Iron Gods: Forged into Legends

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Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Thawm's spell has a casting time of 1 round. When does it go off and who gets it? I recommend Dirissa. Keldor is OK in melee without Gauntlet, but he's better at summoning things and spell casting by far.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil is ready to assist her allies by distracting or shoving the metallic creature in front of her.

Mechanically, I would probably have handled it with a ready action, but we kinda already established what happens.
Aid Another DC 10: 1d20 + 3 ⇒ (11) + 3 = 14


Ok so this is how I will rule it this round. Basil you supplied flank for both people, moving between their movements. But you provided aid to Dirissa. Best outcome. Going forward I will back off from botting you the way I kinda did this round, sorry about that

Thawm's starts to focus on a spell. Dirissa's hammer strikes the creature with the help of Basil, but its hard exterior takes the brunt of the damage.

The creature quickly looks around at the targets and seems to focus on Basil. Maybe going after technology more than anything? Maybe just random? But her hardened hide seems to take the brunt of the hit and it does not spark through her.

G Basil: 1d20 + 9 ⇒ (16) + 9 = 25 miss

"कृपया मर्मतका लागि र क्वारेन्टाइनका लागि बन्द गर्नुहोस्। सुरक्षा अनुमतिहरू भेटिएन। दास इकाइहरू उपयुक्त क्वार्टरमा रहनु पर्छ।"

Androffan:

Please shut down for repairs and for quarantine. Security permissions not detected. Slave units must stay in appropriate quarters.

Round 6
Dirissa, Basil, Thawm, Keldor <--
G(-10)


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Keldor grabs his blade with both hands and swings as best he can...

MW Silversheen Elven Curve Blade: 1d20 + 5 ⇒ (1) + 5 = 6
Damage/Silver: 1d10 + 1 ⇒ (8) + 1 = 9

...and bounces his blade off of the creature's tough outer shell painfully!


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

As Thawm finishes the incantation, Dirissa grows to double her usual height, width, and depth.
net change for DD 'till (before her turn) on round 26 (iirc): medium damage dice size, (+2str)->(+1 damage), and (+size)->(-1 AC)

Then Thawm goes back to helping Dirissa's aim.

+2 sacred bonus to-hit for Dirissa


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Her melee weapon size increases as well so the damage is a little better there too.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

bigger hammer: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 dam: 1d6 + 6 ⇒ (4) + 6 = 10


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Assist: 1d20 + 3 ⇒ (8) + 3 = 11
Basil assists her allies as good as she can, trying to find openings in the creatures outer hull. Chances are the nano-machines would need time to recharge, but they could still find themselves in need of an alternative way to handle this machine.

Apologies, I saw the posts on 1st, but could not post right then, then totally forgot I was up, posting in those games that had new posts waiting...


Keldor misses the machine, but Dirissa's attack strikes true. You hear rattling inside its core

The creature lashes out against Basil, but the reverberation inside it causes it to miss.
G Basil: 1d20 + 9 ⇒ (1) + 9 = 10

Round 7
Dirissa, Basil, Thawm, Keldor <--
G(-15)

No worries on the late posting. Things have been slow on my end too. Getting into a better routine for my own posting. Back on track!.

On looking again, the last attack missed. The dice roll must have changed during a reload or something. Weird. I said miss, so its a miss. Wonder how that happened


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Not quite ready to give up, Keldor swings again!

MW Silversheen Elven Curve Blade: 1d20 + 5 ⇒ (10) + 5 = 15
Damage/Silver: 1d10 + 1 ⇒ (6) + 1 = 7

Plus flank?


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

"Uh oh." Thawm says as the automaton swings through the air near Basil. Thawm switches to defense and the air around Basil distorts, barely perceptibly.

Blessing of the Faithful: +2 sacred to AC for Basil :>


Even with Keldor flanking, the blade just hits hard armor. AC of 18

Dirissa swings hard down on the creature, but just misses it.
Big hammer: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Round 7
Dirissa, Basil, Thawm, Keldor <--
G(-15)

Damn.. this stupid monster


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Aye, I try and find some solution of how to deal with it, but I can only bypass the Hardness with my limited adamantine bullets - even then, the damage is still very random, so giving a +4 and a +2 to allies seems a better deal - but with Dirissa gone, too...

As the creature turns around to strike at her, Basil steps back - Dirissa and Keldor had time to get into position to flank with each other, meanwhile.
Aiming at what she considers the most vulnerable part of the droid, she pulls the trigger, then quickly reloads.

Ranged Touch: 1d20 + 6 ⇒ (16) + 6 = 22 Damage, ignore Hardness: 1d8 ⇒ 8


The creature takes a shot in between what looks like plates of armor, the special metal bullet goes straight through its plating.

Assuming Basil took a 5 foot step

The creature follows Basil with a small step toward her. He then swings down hard onto the android.
G Basil: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14 (5 of it is Electricity)

Dirissa steps forward and continues to strike!
Dirissa: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 Miss

Round 7
Dirissa, Basil, Thawm, Keldor <--
G(-23)


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

Is the robot's weapon obviously attached? or obviously held in robotic hand?


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Can I summon small lightning elemental with my Summon Monster II ability? It just says 'Small Elemental' and some GMs say it only includes the basic 4: Earth Air, Fire and Water. What say you? At later levels it could mean a lot more of thing...

Swinging again...

MW Silversheen Elven Curve Blade: 1d20 + 5 ⇒ (4) + 5 = 9
Damage/Silver: 1d10 + 1 ⇒ (7) + 1 = 8

...and grunts as his blade bounces again!


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Taking the blow without interrupting her actions, Basil steps back again, fires, and reloads.
Aye, 5-foot step, standard fire, move reload
Ranged Touch: 1d20 + 6 ⇒ (19) + 6 = 25 Damage Adamantine: 1d8 ⇒ 6


It is holding an item. Though the electricity portion of the damage seems to be coming from it somehow

I have read through the summon Monster ability... Seems like James Jacobs said those Summon lists where specially made and don't include other things on purpose, but I like the flavor of summoning other types. I am down for you to be able to summon electricity, but I would ask for some RP flavor behind it. No rush to do it, but maybe some reason for it. I trust your RP ability so fill in why you can go beyond just the normal planes. Even if its to explain why you can do Electricity instead of Air (or something). Just pay your RP tax and you are welcome to it . Does that sound good?

Keldor's swing bounces off, but Basil's shot strikes true, deep into its machinery.

Round 7
Dirissa, Basil, Thawm, Keldor <--
G(-29)


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

here's hoping that the item is the only thing it's proficient with!

I wonder how well that machine fights without its tool.
Thawm casts Grease (DC 14) upon the thing the robot is holding.

Spells etc:

before this round
note: Added consumables that Thawm has to this list to help me remember that she has them...

Items:
. (Divine) scroll of True Appraisal
. (Divine) scroll of Magic Weapon
. (Divine) scroll of Endure Elements
. (Divine) scroll of Cure Light Wounds (x7)
. potion of CLW x8

Supernatural Abilities

. at will Blessing of the Faithful
. 5/5 Channel Energy (DC 12)
. 1/1 Deflection Aura

Spell-like Abilities

. at will Lore Keeper
. 6/6 Acid Dart
. 1/1 Arcane Bond (Ring)

Cleric Spells: (CL 3; concentration +6)

. 1st 2+1/day {D} Shield, Bless, Fastidiousness
. Orisons Create Water, Light, Spark

Wizard Spells: (CL 2; concentration +5)

. 1st 3+2/day {S} Grease (DC 14) [x2], Enlarge Person [x2], Mount
. Cantrips Detect Magic, Mage Hand, Open/Close, Read Magic


Reflex Save: 1d20 + 2 ⇒ (18) + 2 = 20

The robot keeps a firm grip on the small glowing rod.

Taking another step forward toward Basil, who is nearing the wall backing up.

G Basil: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (4) = 11

Dirissa steps forward and strikes again. It starts to rattle, and sputter
Dirissa G: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Round 7
Dirissa, Basil, Thawm, Keldor <--
G(-33)

Basil. What is your HP? Your flag shows 27 still. Is it 27 - 14 - 11 = 2 hp now?


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Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil backs further away, firing once more, and finding that she has no more adamantine-blanched bullets and instead loads a cartridge full of adamantine-blanched pellets.
Without taking her eyes of the construct, she shouts in Androffan:"Tämä lausunto ei ole totta! Mikä on kolmas parillinen alkuluku? Sisältääkö joukko kaikkia sarjoja, jotka eivät sisällä itseään?"

Androffan:
"This statement is not true! What is the third even prime number? Does the set of all sets that do not contain themselves contain itself?"

Attack: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 Damage: 1d8 ⇒ 3
Forgot I don't actually have precise shot, not that it mattered with these rolls against touch.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Pragmatic as ever, Keldor swings again!

MW Silversheen Elven Curve Blade: 1d20 + 5 ⇒ (5) + 5 = 10
Damage/Silver: 1d10 + 1 ⇒ (4) + 1 = 5

Again, he is rewarded with another ringing blow that makes his wrists and elbows ache.

"Keep it up! We're hurting it! Somehow..."


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

"Time to figure out what makes this thing tick."
Frustrated at the machine that won't stop moving, Thawm decides to move in. Her hand starts glowing white as she walks around to touch the creature.
Touch Attack (Lore Keeper) vs robot: 1d20 + 1 ⇒ (11) + 1 = 12 Successful touch = knowledge check with a result of 19

SA: cast Lore Keeper
MA: move (30') to avoid AoOs but still get in touchy-feely range
Free action to use a touch spell on the same turn as it's cast ^_^


Knowledge check results:

Looks like you beat the DC, though this still a pretty rare entity.

You are able to determine that it is called a Gearsman. It is still bound my some acient programming. Though you can tell it is under the influence of something else, though you have no idea what.

As for its capabilities, YOu know that it has Hardness 10, which is difficult to get through.

It is vulnerable to crits and to electricity.

Its ability to heal is only able to be done once per day.

The creature looks at Basil and says "เอกภาพ"

Androffan:

Seems like a proper noun. "Unity"

The creature continues its assault against Basil. Trying to maintain a grip on the weapon.
Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7
The weapon drops to the ground, but the creature continues its assault with swings of its arm, but misses.
G Basil: 1d20 + 4 ⇒ (7) + 4 = 11

Dirissa steps forward and continues her Assault too, but it bounces off its armor.
Dirissa G: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

The creature does not look good.

Round 8
Dirissa, Basil, Thawm, Keldor <--
G(-36)


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

5' step
Thawm steps back away from the machine carefully.
"Good news everyone: It won't heal any more! Less good news: We'll need adamantium or to hit it in exactly the right spot to finish it off."

Thawm holds up the oversized pendant on her necklace and mends Basil's injuries from a distance.
Constructs aren't living, so the robutt doesn't heal :D
Channel Energy (Heal Living): 1d6 ⇒ 4

Spells etc:

before this round

Items:
. (Divine) scroll of True Appraisal
. (Divine) scroll of Magic Weapon
. (Divine) scroll of Endure Elements
. (Divine) scroll of Cure Light Wounds (x7)
. potion of CLW x8

Supernatural Abilities

. at will Blessing of the Faithful
. 4/5 Channel Energy (DC 12)
. 1/1 Deflection Aura

Spell-like Abilities

. at will Lore Keeper
. 6/6 Acid Dart
. 1/1 Arcane Bond (Ring)

Cleric Spells: (CL 3; concentration +6)

. 1st 2+1/day {D} Shield, Bless, Fastidiousness
. Orisons Create Water, Light, Spark

Wizard Spells: (CL 2; concentration +5)

. 1st 3+2/day {S} Grease (DC 14) [x2], Enlarge Person [x2], Mount
. Cantrips Detect Magic, Mage Hand, Open/Close, Read Magic


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

His enthusiasm waning, Keldor swings again!

MW Silversheen Elven Curve Blade: 1d20 + 5 ⇒ (7) + 5 = 12
Damage/Silver: 1d10 + 1 ⇒ (3) + 1 = 4

"Blessed Erastil! I can't seem to hurt it! I don't have any adamantine...and I can't summon anything that can...yet!"

Basically, I have to roll a crit and roll at least 10+ amount of damage to hurt it much at all. While that is possible, it seems unlikely at the moment. I have no reason to try to summon anything yet except to give us another ally to hit it with.


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

It's vulnerable to crits, actually. I think that means that crits ignore hardness...
And I guess you'd be surprised at how hard Earth Elementals can hit (especially with the bonus from them and their opponent touching the ground)
If you include Earth Mastery, Small Earth Elementals can hit as hard as (more hard on average) and more accurately than Keldor :P
(not even including Power Attack, which would make it just harder hitting and more accurate, or Augment Summoning, if/when you get that feat)

"Know anything that can hit it very hard?"


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Grimacing again, Keldor replies.

"Maybe..."


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil finds herself pressed against the wall, the creatures focus still on her. Shifting to the creatures side, she focuses on defense for the moment.
5-foot step, Full Defense - +4 AC


The creature bares down on Basil, but her defenses hold strong.

G Basil: 1d20 + 4 ⇒ (4) + 4 = 8

Dirissa moves to a flanking position and continues her assault.

Dirissa - Power attack: 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Round 8
Dirissa, Basil, Thawm, Keldor <--
G(-38)

Pretty sure Dirissa is out of rage, and I am doing the numbers wrong, but I am just going to go with it for now.


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

@Basil: 2->6 hp
@Keldor: 18->20 hp
'cause Channel Energy

"I think we just need a lucky strike."
Thawm steps back before helping Basil's aim.
MA: 10' move
SA: +2 to hit for Basil


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Taking a step back, Keldor reaches into the ethos of the universe and summons a small earth elemental behind the creature!

"Help is coming!"

Using my summoning ability to cast Summon Monster II: 1 minute/lvl duration, with a Standard Action casting time!


"ARRRgguuugggluuummmm...."

Earth Elemental Slam w/Power Attack!+Elemental Mastery: 1d20 + 6 - 1 + 1 ⇒ (20) + 6 - 1 + 1 = 26
Slam Damage+Elemental Mastery: 1d6 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12

Crit?
Earth Elemental Slam w/Power Attack!+Elemental Mastery: 1d20 + 6 - 1 + 1 ⇒ (14) + 6 - 1 + 1 = 20
Slam Damage+Elemental Mastery: 1d6 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11

NOTE: Water Mastery = add +1 to hit and damage when elemental and enemy are both touching the ground!


Yup crit! 23 damage. After Vulnerable and Hardness: 24 damage!

The Earth Elemental appears, and crashes down on the robot. It collapses down into its component parts.

Another look around this room reveals 2 dead half orc bodies.

Loot:

A white access card hidden under one of the bodies. It looks to have been there for a long time.

Timeworn Chemalizer

Timewarn Neural inhibitor - Dropped by the robot.

2x short Swords
2x Brown access Cards
2x Hand crossbow
20x Bolts
2x Screaming Bolts
4gp

I don't have the mental capacity today to RP why you would get Gestalt, and why our gnome would leave. But everyone should convert their characters now. And she will leave when it makes sense


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

I got it! When the remains of the robot crashes to the ground, it opens a rent in some metallic flooring. Strange yellowish gas emerges from a ruptured pipe in the floor and it quickly knocks everyone but Dirissa unconscious! A day or so later we wake up in the chapel in Torch none the worse for wear, maybe even better than before! Our minds and bodies changed! Adapted! OPEN to new possibilities! But poor Dirissa will have aged tremendously in the time we were unconscious. No longer able to fight like she had before she will bow out...but support the group as she can from Torch as the pother priests search for a cure to her odd condition...Sorry. Couldn't help myself. =)


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Going to take your idea and modify it a bit

As you look through the room, you hear a soft buzzing sound. The last slam of the elemental seemed to have cracked open the Robot's repair drone case. A swarm of tiny repair droids fly out into the air.

At nearly the same time one of the machines in this room cracks open, unleashing a flash of purple light into the room. It does not seem to effect any of you directly but it seems to cause the tiny repair drones to glow and start mutating.

Buzzing with a strange energy the drones fly toward the group of you. With there being so many of them, there is nothing you can do to stop them. They attach themselves to you. Each acting different you.

To Keldor they seems to burrow into various spots in your body. Oddly, places where you are the most fussed with your Gauntlet.

Thawm's drones burrow into her head, and into her upper neck. Places of both intelligence and the spiritual connection to her god.

Basil' they act a bit different. They burrow in along the lines along her body. Almost in nice neat rows.

Dirissa, they climb over her whole body. She screams out, not in pain, but in anger. It seems to be forcing her anger to shoot higher than ever before, and into her damaged legs.

They act fast. There is a flash of light from each of you.. And you pass out from the white pain.

You wake up, mear moments later according to your internal clocks. Dirissa is gone. There is a small pile where she was. The +1 hammer you found, an amulet of Natural Armor +1, and her electric Torch sit nicly in a pile.

The rest of you feel a surge of potential. Like the different sides of your personality have been ripped apart then healed up to full. It is a bit painful at first, but then you realize you are able to tap into things deeper and stronger than ever before. Connections to your dieties stronger, magic more powerful options available to you.

I took a nap... it helped


As everyone gets accustomed to their changed bodies they take another look around the room.

Reminder
Dirissa's +1 hammer, Amulet of natural armor +1, and electrtic Torch sit on the ground.

And the Loot from higher up.

You are not sure how long you where out, but you still hear the hum coming from the east. Vibrations through the metal floor.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Are the screaming bolts magical, or just mundane? I say we start a 'group' treasure list for things like the Cards. Anything technological that nobody wants, Keldor will grab just out of curiosity. Like Dirissa's torch and the chemalyzer basically.


Technically magical. Screaming bolt


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Don't Inquisitors get Hand Crossbow proficiency as part of their class? Could be a good back-up weapon for Basil if she wants it.


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

also, we have a loot sheet, I've been keeping track ^^
(though I forgot put in all the weights and values for the recent stuff...)

"You should take the amulet, Keldor. Basil already has one and I wouldn't want it to interfere with my holy symbol."
Thawm says while stretching. She then turns towards the east, where the humming is coming from.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7


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Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"I feel...altered."
Basil stares straight at the wall.
"Self Diagnostic...-REDACTED-"
Looking at the others, she takes note of the Dirissa Pile, then heads over, filling the pile of dust into a pouch.
"I will carry Dirissa. She seems incapable to move on her own until repaired...repaired....repaired...."
Pulling herself from the loop-of-thought, she returns the full pouch into her backpack, then cautiously aids in retrieval of items left in the room.


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

A look of concern and confusion crosses Thawm's face.
"Basil...?"


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

"By all the gods...what happened? Are we...Dirissa? She's just gone? I don't understand."

Feeling the sudden urge, Keldor begins silently praying to Erastil for the missing Dirissa much like he did as a child for missing family members...and suddenly feels an ANSWER to his directed thoughts.

"WHAT THE...Erastil? I...he RESPONDED. I'm linked somehow now...I have a direct connection to my god. Why? HOW?"

Despite Thawm and Basil's simpler reaction to the new situation, Keldor seems to be having the beginnings of a nervous breakdown!


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

Great.
Dirrisa is absent, Basil has ceased her sesquipedalian verbiage, and Keldor is only now getting in touch with his god, and that communication is starting to look like it might put us another team member down.
Though now that he mentions it, I feel like I have more magic at my command too...

Thawm starts patting herself off before remembering that no dust can stick to her. She speaks condescendingly to the warrior who has just had his world turned upside-down.
"If you really want to know, Keldor, maybe you should ask the girl who has a direct connection with the god of knowledge."
Or maybe even start worshiping the best god.

Thawm frowns.
"Though now that I think about it, I usually mostly get the 'what'."
I wonder if there's a reproducible way to get the 'why' out of a mad god...

"...Anyway, we have to fix Basil. She thinks Dirrisa was in the neat pile of stuff she left behind mysteriously, and there's also that..."
Thawm gesticulates vaguely in Basil's general direction.
"...verbal issue..."

OOOOoooOOoOooooooh~
@Basil and/or Keldor: Wanna do a thing with a magic knowledge-getting touch? xD


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Keldor has begun staring at his hands as if he does not recognize them...
seemingly ignoring Thawm's sarcasm for now as he seems lost in his own transformation.

"I can...heal someone with my hands now. I can FEEL it. Basil? What...I think we need to regroup and figure this all out..."

Um. OK? Touch? Sure I guess.


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

I think a 21 on a knowledge check on Keldor (from Lore Keeper) would give Thawm at least a couple tidbits. Let's see, Knowledge skills always produce "useful information", what didn't you already notice that would be helpful...
Also, am I right to assume that Keldor was kneeling to pray and still is?

Thawm approaches Keldor.
"Sit still, big guy." Thawm lays a hand on Keldor's shoulder and raises an eyebrow.
"I don't think you can contract diseases anymore either..."

I'm pretty sure the knowledge (local) check on Keldor would be less than 21, but I'm not sure by how much xD
@Basil: want a diagnostic from a touch-y feel-y lady? :P


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Sitting rather than kneeling probably. Too in shock yet to stand up fully. Close enough I think. Wouldn't knowledge (Religion) be more appropriate?


Female NG Aasimar oracle 3 / sorcerer 1 | max HP: 29 | AC: 13 (12 TAC, 11 FAC)| CMB: +2, CMD: 14 | F: +4, R: +4, W: +8| Init: +2 | Perc: +2, SM: +6 | Speed 30ft | Ammo:37 | FF 1/1; RE 3/3; Spells (os): 53-00-00+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Tandyn

knowledge local for humanoids.
Luckily, it doesn't matter when I use the Lore Keeper power


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

"Fixing won't be necessary. Neither is there need for additional probing. I have secured what remains of Dirissa. Likely, there was interference between her mental state and the adjustments done, resulting in her disintegration."

Focusing for a moment, Basils eyes glow more intensely, then cycle through a number of colors before settling on a blackish color.
"In fact, I feel more operational than ever. It would seem access to expanded capabilities has been restored."

Cycling through the at-will detects, then settling on Heightened Awareness.

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