AC bonus right now! He's about to disappear! He's only got 1HP left!
| Thawm Uhturj |
Healing would be good. It'll have to wait until after combat unless our enemies are dead instead of dying...
| Thawm Uhturj |
Welp, I'm back in town and I guess it's time to bot Basil NaN :s
.
.
.
-------------------------------
Basil Battle Bot 9000
-------------------------------
"My name is Basil, and I do not smack."
Realizing that she needs to conserve ammunition anyway, Basil concurs with Thawm and makes her way around the upper level of the room to threaten the rat.
double move to get next to the rat, Basil has a cestus, so she can threaten him with that weapon and deal 1d4 damage if she gets an AoO :3
| DM Nex |
Sorry for the delay all, just finished a project which had me putting in 15 hour days for a bit. But I am back on easy time now. So more time to post
Bummer Basil didn't post, and thank you for botting, but I should have botted her (or maybe someone who has been in the game with her character a bit longer). No worries this time. Hopefully she comes back
The small rat tries to swing his short sword at Basil, but the android's quick reflexes move her out of the way.
R2 short sword: 1d20 + 2 ⇒ (13) + 2 = 15
Round 6
R2(-5)
Gauntlet, Dirissa <--
G(-7)
Thawm, Basil
| Gauntlet the Eidolon |
Gauntlet tries to hit the monster again!
Slam Attack!: 1d20 + 6 ⇒ (18) + 6 = 24
Damage(Magic): 2d6 + 4 ⇒ (4, 5) + 4 = 13
"Eat my gauntlet-ed fist creature!"
| Thawm Uhturj |
seeing that 18, I'm even happier I went with the buff that has 4 chances of making a difference instead of 1 xD
Too bad it'll probably be useful after Dirissa goes...
| Dirissa Dhib |
Seeing the straits Gauntlet is in, Dirissa calls up a healing spell and then moves in to touch her comrade.
cast, move, touch
clw: 1d8 + 3 ⇒ (1) + 3 = 4
and of course she rolls a 1
| Gauntlet the Eidolon |
It's the thought that counts! Right? I appreciate anything any of you do.
| Thawm Uhturj |
Well, it's not like anything above a 3 would've healed extra anyway
...unless you guys have a house-rule that I don't know about?
| DM Nex |
What do you mean "anything above a 3" If she rolled an 8 it would have healed 11 hitpoints.. I think Gauntlet was super low. Can't heal the Temp hitpoints, I don't think..
After getting crushed by Gauntlet the creature goes after him.
G Bite Gauntlet: 1d20 + 7 ⇒ (16) + 7 = 23
G Claw Gauntlet: 1d20 + 7 ⇒ (4) + 7 = 11
G Claw Gauntlet: 1d20 + 7 ⇒ (12) + 7 = 19
G Gore Gauntlet: 1d20 + 7 ⇒ (10) + 7 = 17
The bite and claw strike true, but the core gets deflected by a flash of white light. Missed because of Thawm's +2 AC bonus
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Round 6
R2(-5)
Gauntlet, Dirissa
G(-20)
Thawm, Basil <--
Going to give Basil till Thursday then I will bot her
| Thawm Uhturj |
I meant (3) +3 = 6, which would bring Gauntlet from 14 to 20.
Though 14 might've been after the healing? ^^;
Also, yay! At least one of those four attacks was either 17 or 18, and I feel helpful now xD
Seeing how hard Gauntlet can hit the creature, Thawm changes her focus from his protection to his aim.
@GM Nex & Keldor/Gauntlet: +2 Sacred bonus to hit for Keldor/Gauntlet! Enjoy~
...
Now that I think about it, Basil and/or Dirissa can use Aid Another while next to the gargoyle to give Gauntlet another +2 to hit, right?
| Gauntlet the Eidolon |
The temp hit points ARE Gauntlet. He does not heal normally. ONLY magical healing can heal him. The 14/20 is Keldor. The upside is when someone channels healing we both get healed! The only exception is if he get discorporated, and I can summon him again, he gains 1/2 his (temp) hit points back. I can also absorb some of the damage to Gauntlet to help keep him going, but I can only do that at the moment when damage occurs and the previous GM made me agree that I can't use more than 1/2 my base hit points each day.
Keldor feels everything that Gauntlet takes, and tries his best to keep going...
Absorbing 4 points of the 6 pts, that puts me at HP 10/20 (Temp: + 3/18); I can't absorb any more points today.
| Gauntlet the Eidolon |
Rinse and Repeat!
Slam Attack!: 1d20 + 6 ⇒ (4) + 6 = 10
Damage(Magic): 2d6 + 4 ⇒ (4, 5) + 4 = 13
Sorry guys. If Gauntlet goes down, the only effective attack I may have left is his Acid Splash ranged spell. It is also possible I can summon something else to help too...if I can get the chance.
| Thawm Uhturj |
standard action summons aren't bad. If the thing is evil, then even a celestial eagle's smite can bypass its DR :3
Or is bypassing DR only for a Paladin's Smite?
| Dirissa Dhib |
Dirissa angrily swings her hammer at the gargoyle.
hammer, PA: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 dam: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
| DM Nex |
Gauntlet's attack seems to be not as focused as it is attacked by the creature.
Dirissa strikes true, but the creature's hardened skin seems to take it all without injury.
The winged creature continues its assault on Gauntlet, seeing it as the only real threat.
G Bite Gauntlet: 1d20 + 7 ⇒ (7) + 7 = 14
G Claw Gauntlet: 1d20 + 7 ⇒ (12) + 7 = 19
G Claw Gauntlet: 1d20 + 7 ⇒ (15) + 7 = 22
G Claw Gauntlet: 1d20 + 7 ⇒ (9) + 7 = 16
Both claw attacks strike the fused creature.
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Round 7
R2(-5)
Gauntlet, Dirissa
G(-20)
Thawm, Basil <--
I think that exactly dropped Gauntlet and Keldor to 0. I think technically the last one would hit too, against Keldor himself, but I am going to say that Gauntlet's AC took it all. Otherwise Keldor might be very low. So Keldor is staggered at 0 HP
I am not trying to kill a player here, but I am trying to be true to the module. Hopefully that is understood and no hard feelings. This guy is rough, and your group just happens to be very low on magic damage. DR 10 is ROUGH.. For what its worth, the guy is damaged quite a bit.
With Varilien gone. He took the +1 Light hammer. I would allow a retcon, if your group would do it, that Dirissa was using the +1 Ligght Hammer for this fight.. Thoughts? If she would have switched out her Gnome hook hammer for it for this fight, she can use her last roll but with the hammer instead. Don't want a dropped player to mean the reason for a missing magic weapon.
| Keldor Whisthawk |
| 1 person marked this as a favorite. |
Yep. I'm nearly down. Staggered...
However, as Gauntlet dis-corporates into blue-white mist, revealing the wounded half-elf underneath, Keldor grimaces and reaches out with a green glowing hand!
Defensive Casting(Corrosive touch!): 1d20 + 3 + 3 ⇒ (19) + 3 + 3 = 25
Touch attack w/Weapon Finesse: 1d20 + 4 ⇒ (11) + 4 = 15
Acid Damage! -No save!: 3d4 ⇒ (4, 1, 1) = 6
He then proceeds to fall...choking on blood as he speaks.
"Even with my last breath, you will burn!'
Now I'm down, at -1 and unconscious. Right? Time to get him guys. I've done what I can. =)
| Thawm Uhturj |
@GM: ^ Don't forget it's a touch attack :D
As for how to finish the gargoyle, I think Thawm would've ended up with the Cl3 MM wand if we had taken care of the lewt sooner. Also all the potions and scrolls. She's quite fond of magic in all its forms and doesn't want anyone to "waste" it. She'd never "waste" it, obviously. No matter how trivial the use ;p
I also think she would've saved it until this round or the previous one. Probably until watching Keldor drop xD
I don't know if anyone used any of the 44 charges, but I'm going to guess no for now.
Also, CL3 wand of Magic Missile: 44->43 charges
Seeing Keldor and Gauntlet no longer able to withstand the gargoyle's assault, she pulls out a wand that she'd been given for safekeeping after the warehouse incident.
Well, I wanted to save this for emergencies, but this definitely qualifies.
Waving the wand and speaking the magic word, two missiles of magical energy emerge from the wand tip and strike the gargoyle.
Force Damage (two Magic Missiles): 2d4 + 2 ⇒ (1, 1) + 2 = 4
| DM Nex |
Yup at -1. Next round you will start rolling saves. Good last push. Too bad the 2x 1s
Thawm, I am fine assuming the magic missile went to you. You might be the only one with it on your spell list.. Though after this fight we really should get the loot figured out fully.
Thawm's magic missiles strike the creature, cracking its rough exterior.
Basil is going to swing again at the kobold "We must remove this one."
Basil Census: 1d20 + 2 ⇒ (10) + 2 = 12
Sadly the Kobold is swift on its feet.
Keldor's last move before falling to the ground is to force acidic energy into the creatures' body. It silently screams again, badly injured.
Dirissa. I am fine with you having the +1 Light Hammer that our friend kinda left with. It is magical!
Round 8
R2(-5)
Dirissa <--
Keldor,
G(-30)
Thawm, Basil
| Dirissa Dhib |
yeah, I'm fine with having the magic hammer, and in fact, was carrying it prior to Varilien coming along. I might lose a point on to-hit, but the +1 cancels that out- if you wanna retcon the last damage that'd be dam: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Gnome smash!
+1hammer: 1d20 + 5 ⇒ (9) + 5 = 14 dam: 1d4 + 2 ⇒ (2) + 2 = 4
Gnome probably miss tho.
| Thawm Uhturj |
Seeing the gargoyle finally collapse, Thawm launches an acid dart at the ratfolk.
Ranged Touch Attack vs ratfolk: 1d20 + 1 ⇒ (13) + 1 = 14
Damage (acid): 1d6 + 1 ⇒ (2) + 1 = 3
before this round
Supernatural Abilities
. at will Blessing of the Faithful
. 2/5 Channel Energy (DC 12)
. 0/1 Deflection Aura
Spell-like Abilities
. at will Lore Keeper
. 1/6 Acid Dart
. 1/1 Arcane Bond (Ring)
Cleric Spells: (CL 3; concentration +6)
. 1st 2+1/day {D} Shield, Bless, Fastidiousness
. Orisons Create Water, Light, Spark
Wizard Spells: (CL 2; concentration +5)
. 1st 3+2/day {S} Grease (DC 14) [x2], Enlarge Person [x2], Mount
. Cantrips Detect Magic, Mage Hand, Message, Open/Close
| Dirissa Dhib |
Growling over the fallen gargoyle, Dirissa directs her attention to Keldor.
clw: 1d8 + 3 ⇒ (6) + 3 = 9
what's that put you at?
| Keldor Whisthawk |
Head pounding at the sudden loss of Gauntlet's connection, and the monster's claws, Keldor moans with pain.
"Ouch. Did we win? I assume we won since I'm still here."
He continues to just lay there for a while as his pain starts to slowly subside.
| Thawm Uhturj |
Thawm answers while looking around the room.
"We won. Aaand we have another prisoner. Perhaps we should return to Torch after we're done searching this room? I'm running low on magic too. I can still mend everyone, I think..."
Thawm stares the strange statue and takes a few steps closer. She casts Detect Magic and examines it before taking a closer look at the rest of the room.
@Dirissa: thx for the targeted heal. I don't wanna wake up anyone we've knocked out xD
Also, the +2 AC was/is for a single round.
| Dirissa Dhib |
Dirissa nods her head in agreement. "And I could use a nap." She examines the tears and bloodstains in her garments. "And a tailor."
| Keldor Whisthawk |
Keldor slowly gets up, his new tech-suit of armor trying to compensate for the room's particular patterns leaving his more obvious than hidden.
"Both Gauntlet and my self are mostly depleted. I could continue, but do not recommend it."
| DM Nex |
As the group collects itself to maybe leave the complex Thawm looks through the room. There is a pile of junk before the altar thing. Most of it is useless scraps, but you do find
48x Silverdisks
Strange goggles:
Goggles
Fitted with Black Veemod: https://www.aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Veemod%20(bla ck)
A metal wand of some kind:
2x rolls of ion tape
A strange helmet:
https://www.aonprd.com/EquipmentTechMiscDisplay.aspx?ItemName=Proximity%20h elmet
So what is the plan? Head out? Camp down here?
| Keldor Whisthawk |
Knowledge (Engineering): 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge (Engineering): 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge (Engineering): 1d20 + 9 ⇒ (7) + 9 = 16
| Thawm Uhturj |
None of those require technologist, right?
Knowledge (Engineering) on goggles?: 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge (Engineering) on a wand?: 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (Engineering) on a helmet?: 1d20 + 9 ⇒ (3) + 9 = 12
lol, oh well. Also, can I give everyone a +2 insight bonus for all the knowledge checks to identify items? xD
Blessing of the Faithful can buff Skill checks ^_^
After scooting everyone into a room that doesn't have dying-but-not-dead foes in it, Thawm uses the rest of her healing magic to mend everyone's wounds.
Channel Energy (heal living): 1d6 ⇒ 3
Channel Energy (heal living): 1d6 ⇒ 6
"I can't discern the use of any of these things." Thawm says with a shrug and a scowl after examining the team's new loot.
before this round
Supernatural Abilities
. at will Blessing of the Faithful
. 0/5 Channel Energy (DC 12)
. 0/1 Deflection Aura
Spell-like Abilities
. at will Lore Keeper
. 1/6 Acid Dart
. 1/1 Arcane Bond (Ring)
Cleric Spells: (CL 3; concentration +6)
. 1st 2+1/day {D} Shield, Bless, Fastidiousness
. Orisons Create Water, Light, Spark
Wizard Spells: (CL 2; concentration +5)
. 1st 3+2/day {S} Grease (DC 14) [x2], Enlarge Person [x2], Mount
. Cantrips Detect Magic, Mage Hand, Message, Open/Close
| Thawm Uhturj |
+2 insight > aid another :P
Can't aid another when you can't make the check yourself XD
Do we know the charges/uses on the zipstick/medlance? :3
"So, back to town before something else shows up? Or do we want to risk pitching a tent in here with prisoner number 2?" Thawm asks after Keldor explains what the "wand" does.
| Keldor Whisthawk |
After determining the Medlance's capabilities, Keldor nods.
"Lets head back with our new toys and prisoner. No telling what else is down here. We should be ready for it, not worn out. Our friend is rescued, so we are no longer in a huge hurry, are we? We only need to worry about our unknown enemy and what she might do from here. I need to heal Gauntlet too, if I can."
| Dirissa Dhib |
"I prefer to sleep where I can see the sky. And where something doesn't jump out of every door to kill me." Dirissa chuckles. "Although that does keep you on your toes."